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Epic Fail for shared imaginings
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<blockquote data-quote="Caliber" data-source="post: 4693163" data-attributes="member: 1310"><p>Perhaps somewhat tangential to this discussion but ...</p><p></p><p>Once, while waiting in a fast food line with my wife and a friend, all three of us witnessed a hit-and-run car accident. This truck plowed into this car from behind, and after the passenger got out and looked at the car they had struck, sped off. Discussing this rather strange event afterwards, we were all shocked to discover each of us had a different recollection of what color shirt the passenger in the truck had been wearing. One thought red, another blue, the third white. </p><p></p><p>It gave all of us a taste of the frustration police probably have to deal with when figuring out what happened at crime scenes, and is probably a good indication of how much we assume we saw/heard but really missed and just filled in the gaps. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>As for this type of stuff at the table, this has happened to my group several times over the past years. Situations like flooded rooms seem to trigger this a lot; everyone assumes something different when they hear the room is flooded. Lots of 3D movement seems to be problematic as well; I think my group can simply handle descriptions that limit themselves to 2D features better. Any use of relative modifiers can be problematic, something being close or far away can vary from player to player.</p></blockquote><p></p>
[QUOTE="Caliber, post: 4693163, member: 1310"] Perhaps somewhat tangential to this discussion but ... Once, while waiting in a fast food line with my wife and a friend, all three of us witnessed a hit-and-run car accident. This truck plowed into this car from behind, and after the passenger got out and looked at the car they had struck, sped off. Discussing this rather strange event afterwards, we were all shocked to discover each of us had a different recollection of what color shirt the passenger in the truck had been wearing. One thought red, another blue, the third white. It gave all of us a taste of the frustration police probably have to deal with when figuring out what happened at crime scenes, and is probably a good indication of how much we assume we saw/heard but really missed and just filled in the gaps. :p As for this type of stuff at the table, this has happened to my group several times over the past years. Situations like flooded rooms seem to trigger this a lot; everyone assumes something different when they hear the room is flooded. Lots of 3D movement seems to be problematic as well; I think my group can simply handle descriptions that limit themselves to 2D features better. Any use of relative modifiers can be problematic, something being close or far away can vary from player to player. [/QUOTE]
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