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<blockquote data-quote="CapnZapp" data-source="post: 7168542" data-attributes="member: 12731"><p>Boon of Attunement Mastery</p><p>You can attune to five items, not three. </p><p></p><p>Boon Of Combat Prowess</p><p>Your first melee weapon attack each round hits automatically.</p><p></p><p>Boon of Concentration Mastery</p><p>You can concentrate on two spells at once. If you fail Constitution saving throw made to maintain your concentration, you lose both spells.</p><p></p><p>Boon Of Dimensional Prowess</p><p>As an action, you can cast the misty step spell, without</p><p>using a spell slot or any components.</p><p></p><p>Boon Of Dimensional Travel</p><p>As an action, you can cast the teleport spell, targeting yourself only, without</p><p>using a spell slot or any components. Once you do</p><p>so, you can't use this boon again until you finish a</p><p>short rest.</p><p></p><p>Boon Of Fate</p><p>When another creature that you can see within 60 feet</p><p>of you succeeds at an ability check, an attack roll, or a saving</p><p>throw, you can decide it fails. Once you use this boon, you can't</p><p>use it again until you finish a short rest.</p><p></p><p>Boon Of Fortitude</p><p>Your hit point maximum increases by 40.</p><p></p><p>Boon Of High Magic</p><p>You gain one 9th-level spell slot, provided that you</p><p>already have one.</p><p></p><p>Boon Of Immortality</p><p>You stop aging. You are immune to any effect that would</p><p>age you, and you can't die from old age.</p><p></p><p>Boon Of Invincibility</p><p>At the start of your turn, declare yourself invincible. Until the start of your next turn, you are immune to all damage, all effects and all conditions. Once you use this boon, you can't use</p><p>it again until you finish a short rest.</p><p></p><p>Boon Of Irresistible Offense</p><p>Select one creature you see. You ignore its resistances and immunities for one hour. Once you use this boon, you can't use it again until you finish a short rest.</p><p></p><p>Boon Of Luck</p><p>When you fail at any ability check, attack roll, or saving throw you make, you can choose to succeed instead. Once you use this boon, you can't use it again until you finish a short rest.</p><p></p><p>Boon Of Magic Resistance</p><p>You have advantage on saving throws against spells and</p><p>other magical effects.</p><p></p><p>Boon of the Matrix</p><p>You may cast spells into your "matrix" that can hold up to ten spell levels. This follows all the regular rules of spellcasting, except that the spells are stored in the matrix. You may release a matrix as an action, with the same effect as if you instantly cast all stored spells. The matrix dissipates after a short or long rest. </p><p></p><p>Boon Of No Concentration</p><p>Choose one of your spells of 1st through 3rd level with a Concentration requirement. You can now cast that spell without having to maintain Concentration.</p><p></p><p>Boon Of Peerless Aim</p><p>Your first ranged weapon attack each round hits automatically.</p><p></p><p>Boon Of Perfect Health</p><p>You are immune to all diseases and poisons, and you</p><p>have advantage on Constitution saving throws.</p><p></p><p>Boon Of Planar Travel</p><p>When you gain this boon, choose a plane of existence</p><p>other than the Material Plane. You can now use an</p><p>action to cast the plane shift spell (no spell slot or</p><p>components required), targeting yourself only, and</p><p>travel to the chosen plane, or from that plane back to the</p><p>Material Plane. Once you use this boon, you can't use it</p><p>again until you finish a short rest.</p><p></p><p>Boon Of Quick Casting</p><p>Choose one of your spells of 1st through 3rd level that</p><p>has a casting time of 1 action. That spell's casting time</p><p>is now 1 reaction for you.</p><p></p><p>Boon Of Recovery</p><p>You can use a bonus action to regain all your hit</p><p>points. Once you use this boon, you can't use it again until you finish a</p><p>short rest.</p><p></p><p>Boon Of Resilience</p><p>Get resistance to three types of damage (including bludgeoning, piercing, and slashing). </p><p></p><p>Boon of the Sequencer</p><p>You may designate a sequence of spells in a given order containing up to five spell levels (such as one level 3 spell and two level 1 spells). Once you do so, you can't use this boon again until you finish a long rest. You can cast the entire sequence (not parts of it) using the casting time of the longest individual spell. You must still expend spell slots and costly components as normal each time you cast the sequence. </p><p></p><p>Boon Of Skill Proficiency</p><p>Gain a +5 bonus to all skill checks.</p><p></p><p>Boon Of Speed</p><p>Your speed(s) increases by 30 feet each.</p><p>In addition, you can take the Dash or Disengage action as a reaction. Once you do so, you can't do</p><p>so again until you finish a short rest.</p><p></p><p>Boon Of Spell Mastery</p><p>Choose one 1st-level sorcerer, warlock, or wizard spell. You can now cast that spell at its</p><p>lowest level without expending a spell slot.</p><p></p><p>Boon Of Spell Recall</p><p>You can cast any spell you know or have prepared</p><p>without expending a spell slot. Once you do so, you can't</p><p>use this boon again until you finish a long rest.</p><p></p><p>Boon of the Synostodweomer</p><p>As an action, expend an unused spell slot. You heal yourself or a target you touch 10 hp per level of the slot.</p><p></p><p>Boon Of The Fire Soul</p><p>You have immunity to fire damage. You can also cast</p><p>burning hands at will, without using a spell</p><p>slot or any components, as if you cast it yourself using a slot of your highest level.</p><p></p><p>Boon Of Tile Night Spirit</p><p>While completely in an area of dim light or darkness,</p><p>you can become invisible as an action. You remain</p><p>invisible until you take an action or a reaction.</p><p></p><p>Boon Of The Stormborn</p><p>You have immunity to lightning and thunder damage.</p><p>You can also cast thunderwave at will, without using a spell</p><p>slot or any components, as if you cast it yourself using a slot of your highest level.</p><p></p><p>Boon Of The Unfettered</p><p>You have advantage on ability checks made to resist being grappled. No creature regardless of size wins grapple checks against you automatically. In addition, you can use an action to automatically escape a grapple or free yourself of restraints of any kind.</p><p></p><p>Boon Of Truesight</p><p>You have truesight out to a range of 60 feet.</p><p></p><p>Boon Of Undetectability</p><p>You gain a +10 bonus to Dexterity (Stealth) checks, and</p><p>you can't be detected or targeted by divination magic,</p><p>including scrying sensors.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7168542, member: 12731"] Boon of Attunement Mastery You can attune to five items, not three. Boon Of Combat Prowess Your first melee weapon attack each round hits automatically. Boon of Concentration Mastery You can concentrate on two spells at once. If you fail Constitution saving throw made to maintain your concentration, you lose both spells. Boon Of Dimensional Prowess As an action, you can cast the misty step spell, without using a spell slot or any components. Boon Of Dimensional Travel As an action, you can cast the teleport spell, targeting yourself only, without using a spell slot or any components. Once you do so, you can't use this boon again until you finish a short rest. Boon Of Fate When another creature that you can see within 60 feet of you succeeds at an ability check, an attack roll, or a saving throw, you can decide it fails. Once you use this boon, you can't use it again until you finish a short rest. Boon Of Fortitude Your hit point maximum increases by 40. Boon Of High Magic You gain one 9th-level spell slot, provided that you already have one. Boon Of Immortality You stop aging. You are immune to any effect that would age you, and you can't die from old age. Boon Of Invincibility At the start of your turn, declare yourself invincible. Until the start of your next turn, you are immune to all damage, all effects and all conditions. Once you use this boon, you can't use it again until you finish a short rest. Boon Of Irresistible Offense Select one creature you see. You ignore its resistances and immunities for one hour. Once you use this boon, you can't use it again until you finish a short rest. Boon Of Luck When you fail at any ability check, attack roll, or saving throw you make, you can choose to succeed instead. Once you use this boon, you can't use it again until you finish a short rest. Boon Of Magic Resistance You have advantage on saving throws against spells and other magical effects. Boon of the Matrix You may cast spells into your "matrix" that can hold up to ten spell levels. This follows all the regular rules of spellcasting, except that the spells are stored in the matrix. You may release a matrix as an action, with the same effect as if you instantly cast all stored spells. The matrix dissipates after a short or long rest. Boon Of No Concentration Choose one of your spells of 1st through 3rd level with a Concentration requirement. You can now cast that spell without having to maintain Concentration. Boon Of Peerless Aim Your first ranged weapon attack each round hits automatically. Boon Of Perfect Health You are immune to all diseases and poisons, and you have advantage on Constitution saving throws. Boon Of Planar Travel When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the plane shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. Once you use this boon, you can't use it again until you finish a short rest. Boon Of Quick Casting Choose one of your spells of 1st through 3rd level that has a casting time of 1 action. That spell's casting time is now 1 reaction for you. Boon Of Recovery You can use a bonus action to regain all your hit points. Once you use this boon, you can't use it again until you finish a short rest. Boon Of Resilience Get resistance to three types of damage (including bludgeoning, piercing, and slashing). Boon of the Sequencer You may designate a sequence of spells in a given order containing up to five spell levels (such as one level 3 spell and two level 1 spells). Once you do so, you can't use this boon again until you finish a long rest. You can cast the entire sequence (not parts of it) using the casting time of the longest individual spell. You must still expend spell slots and costly components as normal each time you cast the sequence. Boon Of Skill Proficiency Gain a +5 bonus to all skill checks. Boon Of Speed Your speed(s) increases by 30 feet each. In addition, you can take the Dash or Disengage action as a reaction. Once you do so, you can't do so again until you finish a short rest. Boon Of Spell Mastery Choose one 1st-level sorcerer, warlock, or wizard spell. You can now cast that spell at its lowest level without expending a spell slot. Boon Of Spell Recall You can cast any spell you know or have prepared without expending a spell slot. Once you do so, you can't use this boon again until you finish a long rest. Boon of the Synostodweomer As an action, expend an unused spell slot. You heal yourself or a target you touch 10 hp per level of the slot. Boon Of The Fire Soul You have immunity to fire damage. You can also cast burning hands at will, without using a spell slot or any components, as if you cast it yourself using a slot of your highest level. Boon Of Tile Night Spirit While completely in an area of dim light or darkness, you can become invisible as an action. You remain invisible until you take an action or a reaction. Boon Of The Stormborn You have immunity to lightning and thunder damage. You can also cast thunderwave at will, without using a spell slot or any components, as if you cast it yourself using a slot of your highest level. Boon Of The Unfettered You have advantage on ability checks made to resist being grappled. No creature regardless of size wins grapple checks against you automatically. In addition, you can use an action to automatically escape a grapple or free yourself of restraints of any kind. Boon Of Truesight You have truesight out to a range of 60 feet. Boon Of Undetectability You gain a +10 bonus to Dexterity (Stealth) checks, and you can't be detected or targeted by divination magic, including scrying sensors. [/QUOTE]
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