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Enhancing Turn of Fortune's Wheel
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<blockquote data-quote="i_was_like_you" data-source="post: 9251588" data-attributes="member: 7039288"><p>It's a very on brand quest for Planescape, though. It really captures the Mad Hatter's tea party logic of the setting. </p><p></p><p>In the Great Modron March, for example:</p><p></p><p>[SPOILER="In the Great Modron March"]</p><p>We have to save a Nymph from the pollution caused by a detachment of Modrons upstream,</p><p></p><p>Who can't escape the river because druids have put up a wall of briars on one shore,</p><p></p><p>And Wemics (lion centaurs) won't let them out into the other shore.</p><p></p><p>Attempting to negotiate with either group sends the players to talk to a flying elf king,</p><p></p><p>Which sends them back to the Wemics,</p><p></p><p>Which sends them to talk to the cloud elemental that blew the Modron detachment off course</p><p></p><p>As a favor to the nymph we're trying to save in the first place.</p><p></p><p>So we have to go back to her to get a token to show the cloud so it'll leave the Modrons alone</p><p>[/SPOILER]</p><p></p><p>Plus about another half dozen steps I'm drawing a blank on...</p><p></p><p>[SPOILER]</p><p>Just to find out things have worked themselves out while we have been bouncing back and forth.</p><p>[/SPOILER]</p><p></p><p>Dammit, Planescape. <img class="smilie smilie--emoji" loading="lazy" alt="😤" title="Face with steam from nose :triumph:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f624.png" data-shortname=":triumph:" /><img class="smilie smilie--emoji" loading="lazy" alt="😤" title="Face with steam from nose :triumph:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f624.png" data-shortname=":triumph:" /></p></blockquote><p></p>
[QUOTE="i_was_like_you, post: 9251588, member: 7039288"] It's a very on brand quest for Planescape, though. It really captures the Mad Hatter's tea party logic of the setting. In the Great Modron March, for example: [SPOILER="In the Great Modron March"] We have to save a Nymph from the pollution caused by a detachment of Modrons upstream, Who can't escape the river because druids have put up a wall of briars on one shore, And Wemics (lion centaurs) won't let them out into the other shore. Attempting to negotiate with either group sends the players to talk to a flying elf king, Which sends them back to the Wemics, Which sends them to talk to the cloud elemental that blew the Modron detachment off course As a favor to the nymph we're trying to save in the first place. So we have to go back to her to get a token to show the cloud so it'll leave the Modrons alone [/SPOILER] Plus about another half dozen steps I'm drawing a blank on... [SPOILER] Just to find out things have worked themselves out while we have been bouncing back and forth. [/SPOILER] Dammit, Planescape. 😤😤 [/QUOTE]
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