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General Tabletop Discussion
*Dungeons & Dragons
Epic Level (outline)
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<blockquote data-quote="CapnZapp" data-source="post: 7168571" data-attributes="member: 12731"><p>I prefer the assumption that the limit of 3 attuned items remains functional even as you continue adventuring at epic levels. In other words, that as you keep levelling up you keep getting better gear.</p><p></p><p>The question "three items is too little" is an entirely different discussion. This is about how you could go about implementing epic-level adventuring on top of the existing rules (expanding/replacing the short section in the DMG)</p><p></p><p>More generally, I'm working with the baseline that the only path to capabilities that break the game's boundaries lies in the boons. Everything else* sticks with the regular limits.</p><p></p><p><em>*) the same-class multiclassing is an exception. It didn't make sense to have a boon that allowed this, since it by itself doesn't give you much benefit. Same-class multiclassing is there mostly because players might not <em>want</em> to multiclass "I want to remain a Rogue and become epically good at it". </em></p><p></p><p>Thanks for the feedback, though</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7168571, member: 12731"] I prefer the assumption that the limit of 3 attuned items remains functional even as you continue adventuring at epic levels. In other words, that as you keep levelling up you keep getting better gear. The question "three items is too little" is an entirely different discussion. This is about how you could go about implementing epic-level adventuring on top of the existing rules (expanding/replacing the short section in the DMG) More generally, I'm working with the baseline that the only path to capabilities that break the game's boundaries lies in the boons. Everything else* sticks with the regular limits. [I]*) the same-class multiclassing is an exception. It didn't make sense to have a boon that allowed this, since it by itself doesn't give you much benefit. Same-class multiclassing is there mostly because players might not [I]want[/I] to multiclass "I want to remain a Rogue and become epically good at it". [/I] Thanks for the feedback, though [/QUOTE]
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