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<blockquote data-quote="Belzamus" data-source="post: 4810732" data-attributes="member: 61612"><p><strong><u>Seneschal</u></strong></p><p> </p><p>Hand of the divine, mortal emissaries of heaven’s fury, the Senecheaux are soldiers of retribution directly sponsored by their deities to mete out judgment and vengeance upon enemies of the faith. </p><p> </p><p>Though not entirely divine, as they progress through the Senechal prestige class, the Senecheaux become more and more akin to their Immortal benefactors. They are holy warriors, crusaders for their lords, and gain the power to cast down powerful opponents of their god.</p><p> </p><p>They specialize in dealing with mighty outsiders in the service of rival deities, while some overzealous Senecheaux have been known to assault enemy gods themselves, though the effort is commonly a terrible waste of the Senechal’s life.</p><p> </p><p>Senecheaux are singular warriors, traveling and working alone except in rare instances where they might cooperate with other powerful servants of their god such as epic clerics, disciples, prophets, or hero-deities. They are generally considered divine vassals and held in the faith’s authority second only to the Immortal they serve.</p><p> </p><p>Senecheaux are generally chosen from their god’s favored race, though exceptions are known, especially in the case of certain powerful outsiders such as Solars or Concordant Killers being chosen for the role, though such occurrences are rare indeed. They generally come from a martial-spiritual background and as such are culled from the ranks of crusaders, clerics, favored souls, and paladins. </p><p> </p><p><strong>Prerequisites:</strong></p><p><strong>Base Attack Bonus:</strong> +45</p><p><strong>Feats:</strong> Gift of Faith, Great Smiting, Words of Creation</p><p><strong>Skills:</strong> Knowledge (Religion) 63 Ranks, Knowledge (The Planes) 63 Ranks</p><p><strong>Spellcasting:</strong> Must be able to cast Divine Spells</p><p><strong>Special:</strong> A character must have slain an Abomination</p><p> </p><p><strong>Hit Dice:</strong> d20</p><p><strong>Base Attack Bonus:</strong> Full</p><p><strong>Casting:</strong> Full Divine</p><p><strong>Skill Points:</strong> 4+Intelligence Modifier</p><p><strong>Skills:</strong> Concentration, Diplomacy, Gather Information, Heal, Intimidate, Knowledge (History), Knowledge (Religion), Knowledge (the Planes), Sense Motive</p><p> </p><p>1 Godly Grace</p><p>2 Smite Anathema, </p><p>3 Shielded Soul</p><p>4 Heaven’s Armor</p><p>5 Miracle of Faith</p><p>6 Divine Blessing</p><p>7 Holy Haste</p><p>8 Ether’s Aegis</p><p>9 Sublime Health</p><p>10 Apotheosis</p><p> </p><p> </p><p> </p><p><strong>Godly Grace:</strong> A 1st level Seneschal gains a Divine Bonus to all of his saving throws equal to his Class Level.</p><p> </p><p><strong>Smite Anathema:</strong> Once per day, beginning at 2nd level, a Seneschal may call down Heaven’s Wrath upon an enemy whose alignment (either moral or ethical) opposes his own. He gains a Divine Bonus on the attack roll equal to his Intelligence, Wisdom, or Charisma Modifier, whichever is highest, and a Divine Bonus on the damage roll equal to his Seneschal class level x 10. The Seneschal gains an additional usage of this ability every two levels beyond 2nd.</p><p> </p><p><strong>Shielded Soul:</strong> A 3rd level Seneschal gains a Spell Resistance equal to 10+ his Hit Dice + his Class Level.</p><p> </p><p><strong>Heaven’s Armor:</strong> A 4th level Seneschal gains a Divine Bonus to his Armor Class equal to his Class Level.</p><p> </p><p><strong>Miracle of Faith:</strong> A 5th level Seneschal becomes Immortal, needing no longer to breathe, eat, or sleep. Nor is he subject to abilities which specifically target mortals.</p><p> </p><p><strong>Divine Blessing:</strong> A 6th level Seneschal gains a Divine Bonus to all ability scores equal to his class level.</p><p> </p><p><strong>Holy Haste:</strong> A 7th level Seneschal has their movement speed doubled for all forms of movement.</p><p> </p><p><strong>Ether’s Aegis:</strong> An 8th level Seneschal becomes immune to Ability Drain, Ability Damage, Death Effects, and Negative Energy Effects. He also treats Vile and Permanent damage as regular damage.</p><p> </p><p><strong>Sublime Health:</strong> A 9th level Seneschal gains maximum Hit Points per Hit Die.</p><p> </p><p><strong>Apotheosis:</strong> A 10th level Seneschal becomes the perfect servant of his god. He gains a single Divine Ability of his choosing.</p></blockquote><p></p>
[QUOTE="Belzamus, post: 4810732, member: 61612"] [B][U]Seneschal[/U][/B] Hand of the divine, mortal emissaries of heaven’s fury, the Senecheaux are soldiers of retribution directly sponsored by their deities to mete out judgment and vengeance upon enemies of the faith. Though not entirely divine, as they progress through the Senechal prestige class, the Senecheaux become more and more akin to their Immortal benefactors. They are holy warriors, crusaders for their lords, and gain the power to cast down powerful opponents of their god. They specialize in dealing with mighty outsiders in the service of rival deities, while some overzealous Senecheaux have been known to assault enemy gods themselves, though the effort is commonly a terrible waste of the Senechal’s life. Senecheaux are singular warriors, traveling and working alone except in rare instances where they might cooperate with other powerful servants of their god such as epic clerics, disciples, prophets, or hero-deities. They are generally considered divine vassals and held in the faith’s authority second only to the Immortal they serve. Senecheaux are generally chosen from their god’s favored race, though exceptions are known, especially in the case of certain powerful outsiders such as Solars or Concordant Killers being chosen for the role, though such occurrences are rare indeed. They generally come from a martial-spiritual background and as such are culled from the ranks of crusaders, clerics, favored souls, and paladins. [B]Prerequisites:[/B] [B]Base Attack Bonus:[/B] +45 [B]Feats:[/B] Gift of Faith, Great Smiting, Words of Creation [B]Skills:[/B] Knowledge (Religion) 63 Ranks, Knowledge (The Planes) 63 Ranks [B]Spellcasting:[/B] Must be able to cast Divine Spells [B]Special:[/B] A character must have slain an Abomination [B]Hit Dice:[/B] d20 [B]Base Attack Bonus:[/B] Full [B]Casting:[/B] Full Divine [B]Skill Points:[/B] 4+Intelligence Modifier [B]Skills:[/B] Concentration, Diplomacy, Gather Information, Heal, Intimidate, Knowledge (History), Knowledge (Religion), Knowledge (the Planes), Sense Motive 1 Godly Grace 2 Smite Anathema, 3 Shielded Soul 4 Heaven’s Armor 5 Miracle of Faith 6 Divine Blessing 7 Holy Haste 8 Ether’s Aegis 9 Sublime Health 10 Apotheosis [B]Godly Grace:[/B] A 1st level Seneschal gains a Divine Bonus to all of his saving throws equal to his Class Level. [B]Smite Anathema:[/B] Once per day, beginning at 2nd level, a Seneschal may call down Heaven’s Wrath upon an enemy whose alignment (either moral or ethical) opposes his own. He gains a Divine Bonus on the attack roll equal to his Intelligence, Wisdom, or Charisma Modifier, whichever is highest, and a Divine Bonus on the damage roll equal to his Seneschal class level x 10. The Seneschal gains an additional usage of this ability every two levels beyond 2nd. [B]Shielded Soul:[/B] A 3rd level Seneschal gains a Spell Resistance equal to 10+ his Hit Dice + his Class Level. [B]Heaven’s Armor:[/B] A 4th level Seneschal gains a Divine Bonus to his Armor Class equal to his Class Level. [B]Miracle of Faith:[/B] A 5th level Seneschal becomes Immortal, needing no longer to breathe, eat, or sleep. Nor is he subject to abilities which specifically target mortals. [B]Divine Blessing:[/B] A 6th level Seneschal gains a Divine Bonus to all ability scores equal to his class level. [B]Holy Haste:[/B] A 7th level Seneschal has their movement speed doubled for all forms of movement. [B]Ether’s Aegis:[/B] An 8th level Seneschal becomes immune to Ability Drain, Ability Damage, Death Effects, and Negative Energy Effects. He also treats Vile and Permanent damage as regular damage. [B]Sublime Health:[/B] A 9th level Seneschal gains maximum Hit Points per Hit Die. [B]Apotheosis:[/B] A 10th level Seneschal becomes the perfect servant of his god. He gains a single Divine Ability of his choosing. [/QUOTE]
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