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Entromancer
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<blockquote data-quote="Arkhandus" data-source="post: 4024667" data-attributes="member: 13966"><p>I don't like Entromancer as a name.</p><p></p><p>It doesn't work. It's too much like Entropomancer, for one thing, and I don't know if Entro has any real meaning by itself.</p><p></p><p>It'd be more appropriately called an Exomancer. Exo means external, outside, or outer. Endo means inner, inside, or internal. Entro is too much like Endo to make any sense as the name of the class.</p><p></p><p>That nit-pick aside.....</p><p></p><p>The class needs some serious rewording and fixing/clarification. Putting aside the sometimes poor use of English (which I can understand, at least, seeing as you're in Canada, so I would guess that French may be your primary language), there are some definite snafus in the writing. You mention dispel or dispelling sometimes when it should say "counterspelling" or "counter a spell".</p><p></p><p>The class' prerequisites should, I dunno, probably include a clause saying that they must know and be able to cast the spell "Dispel Magic." Seeing as it's so integral to the class and its concept, I should think that knowing that cornerstone spell would be mandatory for entering the class and receiving its abilities. The Dispel of Opportunity ability doesn't state that they need to know Dispel Magic in order to use it, so it effectively gives them the use of it for free for 1, 2, or 3 times per day, otherwise.</p><p></p><p>Superiority should say that it affects the DC of Spellcraft checks to identify any spells cast by the Entromancer (or whatever you end up calling the class). As it stands, the wording implies that the ability just makes it harder for <em>Entromancers themselves</em> to identify spells, which is a drawback, not a benefit.</p><p></p><p>Dispel of Opportunity needs some instances of "dispel" replaced with the "counterspell," "counterspelling," "countering a spell," or "counter a spell." In order to make sense and properly infer what I'm sure was the actual <em>intended</em> function of the ability, anyway. To counter spells using Dispel Magic at a moment's notice.</p><p></p><p>However, if you meant for it to simply try dispelling an active effect immediately after the enemy spell has been cast, then I could be wrong. The clause for Greater Dispelling should probably state that they can use a spell slot of 6th-level or higher for the Greater Dispelling, since right now it just says that they have to use a 6th-level slot specifically.</p><p></p><p>Also, the ability needs clarification on how the action works; does the character have to be aware of the spellcasting and able to take action? For example. I'd just add a line saying that Dispel of Opportunity may only be used when the Entromancer could use an immediate action, except that it does not use an immediate action itself, so it can be used in the same round as any other immediate action.</p><p></p><p>Grounding and Seize Magic both require taking a hefty penalty on dispel checks in order to function. I might suggest lowering the penalty to -5 instead of -10, but I dunno. I'm just not sure there's much of a chance for those abilities to ever succeed at -10 to the check.</p><p></p><p>The wording for Seize Magic is kinda wierd but I <em>guess</em> it works.</p><p></p><p><strong>Unmaking</strong> is just ridiculously broken, and wrong, and messed up. :\ </p><p>Also: the Counterspelling use of Unmaking is fairly worthless since the Target use of it serves basically the same purpose but without the requirement of counterspelling someone first.</p><p>The Target and Item uses of Unmaking are even more horribly broken than the Counterspelling use of it. Unmaking can basically destroy artifacts, since it renders them inert and nonmagical, allowing anyone to smash them easily. It nullifies the spells and abilities and magic items of GODS without fail. It has no chance of failure, doesn't require attack rolls or saving throws or anything.</p><p></p><p>And, of course, Unmaking has no limitations or restrictions listed. It is apparently useable at-will, with the <em>only</em> restriction being that it is <em>spell-like</em>, and therefore can't be used inside an Antimagic Field or a dead magic zone.</p><p></p><p></p><p>That last ability is really a stinker and I'm dismayed by the fact that someone put that thing together and nobody involved in writing or posting it realized that something was wrong with it.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4024667, member: 13966"] I don't like Entromancer as a name. It doesn't work. It's too much like Entropomancer, for one thing, and I don't know if Entro has any real meaning by itself. It'd be more appropriately called an Exomancer. Exo means external, outside, or outer. Endo means inner, inside, or internal. Entro is too much like Endo to make any sense as the name of the class. That nit-pick aside..... The class needs some serious rewording and fixing/clarification. Putting aside the sometimes poor use of English (which I can understand, at least, seeing as you're in Canada, so I would guess that French may be your primary language), there are some definite snafus in the writing. You mention dispel or dispelling sometimes when it should say "counterspelling" or "counter a spell". The class' prerequisites should, I dunno, probably include a clause saying that they must know and be able to cast the spell "Dispel Magic." Seeing as it's so integral to the class and its concept, I should think that knowing that cornerstone spell would be mandatory for entering the class and receiving its abilities. The Dispel of Opportunity ability doesn't state that they need to know Dispel Magic in order to use it, so it effectively gives them the use of it for free for 1, 2, or 3 times per day, otherwise. Superiority should say that it affects the DC of Spellcraft checks to identify any spells cast by the Entromancer (or whatever you end up calling the class). As it stands, the wording implies that the ability just makes it harder for [I]Entromancers themselves[/I] to identify spells, which is a drawback, not a benefit. Dispel of Opportunity needs some instances of "dispel" replaced with the "counterspell," "counterspelling," "countering a spell," or "counter a spell." In order to make sense and properly infer what I'm sure was the actual [I]intended[/I] function of the ability, anyway. To counter spells using Dispel Magic at a moment's notice. However, if you meant for it to simply try dispelling an active effect immediately after the enemy spell has been cast, then I could be wrong. The clause for Greater Dispelling should probably state that they can use a spell slot of 6th-level or higher for the Greater Dispelling, since right now it just says that they have to use a 6th-level slot specifically. Also, the ability needs clarification on how the action works; does the character have to be aware of the spellcasting and able to take action? For example. I'd just add a line saying that Dispel of Opportunity may only be used when the Entromancer could use an immediate action, except that it does not use an immediate action itself, so it can be used in the same round as any other immediate action. Grounding and Seize Magic both require taking a hefty penalty on dispel checks in order to function. I might suggest lowering the penalty to -5 instead of -10, but I dunno. I'm just not sure there's much of a chance for those abilities to ever succeed at -10 to the check. The wording for Seize Magic is kinda wierd but I [I]guess[/I] it works. [B]Unmaking[/B] is just ridiculously broken, and wrong, and messed up. :\ Also: the Counterspelling use of Unmaking is fairly worthless since the Target use of it serves basically the same purpose but without the requirement of counterspelling someone first. The Target and Item uses of Unmaking are even more horribly broken than the Counterspelling use of it. Unmaking can basically destroy artifacts, since it renders them inert and nonmagical, allowing anyone to smash them easily. It nullifies the spells and abilities and magic items of GODS without fail. It has no chance of failure, doesn't require attack rolls or saving throws or anything. And, of course, Unmaking has no limitations or restrictions listed. It is apparently useable at-will, with the [I]only[/I] restriction being that it is [I]spell-like[/I], and therefore can't be used inside an Antimagic Field or a dead magic zone. That last ability is really a stinker and I'm dismayed by the fact that someone put that thing together and nobody involved in writing or posting it realized that something was wrong with it. [/QUOTE]
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