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[Epic] Help me build a Necro...
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<blockquote data-quote="green slime" data-source="post: 460024" data-attributes="member: 1325"><p>I was looking at generally more specific ways of combining the various PrC's. In fact, progression in 20 levels of Wizard and 20 levels of Cleric is redundant with many of those PrC, if you view it purely from a Spell Level aquisition PoV. And from the view of gaining Epic Feats, you suggestion supposes that Epic Level feats are less interesting than PrC abilities.</p><p></p><p>How do you value the PrC abilities contra the loss of Bonus Epic feats? Perhaps I should create new feats with those abilities instead? More thought into how to achieve the various PrCs. This places strains on the Feats available. Thus I decided not to do Archmage, as the loss of two feats (secondary Spell Focus, and Skill Focus) put a real cramp in my Necro's style.</p><p></p><p>I'm leaning toward Hierophant for the "Blast Infidel" ability, together with True Necromancer (combine total character level when casting Necromancy spells). </p><p></p><p>The reason the charcater needs to be soo high level? This is an Epic Level Campign world, designed to last for years, not just a one off. One of the main purposes is to have enemies/allies that are so out of reach, that you can't really defeat them by direct confrontation. Without going into too much detail on the campaign, there are a large number of VERY powerful threats present in the campaign. In order to successfully "defeat" them, will require clever play, and political conniving, as well as manipulation, for the PC's to achieve their goal.</p><p></p><p>I want a campaign that holds together logically, so that the emperor is protected by a unit of fighting men who aren't going to be a push-over for the first 22nd level peanut that comes calling. Similar to the Praetorian Guard, or Beef-Eaters. That kind of thing.</p><p></p><p>Earning/creating a staff of the Archmage means you have just joined the fraternity of Archmages. Those below you are mere magelings, dabblers, and practioners of arts they do not comprehend.</p><p></p><p>And this Arch-necromancer plays a vital rolê in the history and future of this campaign. The Empire has fought against the Bone Necromancer (BN) once before, (approx 1600 yrs ago). It lost a whole city to BN's army of undead. Since then, both sides have honoured the truce.</p></blockquote><p></p>
[QUOTE="green slime, post: 460024, member: 1325"] I was looking at generally more specific ways of combining the various PrC's. In fact, progression in 20 levels of Wizard and 20 levels of Cleric is redundant with many of those PrC, if you view it purely from a Spell Level aquisition PoV. And from the view of gaining Epic Feats, you suggestion supposes that Epic Level feats are less interesting than PrC abilities. How do you value the PrC abilities contra the loss of Bonus Epic feats? Perhaps I should create new feats with those abilities instead? More thought into how to achieve the various PrCs. This places strains on the Feats available. Thus I decided not to do Archmage, as the loss of two feats (secondary Spell Focus, and Skill Focus) put a real cramp in my Necro's style. I'm leaning toward Hierophant for the "Blast Infidel" ability, together with True Necromancer (combine total character level when casting Necromancy spells). The reason the charcater needs to be soo high level? This is an Epic Level Campign world, designed to last for years, not just a one off. One of the main purposes is to have enemies/allies that are so out of reach, that you can't really defeat them by direct confrontation. Without going into too much detail on the campaign, there are a large number of VERY powerful threats present in the campaign. In order to successfully "defeat" them, will require clever play, and political conniving, as well as manipulation, for the PC's to achieve their goal. I want a campaign that holds together logically, so that the emperor is protected by a unit of fighting men who aren't going to be a push-over for the first 22nd level peanut that comes calling. Similar to the Praetorian Guard, or Beef-Eaters. That kind of thing. Earning/creating a staff of the Archmage means you have just joined the fraternity of Archmages. Those below you are mere magelings, dabblers, and practioners of arts they do not comprehend. And this Arch-necromancer plays a vital rolê in the history and future of this campaign. The Empire has fought against the Bone Necromancer (BN) once before, (approx 1600 yrs ago). It lost a whole city to BN's army of undead. Since then, both sides have honoured the truce. [/QUOTE]
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