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Enhancing "Waterdeep: Dragon Heist"
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<blockquote data-quote="pukunui" data-source="post: 7501135" data-attributes="member: 54629"><p>I'm a bit confused about the <strong>Zhentarim Hideout</strong> in Chapter 1. The description doesn't seem to jive with the map.</p><p></p><p>First of all, the description states that it is a "ramshackle two-story warehouse" that "stands at the back of an outer yard behind a high fence". </p><p></p><p>The warehouse is stated to have *<strong>three</strong>* entry points: a front door, a large warehouse door, and a painted-over window. However, the map shows a total of *<strong>six</strong>* entry points, with an additional door and two windows in area Z5, although, although no mention is made of them in the accompanying text. </p><p></p><p>Furthermore, there are artistic flourishes on the map to either side of the "Yard Level" that look like they could be stairs. </p><p></p><p>I am wondering if perhaps Candle Lane, the alleyway on which the warehouse is located, is meant to be lower than the street at the "back" of the warehouse. Meaning that if you approach the warehouse from the lane, you come to the fenced-in yard entrance, whereas if you approach from the street on the other side, you come to the offices. </p><p></p><p>And those flourishes are meant to be stairs leading between the lane and the street.</p><p></p><p></p><p>The other issue of note is that the opening description states that the "front" door, the warehouse loading door, and the painted window can be unlocked with a DC 12 Dex check using thieves' tools. The description of area Z1, however, indicates that they can be opened with a DC 10 Dex check. I'm not sure if this is a mistake or deliberate. If the latter, it could be that the locks are intended to be easier to pick from the inside. This is not made clear in the description, however.</p></blockquote><p></p>
[QUOTE="pukunui, post: 7501135, member: 54629"] I'm a bit confused about the [B]Zhentarim Hideout[/B] in Chapter 1. The description doesn't seem to jive with the map. First of all, the description states that it is a "ramshackle two-story warehouse" that "stands at the back of an outer yard behind a high fence". The warehouse is stated to have *[B]three[/B]* entry points: a front door, a large warehouse door, and a painted-over window. However, the map shows a total of *[B]six[/B]* entry points, with an additional door and two windows in area Z5, although, although no mention is made of them in the accompanying text. Furthermore, there are artistic flourishes on the map to either side of the "Yard Level" that look like they could be stairs. I am wondering if perhaps Candle Lane, the alleyway on which the warehouse is located, is meant to be lower than the street at the "back" of the warehouse. Meaning that if you approach the warehouse from the lane, you come to the fenced-in yard entrance, whereas if you approach from the street on the other side, you come to the offices. And those flourishes are meant to be stairs leading between the lane and the street. The other issue of note is that the opening description states that the "front" door, the warehouse loading door, and the painted window can be unlocked with a DC 12 Dex check using thieves' tools. The description of area Z1, however, indicates that they can be opened with a DC 10 Dex check. I'm not sure if this is a mistake or deliberate. If the latter, it could be that the locks are intended to be easier to pick from the inside. This is not made clear in the description, however. [/QUOTE]
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