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<blockquote data-quote="CRGreathouse" data-source="post: 2895214" data-attributes="member: 474"><p>Interesting creatures.</p><p></p><p>I'd like it if you started each post with a short explanation of the creature's purpose -- why you, in the RW, made the creature. Here's an example of what I mean (using some of my own creations):</p><p></p><p><strong>Mystic:</strong> I created this class as a replacement for the monk. After making unarmed combat feats that allow a fighter or other character to reasonably choose unarmed combat, I refocused the monk class as a generic mystic, with a large list of abilities to choose from.</p><p></p><p><strong>Basilisk:</strong> The key points on my revision of this monster are the changes in the petrifying gaze, to make it less sudden, and the addition of the disenchanting bite.</p><p></p><p><strong>Nymph:</strong> My revision of the nymph makes it more magical and less martial, with significant changes to the skill assignment.</p><p></p><p></p><p>Without these notes, it's hard to see what to pay attention to on the first read-through (or first skim, as the case may be). For example, without my note on the nymph a person might read through the abilities and say, "these all seem the same to me"; without the note a person might miss the fact that the petrifying gaze is significantly different from the standard.</p><p></p><p>If basis in a particular legend or use in a storyline is the primary motivation for a monster, mention it -- we might have suggestions on how better to achieve that goal.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 2895214, member: 474"] Interesting creatures. I'd like it if you started each post with a short explanation of the creature's purpose -- why you, in the RW, made the creature. Here's an example of what I mean (using some of my own creations): [b]Mystic:[/b] I created this class as a replacement for the monk. After making unarmed combat feats that allow a fighter or other character to reasonably choose unarmed combat, I refocused the monk class as a generic mystic, with a large list of abilities to choose from. [b]Basilisk:[/b] The key points on my revision of this monster are the changes in the petrifying gaze, to make it less sudden, and the addition of the disenchanting bite. [b]Nymph:[/b] My revision of the nymph makes it more magical and less martial, with significant changes to the skill assignment. Without these notes, it's hard to see what to pay attention to on the first read-through (or first skim, as the case may be). For example, without my note on the nymph a person might read through the abilities and say, "these all seem the same to me"; without the note a person might miss the fact that the petrifying gaze is significantly different from the standard. If basis in a particular legend or use in a storyline is the primary motivation for a monster, mention it -- we might have suggestions on how better to achieve that goal. [/QUOTE]
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