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EoM - Transforming Nature
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4388359" data-attributes="member: 20805"><p>I was hoping someone else would chime in <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The way I read it, you need both the Matter and Different Element enhancements to change a burning fire into something tangible.</p><p></p><p>If you do not use the Matter enhancement, our end result is a breif burlap sack shaped mass of flame...which rapidly returns to its natural intangible state.</p><p></p><p>If you do not use the Different Elements, but use the Matter enhancement, the end result is a flaming sack that you could conceivably put fire resistant stuff into...altho you might need asbestos gloves <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>So:</p><p>Turn fire into Burlap Sack:</p><p>Transform: Nature 2</p><p> {Matter enhancement 1, Different Element enhancement 1}</p><p></p><p>This is much more expensive than a simple 'Burlap Sack' spell {Create: Nature 0 }, but has the benefit of temporarily removing a fire... I can imagine a couple of scenarios where this would be useful. Swimming through a short tunnel and needing a fire on the other side, being ambushed and needing to put the fire out quickly...</p><p></p><p>As for the GP cost, I would rule that the gp cost of the base form is reduced from the gp cost of the final form. In this manner you can take a broadsword and readily turn it into a dagger, but turning a dagger into a broadsword is a bit harder. By the rules, the gp limit is based on the total number of mana spent on Transform: Nature, not an additional cost. As such, this spell already has a limit of 100gp.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4388359, member: 20805"] I was hoping someone else would chime in :) The way I read it, you need both the Matter and Different Element enhancements to change a burning fire into something tangible. If you do not use the Matter enhancement, our end result is a breif burlap sack shaped mass of flame...which rapidly returns to its natural intangible state. If you do not use the Different Elements, but use the Matter enhancement, the end result is a flaming sack that you could conceivably put fire resistant stuff into...altho you might need asbestos gloves :) So: Turn fire into Burlap Sack: Transform: Nature 2 {Matter enhancement 1, Different Element enhancement 1} This is much more expensive than a simple 'Burlap Sack' spell {Create: Nature 0 }, but has the benefit of temporarily removing a fire... I can imagine a couple of scenarios where this would be useful. Swimming through a short tunnel and needing a fire on the other side, being ambushed and needing to put the fire out quickly... As for the GP cost, I would rule that the gp cost of the base form is reduced from the gp cost of the final form. In this manner you can take a broadsword and readily turn it into a dagger, but turning a dagger into a broadsword is a bit harder. By the rules, the gp limit is based on the total number of mana spent on Transform: Nature, not an additional cost. As such, this spell already has a limit of 100gp. [/QUOTE]
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