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Enhancing "Waterdeep: Dragon Heist"
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<blockquote data-quote="pukunui" data-source="post: 7502578" data-attributes="member: 54629"><p>I’ve finally finished reading through this adventure. Lots to love. In fact, I’m really struggling to decide on which season to use. I wish I could combine them all.</p><p></p><p>I originally went with spring, but I think that season’s quest chain is the least interesting. </p><p></p><p>Summer’s is potentially the most fun, especially the finale with the kids and the “rocking chair” in the sewers, as well as the PCs having the opportunity to team up with the Black Viper, but I’m not sure about the catch 22 ending (either 99 innocent people die or 2 innocent kids lose their souls).</p><p></p><p>My group has played through Curse of Strahd and would probably appreciate the play that references his backstory in the winter chain.</p><p></p><p>However, I think I like the autumn chain the best. Not just because Jarlaxle is so cool but also because his chain has such a distinct James Bond vibe, what with all the disguises and the secret submarine and all that.</p><p></p><p></p><p>I like the idea of making it so the PCs have to break into the three other villains’ lairs to retrieve the keys. That said, I also like that the default key acquisition method gives the players the freedom to be creative with how they source the keys.</p><p></p><p>Lots to think about.</p><p></p><p></p><p>EDIT: We started on Friday. After some discussions, the group opted to have their PCs all be childhood friends from Amphail who decided to head to the big city. More on them later, but we made it through to the fight with the kenku in the warehouse. We’ll pick up with them finding Renaer and interrogating the one kenku they captured.</p></blockquote><p></p>
[QUOTE="pukunui, post: 7502578, member: 54629"] I’ve finally finished reading through this adventure. Lots to love. In fact, I’m really struggling to decide on which season to use. I wish I could combine them all. I originally went with spring, but I think that season’s quest chain is the least interesting. Summer’s is potentially the most fun, especially the finale with the kids and the “rocking chair” in the sewers, as well as the PCs having the opportunity to team up with the Black Viper, but I’m not sure about the catch 22 ending (either 99 innocent people die or 2 innocent kids lose their souls). My group has played through Curse of Strahd and would probably appreciate the play that references his backstory in the winter chain. However, I think I like the autumn chain the best. Not just because Jarlaxle is so cool but also because his chain has such a distinct James Bond vibe, what with all the disguises and the secret submarine and all that. I like the idea of making it so the PCs have to break into the three other villains’ lairs to retrieve the keys. That said, I also like that the default key acquisition method gives the players the freedom to be creative with how they source the keys. Lots to think about. EDIT: We started on Friday. After some discussions, the group opted to have their PCs all be childhood friends from Amphail who decided to head to the big city. More on them later, but we made it through to the fight with the kenku in the warehouse. We’ll pick up with them finding Renaer and interrogating the one kenku they captured. [/QUOTE]
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Enhancing "Waterdeep: Dragon Heist"
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