Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Wiki Pages
Mongoose Traveller SRD
Environmental Dangers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 6160077" data-attributes="member: 1"><p style="text-align: right"><a href="http://www.enworld.org/forum/showwiki.php?title=Traveller:Mongoose%20Traveller%20SRD&redirect=no" target="_blank">[ATTACH]58200[/ATTACH] </a></p> <p style="text-align: right"></p><p><span style="font-size: 12px">[h=4]Diseases[/h] Diseases reduce a character’s Characteristics, usually Endurance. The character must make an Endurance check with the listed DM to resist the effects of the disease. If the character fails the Endurance check then he takes the listed damage and must make another Endurance check a few hours or days later, depending on the interval of the disease. Once an Endurance check has been passed, the character has fought off the disease.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"> </span> <table style='width: 100%'><tr><td><span style="font-size: 12px">Disease</span></td><td><span style="font-size: 12px">DM</span></td><td><span style="font-size: 12px">Damage</span></td><td><span style="font-size: 12px">Interval</span></td></tr><tr><td><span style="font-size: 12px">Pneumonia</span></td><td><span style="font-size: 12px">+0</span></td><td><span style="font-size: 12px">1d6+4</span></td><td><span style="font-size: 12px">1d6 weeks</span></td></tr><tr><td><span style="font-size: 12px">Anthrax</span></td><td><span style="font-size: 12px">-3</span></td><td><span style="font-size: 12px">1d6+2</span></td><td><span style="font-size: 12px">1d6 days</span></td></tr><tr><td><span style="font-size: 12px">Regina Flu</span></td><td><span style="font-size: 12px">+1</span></td><td><span style="font-size: 12px">1d6-2</span></td><td><span style="font-size: 12px">1d6 days</span></td></tr><tr><td><span style="font-size: 12px">Biological Weapon</span></td><td><span style="font-size: 12px">-6</span></td><td><span style="font-size: 12px">1d6+8</span></td><td><span style="font-size: 12px">1d6 hours</span></td></tr></table><p> <span style="font-size: 12px"> [h=4]Poisons[/h] Poisons operate in the same way as diseases, but generally work much faster and often have a wider range of effects. Most poisons do not have an interval but apply their damage immediately.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"> </span> <table style='width: 100%'><tr><td><span style="font-size: 12px">Poison</span></td><td><span style="font-size: 12px">DM</span></td><td><span style="font-size: 12px">Damage</span></td></tr><tr><td><span style="font-size: 12px">Arsenic</span></td><td><span style="font-size: 12px">-2</span></td><td><span style="font-size: 12px">2d6</span></td></tr><tr><td><span style="font-size: 12px">Tranq Gas</span></td><td><span style="font-size: 12px">-1d6</span></td><td><span style="font-size: 12px">Unconscious if Endurance check is failed</span></td></tr><tr><td><span style="font-size: 12px">Neurotoxin</span></td><td><span style="font-size: 12px">-4</span></td><td><span style="font-size: 12px">1d6 Intelligence</span></td></tr></table><p> <span style="font-size: 12px"> [h=4]Extremes of Temperature[/h] Unusually hot or cold worlds can cause damage unless the characters are suitably protected. Temperatures are in Celsius.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"> </span> <table style='width: 100%'><tr><td><span style="font-size: 12px">Heat</span></td><td><span style="font-size: 12px">Effect</span></td></tr><tr><td><span style="font-size: 12px">50˚ (Very hot desert)</span></td><td><span style="font-size: 12px">1d6/hour</span></td></tr><tr><td><span style="font-size: 12px">200˚ (~Mercury)</span></td><td><span style="font-size: 12px">1d6/round</span></td></tr><tr><td><span style="font-size: 12px">500˚ (~Venus)</span></td><td><span style="font-size: 12px">2d6/round</span></td></tr><tr><td><span style="font-size: 12px">Burning Torch</span></td><td><span style="font-size: 12px">1d6/round</span></td></tr><tr><td><span style="font-size: 12px">Welding Torch</span></td><td><span style="font-size: 12px">2d6/round</span></td></tr><tr><td><span style="font-size: 12px">Inferno</span></td><td><span style="font-size: 12px">3d6/round</span></td></tr></table><p> <span style="font-size: 12px"> [h=4]Weather[/h] High winds and torrential rain can inflict a negative Dice Modifier of –1 to –4 to all skill checks.</span></p><p><span style="font-size: 12px"> [h=4]Falling[/h] A character who falls on a 1-gravity world suffers 1d6 damage per two metres fallen. High- or low-gravity worlds will increase or decrease the damage. Look up the size code for the world and the gravity level associated with it and multiply the falling damage by the gravity number.</span></p><p><span style="font-size: 12px"> [h=4]Fatigue[/h] A fatigued character suffers a –2 DM to all checks until he rests. The amount of rest needed is 3 – the character’s Endurance DM hours . If a character suffers fatigue while already fatigued they fall unconscious.</span></p><p><span style="font-size: 12px"> [h=4]Unconsciousness[/h] An unconscious character may make an Endurance check after every minute of unconsciousness – if successful, he regains consciousness. If he fails he must wait another minute and can then try again with a +1 DM on the check for every check previously failed.</span></p><p></p><p></p><p style="text-align: right">[HI][trav]Mongoose Traveller SRD[/trav][/HI]</p> <p style="text-align: right"></p></blockquote><p></p>
[QUOTE="Morrus, post: 6160077, member: 1"] [RIGHT][URL="http://www.enworld.org/forum/showwiki.php?title=Traveller:Mongoose%20Traveller%20SRD&redirect=no"][ATTACH=CONFIG]58200._xfImport[/ATTACH] [/URL] [/RIGHT] [SIZE=3][h=4]Diseases[/h] Diseases reduce a character’s Characteristics, usually Endurance. The character must make an Endurance check with the listed DM to resist the effects of the disease. If the character fails the Endurance check then he takes the listed damage and must make another Endurance check a few hours or days later, depending on the interval of the disease. Once an Endurance check has been passed, the character has fought off the disease. [/SIZE][TABLE="class: outer_border, width: 500"] [TR] [TD][SIZE=3]Disease[/SIZE][/TD] [TD][SIZE=3]DM[/SIZE][/TD] [TD][SIZE=3]Damage[/SIZE][/TD] [TD][SIZE=3]Interval[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Pneumonia[/SIZE][/TD] [TD][SIZE=3]+0[/SIZE][/TD] [TD][SIZE=3]1d6+4[/SIZE][/TD] [TD][SIZE=3]1d6 weeks[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Anthrax[/SIZE][/TD] [TD][SIZE=3]-3[/SIZE][/TD] [TD][SIZE=3]1d6+2[/SIZE][/TD] [TD][SIZE=3]1d6 days[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Regina Flu[/SIZE][/TD] [TD][SIZE=3]+1[/SIZE][/TD] [TD][SIZE=3]1d6-2[/SIZE][/TD] [TD][SIZE=3]1d6 days[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Biological Weapon[/SIZE][/TD] [TD][SIZE=3]-6[/SIZE][/TD] [TD][SIZE=3]1d6+8[/SIZE][/TD] [TD][SIZE=3]1d6 hours[/SIZE][/TD] [/TR] [/TABLE] [SIZE=3] [h=4]Poisons[/h] Poisons operate in the same way as diseases, but generally work much faster and often have a wider range of effects. Most poisons do not have an interval but apply their damage immediately. [/SIZE][TABLE="class: outer_border, width: 500"] [TR] [TD][SIZE=3]Poison[/SIZE][/TD] [TD][SIZE=3]DM[/SIZE][/TD] [TD][SIZE=3]Damage[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Arsenic[/SIZE][/TD] [TD][SIZE=3]-2[/SIZE][/TD] [TD][SIZE=3]2d6[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Tranq Gas[/SIZE][/TD] [TD][SIZE=3]-1d6[/SIZE][/TD] [TD][SIZE=3]Unconscious if Endurance check is failed[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Neurotoxin[/SIZE][/TD] [TD][SIZE=3]-4[/SIZE][/TD] [TD][SIZE=3]1d6 Intelligence[/SIZE][/TD] [/TR] [/TABLE] [SIZE=3] [h=4]Extremes of Temperature[/h] Unusually hot or cold worlds can cause damage unless the characters are suitably protected. Temperatures are in Celsius. [/SIZE][TABLE="class: outer_border, width: 500"] [TR] [TD][SIZE=3]Heat[/SIZE][/TD] [TD][SIZE=3]Effect[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]50˚ (Very hot desert)[/SIZE][/TD] [TD][SIZE=3]1d6/hour[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]200˚ (~Mercury)[/SIZE][/TD] [TD][SIZE=3]1d6/round[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]500˚ (~Venus)[/SIZE][/TD] [TD][SIZE=3]2d6/round[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Burning Torch[/SIZE][/TD] [TD][SIZE=3]1d6/round[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Welding Torch[/SIZE][/TD] [TD][SIZE=3]2d6/round[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Inferno[/SIZE][/TD] [TD][SIZE=3]3d6/round[/SIZE][/TD] [/TR] [/TABLE] [SIZE=3] [h=4]Weather[/h] High winds and torrential rain can inflict a negative Dice Modifier of –1 to –4 to all skill checks. [h=4]Falling[/h] A character who falls on a 1-gravity world suffers 1d6 damage per two metres fallen. High- or low-gravity worlds will increase or decrease the damage. Look up the size code for the world and the gravity level associated with it and multiply the falling damage by the gravity number. [h=4]Fatigue[/h] A fatigued character suffers a –2 DM to all checks until he rests. The amount of rest needed is 3 – the character’s Endurance DM hours . If a character suffers fatigue while already fatigued they fall unconscious. [h=4]Unconsciousness[/h] An unconscious character may make an Endurance check after every minute of unconsciousness – if successful, he regains consciousness. If he fails he must wait another minute and can then try again with a +1 DM on the check for every check previously failed.[/SIZE] [RIGHT][HI][trav]Mongoose Traveller SRD[/trav][/HI] [/RIGHT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Wiki Pages
Mongoose Traveller SRD
Environmental Dangers
Top