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<blockquote data-quote="Upper_Krust" data-source="post: 4849698" data-attributes="member: 326"><p>Hey guys! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The Colossus Slayer is an interesting concept, though I wonder how viable the whole stripping size category advantage is with regards quickly calculating changes to the monster - no more problematic than the rest of 3E I suppose.</p><p></p><p>However, recently I have been tinkering with the idea of Mega sized creatures being potentially spread over multiple encounters.</p><p></p><p>[Spoilers ahead...sort of]</p><p></p><p>Case in point, the Egyptian Godslayer <strong>Ammut</strong>, who I wanted as an encounter in the <strong>Against the Reptile God</strong> 4E adventure. Ammut would be encountered within the titular Reptile God's Black Pyramid. I was thinking that the battle would be spread over four encounters in the necropolis section of the Pyramid. At first, the heroes would drop down into the necropolis and face an encounter on the back of the monster (initially the monster will seem more like a hazard). Then they'd realise what they were up against and face the monster itself (as well as the undead in the encounter). Once they bloody the beast they'd be able to attack it from the inside as well to assault its less well protected innards. However, when they slay it they realise that the monster cannot die because Anubis (God of the Dead) won't allow it. So they would first have to defeat Anubis (or drive him off, so he can't keep Ammut alive) and then beat the monster. All the while this thing would be rampaging around a massive necropolis, awakening undead as it disturbs their sleep (by desecrating their resting places).</p><p></p><p>So the Mega-monster would still have a normal stat-block, but it would also have a Hazard stat-block. It mays also have a number of weak points where you could attack a certain part of it to induce a condition (immobilize it by taking out a leg, weaken it by wounding its innards, blind it by striking at the eyes, etc.) or bypass a certain resistance.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4849698, member: 326"] Hey guys! :) The Colossus Slayer is an interesting concept, though I wonder how viable the whole stripping size category advantage is with regards quickly calculating changes to the monster - no more problematic than the rest of 3E I suppose. However, recently I have been tinkering with the idea of Mega sized creatures being potentially spread over multiple encounters. [Spoilers ahead...sort of] Case in point, the Egyptian Godslayer [B]Ammut[/B], who I wanted as an encounter in the [B]Against the Reptile God[/B] 4E adventure. Ammut would be encountered within the titular Reptile God's Black Pyramid. I was thinking that the battle would be spread over four encounters in the necropolis section of the Pyramid. At first, the heroes would drop down into the necropolis and face an encounter on the back of the monster (initially the monster will seem more like a hazard). Then they'd realise what they were up against and face the monster itself (as well as the undead in the encounter). Once they bloody the beast they'd be able to attack it from the inside as well to assault its less well protected innards. However, when they slay it they realise that the monster cannot die because Anubis (God of the Dead) won't allow it. So they would first have to defeat Anubis (or drive him off, so he can't keep Ammut alive) and then beat the monster. All the while this thing would be rampaging around a massive necropolis, awakening undead as it disturbs their sleep (by desecrating their resting places). So the Mega-monster would still have a normal stat-block, but it would also have a Hazard stat-block. It mays also have a number of weak points where you could attack a certain part of it to induce a condition (immobilize it by taking out a leg, weaken it by wounding its innards, blind it by striking at the eyes, etc.) or bypass a certain resistance. [/QUOTE]
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