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(ENN) Kobold Press to make Midgard an ‘Open World’?
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<blockquote data-quote="AngusA" data-source="post: 7708429" data-attributes="member: 57758"><p>Wolfgang Baur and Kobold Press have set their sights to making their <em>Midgard</em> campaign setting an ‘Open World’, allowing anyone to design and publish their own material using the setting. They announced their intentions in their latest <a href="https://www.kickstarter.com/projects/350683997/midgard-campaign-setting-dark-roads-and-deep-magic/posts/1801665" target="_blank"><em>Midgard Campaign Setting: Dark Roads & Deep Magic</em> Kickstarter Update</a>.</p><p></p><p>[PRBREAK][/PRBREAK] <p style="text-align: center">[ATTACH]80934[/ATTACH]</p><p></p><p>[hq]From the earliest days, the <em>Midgard Campaign Setting</em> has been an open world: pre-Kickstarter, patrons brainstormed elements of Zobeck, the Margreve Forest, and the horrors hidden beneath the Ironcrag Mountains. Over the years we’ve kept that door open, with an open freelance submissions policy and frequent design contests to bring new talent into the field.</p><p> </p><p>Well, now we’re taking a big step beyond that. If we get enough backers on this Kickstarter, we’ll launch <em>Midgard</em> as an Open World on DriveThruRPG and RPGNow.</p><p> </p><p><strong>What will it mean for <em>Midgard</em> to become an Open World?</strong> Glad you asked! Like the <em>Forgotten Realms</em> and <em>Ravenloft</em> in the DM’s Guild program, <em>Midgard</em> will be open for anyone to use and publish locations, adventures, characters, lairs or other playable material (under certain conditions). In this case, it would cover supplements that are compatible with <em>5[SUP]th[/SUP] Edition, Pathfinder</em>, and <em>13[SUP]th[/SUP] Age RPG</em>.</p><p> </p><p><strong>How close are we to that goal?</strong> We need 2,000 backers to form a strong enough nucleus of new designers to attempt it; we’re currently at just over 1,000 backers, with a little more than 2 weeks left. That means we definitely need your help to make it happen. It’s possible, but it’s not a slam-dunk.</p><p> </p><p><strong>What gets us there?</strong> Every backer on the project counts towards this goal, regardless of dollars pledged or rewards chosen. That means if all 4 players in your local game pledges $1, we’re 4 backers closer to the <em>Midgard</em> Open World. Any and all of those backers get first peek at Backer Updates in this project, which might also inspire them to roll up some homebrew encounters or build out that archetype they’re always talking about. It’s up to them.</p><p> </p><p><strong>Why <em>Open Midgard</em>?</strong> The reality of a small press is that we can never keep up with the demand for new material, and we’re always scouting talent. This approach helps with both, by providing additional <em>Midgard</em> adventures and resources, while opening up a way for talented-but-unknown designers to be recognized. Our hope is that participants in an <em>Open Midgard</em> will also become freelancers who keep the setting vibrant and join the Kobold crew on future official releases. That’s the plan, all we need is a large enough set of backers to launch it!</p><p> </p><p>Happy gaming!</p><p> </p><p>Wolfgang Baur, Publisher, Kobold Press [/hq]</p></blockquote><p></p>
[QUOTE="AngusA, post: 7708429, member: 57758"] Wolfgang Baur and Kobold Press have set their sights to making their [I]Midgard[/I] campaign setting an ‘Open World’, allowing anyone to design and publish their own material using the setting. They announced their intentions in their latest [URL="https://www.kickstarter.com/projects/350683997/midgard-campaign-setting-dark-roads-and-deep-magic/posts/1801665"][I]Midgard Campaign Setting: Dark Roads & Deep Magic[/I] Kickstarter Update[/URL]. [PRBREAK][/PRBREAK] [CENTER][ATTACH=CONFIG]80934[/ATTACH][/CENTER] [hq]From the earliest days, the [I]Midgard Campaign Setting[/I] has been an open world: pre-Kickstarter, patrons brainstormed elements of Zobeck, the Margreve Forest, and the horrors hidden beneath the Ironcrag Mountains. Over the years we’ve kept that door open, with an open freelance submissions policy and frequent design contests to bring new talent into the field. Well, now we’re taking a big step beyond that. If we get enough backers on this Kickstarter, we’ll launch [I]Midgard[/I] as an Open World on DriveThruRPG and RPGNow. [B]What will it mean for [I]Midgard[/I] to become an Open World?[/B] Glad you asked! Like the [I]Forgotten Realms[/I] and [I]Ravenloft[/I] in the DM’s Guild program, [I]Midgard[/I] will be open for anyone to use and publish locations, adventures, characters, lairs or other playable material (under certain conditions). In this case, it would cover supplements that are compatible with [I]5[SUP]th[/SUP] Edition, Pathfinder[/I], and [I]13[SUP]th[/SUP] Age RPG[/I]. [B]How close are we to that goal?[/B] We need 2,000 backers to form a strong enough nucleus of new designers to attempt it; we’re currently at just over 1,000 backers, with a little more than 2 weeks left. That means we definitely need your help to make it happen. It’s possible, but it’s not a slam-dunk. [B]What gets us there?[/B] Every backer on the project counts towards this goal, regardless of dollars pledged or rewards chosen. That means if all 4 players in your local game pledges $1, we’re 4 backers closer to the [I]Midgard[/I] Open World. Any and all of those backers get first peek at Backer Updates in this project, which might also inspire them to roll up some homebrew encounters or build out that archetype they’re always talking about. It’s up to them. [B]Why [I]Open Midgard[/I]?[/B] The reality of a small press is that we can never keep up with the demand for new material, and we’re always scouting talent. This approach helps with both, by providing additional [I]Midgard[/I] adventures and resources, while opening up a way for talented-but-unknown designers to be recognized. Our hope is that participants in an [I]Open Midgard[/I] will also become freelancers who keep the setting vibrant and join the Kobold crew on future official releases. That’s the plan, all we need is a large enough set of backers to launch it! Happy gaming! Wolfgang Baur, Publisher, Kobold Press [/hq] [/QUOTE]
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