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Epic Level Encounter Ideas
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<blockquote data-quote="Fieari" data-source="post: 6037254" data-attributes="member: 16221"><p>From the Epic+ Fae thread...</p><p></p><p></p><p>This is a Super-Solo for certain, with the outter layer being, effectively, an "Awakened Verdigris Tsunami" spell, and then the inner part would be a dungeon. So you fight the tsunami to a standstill (just an advancing wall on the battlemap, crushing the city you're in as it goes), and then enter the woods...</p><p></p><p>Step one in the dungeon would be to clear a space in the forest/jungle... you'd be surrounded by minions with Hardness (I guess in 4e that's Resist All) 20 or 40 or something, to represent cutting down trees. </p><p></p><p>Once you've got space to move without the forest simply reaching out and grabbing you, then you get to progress towards the Heart of the Forest, encountering various faerie tale scenarios in the dark wood as you go. A full fledged dungeon. To go from "room" to "room" of the dungeon, they have to clear the faerie tale challenge that's in front of them, and then cut their way to the next segment (again, through minion Ents with hardness).</p><p></p><p>Each of the rooms will have a binary moral choice on how to solve them, quite equivalent to modern day video games with moral choice systems. You know, the kind where you're either Mother Teresa or Hitler Reincarnate? To get to the Heart, you need to be either +X or -X aligned by these encounters, and the encounters should be structured so that they alternate what is the easiest, most obvious solution, in order to protect the heart. Those who remain steadfastly good or evil may progress...</p><p></p><p>To the Heart of the Forest, and depending on how you dealt with encounters up to now, you will either encounter a Hag or a Maiden. The Maiden can be reasoned with, talked into retreating and not demolishing all of civilization. The Hag must be killed, and will be a Party Level +5 Solo accompanied by 2 Party Level +2 Elites, 5 Party Level Equivelent Standards, and an unlimited number of minions with hardness.</p><p></p><p>Of course, a final choice can be made at the end to turn from good/evil and go the other way. Self-Sacrifice will transform the Hag into the Maiden, and if you attack the Maiden, she'll become the hag.</p></blockquote><p></p>
[QUOTE="Fieari, post: 6037254, member: 16221"] From the Epic+ Fae thread... This is a Super-Solo for certain, with the outter layer being, effectively, an "Awakened Verdigris Tsunami" spell, and then the inner part would be a dungeon. So you fight the tsunami to a standstill (just an advancing wall on the battlemap, crushing the city you're in as it goes), and then enter the woods... Step one in the dungeon would be to clear a space in the forest/jungle... you'd be surrounded by minions with Hardness (I guess in 4e that's Resist All) 20 or 40 or something, to represent cutting down trees. Once you've got space to move without the forest simply reaching out and grabbing you, then you get to progress towards the Heart of the Forest, encountering various faerie tale scenarios in the dark wood as you go. A full fledged dungeon. To go from "room" to "room" of the dungeon, they have to clear the faerie tale challenge that's in front of them, and then cut their way to the next segment (again, through minion Ents with hardness). Each of the rooms will have a binary moral choice on how to solve them, quite equivalent to modern day video games with moral choice systems. You know, the kind where you're either Mother Teresa or Hitler Reincarnate? To get to the Heart, you need to be either +X or -X aligned by these encounters, and the encounters should be structured so that they alternate what is the easiest, most obvious solution, in order to protect the heart. Those who remain steadfastly good or evil may progress... To the Heart of the Forest, and depending on how you dealt with encounters up to now, you will either encounter a Hag or a Maiden. The Maiden can be reasoned with, talked into retreating and not demolishing all of civilization. The Hag must be killed, and will be a Party Level +5 Solo accompanied by 2 Party Level +2 Elites, 5 Party Level Equivelent Standards, and an unlimited number of minions with hardness. Of course, a final choice can be made at the end to turn from good/evil and go the other way. Self-Sacrifice will transform the Hag into the Maiden, and if you attack the Maiden, she'll become the hag. [/QUOTE]
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