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[Epic] Help me build a Necro...
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<blockquote data-quote="wolff96" data-source="post: 460343" data-attributes="member: 342"><p>My opinion would actually be to ditch Hierophant all together. </p><p></p><p>A wizard 5/cleric 5/True Necromancer 50 would be an awe-inspiring sight indeed.</p><p></p><p>Your Major Desecration ability would extend <em>600 feet!</em> An epic progression would probably look something like: </p><p></p><p>1st: Bonus Feat</p><p>2nd: </p><p>3rd: </p><p>4th: Bonus Feat</p><p>5th:</p><p>6th: </p><p>7th: Bonus Feat</p><p>8th:</p><p>9th: </p><p>10th: Energy Drain (Once More/Day), Bonus Feat</p><p></p><p>Since the class only has one standard, repeating ability (the Energy Drain) the progression for bonus feats should be pretty high.</p><p></p><p>Even more interesting would be some of the ultra-high level metamagic spells or Epic Spells (in this case, both) that the Necromancer would have access to. </p><p></p><p>One that I liked from a recent update to the Wizards Homepage:</p><p></p><p><strong>Horrible Army of the Dead</strong></p><p>Necromancy [Death, Evil]</p><p>Spellcraft DC: 112</p><p>Components: V, S</p><p>Casting Time: 1 full round</p><p>Range: 300 ft.</p><p>Area: 300-ft. radius</p><p>Target: One or more living creatures</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude negates</p><p>Spell Resistance: Yes</p><p></p><p>To Develop: 1,008,000 gp; 21days; 40,320 XP. Seeds: animate dead (DC 23), slay (DC 25). Factors: reduce casting time by 9 rounds (+18 DC), create additional 60 HD of undead (+60 DC), create skeletons (-12 DC). Mitigating factor: burn 1,000 XP (-10 DC).</p><p></p><p>All living creatures within the area (to a maximum of 80 HD, no creature with more than 10 HD is affected) wither and die, their flesh falling to dust in seconds. The next round, these creatures rise as skeletons. You can naturally control 1 HD of undead per caster level; any undead beyond this number are uncontrolled (but since you're probably creating them out of the middle of your enemy's army, they'll cause plenty of chaos on their own).</p><p></p><p>XP Cost: 1,000 XP.</p><p></p><p>-------------------------------</p><p></p><p>Also, someone with that much time and money could probably create (or find, if you classify it as an artifact) an item that lets them control some multiple of their caster-level in undead...</p><p></p><p>Just a few thoughts.</p></blockquote><p></p>
[QUOTE="wolff96, post: 460343, member: 342"] My opinion would actually be to ditch Hierophant all together. A wizard 5/cleric 5/True Necromancer 50 would be an awe-inspiring sight indeed. Your Major Desecration ability would extend [I]600 feet![/I] An epic progression would probably look something like: 1st: Bonus Feat 2nd: 3rd: 4th: Bonus Feat 5th: 6th: 7th: Bonus Feat 8th: 9th: 10th: Energy Drain (Once More/Day), Bonus Feat Since the class only has one standard, repeating ability (the Energy Drain) the progression for bonus feats should be pretty high. Even more interesting would be some of the ultra-high level metamagic spells or Epic Spells (in this case, both) that the Necromancer would have access to. One that I liked from a recent update to the Wizards Homepage: [B]Horrible Army of the Dead[/B] Necromancy [Death, Evil] Spellcraft DC: 112 Components: V, S Casting Time: 1 full round Range: 300 ft. Area: 300-ft. radius Target: One or more living creatures Duration: Instantaneous Saving Throw: Fortitude negates Spell Resistance: Yes To Develop: 1,008,000 gp; 21days; 40,320 XP. Seeds: animate dead (DC 23), slay (DC 25). Factors: reduce casting time by 9 rounds (+18 DC), create additional 60 HD of undead (+60 DC), create skeletons (-12 DC). Mitigating factor: burn 1,000 XP (-10 DC). All living creatures within the area (to a maximum of 80 HD, no creature with more than 10 HD is affected) wither and die, their flesh falling to dust in seconds. The next round, these creatures rise as skeletons. You can naturally control 1 HD of undead per caster level; any undead beyond this number are uncontrolled (but since you're probably creating them out of the middle of your enemy's army, they'll cause plenty of chaos on their own). XP Cost: 1,000 XP. ------------------------------- Also, someone with that much time and money could probably create (or find, if you classify it as an artifact) an item that lets them control some multiple of their caster-level in undead... Just a few thoughts. [/QUOTE]
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