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Epic/Immortal Prestige Classes
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<blockquote data-quote="Kerrick" data-source="post: 4817741" data-attributes="member: 4722"><p>Ah.</p><p> </p><p></p><p>Oh, for an Immortals game? No, not overpowered. I was talking standard D&D.</p><p> </p><p></p><p>Yeah, I think your idea of "overpowered" is a lot higher than mine, especially if you're using Immortals Handbook rules. Project Phoenix is a lot closer to standard D&D rules, though I'm still getting a handle on balancing epic stuff - RAW epic is so wonky it's hard to tone it down to be "balanced" while still "more powerful than pre-20th level".</p><p></p><p></p><p>Well yeah, definitely.</p><p> </p><p></p><p>At those levels, spell DC is likely going to be higher. DA DC is 10+1/2 class level + Int mod + mods. Spell DC is 10 + spell level + stat mod + misc bonuses. There are very few things that add to a death attack DC (one feat that I know of, and maybe some class abilities), whereas there's a crapton of stuff to boost spell DCs, and any caster worth the name is going boost his casting stat.</p><p> </p><p></p><p>Yeah, that's kind of what I was thinking too. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p></p><p>Yeah, yeah. It's a lot easier to power <em>up</em> than power <em>down</em>, IMO - why don't we make it for straight up D&D, then you can tweak it out for your level of play?</p><p> </p><p></p><p>That's cool. I'm just tossing out ideas. My line of thought, though, is that a) it's not a pure caster class; b) the character's already getting a boost with the rogue HD/saves (good Ref/Will, right?), and c) it's more of a class centered around assassination and stealth than gaining spell power (like, say, the Archmage), so a stunted progression makes more sense. And, too, I'm just tired of seeing all these full-caster-progression classes. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p></p><p>Nothing. Nor should there be. Although personally, I'd either rewrite the VIn, or cannibalize it for this class. It's a mess.</p><p> </p><p></p><p>Depends where you set the prereqs. If you're aiming for L50 entry, then yeah - you'll have to have some serious abilities. I'm not very good at designing for that level of play, though. *shrug* Adding rogue levels to caster level just doesn't make a lot of sense to me.</p><p> </p><p></p><p>I'm asking for opinions here. Feel free to disagree and put forth your own ideas. I chose that because it's rather descriptive of what the class IS - it's an arcane assassin/thief. I think. We should really start back at the beginning and figure out an overarching theme before discussing abilities... What does the class do, what is its purpose, and who would be best suited to take it.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4817741, member: 4722"] Ah. Oh, for an Immortals game? No, not overpowered. I was talking standard D&D. Yeah, I think your idea of "overpowered" is a lot higher than mine, especially if you're using Immortals Handbook rules. Project Phoenix is a lot closer to standard D&D rules, though I'm still getting a handle on balancing epic stuff - RAW epic is so wonky it's hard to tone it down to be "balanced" while still "more powerful than pre-20th level". Well yeah, definitely. At those levels, spell DC is likely going to be higher. DA DC is 10+1/2 class level + Int mod + mods. Spell DC is 10 + spell level + stat mod + misc bonuses. There are very few things that add to a death attack DC (one feat that I know of, and maybe some class abilities), whereas there's a crapton of stuff to boost spell DCs, and any caster worth the name is going boost his casting stat. Yeah, that's kind of what I was thinking too. :) Yeah, yeah. It's a lot easier to power [I]up[/I] than power [I]down[/I], IMO - why don't we make it for straight up D&D, then you can tweak it out for your level of play? That's cool. I'm just tossing out ideas. My line of thought, though, is that a) it's not a pure caster class; b) the character's already getting a boost with the rogue HD/saves (good Ref/Will, right?), and c) it's more of a class centered around assassination and stealth than gaining spell power (like, say, the Archmage), so a stunted progression makes more sense. And, too, I'm just tired of seeing all these full-caster-progression classes. :) Nothing. Nor should there be. Although personally, I'd either rewrite the VIn, or cannibalize it for this class. It's a mess. Depends where you set the prereqs. If you're aiming for L50 entry, then yeah - you'll have to have some serious abilities. I'm not very good at designing for that level of play, though. *shrug* Adding rogue levels to caster level just doesn't make a lot of sense to me. I'm asking for opinions here. Feel free to disagree and put forth your own ideas. I chose that because it's rather descriptive of what the class IS - it's an arcane assassin/thief. I think. We should really start back at the beginning and figure out an overarching theme before discussing abilities... What does the class do, what is its purpose, and who would be best suited to take it. [/QUOTE]
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