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Enhancing "Waterdeep: Dragon Heist"
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<blockquote data-quote="robus" data-source="post: 7503960" data-attributes="member: 6801558"><p>I've been continuing to think about how to remix this adventure to have a heist finale and this is my current thoughts:</p><p></p><p>The adventure plays out as written (with whatever tweaks as necessary to enhance/streamline the plot), until the adventurers reach the vault of dragons. There, once they think victory is at hand, the villain that has also been searching for the dragons appears (they've been spying on the adventurers in some way so that they'll lead the way - it would be cool if there is some item the adventurers were given early in the adventure that was actually a spying device <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ). Anyway, the adventurers are captured and the loot stolen. They are released, bruised but otherwise mostly unharmed once the loot has been secured by the villain (it takes a little while to transport the ill-gotten gains). Perhaps they've been left with a dragon apiece for their trouble?</p><p></p><p>Once the adventurers return to their base an NPC (Laeral Silverhand?) seeks them out offering them a way to get revenge on the villain (and retrieve the hoard). The plan is for the adventurers to take a Portable Hole provided by the NPC into the villains lair and transfer the gold to Castle Waterdeep's treasury (where the other end of the hole is connected). The PCs can also jump through the hole to effect their escape.</p><p></p><p>For Xanathar, the loot has been stashed in the Secret Room (X36). (And of course Xanathar knows about it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> , your choice if the explosives are still there...)</p><p></p><p>For the Cassalantars, the loot is either in the Secret Vault (C29) in the cellar, or if you want a bigger challenge ( <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ) in the Secret Vestry, (room A6) in the Temple of Asmodeus</p><p></p><p>For Jarlaxle, it has to be on the Marpenoth, but there's no obvious location. My suggestion, the table in Dining Room (room U9) lifts up to reveal stairs down into a tight storage hold where the loot has been laid as ballast in the submarine.</p><p></p><p>For Manshoon, it also has no obvious place so I suggest a secret room hidden behind a bookcase in the Library, room E9.</p><p></p><p>If anyone has a better suggestion for extracting the weighty hoard from these lairs I'm all ears. I think the PCs should also have some scroll that will create an illusion that the loot is untouched so that the villain (if they check) believe that everything is OK.</p><p></p><p>The PCs can learn of the outrage when the ruse is discovered as a little postscript to the adventure, where some gossip regales the bar with a hilarious tale of the villain trying to use an illusory hoard to curry favor with the city elites. If your PCs have adopted a name perhaps the villain was heard to curse them by name? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Anyway, that seems like it could work.</p></blockquote><p></p>
[QUOTE="robus, post: 7503960, member: 6801558"] I've been continuing to think about how to remix this adventure to have a heist finale and this is my current thoughts: The adventure plays out as written (with whatever tweaks as necessary to enhance/streamline the plot), until the adventurers reach the vault of dragons. There, once they think victory is at hand, the villain that has also been searching for the dragons appears (they've been spying on the adventurers in some way so that they'll lead the way - it would be cool if there is some item the adventurers were given early in the adventure that was actually a spying device :) ). Anyway, the adventurers are captured and the loot stolen. They are released, bruised but otherwise mostly unharmed once the loot has been secured by the villain (it takes a little while to transport the ill-gotten gains). Perhaps they've been left with a dragon apiece for their trouble? Once the adventurers return to their base an NPC (Laeral Silverhand?) seeks them out offering them a way to get revenge on the villain (and retrieve the hoard). The plan is for the adventurers to take a Portable Hole provided by the NPC into the villains lair and transfer the gold to Castle Waterdeep's treasury (where the other end of the hole is connected). The PCs can also jump through the hole to effect their escape. For Xanathar, the loot has been stashed in the Secret Room (X36). (And of course Xanathar knows about it :) , your choice if the explosives are still there...) For the Cassalantars, the loot is either in the Secret Vault (C29) in the cellar, or if you want a bigger challenge ( :) ) in the Secret Vestry, (room A6) in the Temple of Asmodeus For Jarlaxle, it has to be on the Marpenoth, but there's no obvious location. My suggestion, the table in Dining Room (room U9) lifts up to reveal stairs down into a tight storage hold where the loot has been laid as ballast in the submarine. For Manshoon, it also has no obvious place so I suggest a secret room hidden behind a bookcase in the Library, room E9. If anyone has a better suggestion for extracting the weighty hoard from these lairs I'm all ears. I think the PCs should also have some scroll that will create an illusion that the loot is untouched so that the villain (if they check) believe that everything is OK. The PCs can learn of the outrage when the ruse is discovered as a little postscript to the adventure, where some gossip regales the bar with a hilarious tale of the villain trying to use an illusory hoard to curry favor with the city elites. If your PCs have adopted a name perhaps the villain was heard to curse them by name? :) Anyway, that seems like it could work. [/QUOTE]
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