Great Cthulhu
First Post
Ok...this is a spell list to simplify the problem of creating and animating Undead. The ways suggested so far seemed kind of round about when a simple specialty list would solve the problem (and there is precedence...bardic abilities are represented by specialty lists). Anyways I would like feedback on it. Thank you.
NECROMANCY
Transmutation
Classes: White Mage
Prerequisites: Infuse Creature with Death, Enervate and Restore, Life & Death
Duration: Instantaneous
Saving Throws: None
Spell Resistance: No
*All Necromancy spells require a dead body to work on.
Level-Effect
0 - Animate Dead (all spell list levels have a version of Animate Dead, see below)
4 - Create Undead (all following levels have a version of Create Undead)
Description: The caster can use his mastery of Death energies to reanimate the remains of once living creatures gifting (or cursing) them with a mockery of life. The caster has the following choices when utilizing the spell list:
1) Animate Dead - The caster may animate the dead bodies of any once living creature as a Zombie or Skeleton, depending on the condition of the body. The body (or bones for skeletons) must be reasonably intact for animation to work. One Zombie or Skeleton is animated per casting of the spell. The Hit Dice of the original creature is limited by the spell level (see chart below). The undead stay animated until destroyed. Note that a caster may only animate Creatures for which he has the Infuse Creature with Death spell list.
Once the Zombie/Skeleton is animated the caster has control of the new Undead. The caster may control a combined Hit Dice of twice his caster level. If an animation is going to exceed this limit the caster can select which undead he would like to keep.
Animate Dead
Level......Creatures Original Hit Dice
0............Less than 1
1............1
2............3
3............5
4............7
5............9
6............11
7............13
8............15
9............17
2) Create Undead - The caster can create any type of Undead from the body of a deceased creature that is not a Zombie or Skeleton. The Undead is not controlled in any way and would require the use of Charms or Compulsions vs Undead. Only creatures that the caster has Infuse Creature with Death count for creation. Unlike the Animate Dead effect, this spell requires a full hour to enact, as well as the expenditure of 50 XP times the new undeads Challenge Rating.
It is possible to create new kinds of undead using this spell list, but that would require massive amounts of reseach and a good idea of what is desired. At least 500 gold pieces and 1 week of research per Challenge Level of the new undead. An Arcane Knowledge roll vs a DC of 25 is than needed.
Create Undead
Level..........Challenge Rating of Undead created.
4................1
5................3
6................5
7................7
8................9*
9................11*
*Undead Templates can be applied at these levels (ghosts and vampires, but liches require a special process detailed under that Template).
Thanks
NECROMANCY
Transmutation
Classes: White Mage
Prerequisites: Infuse Creature with Death, Enervate and Restore, Life & Death
Duration: Instantaneous
Saving Throws: None
Spell Resistance: No
*All Necromancy spells require a dead body to work on.
Level-Effect
0 - Animate Dead (all spell list levels have a version of Animate Dead, see below)
4 - Create Undead (all following levels have a version of Create Undead)
Description: The caster can use his mastery of Death energies to reanimate the remains of once living creatures gifting (or cursing) them with a mockery of life. The caster has the following choices when utilizing the spell list:
1) Animate Dead - The caster may animate the dead bodies of any once living creature as a Zombie or Skeleton, depending on the condition of the body. The body (or bones for skeletons) must be reasonably intact for animation to work. One Zombie or Skeleton is animated per casting of the spell. The Hit Dice of the original creature is limited by the spell level (see chart below). The undead stay animated until destroyed. Note that a caster may only animate Creatures for which he has the Infuse Creature with Death spell list.
Once the Zombie/Skeleton is animated the caster has control of the new Undead. The caster may control a combined Hit Dice of twice his caster level. If an animation is going to exceed this limit the caster can select which undead he would like to keep.
Animate Dead
Level......Creatures Original Hit Dice
0............Less than 1
1............1
2............3
3............5
4............7
5............9
6............11
7............13
8............15
9............17
2) Create Undead - The caster can create any type of Undead from the body of a deceased creature that is not a Zombie or Skeleton. The Undead is not controlled in any way and would require the use of Charms or Compulsions vs Undead. Only creatures that the caster has Infuse Creature with Death count for creation. Unlike the Animate Dead effect, this spell requires a full hour to enact, as well as the expenditure of 50 XP times the new undeads Challenge Rating.
It is possible to create new kinds of undead using this spell list, but that would require massive amounts of reseach and a good idea of what is desired. At least 500 gold pieces and 1 week of research per Challenge Level of the new undead. An Arcane Knowledge roll vs a DC of 25 is than needed.
Create Undead
Level..........Challenge Rating of Undead created.
4................1
5................3
6................5
7................7
8................9*
9................11*
*Undead Templates can be applied at these levels (ghosts and vampires, but liches require a special process detailed under that Template).
Thanks