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<blockquote data-quote="dante58701" data-source="post: 2893298" data-attributes="member: 40336"><p><strong>The Orichalcum Warrior</strong></p><p></p><p>A present for everyone who love Colossus from X-Men</p><p>“Creating an Orichalcum Warrior”</p><p></p><p>“Orichalcum Warrior” is an acquired template that can be added to any corporeal creature that is not a construct, elemental, or undead (hereafter referred to as the base creature).</p><p></p><p>An orichalcum warrior uses all the base creature's statistics and special abilities except as note here.</p><p></p><p>Size and Type: The creature's type remains the same, but it gains the augmented subtype and the orichalcum subtype.</p><p></p><p>Speed: An orichalcum warrior gains a burrow speed equal to one-half the base creature's highest speed. The base creature loses it's fly ability, if any.</p><p></p><p>Armor Class: Natural armor improves by the value dictated by it's acquisition of virtual size categories.</p><p></p><p>Special Attacks: An orichalcum warrior retains all the special attacks of the base creature and also gains the orichalcum strike attack.</p><p></p><p>Orichalcum Strike (Ex): Once per day, the orichalcum warrior can make an exceptionally vicious attack against any foe that stands on orichalcum, equally dense, or denser materials. The orichalcum warrior adds its constitution bonus to it's attack roll and deals 2d10 extra points of damage per racial Hit Die.</p><p></p><p>Special Qualities: An orichalcum warrior has all the special attacks of the base creature, plus the following.</p><p></p><p>Darkvision (Ex): An orichalcum warrior has darkvision out to 60 ft. or the base creature's darkvision, whichever is better.</p><p></p><p>Damage Reduction (Ex): An orichalcum warrior has a natural hardness of 100.</p><p></p><p>Fast Healing (Ex): The immense gravitational energy of the orichalcum warrior binds it together allowing it to naturally heal 100 hit points per round.</p><p></p><p>Immunities (Ex)<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />oison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects. Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Immune to any effect that requires a fortitude save (unless the effect also works on objects, or is harmless). Not at risk of death from massive damage. Does not age. Has no need to eat, sleep, or breath.</p><p></p><p>Lowlight Vision (Ex): The orichalcum warrior possesses low-light vision.</p><p></p><p>Supernova (Ex): The death throes of the orichalcum warrior result in a spectacular show of energy much akin to an atomic explosion. The blast effect should be treated as bludgeoning damage.</p><p></p><p>Radius Disintegration Fireball Blast Radiation*</p><p>1300 feet Fort DC 10+1/2HD+C 1d6/HD 1d8/HD 1/10HD</p><p>2300 feet - 1d6/HD 1d8/HD 1/10HD</p><p>1.75 miles - - 1d8/HD 1/10HD</p><p>2.75 miles - - 1d8/10HD 1/100HD</p><p>3.75 miles - - 1d8/100HD -</p><p></p><p>*Ability damage to Strength, Dexterity and Constitution.</p><p></p><p>Unearthly Form (Ex): These cosmic creatures use d100s for Hit Dice. Orichalcum warriors also have maximum hit points per Hit Die.</p><p></p><p>Virtual Size Categories (Ex): Orichalcum warrior possess 15 virtual size categories and it's statistics are adjusted accordingly. Ability score adjustments are noted below.</p><p></p><p>Abilities: +225 Strength, -30 Dexterity, +60 Constitution, -2 Intelligence (minimum 1), -2 Wisdom, -2 Charisma</p><p></p><p>Environment: Any.</p><p></p><p>Challenge Rating: Same as the base creature +20.</p><p></p><p>Level Adjustment:Same as the base creature +20.</p></blockquote><p></p>
[QUOTE="dante58701, post: 2893298, member: 40336"] [b]The Orichalcum Warrior[/b] A present for everyone who love Colossus from X-Men “Creating an Orichalcum Warrior” “Orichalcum Warrior” is an acquired template that can be added to any corporeal creature that is not a construct, elemental, or undead (hereafter referred to as the base creature). An orichalcum warrior uses all the base creature's statistics and special abilities except as note here. Size and Type: The creature's type remains the same, but it gains the augmented subtype and the orichalcum subtype. Speed: An orichalcum warrior gains a burrow speed equal to one-half the base creature's highest speed. The base creature loses it's fly ability, if any. Armor Class: Natural armor improves by the value dictated by it's acquisition of virtual size categories. Special Attacks: An orichalcum warrior retains all the special attacks of the base creature and also gains the orichalcum strike attack. Orichalcum Strike (Ex): Once per day, the orichalcum warrior can make an exceptionally vicious attack against any foe that stands on orichalcum, equally dense, or denser materials. The orichalcum warrior adds its constitution bonus to it's attack roll and deals 2d10 extra points of damage per racial Hit Die. Special Qualities: An orichalcum warrior has all the special attacks of the base creature, plus the following. Darkvision (Ex): An orichalcum warrior has darkvision out to 60 ft. or the base creature's darkvision, whichever is better. Damage Reduction (Ex): An orichalcum warrior has a natural hardness of 100. Fast Healing (Ex): The immense gravitational energy of the orichalcum warrior binds it together allowing it to naturally heal 100 hit points per round. Immunities (Ex):Poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects. Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Immune to any effect that requires a fortitude save (unless the effect also works on objects, or is harmless). Not at risk of death from massive damage. Does not age. Has no need to eat, sleep, or breath. Lowlight Vision (Ex): The orichalcum warrior possesses low-light vision. Supernova (Ex): The death throes of the orichalcum warrior result in a spectacular show of energy much akin to an atomic explosion. The blast effect should be treated as bludgeoning damage. Radius Disintegration Fireball Blast Radiation* 1300 feet Fort DC 10+1/2HD+C 1d6/HD 1d8/HD 1/10HD 2300 feet - 1d6/HD 1d8/HD 1/10HD 1.75 miles - - 1d8/HD 1/10HD 2.75 miles - - 1d8/10HD 1/100HD 3.75 miles - - 1d8/100HD - *Ability damage to Strength, Dexterity and Constitution. Unearthly Form (Ex): These cosmic creatures use d100s for Hit Dice. Orichalcum warriors also have maximum hit points per Hit Die. Virtual Size Categories (Ex): Orichalcum warrior possess 15 virtual size categories and it's statistics are adjusted accordingly. Ability score adjustments are noted below. Abilities: +225 Strength, -30 Dexterity, +60 Constitution, -2 Intelligence (minimum 1), -2 Wisdom, -2 Charisma Environment: Any. Challenge Rating: Same as the base creature +20. Level Adjustment:Same as the base creature +20. [/QUOTE]
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