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Enough is Enough: WotC needs to add "domain spells" to *existing* sorcerer subclasses
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<blockquote data-quote="Thurmas" data-source="post: 7913626" data-attributes="member: 6866167"><p>Domain spells is only part of the problem. Metamagic is the other half of the equation. The number of spell points known is one of the major problems with the class. So few points on a long rest really limits the sorcerer being able to do their defining feature. They really need to refresh on a short rest, much like the Monk does. </p><p></p><p>The problem with it then becomes Flexible Casting and creating spell slots. This gets crazy into crazy coffeelock shenanigans without even adding the lock half of it. </p><p></p><p>So, just remove flexible casting. But the issues go a bit deeper and you need to make a couple more minor tweaks to make up for removing flexible casting. Slightly more spells known. Slightly more metamagic known. As it is, basically the same few metamagic are learned by everyone, and most will never be used because few people play past 10, when you only know three total. I'd love to use Distant Spell one day, but I won't, because it's an inferior option when I have so few selections.</p><p></p><p>Make these changes:</p><p></p><p>Flexible Casting goes away.</p><p>Sorcerer Points refresh on a short rest.</p><p>Either 1 domain spell each odd level 1-9 -or- Spells known = Sorcerer Level + Cha Mod.</p><p>Increased Metamagic pool. Just know more or all of the metamagic options.</p></blockquote><p></p>
[QUOTE="Thurmas, post: 7913626, member: 6866167"] Domain spells is only part of the problem. Metamagic is the other half of the equation. The number of spell points known is one of the major problems with the class. So few points on a long rest really limits the sorcerer being able to do their defining feature. They really need to refresh on a short rest, much like the Monk does. The problem with it then becomes Flexible Casting and creating spell slots. This gets crazy into crazy coffeelock shenanigans without even adding the lock half of it. So, just remove flexible casting. But the issues go a bit deeper and you need to make a couple more minor tweaks to make up for removing flexible casting. Slightly more spells known. Slightly more metamagic known. As it is, basically the same few metamagic are learned by everyone, and most will never be used because few people play past 10, when you only know three total. I'd love to use Distant Spell one day, but I won't, because it's an inferior option when I have so few selections. Make these changes: Flexible Casting goes away. Sorcerer Points refresh on a short rest. Either 1 domain spell each odd level 1-9 -or- Spells known = Sorcerer Level + Cha Mod. Increased Metamagic pool. Just know more or all of the metamagic options. [/QUOTE]
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Community
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Enough is Enough: WotC needs to add "domain spells" to *existing* sorcerer subclasses
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