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<blockquote data-quote="Jemal" data-source="post: 4255250" data-attributes="member: 9026"><p>A gleam entered the Fiends eyes as the bears teeth clamped upon his leg. He let out a low growl of his own, deep and powerful enough to match that of the bear as he wrenched his leg free and finished flapping into the air. A massive roar filled the tavern and the fiendish wings sent him speeding at the Bear, Quarterstaff now in line with the bears face as he drove it forward with all his force, more like a spear than a staff, then using his momentum to flip beside the massive beast, Driving it backwards, away from the rest of the patrons.</p><p></p><p>[sblock=ooc] Immediate action - Move 1/round (That's what I meant in my defense by the flying away, sry shoulda said that, but I don't expect it to change the damage Bodin took)is the remainder of my first round. It'll get me in line so he's between me and the nearest wall. Frenzy in response to taking damage.</p><p>Round 2: Charge Bear, drawing Quarterstaff as he moves, and using the 'attack multiple times while charging if you hit' rule you stated.</p><p><a href="http://invisiblecastle.com/roller/view/1609915/" target="_blank">Tumble Check to avoid AoO's (1d20+34=41)</a> Moving through his threatened area, my first attack is the posted strike from above, after which I continue driving him towards the wall, attempting to take the fight outside.</p><p>Attack bonus: +60(frenzy) - 2 flurry + 2 charge - 10 Leap Attack = +50. (Extra attacks at highest BAB for Flurry and Frenzy = 3 @ +50, then iteratives at 45, 40, and 35).</p><p>Damage: 1d6+30(frenzy) + 120 Leap Attack.</p><p><a href="http://invisiblecastle.com/roller/view/1609917/" target="_blank">Attack Rolls for Frenzying, Flurrying Leap Attack(10) (1d20+50=69, 1d20+50=55, 1d20+50=58, 1d20+45=63, 1d20+40=53, 1d20+35=53)</a> <a href="http://invisiblecastle.com/roller/view/1609919/" target="_blank">Damage Rolls for Frenzying, Flurrying Leap Attack(10) (1d6+150=152, 1d6+150=153, 1d6+150=154, 1d6+150=155, 1d6+150=156, 1d6+150=156)</a> </p><p>Opposed Str Checks to push him back(into/through the wall): <a href="http://invisiblecastle.com/roller/view/1610018/" target="_blank">Str Checks (1d20+40=53, 1d20+40=51, 1d20+40=53, 1d20+41=46, 1d20+41=46, 1d20+41=60)</a> </p><p>SO, Attacks: AC 69/152 dmg(Str53), AC 55/153 dmg(Str51), AC 58/154 dmg(Str53), ac 63/155 dmg(Str46), AC 53/156 dmg(Str46), AC 53/156 dmg(Str60)</p><p>My weapon overcomes the following DR: Good, Evil, Magic, Epic, and I have DR 15/Evil, so I take 14 damage.</p><p></p><p>Current AC: 73(-2 charge, -4 Frenzy)</p><p>HP: 2966 [2977- 14 dmg + 3 fast heal]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 4255250, member: 9026"] A gleam entered the Fiends eyes as the bears teeth clamped upon his leg. He let out a low growl of his own, deep and powerful enough to match that of the bear as he wrenched his leg free and finished flapping into the air. A massive roar filled the tavern and the fiendish wings sent him speeding at the Bear, Quarterstaff now in line with the bears face as he drove it forward with all his force, more like a spear than a staff, then using his momentum to flip beside the massive beast, Driving it backwards, away from the rest of the patrons. [sblock=ooc] Immediate action - Move 1/round (That's what I meant in my defense by the flying away, sry shoulda said that, but I don't expect it to change the damage Bodin took)is the remainder of my first round. It'll get me in line so he's between me and the nearest wall. Frenzy in response to taking damage. Round 2: Charge Bear, drawing Quarterstaff as he moves, and using the 'attack multiple times while charging if you hit' rule you stated. [url=http://invisiblecastle.com/roller/view/1609915/]Tumble Check to avoid AoO's (1d20+34=41)[/url] Moving through his threatened area, my first attack is the posted strike from above, after which I continue driving him towards the wall, attempting to take the fight outside. Attack bonus: +60(frenzy) - 2 flurry + 2 charge - 10 Leap Attack = +50. (Extra attacks at highest BAB for Flurry and Frenzy = 3 @ +50, then iteratives at 45, 40, and 35). Damage: 1d6+30(frenzy) + 120 Leap Attack. [url=http://invisiblecastle.com/roller/view/1609917/]Attack Rolls for Frenzying, Flurrying Leap Attack(10) (1d20+50=69, 1d20+50=55, 1d20+50=58, 1d20+45=63, 1d20+40=53, 1d20+35=53)[/url] [url=http://invisiblecastle.com/roller/view/1609919/]Damage Rolls for Frenzying, Flurrying Leap Attack(10) (1d6+150=152, 1d6+150=153, 1d6+150=154, 1d6+150=155, 1d6+150=156, 1d6+150=156)[/url] Opposed Str Checks to push him back(into/through the wall): [url=http://invisiblecastle.com/roller/view/1610018/]Str Checks (1d20+40=53, 1d20+40=51, 1d20+40=53, 1d20+41=46, 1d20+41=46, 1d20+41=60)[/url] SO, Attacks: AC 69/152 dmg(Str53), AC 55/153 dmg(Str51), AC 58/154 dmg(Str53), ac 63/155 dmg(Str46), AC 53/156 dmg(Str46), AC 53/156 dmg(Str60) My weapon overcomes the following DR: Good, Evil, Magic, Epic, and I have DR 15/Evil, so I take 14 damage. Current AC: 73(-2 charge, -4 Frenzy) HP: 2966 [2977- 14 dmg + 3 fast heal] [/sblock] [/QUOTE]
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