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Revised (v.3.5) System Reference Document
Epic Monsters A-C
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<blockquote data-quote="Morrus" data-source="post: 6159451" data-attributes="member: 1"><p><span style="color: #000000">[FONT=Times New Roman, Times New Roman, serif]This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.[/FONT]</span></p><p> <span style="font-size: 18px">EPIC MONSTERS (A-E)</span></p><p> </p><p></p><p> <span style="font-size: 18px">ABOMINATION </span> </p><p> </p><p></p><p> <span style="font-size: 12px">BUILDING ABOMINATIONS </span> </p><p> <span style="font-size: 10px">Abominations are a grouping of the outsider type in the same way that demons are a grouping of the outsider type. The accompanying table indicates the average values an abomination of a given size might have for its basic physical scores. Abominations also share several other characteristics.</span></p><p> </p><p></p><table style='width: 100%'><tr><td> <span style="font-size: 10px"><strong>Size</strong></span><br /> </td><td> <span style="font-size: 10px"><strong>Str</strong></span><br /> </td><td> <span style="font-size: 10px"><strong>Dex</strong></span><br /> </td><td> <span style="font-size: 10px"><strong>Con</strong></span><br /> </td><td> <span style="font-size: 10px"><strong># of HD</strong></span><br /> </td><td> <span style="font-size: 10px"><strong>Slam</strong></span><br /> </td><td> <span style="font-size: 10px"><strong>Bite</strong></span><br /> </td><td> <span style="font-size: 10px"><strong>Claw</strong></span><br /> </td><td> <span style="font-size: 10px"><strong>Gore</strong></span><br /> </td></tr><tr><td> <span style="font-size: 10px">Fine</span><br /> </td><td> <span style="font-size: 10px">12–13</span><br /> </td><td> <span style="font-size: 10px">26–27</span><br /> </td><td> <span style="font-size: 10px">12–13</span><br /> </td><td> <span style="font-size: 10px">4d8–9d8</span><br /> </td><td> —<br /> </td><td> <span style="font-size: 10px">1d6</span><br /> </td><td> <span style="font-size: 10px">1d4</span><br /> </td><td> <span style="font-size: 10px">1d4</span><br /> </td></tr><tr><td> <span style="font-size: 10px">Diminutive</span><br /> </td><td> <span style="font-size: 10px">14–15</span><br /> </td><td> <span style="font-size: 10px">24–25</span><br /> </td><td> <span style="font-size: 10px">14–15</span><br /> </td><td> <span style="font-size: 10px">7d8–13d8</span><br /> </td><td> <span style="font-size: 10px">1d4</span><br /> </td><td> <span style="font-size: 10px">1d8</span><br /> </td><td> <span style="font-size: 10px">1d6</span><br /> </td><td> <span style="font-size: 10px">1d6</span><br /> </td></tr><tr><td> <span style="font-size: 10px">Tiny</span><br /> </td><td> <span style="font-size: 10px">18–19</span><br /> </td><td> <span style="font-size: 10px">22–23</span><br /> </td><td> <span style="font-size: 10px">16–17</span><br /> </td><td> <span style="font-size: 10px">10d8–21d8</span><br /> </td><td> <span style="font-size: 10px">1d6</span><br /> </td><td> <span style="font-size: 10px">2d6</span><br /> </td><td> <span style="font-size: 10px">1d8</span><br /> </td><td> <span style="font-size: 10px">1d8</span><br /> </td></tr><tr><td> <span style="font-size: 10px">Small</span><br /> </td><td> <span style="font-size: 10px">26–27</span><br /> </td><td> <span style="font-size: 10px">20–21</span><br /> </td><td> <span style="font-size: 10px">20–21</span><br /> </td><td> <span style="font-size: 10px">19d8–33d8</span><br /> </td><td> <span style="font-size: 10px">1d8</span><br /> </td><td> <span style="font-size: 10px">2d8</span><br /> </td><td> <span style="font-size: 10px">2d6</span><br /> </td><td> <span style="font-size: 10px">2d6</span><br /> </td></tr><tr><td> <span style="font-size: 10px">Medium-size</span><br /> </td><td> <span style="font-size: 10px">34–35</span><br /> </td><td> <span style="font-size: 10px">18–19</span><br /> </td><td> <span style="font-size: 10px">24–25</span><br /> </td><td> <span style="font-size: 10px">27d8–38d8</span><br /> </td><td> <span style="font-size: 10px">2d6</span><br /> </td><td> <span style="font-size: 10px">4d6</span><br /> </td><td> <span style="font-size: 10px">2d8</span><br /> </td><td> <span style="font-size: 10px">2d8</span><br /> </td></tr><tr><td> <span style="font-size: 10px">Large</span><br /> </td><td> <span style="font-size: 10px">42–43</span><br /> </td><td> <span style="font-size: 10px">16–17</span><br /> </td><td> <span style="font-size: 10px">28–29</span><br /> </td><td> <span style="font-size: 10px">36d8–50d8+</span><br /> </td><td> <span style="font-size: 10px">2d8</span><br /> </td><td> <span style="font-size: 10px">4d8</span><br /> </td><td> <span style="font-size: 10px">4d6</span><br /> </td><td> <span style="font-size: 10px">4d6</span><br /> </td></tr><tr><td> <span style="font-size: 10px">Huge</span><br /> </td><td> <span style="font-size: 10px">50–51</span><br /> </td><td> <span style="font-size: 10px">14–15</span><br /> </td><td> <span style="font-size: 10px">32–33</span><br /> </td><td> <span style="font-size: 10px">47d8–58d8+</span><br /> </td><td> <span style="font-size: 10px">4d6</span><br /> </td><td> <span style="font-size: 10px">8d6</span><br /> </td><td> <span style="font-size: 10px">4d8</span><br /> </td><td> <span style="font-size: 10px">4d8</span><br /> </td></tr><tr><td> <span style="font-size: 10px">Gargantuan</span><br /> </td><td> <span style="font-size: 10px">58–59</span><br /> </td><td> <span style="font-size: 10px">12–13</span><br /> </td><td> <span style="font-size: 10px">36–37</span><br /> </td><td> <span style="font-size: 10px">56d8–70d8+</span><br /> </td><td> <span style="font-size: 10px">4d8</span><br /> </td><td> <span style="font-size: 10px">8d8</span><br /> </td><td> <span style="font-size: 10px">8d6</span><br /> </td><td> <span style="font-size: 10px">8d6</span><br /> </td></tr><tr><td> <span style="font-size: 10px">Colossal</span><br /> </td><td> <span style="font-size: 10px">66–67</span><br /> </td><td> <span style="font-size: 10px">10–11</span><br /> </td><td> <span style="font-size: 10px">40–41</span><br /> </td><td> <span style="font-size: 10px">71d8+</span><br /> </td><td> <span style="font-size: 10px">8d6</span><br /> </td><td> <span style="font-size: 10px">16d6</span><br /> </td><td> <span style="font-size: 10px">8d8</span><br /> </td><td> <span style="font-size: 10px">8d8</span><br /> </td></tr></table><p></p><p> <span style="font-size: 10px"><strong>Abomination Traits</strong></span></p><p> <span style="font-size: 10px">All abominations are born directly (or indirectly) from a god and some lesser creature (or idea), but none are favored, wanted, or loved. Still, they all share a tiny spark of deific energy, which grants them the qualities described in below. (Note: deity rules are used<em>, </em>abominations are rank 0 deities.) </span> </p><p> <span style="font-size: 10px"><strong>Immunities (Ex):</strong> Abominations are immune to polymorphing, petrification, or any form-altering attack. They are not subject to energy drain, ability drain, or ability damage. They are immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and are immune to one of five energy types (specific to the abomination). </span> </p><p> <span style="font-size: 10px"><span style="color: #000000"><strong>Resistances (Ex):</strong></span><span style="color: #000000"> Abominations have fire resistance 20, cold resistance 20, and damage reduction of at least 10/epic (certain abominations have higher damage reduction). Abominations all have significant spell resistance. Abominations resist detection, and are all treated as if affected by a </span><span style="color: #000000"><em>nondetection </em></span><span style="color: #000000">spell of a caster level equal to the abomination’s HD. </span></span> </p><p> <span style="font-size: 10px"><strong>Special Qualities (Ex):</strong> All abominations have the spell-like ability to use <em>true seeing </em>at will. Abominations are not subject to death from massive damage, and they have maximum hit points per Hit Die. Abominations have the blindsight extraordinary ability to a range of 500 feet. Abominations can choose both nonepic and epic feats as part of their feat selection. </span> </p><p> <span style="font-size: 10px"><strong>Telepathy (Su):</strong> Abominations can communicate telepathically with any creature within 1,000 feet that has a language. </span> </p><p> <span style="font-size: 10px"><em><strong>Summon Creature </strong></em><strong>(Sp):</strong> Abominations can summon creatures associated either with the portfolio of their godly progenitor or with their imprisonment. Summoned creatures serve the abomination without question. Summoned creatures automatically return whence they came after 1 hour, or sooner if slain. See specific abomination entries for additional details on summoning. </span> </p><p> <span style="font-size: 10px"><strong>Fast Healing and Regeneration: </strong>Most abominations have some measure of fast healing and regeneration, ranging from 5 to 55 for both abilities. Usually, higher HD abominations have higher values for fast healing and regeneration, though this not always the case. If an abomination has regeneration, it is usually subject to normal damage from at least two sources, one of which is the antithesis for their subtype, and the other of which is somehow tied to some unique feature of the abomination. </span> </p><p> <span style="font-size: 10px"><strong>Natural Armor: </strong>All abominations have some degree of natural armor bonus ranging from +10 to +100. Usually, higher HD abominations have higher natural armor bonuses, but this is not always the case. </span> </p><p> <span style="font-size: 10px"><strong>Spell-Like Abilities: </strong>All abominations have access to a variety of spells in the form of spell-like abilities, which they can use as 20th- or higher-level casters, depending on the abomination. No rule governs how many or how few spell-like abilities an abomination may claim. </span> </p><p> <span style="font-size: 10px"><strong>Unique Abilities: </strong>All abominations have at least one or more unique abilities tied to their godly parent’s portfolio, or to the manner of their incarceration. </span> </p><p> <span style="font-size: 10px"><strong>Spell Resistance: </strong>As a general rule of thumb, abominations have spell resistance equal to their CR +12. </span> </p><p> </p><p></p><p> <span style="font-size: 10px">Abominations speak Abyssal, Celestial, Infernal, and often a language associated with their imprisonment. </span> </p><p> <span style="font-size: 18px">ANAXIM</span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="font-size: 10px">Medium-Size Construct (Extraplanar, Lawful) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Hit Dice:</strong></span><br /> </td><td> <span style="font-size: 10px">38d10 (420 hp) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Initiative:</strong></span><br /> </td><td> <span style="font-size: 10px">+7 (Dex) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Speed:</strong></span><br /> </td><td> <span style="font-size: 10px">60 ft., fly 200 ft. (perfect) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>AC:</strong></span><br /> </td><td> <span style="font-size: 10px">37 (+7 Dex, +20 natural) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span><br /> </td><td> <span style="font-size: 10px">+28/+40</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">Spinning blade +43 (2d6+12/19-20 (plus 1d6 on critical)) or electricity ray +35 ranged touch</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Full Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">2 spinning blades +43 (2d6+12/19-20(plus 1d6 on critical)) melee, 2 slams +35 melee (2d6+6), shocking touch +35 melee touch (2d6+6); or electricity ray +35 ranged touch (10d6 electricity), 6 spikes +30 ranged (2d6+12) (120 ft. range increment)</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Space/Reach:</strong></span><br /> </td><td> <span style="font-size: 10px">5 ft./5 ft. </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Attacks:</strong></span><br /> </td><td> <span style="font-size: 10px">Rend 4d6+18, sonic blast, spell-like abilities, summon iron golem </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Qualities:</strong></span><br /> </td><td> <span style="font-size: 10px">Abomination traits, magic immunity, construct traits, fast healing 15, SR 34, damage reduction 10/chaotic and epic and adamantine</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Skills:</strong></span><br /> </td><td> <span style="font-size: 10px">Climb +53, Jump +65</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Feats:</strong></span><br /> </td><td> <span style="font-size: 10px">Blind-Fight, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (blade), Improved Initiative, Improved Sunder, Power Attack, Weapon Focus (blade)</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Epic Feats:</strong></span><br /> </td><td> <span style="font-size: 10px">Devastating Critical (blade), Epic Toughness, Epic Weapon Focus (blade), Overwhelming Critical (blade)</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Saves:</strong></span><br /> </td><td> <span style="font-size: 10px">Fort +12, Ref +19, Will +17 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Abilities:</strong></span><br /> </td><td> <span style="font-size: 10px">Str 35, Dex 25, Con —, Int 10, Wis 20, Cha 20 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Climate/Terrain:</strong></span><br /> </td><td> <span style="font-size: 10px">Any </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Organization:</strong></span><br /> </td><td> <span style="font-size: 10px">Solitary, binary (pair), or command line (2–5 anaxims and 5–12 iron golems) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Challenge Rating:</strong></span><br /> </td><td> <span style="font-size: 10px">22 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Treasure:</strong></span><br /> </td><td> <span style="font-size: 10px">Standard </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Alignment:</strong></span><br /> </td><td> <span style="font-size: 10px">Always lawful neutral </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Advancement:</strong></span><br /> </td><td> <span style="font-size: 10px">39–48 HD (Large); 49–55 HD (Huge); 56–70 HD (Gargantuan); 71–140 HD (Colossal)</span><br /> </td></tr></table><p> An anaxim’s natural weapons are treated as epic and lawful-aligned for the purpose of overcoming damage reduction.</p><p> <span style="font-size: 12px">Combat </span> </p><p> <span style="font-size: 10px"><strong>Sonic Blast (Ex):</strong> As a standard action, an anaxim can emit a 60-foot cone of sonic energy that deals 20d6 points of sonic damage to all creatures that fail a Reflex save (DC 29); those that succeed take half damage. </span> </p><p> <span style="font-size: 10px">The save DC is Constitution-based</span></p><p> <span style="font-size: 10px"><strong>Rend (Ex):</strong> If the anaxim hits with both spinning blades, it slices particularly well. This attack automatically deals an additional 4d6+18 points of damage. </span> </p><p> <span style="font-size: 10px"><strong>Spell-Like Abilities:</strong> At will—<em>greater dispel magic, displacement</em> (DC 18)<em>, greater invisibility</em> (DC 19)<em>, ethereal jaunt. </em>Caster level 22nd. The save DCs are Charisma-based.</span></p><p> <span style="font-size: 10px"><em><strong>Summon Iron Golem </strong></em><strong>(Sp):</strong> An anaxim can summon an iron golem up to four times per day. </span> </p><p> <span style="font-size: 10px"><strong>Abomination Traits:</strong> Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft. </span> </p><p> <span style="font-size: 10px"><strong>Construct Traits:</strong> Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and to poison, <em>sleep, </em>paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. Cannot heal damage (though regeneration and fast healing still apply, if present). Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. Not at risk of death from massive damage, but destroyed when reduced to 0 hit points or less; cannot be raised or resurrected. Darkvision 60 ft. </span> </p><p> </p><p></p><p> <span style="font-size: 18px">ATROPAL </span> </p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="font-size: 10px">Large Undead (Evil, Extraplanar, Lawful) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Hit Dice:</strong> </span> <br /> </td><td> <span style="font-size: 10px">66d12 (792 hp) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Initiative:</strong> </span> <br /> </td><td> <span style="font-size: 10px">+6 (+2 Dex, +4 Improved Initiative) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Speed:</strong> </span> <br /> </td><td> <span style="font-size: 10px">5 ft., fly 240 ft. (perfect) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>AC:</strong> </span> <br /> </td><td> <span style="font-size: 10px">51 (–1 size, +2 Dex, +40 natural) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Base Attack /Grapple:</strong></span><br /> </td><td> <span style="font-size: 10px">+33/+53</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Attack:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Touch +49 (2d6 Con drain/19-20) melee touch</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Full Attack:</strong> </span> <br /> </td><td> <span style="font-size: 10px">2 touches +49 (2d6 Con drain/19-20) melee touch, eye ray +30 (negative level damage/19-20) ranged touch </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Space/Reach:</strong> </span> <br /> </td><td> <span style="font-size: 10px">10 ft/10 ft. </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Attacks:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Constitution drain, energy drain (2d4 negative levels, Fort DC 59), spell-like abilities, <em>summon nightcrawler </em></span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Qualities:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Abomination traits, undead traits, rebuke/command undead, regeneration 20, SR 42, DR 15/good and epic and silver, negative energy aura </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Saves:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Fort +22, Ref +26, Will +43 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Abilities:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Str 43, Dex 15, Con –, Int 28, Wis 22, Cha 42 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Skills:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Bluff +85, Concentration +85, Diplomacy +97, Hide -2, Jump +1, Intimidate +91, Knowledge (arcana, history, religion, the planes) +78, Listen +77, Search +78, Sense Motive +75, Spellcraft +84, Spot +77</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Feats:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Alertness, Cleave, Dodge, Expertise, Great Cleave, Improved Bull Rush, Improved Critical (touch), Improved Critical (eye ray), Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Power Attack, Quicken Spell-Like Ability, Run, Spring Attack, Weapon Focus (touch), Weapon Focus (eye ray), Whirlwind Attack </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Epic Feats:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Devastating Critical (touch), Overwhelming Critical (touch), Undead Mastery, Zone of Animation </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Climate/Terrain:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Any </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Organization:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Solitary </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Challenge Rating:</strong> </span> <br /> </td><td> <span style="font-size: 10px">30 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Treasure:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Standard </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Alignment:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Always lawful evil </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Advancement:</strong> </span> <br /> </td><td> <span style="font-size: 10px">67–80 HD (Large); 81–100 HD (Huge) </span> <br /> </td></tr></table><p> <span style="font-size: 10px">An atropal’s natural weapons are treated as epic, evil, and lawful-aligned for the purpose of overcoming damage reduction.</span></p><p> <span style="font-size: 12px">Combat </span> </p><p> <span style="font-size: 10px"><strong>Spell-Like Abilities:</strong> At will—<em>animate dead, blasphemy, create greater undead, create undead, cone of cold, desecrate, greater dispelling, finger of death, improved invisibility, plane shift, slay living, speak with dead, spectral hand, teleport with-out error, unholy aur</em>a; 5/day—<em>haste, project image, weird. </em>Caster level 30th; save DC 26 + spell level.</span></p><p> <span style="font-size: 10px">The save DCs are Charisma-based</span></p><p> <span style="font-size: 10px"><strong>Rebuke/Command Undead (Su):</strong> Atropals can rebuke or command undead as a cleric with a level equal to the atropal’s HD + 6.</span></p><p> <span style="font-size: 10px"><strong>Negative Energy Aura (Su):</strong> A 30-foot-radius spread negative energy aura spreads from each atropal. All undead in the field (including the atropal) are treated as if having turn resistance +20 and a negative energy version of fast healing 20. Living creatures in the aura are treated as having ten negative levels unless they have some sort of negative energy protection or protection from evil. Creatures with 10 or fewer HD or levels perish (and, at the atropal’s option, rise as spectres under the atropal’s command 1 minute later). </span> </p><p> <span style="font-size: 10px"><strong>Constitution Drain (Su):</strong> When the atropal hits a living opponent with a touch attack, the opponent takes 5 points of permanent Constitution drain, or 10 points on a critical hit. The atropal heals 20 points of damage, or 40 points on a critical hit, whenever it drains Constitution, gaining any excess as temporary hit points. These temporary hit points last a maximum of 1 hour. The attack allows a Fortitude save (DC 59). The DC is Charisma-based.</span></p><p> <span style="font-size: 10px"><strong>Energy Drain (Su): </strong>When the atropal hits with a ranged touch attack (a ray of darkness that it shoots from one eye to a range of 400 feet), the resultant energy drain bestows four negative levels, or eight negative levels on a critical hit. For each negative level bestowed on an opponent, the atropal heals 10 points of damage, or 20 on a critical hit, gaining any excess as temporary hit points. These temporary hit points last a maximum of 1 hour. After 24 hours have passed, the afflicted opponent must attempt a Fortitude save (DC 59) for each negative level. If successful, the negative level goes away with no harm to the creature; otherwise, the creature’s level decreases by one. The DC is Charisma-based.</span></p><p> <span style="font-size: 10px"><strong>Regeneration (Ex):</strong> Atropals take normal damage from good weapons or sentient weapons (or otherwise living weapons). </span> </p><p> <span style="font-size: 10px"><em><strong>Summon Nightcrawler </strong></em><strong>(Sp): </strong>Five times per day an atropal can summon a nightcrawler. </span> </p><p> <span style="font-size: 10px"><strong>Abomination Traits:</strong> Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft. </span> </p><p> <span style="font-size: 10px"><strong>Undead Traits:</strong> Immune to poison, <em>sleep, </em>paralysis, stunning, disease, death, effects, necromantic effects, mind-affecting effects, and any effect requiring a Fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. Negative energy heals. Not at risk of death from massive damage, but destroyed at 0 hit points or less. Darkvision 60 ft. Cannot be raised; resurrection works only if creature is willing. </span> </p><p> </p><p></p><p> <span style="font-size: 18px">CHICHIMEC</span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="font-size: 10px">Medium-Size Outsider (Air, Evil, Extraplanar) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Hit Dice:</strong> </span> <br /> </td><td> <span style="font-size: 10px">27d8+189 (425 hp) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Initiative:</strong> </span> <br /> </td><td> <span style="font-size: 10px">+7 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Speed:</strong> </span> <br /> </td><td> <span style="font-size: 10px">5 ft., fly 200 ft. (perfect) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>AC:</strong> </span> <br /> </td><td> <span style="font-size: 10px">39 (+7 Dex, +22 natural) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Base Attack /Grapple:</strong> </span> <br /> </td><td> <span style="font-size: 10px">+27/+39</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">Primary wing buffet +39 (2d6+12) melee</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Full Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">2 primary wing buffets +39 (2d6+12) melee, 6 secondary wing buffets +37 (1d6+6) melee, tail slam +37 (1d6+6 plus Cha drain) melee</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Space/Reach:</strong></span><br /> </td><td> <span style="font-size: 10px">5 ft./5 ft. </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Attacks:</strong></span><br /> </td><td> <span style="font-size: 10px">Spell-like abilities, summon air elemental, Charisma drain </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Qualities:</strong></span><br /> </td><td> <span style="font-size: 10px">Abomination traits, fast healing 10, SR 33, DR 10/ good and epic, electricity immunity </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Saves:</strong></span><br /> </td><td> <span style="font-size: 10px">Fort +22, Ref +22, Will +17 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Abilities:</strong></span><br /> </td><td> <span style="font-size: 10px">Str 34, Dex 25, Con 24, Int 12, Wis 14, Cha 30 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Skills:</strong></span><br /> </td><td> <span style="font-size: 10px">Diplomacy +14, Hide +37, Intimidate +40, Jump -3, Knowledge (religion) +31, Knowledge (the planes) +31, Listen +34, Move Silently +37, Search +31, Sense Motive +32, Spot +34</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Feats:</strong></span><br /> </td><td> <span style="font-size: 10px">Alertness, Dodge, Flyby Attack, Improved Bull Rush, Mobility, Multiattack, Power Attack </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Epic Feats:</strong></span><br /> </td><td> <span style="font-size: 10px">Blinding Speed (x 2), Epic Toughness</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Climate/Terrain:</strong></span><br /> </td><td> <span style="font-size: 10px">Any </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Organization:</strong></span><br /> </td><td> <span style="font-size: 10px">Solitary, pair, or flock (6–9) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Challenge Rating:</strong></span><br /> </td><td> <span style="font-size: 10px">21 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Treasure:</strong></span><br /> </td><td> <span style="font-size: 10px">None </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Alignment:</strong></span><br /> </td><td> <span style="font-size: 10px">Always neutral evil </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Advancement:</strong></span><br /> </td><td> <span style="font-size: 10px">28–38 HD (Medium-size); 39–50 HD (Large) </span> <br /> </td></tr></table><p> <span style="font-size: 10px">An chichimec’s natural weapons are treated as epic and evil-aligned for the purpose of overcoming damage reduction.</span></p><p> <span style="font-size: 12px">Combat </span> </p><p> <span style="font-size: 10px"><strong>Spell-Like Abilities:</strong> At will—<em>darkness, telekinesis; </em>3/da<em>y—improved invisibility, control weather, call lightning, lightning bolt, chain lightning, wail of the banshe</em>e. Caster level 20th; save DC 20 + spell level. The DC is Charisma-based.</span></p><p> <span style="font-size: 10px"><em><strong>Summon Air Elemental </strong></em><strong>(Sp):</strong> Three times per day a chichimec can summon an elder air elemental. </span> </p><p> <span style="font-size: 10px"><strong>Charisma Drain (Su):</strong> This effect permanently reduces a living opponent’s Charisma score by 2 points when the chichimec hits with a tail slam, or 4 points on a critical hit. The chichimec heals 10 points of damage, or 20 on a critical hit, whenever it drains Charisma, gaining any excess as temporary hit points. These temporary hit points last a maximum of 1 hour. The attack allows a Fortitude save (DC 33)—on a successful save, only 1 point of Charisma is drained and the chichimec heals 5 points of damage. The DC is Charisma-based.</span></p><p> <span style="font-size: 10px"><strong>Abomination Traits:</strong> Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft. </span> </p><p> </p><p></p><p> <span style="font-size: 18px">DREAM LARVA </span> </p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="font-size: 10px">Large Outsider (Chaotic, Evil, Extraplanar) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Hit Dice:</strong></span><br /> </td><td> <span style="font-size: 10px">40d8+360 (700 hp) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Initiative:</strong></span><br /> </td><td> <span style="font-size: 10px">+3 (Dex) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Speed:</strong></span><br /> </td><td> <span style="font-size: 10px">80 ft.; fly 240 ft. (perfect) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>AC:</strong></span><br /> </td><td> <span style="font-size: 10px">52 (–1 size, +3 Dex, +40 natural) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span><br /> </td><td> <span style="font-size: 10px">+40/+60</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">Bite +56 (4d8+16)melee</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Full Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">Bite +56 (4d8+16) melee, 1 gore +51 (4d6+8) melee, 4 pincers +53 (4d6+8) melee, 4 claws +53 (4d6+8) melee</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Space/Reach:</strong></span><br /> </td><td> <span style="font-size: 10px">10 ft./10 ft. </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Attacks:</strong></span><br /> </td><td> <span style="font-size: 10px">Worst nightmare, improved grab, sending, spell-like abilities, summon nightwalker</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Qualities:</strong></span><br /> </td><td> <span style="font-size: 10px">Abomination traits, sonic immunity, regeneration 15, fast healing 15, SR 44, DR 15/ Good and Epic or Lawful and Epic </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Saves:</strong></span><br /> </td><td> <span style="font-size: 10px">Fort +31, Ref +25, Will +29 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Abilities:</strong></span><br /> </td><td> <span style="font-size: 10px">Str 42, Dex 17, Con 29, Int 16, Wis 24, Cha 36 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Skills:</strong></span><br /> </td><td> <span style="font-size: 10px">Concentration +52, Craft (dreamweaving) +46, Diplomacy +60, Escape Artist +46, Hide +46, Jump +36, Knowledge (arcana) +46, Listen +50, Move Silently +46, Search +46, Sense Motive +50, Spot +50</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Feats:</strong></span><br /> </td><td> <span style="font-size: 10px">Cleave, Combat Reflexes, Flyby Attack, Great Cleave, Improved Sunder, Power Attack, Quicken Spell-Like Ability, Weapon Focus (pincers), Weapon Focus (gore), Weapon Focus (bite), Weapon Focus (claw) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Epic Feats:</strong></span><br /> </td><td> <span style="font-size: 10px">Epic Toughness, Epic Weapon Focus (pincers), Epic Weapon Focus (claw)</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Climate/Terrain:</strong></span><br /> </td><td> <span style="font-size: 10px">Any </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Organization:</strong></span><br /> </td><td> <span style="font-size: 10px">Solitary, pair, or solitary plus 1–4 nightwalkers </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Challenge Rating:</strong></span><br /> </td><td> <span style="font-size: 10px">31 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Treasure:</strong></span><br /> </td><td> <span style="font-size: 10px">Standard </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Alignment:</strong></span><br /> </td><td> <span style="font-size: 10px">Always chaotic evil </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Advancement:</strong></span><br /> </td><td> <span style="font-size: 10px">41–65 HD (Large); 66–84 HD (Huge); 85–110 HD (Gargantuan) </span> <br /> </td></tr></table><p> <span style="font-size: 10px">A dream larvas’s natural weapons are treated as epic, evil, and chaotic-aligned for the purpose of overcoming damage reduction.</span></p><p> <span style="font-size: 12px">Combat</span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Worst Nightmare (Su):</strong></span><span style="font-size: 10px"> Each time a living creature first views a specific dream larva from a distance of 30 feet or less (or from a scrying effect), the subject sees the image of the most fearsome creature imaginable. This is not an illusion or phantasm; the dream larva truly becomes, for just that instant, the subject’s worst nightmare. Even if simultaneously viewed by dozens of different creatures, the dream larva appears differently to each one of them. Creatures immune to fear or mind-affecting effects (or warded by </span><span style="font-size: 10px"><em>protection from evil </em></span><span style="font-size: 10px">or </span><span style="font-size: 10px"><em>death ward </em></span><span style="font-size: 10px">spells) are immune to worst nightmare; all others must make a Will save (DC 43) or die from the supernatural horror revealed. Survivors (and those resurrected) are immune to the effect from that individual dream larva in the future. The DC is Charisma-based.</span></span></p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> At will—</span><span style="font-size: 10px"><em>fly, haste, nightmare, prismatic spray; </em></span><span style="font-size: 10px">2/day—</span><span style="font-size: 10px"><em>dreamscape</em></span><span style="font-size: 10px">(epic spell)</span><span style="font-size: 10px"><em>. </em></span><span style="font-size: 10px">Caster level 31st; save DC 23 + spell level. The DC is Charisma-based.</span></span></p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Improved Grab (Ex): </strong></span><span style="font-size: 10px">If the dream larva hits with a claw or pincer, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Dream larvae can use improved grab on a creature of any size. The dream larva has the option to conduct the grapple normally, simply use the claw or pincer to hold the opponent, or use sending (see below) on the opponent. Each successful grapple check it makes during successive rounds automatically deals the damage listed for the attack that established the hold, unless it used sending on the victim.</span></span></p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Sending (Su):</strong></span><span style="font-size: 10px"> Grappled victims may be physically sent into a nightmare, at the dream larva’s option, on the dream larva’s next action after establishing the grapple. Victims must make a Will save (DC 43) or be apparently swarmed by thousands of worms making up the dream larva’s body. The victim is actually cast into a shrieking maelstrom of dream where it can take no actions but observe. The victim physically returns 2d4 rounds later, apparently ejected from the dream larva’s body (but appearing even if if the dream larva has left or is otherwise absent). The victim of the nightmare has taken 4d6 points of temporary Wisdom damage, but is otherwise free to act on the round it returns. If the victim takes more Wisdom damage than it has points of Wisdom, the extra points are instead treated as temporary Constitution damage. The DC is Charisma-based.</span></span></p><p> <span style="font-size: 12px"><span style="font-size: 10px"><em><strong>Summon Nightwalker </strong></em></span><span style="font-size: 10px"><strong>(Sp): </strong></span><span style="font-size: 10px">Five times per day, a dream larva can summon a nightwalker. </span></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Abomination Traits:</strong></span><span style="font-size: 10px"> Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft. </span></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Regeneration (Ex): </strong></span><span style="font-size: 10px">Dream larvae take normal damage from good or lawful weapons or weapons forged by a sleepwalking weaponsmith. </span></span> </p><p> </p><p></p><p> <span style="font-size: 18px">HECATONCHEIRES</span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="font-size: 10px">Huge Outsider (Chaotic, Evil, Extraplanar) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Hit Dice:</strong></span><br /> </td><td> <span style="font-size: 10px">52d8+572 (1028 hp) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Initiative:</strong></span><br /> </td><td> <span style="font-size: 10px">+10 (+2 Dex, +8 Superior Initiative) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Speed:</strong></span><br /> </td><td> <span style="font-size: 10px">100 ft. </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>AC:</strong></span><br /> </td><td> <span style="font-size: 12px"><span style="font-size: 10px">70 (–2 size, +30 natural, +20 insight, +12 armor [</span><span style="font-size: 10px"><em>+5 half plat</em></span><span style="font-size: 10px">e]) </span></span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span><br /> </td><td> <span style="font-size: 10px"><strong>+</strong>52/+80</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">Greatsword +73 (2d6+20/17-20) melee; or boulder +55 (2d8+20/19-20) ranged</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Full Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">100 greatswords +73 (2d6+20/17-20) melee; or 100 boulders +55 (2d8+20/19-20) ranged</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Space/Reach:</strong></span><br /> </td><td> <span style="font-size: 10px">15 ft./15 ft. </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Attacks:</strong></span><br /> </td><td> <span style="font-size: 10px">Superior multiweapon fighting, spell-like abilities, summon hecatoncheires </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Qualities:</strong></span><br /> </td><td> <span style="font-size: 10px">Abomination traits, electricity immunity, regeneration 40, fast healing 50, SR 70, DR 20/Good and Epic and Cold Iron </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Saves:</strong></span><br /> </td><td> <span style="font-size: 10px">Fort +39, Ref +30, Will +27 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Abilities:</strong></span><br /> </td><td> <span style="font-size: 10px">Str 50, Dex 15, Con 32, Int 10, Wis 8, Cha 24 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Skills:</strong></span><br /> </td><td> <span style="font-size: 10px">Climb +75, Diplomacy +13, Hide -12, Intimidate +40, Jump +89, Knowledge (history) +33, Listen +104, Search +105, Sense Motive +49, Spot +104, Survival +54</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Feats:</strong></span><br /> </td><td> <span style="font-size: 10px">Cleave, Combat Reflexes, Great Cleave, Improved Critical (greatsword), Improved Critical (boulder), Improved Initiative, Multidexterity, Multiweapon Fighting, Power Attack, Sunder, Weapon Focus (greatsword), Weapon Focus (boulder) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Epic Feats:</strong></span><br /> </td><td> <span style="font-size: 10px">Epic Toughness (x2), Epic Weapon Focus (greatsword), Epic Weapon Focus (boulder), Multiweapon Rend </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Climate/Terrain:</strong></span><br /> </td><td> <span style="font-size: 10px">Any </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Organization:</strong></span><br /> </td><td> <span style="font-size: 10px">Solitary or pair </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Challenge Rating:</strong></span><br /> </td><td> <span style="font-size: 10px">57 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Treasure:</strong></span><br /> </td><td> <span style="font-size: 10px">Standard </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Alignment:</strong></span><br /> </td><td> <span style="font-size: 10px">Always chaotic evil </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Advancement:</strong></span><br /> </td><td> <span style="font-size: 10px">53–58 HD (Huge); 59–70 HD (Gargantuan); 71–140 HD (Colossal) </span> <br /> </td></tr></table><p> <span style="font-size: 10px">A hecatoncheires’ natural weapons are treated as epic, evil, and chaotic-aligned for the purpose of overcoming damage reduction.</span></p><p> <span style="font-size: 12px">Combat</span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Superior Multiweapon Fighting (Ex):</strong></span><span style="font-size: 10px"> A hecatoncheires fights with a greatsword or a boulder in each hand. The hecatoncheires does not suffer an attack or damage penalty for attacking with one hundred weapons. However, the press of limbs prevents the creature from making iterative attacks with any of its arms, nor can it make more than ten attacks against a Small or smaller creature, fifteen attacks against a Medium-size creature, or twenty attacks against a Large creature in the same action (it can make all its attacks against a Huge or larger creature in one action). </span></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Skills:</strong></span><span style="font-size: 10px"> A hecatoncheires’ fifty heads give it a +50 racial bonus on Listen, Spot, and Search checks. </span></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> At will— </span><span style="font-size: 10px"><em>greater magic weapon, fly, shield. </em></span><span style="font-size: 10px">Caster level 50th; save DC 17 + spell level. The DC is Charisma-based.</span></span></p><p> <span style="font-size: 12px"><span style="font-size: 10px"><em><strong>Summon Hecatoncheires </strong></em></span><span style="font-size: 10px"><strong>(Sp):</strong></span><span style="font-size: 10px"> A hecatoncheires can summon one other hecatoncheires once per day, though is loath to do so because then it will be similarly obligated to answer its sibling’s summoning. A summoned hecatoncheires cannot use its summoning power while “summoned.” </span></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Abomination Traits: </strong></span><span style="font-size: 10px">Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft. </span></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Regeneration (Ex):</strong></span><span style="font-size: 10px"> Hecatoncheires take normal damage from good weapons or weapons tempered with the blood of a deity. </span></span> </p><p> </p><p></p><p> <span style="font-size: 18px">INFERNAL </span> </p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="font-size: 10px">Large Outsider (Evil) (Chaotic or Lawful) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Hit Dice:</strong></span><br /> </td><td> <span style="font-size: 10px">40d8+360 (680 hp) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Initiative:</strong></span><br /> </td><td> <span style="font-size: 10px">+11 (+7 Dex, +4 Improved Initiative) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Speed:</strong></span><br /> </td><td> <span style="font-size: 10px">80 ft., fly 240 ft. (perfect) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>AC:</strong></span><br /> </td><td> <span style="font-size: 10px">50 (+7 Dex, –1 size, +34 natural) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span><br /> </td><td> <span style="font-size: 10px">+40/+60</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">+58 claw (4d6+16) melee</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Full Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">2 claws +58 (4d6+16) melee, 1 bite +52 (4d8+8 +spell suck) melee, 2 wings +50 (2d6+8) melee, 1 tail slam +50 (4d8+8) melee</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Space/Reach:</strong></span><br /> </td><td> <span style="font-size: 10px">10ft./10 ft. </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Attacks:</strong></span><br /> </td><td> <span style="font-size: 10px">Improved grab, spell suck, learned spell immunity, spell-like abilities, summon fiend </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Qualities:</strong></span><br /> </td><td> <span style="font-size: 10px">Abomination traits, fast healing 15, regeneration 15, SR 38, DR 35/+7 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Skills:</strong></span><br /> </td><td> <span style="font-size: 10px">Balance +50, Concentration +52, Diplomacy +52, Escape Artist +50, Hide +50, Jump +36, Knowledge (arcana) +49, Knowledge (the planes) +49, Listen +53, Move Silently +50, Search +49, Sense Motive +51, Spellcraft +49, Spot +53, Tumble +50</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Feats:</strong></span><br /> </td><td> <span style="font-size: 10px">Alertness, Cleave, Great Cleave, Improved Initiative, Power Attack, Sunder, Weapon Focus (claw) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Epic Feats:</strong></span><br /> </td><td> <span style="font-size: 12px"><span style="font-size: 10px">Blinding Speed (x2), Epic Toughness, Epic Weapon Focus (bite), Epic Weapon Focus (claw), Tenacious Magic </span><span style="font-size: 10px"><em>(greater invisibilit</em></span><span style="font-size: 10px">y), Tenacious Magic </span><span style="font-size: 10px"><em>(blur</em></span><span style="font-size: 10px">) </span></span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Saves:</strong></span><br /> </td><td> <span style="font-size: 10px">Fort +31, Ref +29, Will +30 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Abilities:</strong></span><br /> </td><td> <span style="font-size: 10px">Str 43, Dex 25, Con 28, Int 22, Wis 26, Cha 29 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Climate/Terrain:</strong></span><br /> </td><td> <span style="font-size: 10px">Any </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Organization:</strong></span><br /> </td><td> <span style="font-size: 10px">Solitary or hell brigade (1 infernal and 1d4 balors, or 1 infernal and 1d4 pit fiends) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Challenge Rating:</strong></span><br /> </td><td> <span style="font-size: 10px">26 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Treasure:</strong></span><br /> </td><td> <span style="font-size: 10px">Standard </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Alignment:</strong></span><br /> </td><td> <span style="font-size: 10px">Lawful evil or chaotic evil </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Advancement:</strong></span><br /> </td><td> <span style="font-size: 10px">41–50 HD (Large); 51–56 HD (Huge); 57–72 HD (Gargantuan) </span> <br /> </td></tr></table><p> <span style="font-size: 10px">An infernal’s natural weapons are treated as epic, evil, and chaotic-aligned or lawful-aligned for the purpose of overcoming damage reduction.</span></p><p> <span style="font-size: 12px">Combat</span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Improved Grab (Ex):</strong></span><span style="font-size: 10px"> If an infernal hits with a claw, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Infernals can use this ability on Large and smaller creatures. The infernal has the option to conduct the grapple normally, or simply use its claw to hold the opponent. Each successful grapple check it makes during successive rounds automatically deals standard claw damage, in addition to automatic spell suck damage. </span></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Suck (Su):</strong></span><span style="font-size: 10px"> If an infernal bites a foe, the foe loses one of its highest-level prepared spells or one of the spell slots for this day that it has not used. The victim chooses the prepared spell to lose. If the victim has no prepared spells or unused spell slots (either because it has exhausted its spellcasting for the day or because the victim is not a spellcaster), the bite instead deals 2 points of temporary Intelligence damage. </span></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Learned Spell Immunity (Su):</strong></span><span style="font-size: 10px"> If an infernal is affected by a spell cast by a particular spellcaster, the infernal thereafter becomes immune to that spell when cast by that spellcaster. </span></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> At will—</span><span style="font-size: 10px"><em>animate dead, blasphemy, blur, charm person, create undead, darkness, deeper darkness, desecrate, detect chaos, detect good, detect law, detect magic, fear, fireball, greater dispel magic, hold person, greater invisibility, magic circle against good, major image, produce flame, polymorph, pyrotechnics, read magic, scrying, suggestion, symbol of death, telekinesis, greater teleport </em></span><span style="font-size: 10px">(self plus 1,000 pounds), </span><span style="font-size: 10px"><em>unholy aura, unholy blight, unhallow, wall of fire; </em></span><span style="font-size: 10px">1/da</span><span style="font-size: 10px"><em>y—fire storm, hellball </em></span><span style="font-size: 10px">(epic spell), </span><span style="font-size: 10px"><em>implosion, meteor swar</em></span><span style="font-size: 10px">m. Caster level 26th; save DC 19 + spell level. The DCs are Charisma-based.</span></span></p><p> <span style="font-size: 12px"><span style="font-size: 10px"><em><strong>Summon Fiend </strong></em></span><span style="font-size: 10px"><strong>(Sp):</strong></span><span style="font-size: 10px"> An infernal can summon four balors or four pit fiends per day (lawful infernals summon pit fiends, and chaotic infernals summon balors). </span></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Abomination Traits:</strong></span><span style="font-size: 10px"> Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection ; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft. </span></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Regeneration (Ex):</strong></span><span style="font-size: 10px"> Infernals take normal damage from good weapons. Lawful infernals also take normal damage from chaotic weapons, and vice versa. </span></span> </p><p> </p><p></p><p> <span style="font-size: 18px">PHAETHON </span> </p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="font-size: 10px">Gargantuan Outsider (Evil, Extraplanar, Fire)</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Hit Dice:</strong></span><br /> </td><td> <span style="font-size: 10px">62d8+806 (1,362 hp) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Initiative:</strong></span><br /> </td><td> <span style="font-size: 10px">+15 (+7 Dex, +8 Superior Initiative) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Speed:</strong></span><br /> </td><td> <span style="font-size: 10px">120 ft., burrow 120 ft. </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>AC:</strong></span><br /> </td><td> <span style="font-size: 10px">47 (–4 size, +7 Dex, +34 natural) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span><br /> </td><td> <span style="font-size: 10px">+62/+98</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">pseudopod slam +85 (4d8+24 plus fire damage) melee</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Full Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">8 pseudopod slams +85 (4d8+24 plus fire damage) melee </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Space/Reach:</strong></span><br /> </td><td> <span style="font-size: 10px">20 ft./10 ft. </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Attacks:</strong></span><br /> </td><td> <span style="font-size: 12px"><span style="font-size: 10px">Fiery touch, fiery overrun, spell-like abilities, improved grab, swallow whole, </span><span style="font-size: 10px"><em>summon elder fire elemental </em></span></span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Qualities:</strong></span><br /> </td><td> <span style="font-size: 10px">Abomination traits, immunity to fire, vulnerability to cold, oozelike immunities, regeneration 25, fast healing 25, SR 46, DR 15/epic lawful and epic </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Saves:</strong></span><br /> </td><td> <span style="font-size: 10px">Fort +48, Ref +42, Will +43 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Abilities:</strong></span><br /> </td><td> <span style="font-size: 10px">Str 58, Dex 25, Con 36, Int 8, Wis 18, Cha 39 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Skills:</strong></span><br /> </td><td> <span style="font-size: 10px">Climb +89, Craft (metalworking, stoneworking) +29, Hide +12, Jump +69, Knowledge (geography) +64, Listen +71, Move Silently +72, Search +64, Spot +71</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Feats:</strong></span><br /> </td><td> <span style="font-size: 10px">Alertness, Cleave, Great Cleave, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Sunder, Weapon Focus (slam) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Epic Feats:</strong></span><br /> </td><td> <span style="font-size: 10px">Blinding Speed (x5), Epic Toughness (x3), Epic Weapon Focus (slam), Epic Will, Superior Initiative </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Climate/Terrain:</strong></span><br /> </td><td> <span style="font-size: 10px">Any </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Organization:</strong></span><br /> </td><td> <span style="font-size: 10px">Solitary, or in company of 1–10 elder fire elementals </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Challenge Rating:</strong></span><br /> </td><td> <span style="font-size: 10px">34 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Treasure:</strong></span><br /> </td><td> <span style="font-size: 10px">Standard </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Alignment:</strong></span><br /> </td><td> <span style="font-size: 10px">Always chaotic evil </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Advancement:</strong></span><br /> </td><td> <span style="font-size: 10px">63–80 HD (Gargantuan); 81–186 HD (Colossal) </span> <br /> </td></tr></table><p> <span style="font-size: 10px">A phaethon’s natural weapons are treated as epic and evil for the purpose of overcoming damage reduction.</span></p><p> <span style="font-size: 12px">Combat</span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Fiery Touch (Ex):</strong></span><span style="font-size: 10px"> Touching or being touched by a phaethon deals 2d6 points of fire damage. </span></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Fiery Overrun (Ex):</strong></span><span style="font-size: 10px"> A foe who is successfully overrun by a phaethon is treated as if swallowed whole. </span></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Improved Grab (Ex):</strong></span><span style="font-size: 10px"> If the phaethon hits with a pseudopod, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Phaethons can use improved grab on a Huge or smaller creature. The phaethon has the option to conduct the grapple normally, simply maintaining a pseudopod hold, or attempting to absorb the opponent by swallowing the foe whole. Each successful grapple check it makes during successive rounds automatically deals the damage listed for the pseudopod. </span></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Swallow Whole (Ex):</strong></span><span style="font-size: 10px"> The phaethon can absorb opponents it holds with a second successful grapple check after a grab. The opponent must be Huge or smaller. Absorbed creatures take 20d6 points of fire damage and 10d6 points of bludgeoning damage each round they remain inside a phaethon. Victims must make a successful grapple check to “swim” free of the living magma of the phaethon. </span></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> At will—</span><span style="font-size: 10px"><em>fireball, fire storm, delayed blast fireball, flame strike, wall of fire; </em></span><span style="font-size: 10px">1/day—</span><span style="font-size: 10px"><em>scrying. </em></span><span style="font-size: 10px">Caster level 34th; save DC 24 + spell level. </span></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><em><strong>Summon Elder Fire Elemental </strong></em></span><span style="font-size: 10px"><strong>(Sp):</strong></span><span style="font-size: 10px"> Phaethons can summon up to ten elder fire elementals per day. </span></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Abomination Traits:</strong></span><span style="font-size: 10px"> Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft. </span></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Oozelike Immunities (Ex):</strong></span><span style="font-size: 10px"> Immune to poison, </span><span style="font-size: 10px"><em>sleep, </em></span><span style="font-size: 10px">paralysis, stunning, polymorphing, and mind-influencing effects; not subject to critical hits or flanking; blind. </span></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Regeneration (Ex):</strong></span><span style="font-size: 10px"> Phaethons take normal damage from lawful weapons and cold-forged weapons, and double damage from cold or ice weapons. </span></span> </p><p> </p><p></p><p> <span style="font-size: 18px">PHANE </span> </p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="font-size: 10px">Large Outsider (Chaotic, Evil, Extraplanar, Incorporeal) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Hit Dice:</strong></span><br /> </td><td> <span style="font-size: 10px">36d8+324 (612 hp) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Initiative:</strong></span><br /> </td><td> <span style="font-size: 10px">+11 (+7 Dex, +4 Improved Initiative) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Speed:</strong></span><br /> </td><td> <span style="font-size: 10px">80 ft., fly 120 ft. (perfect) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>AC:</strong></span><br /> </td><td> <span style="font-size: 10px">50 (–1 size, +7 Dex, +11 deflection, +23 insight) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span><br /> </td><td> <span style="font-size: 10px">+36/—</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">Incorporeal touch +43 (1d6 plus stasis touch) melee</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Full Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">Incorporeal touch +43 (1d6 plus stasis touch) melee</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Space/Reach:</strong></span><br /> </td><td> <span style="font-size: 10px">10 ft./10 ft. </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Attacks:</strong></span><br /> </td><td> <span style="font-size: 12px"><span style="font-size: 10px">Spell-like abilities, stasis touch, chronal blast, time leach, </span><span style="font-size: 10px"><em>summon past time duplicate </em></span></span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Qualities:</strong></span><br /> </td><td> <span style="font-size: 10px">Abomination traits, null time field, time regression, fast healing 15, regeneration 15, SR 37, DR 15/epic, sonic immunity </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Saves:</strong></span><br /> </td><td> <span style="font-size: 10px">Fort +31, Ref +29, Will +29 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Abilities:</strong></span><br /> </td><td> <span style="font-size: 10px">Str —, Dex 25, Con 28, Int 24, Wis 16, Cha 33 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Skills:</strong></span><br /> </td><td> <span style="font-size: 10px">Balance +46, Concentration +48, Diplomacy +50, Hide +42, Jump +20, Knowledge (arcana, religion, the planes) +46, Listen +44, Move Silently +46, Search +46, Sense Motive +42, Spellcraft +46, Spot +44, Swim +39, Tumble +46</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Feats:</strong></span><br /> </td><td> <span style="font-size: 10px">Alertness, Combat Reflexes, Dodge, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Weapon Focus (incorporeal touch) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Epic Feats:</strong></span><br /> </td><td> <span style="font-size: 12px"><span style="font-size: 10px">Blinding Speed, Epic Toughness (x2), Epic Will, Spell Stowaway </span><span style="font-size: 10px"><em>(time sto</em></span><span style="font-size: 10px">p)</span></span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Climate/Terrain:</strong></span><br /> </td><td> <span style="font-size: 10px">Any land and underground </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Organization:</strong></span><br /> </td><td> <span style="font-size: 10px">Solitary or pair </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Challenge Rating:</strong></span><br /> </td><td> <span style="font-size: 10px">25 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Treasure:</strong></span><br /> </td><td> <span style="font-size: 10px">None </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Alignment:</strong></span><br /> </td><td> <span style="font-size: 10px">Always chaotic evil </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Advancement:</strong></span><br /> </td><td> <span style="font-size: 10px">37–50 HD (Large); 51–65 HD (Huge) </span> <br /> </td></tr></table><p> <span style="font-size: 10px">A phanes’ natural weapons are treated as epic, evil, and chaotic-aligned for the purpose of overcoming damage reduction.</span></p><p> <span style="font-size: 12px">Combat</span></p><p> <span style="font-size: 10px"><strong>Spell-Like Abilities:</strong> At will—<em>detect good, detect magic, improved invisibility </em>(self only); 5/da<em>y—haste, slow, greater teleport, tongues, trap the soul, true strike, unholy aura; 2/day—safe time, time duplicate </em>(epic spell); <em>1/day—time stop. </em>Caster level 21st; save DC 21 + spell level. The DC is Charisma-based.</span></p><p> <span style="font-size: 10px"><strong>Stasis Touch (Su): </strong>As <em>temporal stasis, </em>except as an at-will supernatural ability. Caster level 25th; save DC 21 + spell level. The DC is Charisma-based.</span></p><p> <span style="font-size: 10px"><strong>Chronal Blast (Su): </strong>As a standard action, the phane can make a ranged touch attack against any creature within 100 feet. If it succeeds, the subject is targeted by a spasm of space-time flux, dealing 15d6 points of damage. </span> </p><p> <span style="font-size: 10px"><strong>Time Leach (Su):</strong> For every round of apparent time experienced by the phane, it automatically absorbs the “future” from any creature it has successfully encapsulated in static time via its stasis touch (not its null time field), no matter the distance separating victim and phane, and no matter the number of victims. Of course, to the victim no time passes at all, but each apparent round experienced by the phane ages the victim 1d4 years, at the same time healing the phane of 20 hit points of damage. A victim who is not somehow released from static time by a friend who can cast <em>dispel magic, greater dispel magic, </em>or some other likely spell, eventually ages to death. Victims killed in this manner automatically fall out of static time as desiccated husks that disintegrate to a fine dust with even the lightest touch. Victims who are released prior to death immediately apply the physical effects of aging, but not the mental effects. </span> </p><p> <span style="font-size: 10px"><em><strong>Summon Past Time Duplicate </strong></em><strong>(Sp):</strong> Once per day, a phane can summon a duplicate of one its foes stolen from a parallel alternate past. The stolen <em>time duplicate </em>has the same stats and possessions as the original, but is treated as if having two negative levels (which simulates a less experienced version of the original). The phane can never summon a past <em>time duplicate </em>of a creature with more than 25 HD (add sufficient negative levels to compensate for high foe HD, if necessary). The past <em>time duplicat</em>e, despite having most of the knowledge of the original, serves the phane loyally like any summoned creature. If the past <em>time duplicate </em>is slain, the original is not harmed because the duplicate was pulled from a parallel past. However, the original does not necessarily realize this, and must make a Will save (DC 30) or be shaken for 1d4 rounds after witnessing the death of a duplicate for the first time. </span> </p><p> <span style="font-size: 10px"><strong>Abomination Traits:</strong> Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft. </span> </p><p> <span style="font-size: 10px"><strong>Null Time Field (Ex):</strong> Phanes continually generate a 30-foot-radius spread null time field. All creatures and objects in the field, except the phane, must make a Will saving throw (DC 30) each round to take any actions. On a failed save, subjects are stuck in a static time stream until their next round of actions, at which time they must make another saving throw. While a subject is stuck in a static time stream induced by a null time field, the phane can use its static touch on the subject, though in all other ways, the subject is invulnerable to attacks and damage as if in temporal stasis. </span> </p><p> <span style="font-size: 10px"><strong>Time Regression (Su):</strong> If the phane spends an action per round for four rounds, at the end of the 4th round the phane regresses back in time 4 rounds, to the very 1st round it originally began concentrating on time regression. On its second pass through the time stream, it can take completely different actions, based on its knowledge of the future (though if it takes different actions from its first pass through the time stream, the events of the original time stream are also changed). </span> </p><p> <span style="font-size: 10px"><strong>Regeneration (Ex):</strong> Phanes take normal damage from holy and good weapons, and from weapons forged in the future or an alternate reality’s time stream (if any). </span> </p><p> </p><p></p><p> <span style="font-size: 18px">XIXECAL </span> </p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="font-size: 10px">Colossal Outsider (Chaotic, Cold, Evil, Extraplanar) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Hit Dice:</strong></span><br /> </td><td> <span style="font-size: 10px">72d8+1,080 (1,676 hp) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Initiative:</strong></span><br /> </td><td> <span style="font-size: 10px">+11 (+7 Dex. +4 Improved Initiative) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Speed:</strong></span><br /> </td><td> <span style="font-size: 10px">140 ft. </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>AC:</strong></span><br /> </td><td> <span style="font-size: 10px">58 (–8 size, +1 Dex, +55 natural) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span><br /> </td><td> <span style="font-size: 10px">+72/+116</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">Claw +95 (2d8+28/19-20) melee</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Full Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">2 claws +95 (2d8+28/19–20) melee, bite +89 (4d6+14) melee, stamp +89 (4d6+14) melee </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Space/Reach:</strong></span><br /> </td><td> <span style="font-size: 10px">50 ft./50 ft. </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Attacks:</strong></span><br /> </td><td> <span style="font-size: 12px"><span style="font-size: 10px">Rend 4d8+42, cold, spell-like abilities, breath weapon, </span><span style="font-size: 10px"><em>summon white dragon, </em></span><span style="font-size: 10px">Constitution drain </span></span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Qualities:</strong></span><br /> </td><td> <span style="font-size: 10px">Abomination traits, cold immunity, fire vulnerability, dire winter, fast healing 30, regeneration 30, SR 48, DR 20/good and epic and adamantine </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Saves:</strong></span><br /> </td><td> <span style="font-size: 10px">Fort +55, Ref +47, Will +39 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Abilities:</strong></span><br /> </td><td> <span style="font-size: 10px">Str 66, Dex 13, Con 40, Int 12, Wis 8, Cha 34 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Skills:</strong></span><br /> </td><td> <span style="font-size: 10px">Climb +103, Concentration +90, Hide -9, Jump +28, Knowledge (arcana, religion, the planes) +76, Listen +70, Search +76, Spellcraft +76, Spot +76</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Feats:</strong></span><br /> </td><td> <span style="font-size: 10px">Alertness, Cleave, Dodge, Great Cleave, Great Fortitude, Improved Critical (claw), Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (stomp)</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Epic Feats:</strong></span><br /> </td><td> <span style="font-size: 12px"><span style="font-size: 10px">Blinding Speed (x4), Devastating Critical (claw), Epic Toughness, Epic Weapon Focus (bite), Epic Weapon Focus (claw), Epic Weapon Focus (stomp), Overwhelming Critical (claw), Spell Stowaway </span><span style="font-size: 10px"><em>(greater invisibilit</em></span><span style="font-size: 10px">y) </span></span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Climate/Terrain:</strong></span><br /> </td><td> <span style="font-size: 10px">Any </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Organization:</strong></span><br /> </td><td> <span style="font-size: 10px">Solitary or in the company of 1d4+1 old white dragons </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Challenge Rating:</strong></span><br /> </td><td> <span style="font-size: 10px">36 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Treasure:</strong></span><br /> </td><td> <span style="font-size: 10px">Standard </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Alignment:</strong></span><br /> </td><td> <span style="font-size: 10px">Always chaotic evil </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Advancement:</strong></span><br /> </td><td> <span style="font-size: 10px">73–150 HD (Colossal) </span> <br /> </td></tr></table><p> <span style="font-size: 10px">A xixecal’s natural weapons are treated as epic, evil, and chaotic-aligned for the purpose of overcoming damage reduction.</span></p><p> <span style="font-size: 12px">Combat</span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Rend (Ex):</strong></span><span style="font-size: 10px"> If the xixecal hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 4d8+42 points of damage. </span></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Cold (Su):</strong></span><span style="font-size: 10px"> A hit from a xixecal’s melee attack induces numbing cold. The opponent must succeed at a Fortitude save (DC 58) or be affected as though by a </span><span style="font-size: 10px"><em>slow </em></span><span style="font-size: 10px">spell for 10 rounds. The DC is Charisma-based.</span></span></p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> At will—</span><span style="font-size: 10px"><em>blasphemy, cone of cold, desecrate, greater dispel magic, dominate monster, hold person, greater invisibility, unholy aura, wall of ic</em></span><span style="font-size: 10px">e; 5/day—</span><span style="font-size: 10px"><em>haste, meteor swarm. </em></span><span style="font-size: 10px">Caster level 36th; save DC 22 + spell level. The DC is Charisma-based.</span></span></p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Breath Weapon (Su):</strong></span><span style="font-size: 10px"> Cone of cold, 300 feet, 3/day, damage 12d6, Fort half DC 61. The DC is Constitution-based.</span></span></p><p> <span style="font-size: 12px"><span style="font-size: 10px"><em><strong>Summon White Dragon </strong></em></span><span style="font-size: 10px"><strong>(Sp):</strong></span><span style="font-size: 10px"> Five times per day a xixecal can summon an old white dragon. </span></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Constitution Drain (Su):</strong></span><span style="font-size: 10px"> This effect permanently reduces a living opponent’s Constitution score by 4 when the creature hits with a slam, bite, or rend, or twice that amount on a rend or critical hit. The creature heals 20 points of damage (or 40 on a rend or critical hit) whenever it drains Constitution, gaining any excess as temporary hit points. These temporary hit points last a maximum of 1 hour. The attack allows a Fortitude save (DC 58). The DC is Charisma-based.</span></span></p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Abomination Traits:</strong></span><span style="font-size: 10px"> Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft.</span></span></p><p> <span style="font-size: 10px">The standard fire resistance 20 most abominations have is not shared by xixecales</span></p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Dire Winter (Su):</strong></span><span style="font-size: 10px"> A xixecal always stands at the center of a permanent </span><span style="font-size: 10px"><em>dire winter</em></span><span style="font-size: 10px"> (epic spell)</span><span style="font-size: 10px">spell effect. If dispelled, the effect returns 1 minute later— the only way to permanently remove the effect is to slay the xixecal that generates it. </span></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Regeneration(Ex):</strong></span><span style="font-size: 10px"> Xixecals take normal damage from Lawful weapons, and double damage from burning or fiery weapons. </span></span> </p><p> </p><p></p><p> </p><p></p><p> <span style="font-size: 18px">BEHEMOTH </span> </p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="font-size: 10px"><strong>Behemoth Eagle </strong></span> <br /> </td><td> <span style="font-size: 10px"><strong>Behemoth Gorilla </strong></span> <br /> </td></tr><tr><td> <br /> <br /> </td><td> <span style="font-size: 10px">Colossal Outsider (Extraplanar) </span> <br /> </td><td> <span style="font-size: 10px">Huge Outsider (Extraplanar)</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Hit Dice:</strong> </span> <br /> </td><td> <span style="font-size: 10px">21d8+126 (220 hp) </span> <br /> </td><td> <span style="font-size: 10px">21d8+252 (366 hp) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Initiative:</strong> </span> <br /> </td><td> <span style="font-size: 10px">+20 (+12 Dex, +8 Superior Initiative) </span> <br /> </td><td> <span style="font-size: 10px">+12 (+8 Dex, +4 Improved Initiative) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Speed:</strong> </span> <br /> </td><td> <span style="font-size: 10px">20 ft., fly 160 ft. (poor) </span> <br /> </td><td> <span style="font-size: 10px">60 ft., climb 30 ft. </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>AC:</strong> </span> <br /> </td><td> <span style="font-size: 10px">24 (+12 Dex, –8 size, +10 natural) </span> <br /> </td><td> <span style="font-size: 10px">38 (+8 Dex, –2 size, +22 natural) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Base Attack/Grapple:</strong> </span> <br /> </td><td> <span style="font-size: 10px">+21/+44</span><br /> </td><td> <span style="font-size: 10px">+21/+39</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">Claw +25 (5d10+7) melee</span><br /> </td><td> <span style="font-size: 10px">Claw +29 (4d8+10) melee</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Full Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">2 claws +25 (5d10+7) melee, bite +20 (4d12+3) melee</span><br /> </td><td> <span style="font-size: 10px">2 claws +29 (4d8+10) melee, bite +24 (3d10+5) melee</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Space/Reach:</strong> </span> <br /> </td><td> <span style="font-size: 10px">30ft./20 ft. </span> <br /> </td><td> <span style="font-size: 10px">20 ft./20 ft. </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Attacks:</strong> </span> <br /> </td><td> — <br /> </td><td> <span style="font-size: 10px">Rend 8d8+20 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Qualities:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Evasion, SR 30 </span> <br /> </td><td> <span style="font-size: 10px">Scent, SR 30 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Saves:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Fort +18, Ref +24, Will +16 </span> <br /> </td><td> <span style="font-size: 10px">Fort +24, Ref +20, Will +16 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Abilities:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Str 25, Dex 34, Con 23 Int 17, Wis 19, Cha 16 </span> <br /> </td><td> <span style="font-size: 10px">Str 31, Dex 26, Con 35 Int 6, Wis 15, Cha 12 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Skills:</strong></span><br /> </td><td> <span style="font-size: 10px">Diplomacy +27, Jump +3, Knowledge (geography, history, nature, religion, the planes) +27, Listen +30, Search +27, Sense Motive +28, Spot +41, Survival +28</span><br /> </td><td> <span style="font-size: 10px">Balance +32, Climb +42, Intimidate +25, Jump +34, Move Silently +32, Spot +26</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Feats:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Alertness, Endurance, Flyby Attack, Improved Initiative, Iron Will, Skill Focus (spot), Weapon Finesse</span><br /> </td><td> <span style="font-size: 10px">Dodge, Endurance, Improved Initiative, Iron Will, Mobility, Power Attack, Spring Attack</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Epic Feats:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Superior Initiative </span> <br /> </td><td> <span style="font-size: 10px">Epic Toughness</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Climate/Terrain:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Any forest, hill, mountains, and plains </span> <br /> </td><td> <span style="font-size: 10px">Warm forest and warm mountains</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Organization:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Solitary or pair </span> <br /> </td><td> <span style="font-size: 10px">Solitary or company (5–8) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Challenge Rating:</strong> </span> <br /> </td><td> <span style="font-size: 10px">18 </span> <br /> </td><td> <span style="font-size: 10px">19 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Treasure:</strong> </span> <br /> </td><td> <span style="font-size: 10px">None </span> <br /> </td><td> <span style="font-size: 10px">None </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Alignment:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Always neutral </span> <br /> </td><td> <span style="font-size: 10px">Always neutral </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Advancement:</strong> </span> <br /> </td><td> <span style="font-size: 10px">21–42 HD (Colossal) </span> <br /> </td><td> <span style="font-size: 10px">22–42 HD (Huge) </span> <br /> </td></tr></table><p> <span style="font-size: 12px">BEHEMOTH EAGLE </span> </p><p> <span style="font-size: 10px"><strong>Skills:</strong> *A behemoth eagle receives a +8 racial bonus on Spot checks. </span> </p><p> <span style="font-size: 10px"><strong>Carrying Capacity:</strong> A light load for a behemoth eagle is up to 2,400 pounds; a medium load, 2,401–4,800 pounds; and a heavy load, 4,801–7,200 pounds. </span> </p><p> <span style="font-size: 12px">BEHEMOTH GORILLA </span> </p><p> <span style="font-size: 12px">Combat </span> </p><p> <span style="font-size: 10px"><strong>Rend (Ex):</strong> A behemoth gorilla that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This automatically deals an additional 8d8+20 points of damage. </span> </p><p> </p><p></p><p> <span style="font-size: 18px">BRACHYURUS </span> </p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="font-size: 10px">Large Magical Beast </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Hit Dice:</strong></span><br /> </td><td> <span style="font-size: 10px">38d10+684 (893 hp) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Initiative:</strong></span><br /> </td><td> <span style="font-size: 10px">+18 (+14 Dex, +4 Improved Initiative) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Speed:</strong></span><br /> </td><td> <span style="font-size: 10px">80 ft. </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>AC:</strong></span><br /> </td><td> <span style="font-size: 10px">40 (+14 Dex, –1 size, +17 natural) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span><br /> </td><td> <span style="font-size: 10px">+38/+52</span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">Claw +48 (2d6+10/19-20) melee</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Full Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">2 claws +48 (2d6+10/19-20) melee, 1 bite +46 (3d6+5/19–20) melee</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Space/Reach:</strong></span><br /> </td><td> <span style="font-size: 10px">10 ft./5 ft. </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Attacks:</strong></span><br /> </td><td> <span style="font-size: 10px">Frightful howl, savage 15d6+25 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Qualities:</strong></span><br /> </td><td> <span style="font-size: 10px">Blindsight 240 ft., DR 10/epic, dark-vision 60 ft., fast healing 10, lowlight vision, SR 32, scent, acid, cold, electricity, fire, and sonic resistance 20 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Saves:</strong></span><br /> </td><td> <span style="font-size: 10px">Fort +41, Ref +35, Will +25 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Abilities:</strong></span><br /> </td><td> <span style="font-size: 10px">Str 30, Dex 38, Con 47, Int 18, Wis 32, Cha 19 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Skills:</strong></span><br /> </td><td> <span style="font-size: 10px">Hide +55, Jump +51, Listen +54, Move Silently +55, Spot +54, Survival +52</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Feats:</strong></span><br /> </td><td> <span style="font-size: 10px">Alertness, Great Fortitude, Improved Bull Rush, Improved Critical (claw), Improved Critical (bite), Improved Initiative, Improved Trip, Iron Will, Multiattack, Weapon Focus (claw), Weapon Focus (bite) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Epic Feats:</strong></span><br /> </td><td> <span style="font-size: 10px">Blinding Speed (x2) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Climate/Terrain:</strong></span><br /> </td><td> <span style="font-size: 10px">Any </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Organization:</strong></span><br /> </td><td> <span style="font-size: 10px">Solitary, pair, or pack (5–10). </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Challenge Rating:</strong></span><br /> </td><td> <span style="font-size: 10px">23 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Treasure:</strong></span><br /> </td><td> <span style="font-size: 10px">Standard </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Alignment:</strong></span><br /> </td><td> <span style="font-size: 10px">Usually lawful neutral </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Advancement:</strong></span><br /> </td><td> <span style="font-size: 10px">39–48 HD (Large); 49–58 HD (Huge); 59–66 HD (Gargantuan); 67–135 HD (Colossal) </span> <br /> </td></tr></table><p> <span style="font-size: 12px">COMBAT</span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Frightful Howl (Su):</strong></span><span style="font-size: 10px"> As a standard action, a brachyurus can emit a howl in a 60-foot-radius spread that affects opponents with fewer Hit Dice or levels than the brachyurus has. The affected creature must make a successful Will save (DC 33) or become shaken. Success indicates that the target is immune to that brachyurus’s frightful howl for one day. The DC is Charisma-based.</span></span></p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Savage (Ex):</strong></span><span style="font-size: 10px"> If a brachyurus successfully trips an opponent, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 15d6+25 points of damage. If an opponent goes prone for any reason in an area a brachyurus threatens, the brachyurus can also savage the victim as a free action (treat as the brachyurus’s attack of opportunity for the round), even though it had nothing to do with tripping the foe. </span></span> </p><p> </p><p></p><p> <span style="font-size: 18px">COLOSSUS </span> </p><p> <span style="font-size: 10px"><strong>Construct Traits:</strong> Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and to poison, <em>sleep, </em>paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. Cannot heal damage (though regeneration and fast healing still apply, if present). Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. Not at risk of death from massive damage, but destroyed when reduced to 0 hit points or less; cannot be raised or resurrected. Darkvision 60 ft. </span> </p><p> <span style="font-size: 10px"><strong>Magic Immunity (Ex):</strong> A colossus completely resists most magical and supernatural effects, except where otherwise noted below. </span> </p><p> <span style="font-size: 10px"><strong>Antimagic Field (Ex):</strong> A colossus constantly generates an antimagic field in a 100-foot-radius. The field is an invisible barrier that is impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines, except for the colossus’s own supernatural abilities. This effect is otherwise as an <em>antimagic </em>field cast by a 25th-level caster. </span> </p><p> <span style="font-size: 10px">A colossus’s natural weapons are treated as epic for the purpose of overcoming damage reduction.</span></p><p> <span style="font-size: 12px">Construction </span> </p><p> <span style="font-size: 10px">The construction cost given for each colossus takes into account the physical body and all the materials and spell components that are consumed or become a permanent part of it. Except for the much tougher requirements, constructing a colossus is not unlike constructing a golem. </span> </p><table style='width: 100%'><tr><td> <br /> <br /> <br /> </td><td> <span style="font-size: 10px"><strong>Stone Colossus </strong></span> <br /> </td><td> <span style="font-size: 10px"><strong>Flesh Colossus </strong></span> <br /> </td><td> <span style="font-size: 10px"><strong>Iron Colossus </strong></span> <br /> </td></tr><tr><td> <br /> <br /> </td><td> <span style="font-size: 10px">Colossal Construct </span> <br /> </td><td> <span style="font-size: 10px">Colossal Construct </span> <br /> </td><td> <span style="font-size: 10px">Colossal Construct </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Hit Dice:</strong> </span> <br /> </td><td> <span style="font-size: 10px">64d10 (432 hp) </span> <br /> </td><td> <span style="font-size: 10px">100d10 (630 hp) or as controlling spirit</span><br /> </td><td> <span style="font-size: 10px">96d10 (603 hp) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Initiative:</strong> </span> <br /> </td><td> –<span style="font-size: 10px">3 (Dex) </span> <br /> </td><td> <span style="font-size: 10px">+2 (–2 Dex, +4 Improved </span> <br /> </td><td> –<span style="font-size: 10px">2 (Dex) Initiative) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Speed:</strong> </span> <br /> </td><td> <span style="font-size: 10px">40 ft. (can’t run) </span> <br /> </td><td> <span style="font-size: 10px">40 ft. (can’t run) </span> <br /> </td><td> <span style="font-size: 10px">50 ft. (can’t run) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>AC:</strong> </span> <br /> </td><td> <span style="font-size: 10px">44 (–8 size, –3 Dex, +45 natural)</span><br /> </td><td> <span style="font-size: 10px">45 (–8 size, –2 Dex, +25 natural, +20 profane) </span> <br /> </td><td> <span style="font-size: 10px">60 (–8 size, –2 Dex, +60 natural) </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span><br /> </td><td> <span style="font-size: 10px">+48/+94</span><br /> </td><td> <span style="font-size: 10px">+75/+103</span><br /> </td><td> <span style="font-size: 10px">+72/+123</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">Slam +70 (8d6+30) melee</span><br /> </td><td> <span style="font-size: 10px">Colossal club +79 (6d6+18) melee or slam +79 (4d6+12) melee or thrown object (weighing 10 tons or less) +65 (4d6+12) ranged</span><br /> </td><td> <span style="font-size: 10px">Slam +99 (12d6+35) melee</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Full Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">2 slams +70 (8d6+30) melee</span><br /> </td><td> <span style="font-size: 10px">Colossal club +79 (6d6+18) melee or 2 slams +79 (4d6+12) melee or thrown object (weighing 10 tons or less) +65 (4d6+12) ranged</span><br /> </td><td> <span style="font-size: 10px">2 slams +99 (12d6+35) melee</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Space/Reach:</strong> </span> <br /> </td><td> <span style="font-size: 10px">30 ft./30 ft. </span> <br /> </td><td> <span style="font-size: 10px">30 ft./30 ft. </span> <br /> </td><td> <span style="font-size: 10px">30 ft./30 ft. </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Attacks:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Shatter </span> <br /> </td><td> <span style="font-size: 10px">Frightful presence, horrific appearance, stomp, stench</span><br /> </td><td> <span style="font-size: 10px">Breath weapon </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Qualities:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Construct traits, magic immunity, antimagic field, DR 10/Epic and adamantine</span><br /> </td><td> <span style="font-size: 10px">Construct traits, magic immunity, DR 15/Epic and adamantine, negative energy affinity</span><br /> </td><td> <span style="font-size: 10px">Construct traits, magic immunity, antimagic field, rustproof, DR 20/Epic and adamantine </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Saves:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Fort +21, Ref +18, Will +21 </span> <br /> </td><td> <span style="font-size: 10px">Fort +33, Ref +31, Will +33 </span> <br /> </td><td> <span style="font-size: 10px">Fort +32, Ref +30, Will +33 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Abilities:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Str 70, Dex 5, Con –, Int 7, Wis 10, Cha 1</span><br /> </td><td> <span style="font-size: 10px">Str 35, Dex 6, Con –, Int 1 or as controlling spirit, Wis 11 or as controlling spirit, Cha 1 or as controlling spirit</span><br /> </td><td> <span style="font-size: 10px">Str 80, Dex 7, Con —,Int 9, Wis 12, Cha 1 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Skills:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Jump +34</span><br /> </td><td> <span style="font-size: 10px">Jump +16 or as controlling spirit </span> <br /> </td><td> <span style="font-size: 10px">Jump +43</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Climate/Terrain:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Any </span> <br /> </td><td> <span style="font-size: 10px">Any </span> <br /> </td><td> <span style="font-size: 10px">Any </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Organization:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Solitary </span> <br /> </td><td> <span style="font-size: 10px">Solitary </span> <br /> </td><td> <span style="font-size: 10px">Solitary </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Challenge Rating:</strong> </span> <br /> </td><td> <span style="font-size: 10px">24 </span> <br /> </td><td> <span style="font-size: 10px">27 </span> <br /> </td><td> <span style="font-size: 10px">33 </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Treasure:</strong> </span> <br /> </td><td> <span style="font-size: 10px">None </span> <br /> </td><td> <span style="font-size: 10px">None </span> <br /> </td><td> <span style="font-size: 10px">None</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Alignment:</strong> </span> <br /> </td><td> <span style="font-size: 10px">Usually neutral </span> <br /> </td><td> <span style="font-size: 10px">Neutral evil or neutral </span> <br /> </td><td> <span style="font-size: 10px">Usually neutral </span> <br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Advancement:</strong> </span> <br /> </td><td> <span style="font-size: 10px">65–192 HD (Colossal) </span> <br /> </td><td> <span style="font-size: 10px">None (abilities may vary by level of possessing spirit) </span> <br /> </td><td> <span style="font-size: 10px">97–288 HD (Colossal)</span><br /> </td></tr></table><p> <span style="font-size: 12px">STONE COLOSSUS </span> </p><p> <span style="font-size: 10px">A stone colossus cannot speak or make any vocal noise. </span> </p><p> <span style="font-size: 12px">Combat </span> </p><p> <span style="font-size: 10px"><strong>Shatter (Su):</strong> A stone colossus can use <em>shatter</em>(DC 7)as a free action once every 2 rounds against an opponent’s weapon or other item as a 24th-level caster. The DC is Charisma-based.</span></p><p> <span style="font-size: 10px"><strong>Magic Immunity (Ex):</strong> A stone colossus is immune to all spells, spell-like abilities, and supernatural effects, except as follows. A <em>transmute rock to mud </em>spell slows it (as the <em>slow </em>spell) for 1 round, with no saving throw, while <em>transmute mud to rock </em>heals all its lost hit points. A <em>stone to flesh </em>spell has no effect on a stone colossus. </span> </p><p> <span style="font-size: 10px"><strong>Construction </strong></span> </p><p> <span style="font-size: 10px">A stone colossus’s body is chiseled from a single block of hard stone, such as granite, weighing at least 375,000 pounds. The colossus costs 760,000 gp to create, which includes 100,000 gp for the body. Assembling the body requires a successful Craft (sculpting) or Craft (masonry) check (DC 37). The creator must be 25th level and able to cast epic spells. Completing the ritual drains 30,600 XP from the creator and requires <em>geas/quest, limited wish, polymorph any object, </em>and <em>shatte</em>r. </span> </p><p> <span style="font-size: 12px">FLESH COLOSSUS </span> </p><p> <span style="font-size: 10px">A flesh colossus knows all languages spoken in life by the ghost who acts as its control-ling spirit. When the controlling spirit is suppressed, it mutters in all the tongues spoken by its component corpses. </span> </p><p> <span style="font-size: 12px">Combat </span> </p><p> <span style="font-size: 10px"><strong>Frightful Presence (Ex):</strong> All who come within a mile of the flesh colossus must make Will saves (DC 55). Those who make their saves are shaken. Those who fail by 20 points or less are frightened. Those who fail by 21 to 40 points are panicked. Those who fail by 41 points or more are cowering. The DC is Charisma-based.</span></p><p> <span style="font-size: 10px"><strong>Horrific Appearance (Su):</strong> Once per day, the controlling spirit within a flesh colossus may draw upon the negative energy latent in the construct to transform its countenance into a horrible leering visage: All within 300 feet who see this must make a Fortitude save (DC 55) or take 2d4 points of temporary Strength, Dexterity, and Constitution damage. The DC is Charisma-based.</span></p><p> <span style="font-size: 10px"><strong>Stomp (Ex): </strong>As a full-round action, a flesh colossus may stomp upon any adjacent foe (that is, any within the area it threatens). Its attack roll modifier for this special attack is +65 (+75 base, –2 Dex, –8 size). If successful, the stomp deals double damage (8d6 +24) and pins the victim until the colossus chooses to release him or her. </span> </p><p> <span style="font-size: 10px"><strong>Stench (Ex):</strong> All creatures with a sense of smell who come within 300 feet of the construct must make a Fortitude save (DC 60) or be nauseated (unable to attack, cast spells, concentrate on spells, or do anything else requiring attention, except for a single move or move-equivalent action per round). Those who succeed on their saves take a –4 circumstance penalty on all attack rolls, saving throws, and skill checks for the next 2d6+4 minutes. The DC is Constitution-based.</span></p><p> <span style="font-size: 10px"><strong>Magic Immunity (Ex):</strong> A flesh colossus is immune to all magical and supernatural effects except those that use negative energy (see below). </span> </p><p> <span style="font-size: 10px"><strong>Negative Energy Affinity (Su): </strong>Any negative energy spell targeted at the colossus repairs damage taken by the colossus at the rate of 1d10 hit points per level of the spell. </span> </p><p> <span style="font-size: 10px"><strong>Construction </strong></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px">Only a master necromancer of surpassing power can create a flesh colossus. The bodies of not less than three hundred previously animated Medium-size humanoid creatures must be stripped of their flesh and the bones, which are then rendered in two great vats. The resulting semiliquid bone-paste is then cast into a new articulated skeleton of great size, to which the rendered flesh is applied like wet clay to shape the figure. Finally, the necromancer must bind a ghost of at least 10 HD (the more powerful the better) into the colossus to act as its controlling spirit. Without the controlling spirit, the colossus is just an oversized zombie; with it, it functions as a golem of great size and repugnant appearance. If no ghost is available, the necromancer may occupy the colossus himself by casting </span><span style="font-size: 10px"><em>magic jar</em></span><span style="font-size: 10px">. The colossus costs 760,000 gp to create, which includes 100,000 gp for the body. Assembling the body takes no great skill, and many flesh colossi reveal that fact in their uncouth forms. The creator must be 29th level and able to cast epic spells. Completing the ritual drains 30,600 XP from the creator and requires </span><span style="font-size: 10px"><em>magic jar, limited wish, polymorph any object, </em></span><span style="font-size: 10px">and </span><span style="font-size: 10px"><em>finger of death</em></span><span style="font-size: 10px">. </span></span> </p><p> <span style="font-size: 12px">IRON COLOSSUS </span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Breath Weapon (Su):</strong></span><span style="font-size: 10px"> Cone of poisonous gas, 80 feet, as a free action every 1d4 rounds, initial damage 3d6 temporary Con, secondary damage 2d6 temporary Con, Fort half (DC 58). The DC is Constitution-based.</span></span></p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Magic Immunity (Ex):</strong></span><span style="font-size: 10px"> An iron colossus is immune to all magical and supernatural effects, except as follows. An electricity effect restores 1 hit point to the iron colossus for each 3 points of damage it would otherwise deal. </span></span> </p><p> <span style="font-size: 12px"><span style="font-size: 10px"><strong>Rustproof (Ex):</strong></span><span style="font-size: 10px"> An iron colossus is not affected by rust attacks, unlike smaller iron golems. </span></span> </p><p> <span style="font-size: 10px"><strong>Construction </strong></span> </p><p> <span style="font-size: 10px">An iron colossus’s body is sculpted from 150,000 pounds of pure iron. The colossus costs 1,000,000 gp to create, which includes 100,500 gp for the body. Assembling the body requires a successful Craft (armorsmithing) or Craft (weaponsmithing) check (DC 42). The creator must be 35th level and able to cast epic spells. Completing the ritual drains 50,000 XP from the creator and requires <em>cloudkill, geas/quest, limited wish, </em>and <em>polymorph any object. </em></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 6159451, member: 1"] [COLOR=#000000][FONT=Times New Roman, Times New Roman, serif]This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.[/FONT][/COLOR] [SIZE=5]EPIC MONSTERS (A-E)[/SIZE] [SIZE=5]ABOMINATION [/SIZE] [SIZE=3]BUILDING ABOMINATIONS [/SIZE] [SIZE=2]Abominations are a grouping of the outsider type in the same way that demons are a grouping of the outsider type. The accompanying table indicates the average values an abomination of a given size might have for its basic physical scores. Abominations also share several other characteristics.[/SIZE] [TABLE="width: 482"] [TR] [TD="width: 71"] [SIZE=2][B]Size[/B][/SIZE] [/TD] [TD="width: 34"] [SIZE=2][B]Str[/B][/SIZE] [/TD] [TD="width: 34"] [SIZE=2][B]Dex[/B][/SIZE] [/TD] [TD="width: 34"] [SIZE=2][B]Con[/B][/SIZE] [/TD] [TD="width: 68"] [SIZE=2][B]# of HD[/B][/SIZE] [/TD] [TD="width: 29"] [SIZE=2][B]Slam[/B][/SIZE] [/TD] [TD="width: 27"] [SIZE=2][B]Bite[/B][/SIZE] [/TD] [TD="width: 30"] [SIZE=2][B]Claw[/B][/SIZE] [/TD] [TD="width: 29"] [SIZE=2][B]Gore[/B][/SIZE] [/TD] [/TR] [TR] [TD="width: 71"] [SIZE=2]Fine[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]12–13[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]26–27[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]12–13[/SIZE] [/TD] [TD="width: 68"] [SIZE=2]4d8–9d8[/SIZE] [/TD] [TD="width: 29"] — [/TD] [TD="width: 27"] [SIZE=2]1d6[/SIZE] [/TD] [TD="width: 30"] [SIZE=2]1d4[/SIZE] [/TD] [TD="width: 29"] [SIZE=2]1d4[/SIZE] [/TD] [/TR] [TR] [TD="width: 71"] [SIZE=2]Diminutive[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]14–15[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]24–25[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]14–15[/SIZE] [/TD] [TD="width: 68"] [SIZE=2]7d8–13d8[/SIZE] [/TD] [TD="width: 29"] [SIZE=2]1d4[/SIZE] [/TD] [TD="width: 27"] [SIZE=2]1d8[/SIZE] [/TD] [TD="width: 30"] [SIZE=2]1d6[/SIZE] [/TD] [TD="width: 29"] [SIZE=2]1d6[/SIZE] [/TD] [/TR] [TR] [TD="width: 71"] [SIZE=2]Tiny[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]18–19[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]22–23[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]16–17[/SIZE] [/TD] [TD="width: 68"] [SIZE=2]10d8–21d8[/SIZE] [/TD] [TD="width: 29"] [SIZE=2]1d6[/SIZE] [/TD] [TD="width: 27"] [SIZE=2]2d6[/SIZE] [/TD] [TD="width: 30"] [SIZE=2]1d8[/SIZE] [/TD] [TD="width: 29"] [SIZE=2]1d8[/SIZE] [/TD] [/TR] [TR] [TD="width: 71"] [SIZE=2]Small[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]26–27[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]20–21[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]20–21[/SIZE] [/TD] [TD="width: 68"] [SIZE=2]19d8–33d8[/SIZE] [/TD] [TD="width: 29"] [SIZE=2]1d8[/SIZE] [/TD] [TD="width: 27"] [SIZE=2]2d8[/SIZE] [/TD] [TD="width: 30"] [SIZE=2]2d6[/SIZE] [/TD] [TD="width: 29"] [SIZE=2]2d6[/SIZE] [/TD] [/TR] [TR] [TD="width: 71"] [SIZE=2]Medium-size[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]34–35[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]18–19[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]24–25[/SIZE] [/TD] [TD="width: 68"] [SIZE=2]27d8–38d8[/SIZE] [/TD] [TD="width: 29"] [SIZE=2]2d6[/SIZE] [/TD] [TD="width: 27"] [SIZE=2]4d6[/SIZE] [/TD] [TD="width: 30"] [SIZE=2]2d8[/SIZE] [/TD] [TD="width: 29"] [SIZE=2]2d8[/SIZE] [/TD] [/TR] [TR] [TD="width: 71"] [SIZE=2]Large[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]42–43[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]16–17[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]28–29[/SIZE] [/TD] [TD="width: 68"] [SIZE=2]36d8–50d8+[/SIZE] [/TD] [TD="width: 29"] [SIZE=2]2d8[/SIZE] [/TD] [TD="width: 27"] [SIZE=2]4d8[/SIZE] [/TD] [TD="width: 30"] [SIZE=2]4d6[/SIZE] [/TD] [TD="width: 29"] [SIZE=2]4d6[/SIZE] [/TD] [/TR] [TR] [TD="width: 71"] [SIZE=2]Huge[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]50–51[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]14–15[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]32–33[/SIZE] [/TD] [TD="width: 68"] [SIZE=2]47d8–58d8+[/SIZE] [/TD] [TD="width: 29"] [SIZE=2]4d6[/SIZE] [/TD] [TD="width: 27"] [SIZE=2]8d6[/SIZE] [/TD] [TD="width: 30"] [SIZE=2]4d8[/SIZE] [/TD] [TD="width: 29"] [SIZE=2]4d8[/SIZE] [/TD] [/TR] [TR] [TD="width: 71"] [SIZE=2]Gargantuan[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]58–59[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]12–13[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]36–37[/SIZE] [/TD] [TD="width: 68"] [SIZE=2]56d8–70d8+[/SIZE] [/TD] [TD="width: 29"] [SIZE=2]4d8[/SIZE] [/TD] [TD="width: 27"] [SIZE=2]8d8[/SIZE] [/TD] [TD="width: 30"] [SIZE=2]8d6[/SIZE] [/TD] [TD="width: 29"] [SIZE=2]8d6[/SIZE] [/TD] [/TR] [TR] [TD="width: 71"] [SIZE=2]Colossal[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]66–67[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]10–11[/SIZE] [/TD] [TD="width: 34"] [SIZE=2]40–41[/SIZE] [/TD] [TD="width: 68"] [SIZE=2]71d8+[/SIZE] [/TD] [TD="width: 29"] [SIZE=2]8d6[/SIZE] [/TD] [TD="width: 27"] [SIZE=2]16d6[/SIZE] [/TD] [TD="width: 30"] [SIZE=2]8d8[/SIZE] [/TD] [TD="width: 29"] [SIZE=2]8d8[/SIZE] [/TD] [/TR] [/TABLE] [SIZE=2][B]Abomination Traits[/B][/SIZE] [SIZE=2]All abominations are born directly (or indirectly) from a god and some lesser creature (or idea), but none are favored, wanted, or loved. Still, they all share a tiny spark of deific energy, which grants them the qualities described in below. (Note: deity rules are used[I], [/I]abominations are rank 0 deities.) [/SIZE] [SIZE=2][B]Immunities (Ex):[/B] Abominations are immune to polymorphing, petrification, or any form-altering attack. They are not subject to energy drain, ability drain, or ability damage. They are immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and are immune to one of five energy types (specific to the abomination). [/SIZE] [SIZE=2][COLOR=#000000][B]Resistances (Ex):[/B][/COLOR][COLOR=#000000] Abominations have fire resistance 20, cold resistance 20, and damage reduction of at least 10/epic (certain abominations have higher damage reduction). Abominations all have significant spell resistance. Abominations resist detection, and are all treated as if affected by a [/COLOR][COLOR=#000000][I]nondetection [/I][/COLOR][COLOR=#000000]spell of a caster level equal to the abomination’s HD. [/COLOR][/SIZE] [SIZE=2][B]Special Qualities (Ex):[/B] All abominations have the spell-like ability to use [I]true seeing [/I]at will. Abominations are not subject to death from massive damage, and they have maximum hit points per Hit Die. Abominations have the blindsight extraordinary ability to a range of 500 feet. Abominations can choose both nonepic and epic feats as part of their feat selection. [/SIZE] [SIZE=2][B]Telepathy (Su):[/B] Abominations can communicate telepathically with any creature within 1,000 feet that has a language. [/SIZE] [SIZE=2][I][B]Summon Creature [/B][/I][B](Sp):[/B] Abominations can summon creatures associated either with the portfolio of their godly progenitor or with their imprisonment. Summoned creatures serve the abomination without question. Summoned creatures automatically return whence they came after 1 hour, or sooner if slain. See specific abomination entries for additional details on summoning. [/SIZE] [SIZE=2][B]Fast Healing and Regeneration: [/B]Most abominations have some measure of fast healing and regeneration, ranging from 5 to 55 for both abilities. Usually, higher HD abominations have higher values for fast healing and regeneration, though this not always the case. If an abomination has regeneration, it is usually subject to normal damage from at least two sources, one of which is the antithesis for their subtype, and the other of which is somehow tied to some unique feature of the abomination. [/SIZE] [SIZE=2][B]Natural Armor: [/B]All abominations have some degree of natural armor bonus ranging from +10 to +100. Usually, higher HD abominations have higher natural armor bonuses, but this is not always the case. [/SIZE] [SIZE=2][B]Spell-Like Abilities: [/B]All abominations have access to a variety of spells in the form of spell-like abilities, which they can use as 20th- or higher-level casters, depending on the abomination. No rule governs how many or how few spell-like abilities an abomination may claim. [/SIZE] [SIZE=2][B]Unique Abilities: [/B]All abominations have at least one or more unique abilities tied to their godly parent’s portfolio, or to the manner of their incarceration. [/SIZE] [SIZE=2][B]Spell Resistance: [/B]As a general rule of thumb, abominations have spell resistance equal to their CR +12. [/SIZE] [SIZE=2]Abominations speak Abyssal, Celestial, Infernal, and often a language associated with their imprisonment. [/SIZE] [SIZE=5]ANAXIM[/SIZE] [TABLE="width: 686"] [TR] [TD="width: 131"] [/TD] [TD="width: 527"] [SIZE=2]Medium-Size Construct (Extraplanar, Lawful) [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Hit Dice:[/B][/SIZE] [/TD] [TD="width: 527"] [SIZE=2]38d10 (420 hp) [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Initiative:[/B][/SIZE] [/TD] [TD="width: 527"] [SIZE=2]+7 (Dex) [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Speed:[/B][/SIZE] [/TD] [TD="width: 527"] [SIZE=2]60 ft., fly 200 ft. (perfect) [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]AC:[/B][/SIZE] [/TD] [TD="width: 527"] [SIZE=2]37 (+7 Dex, +20 natural) [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Base Attack/Grapple:[/B][/SIZE] [/TD] [TD="width: 527"] [SIZE=2]+28/+40[/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Attack:[/B][/SIZE] [/TD] [TD="width: 527"] [SIZE=2]Spinning blade +43 (2d6+12/19-20 (plus 1d6 on critical)) or electricity ray +35 ranged touch[/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Full Attack:[/B][/SIZE] [/TD] [TD="width: 527"] [SIZE=2]2 spinning blades +43 (2d6+12/19-20(plus 1d6 on critical)) melee, 2 slams +35 melee (2d6+6), shocking touch +35 melee touch (2d6+6); or electricity ray +35 ranged touch (10d6 electricity), 6 spikes +30 ranged (2d6+12) (120 ft. range increment)[/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Space/Reach:[/B][/SIZE] [/TD] [TD="width: 527"] [SIZE=2]5 ft./5 ft. [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Special Attacks:[/B][/SIZE] [/TD] [TD="width: 527"] [SIZE=2]Rend 4d6+18, sonic blast, spell-like abilities, summon iron golem [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Special Qualities:[/B][/SIZE] [/TD] [TD="width: 527"] [SIZE=2]Abomination traits, magic immunity, construct traits, fast healing 15, SR 34, damage reduction 10/chaotic and epic and adamantine[/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Skills:[/B][/SIZE] [/TD] [TD="width: 527"] [SIZE=2]Climb +53, Jump +65[/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Feats:[/B][/SIZE] [/TD] [TD="width: 527"] [SIZE=2]Blind-Fight, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (blade), Improved Initiative, Improved Sunder, Power Attack, Weapon Focus (blade)[/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Epic Feats:[/B][/SIZE] [/TD] [TD="width: 527"] [SIZE=2]Devastating Critical (blade), Epic Toughness, Epic Weapon Focus (blade), Overwhelming Critical (blade)[/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Saves:[/B][/SIZE] [/TD] [TD="width: 527"] [SIZE=2]Fort +12, Ref +19, Will +17 [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Abilities:[/B][/SIZE] [/TD] [TD="width: 527"] [SIZE=2]Str 35, Dex 25, Con —, Int 10, Wis 20, Cha 20 [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Climate/Terrain:[/B][/SIZE] [/TD] [TD="width: 527"] [SIZE=2]Any [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Organization:[/B][/SIZE] [/TD] [TD="width: 527"] [SIZE=2]Solitary, binary (pair), or command line (2–5 anaxims and 5–12 iron golems) [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Challenge Rating:[/B][/SIZE] [/TD] [TD="width: 527"] [SIZE=2]22 [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Treasure:[/B][/SIZE] [/TD] [TD="width: 527"] [SIZE=2]Standard [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Alignment:[/B][/SIZE] [/TD] [TD="width: 527"] [SIZE=2]Always lawful neutral [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Advancement:[/B][/SIZE] [/TD] [TD="width: 527"] [SIZE=2]39–48 HD (Large); 49–55 HD (Huge); 56–70 HD (Gargantuan); 71–140 HD (Colossal)[/SIZE] [/TD] [/TR] [/TABLE] An anaxim’s natural weapons are treated as epic and lawful-aligned for the purpose of overcoming damage reduction. [SIZE=3]Combat[B][SIZE=2] [/SIZE][/B][/SIZE] [SIZE=2][B]Sonic Blast (Ex):[/B] As a standard action, an anaxim can emit a 60-foot cone of sonic energy that deals 20d6 points of sonic damage to all creatures that fail a Reflex save (DC 29); those that succeed take half damage. [/SIZE] [SIZE=2]The save DC is Constitution-based[/SIZE] [SIZE=2][B]Rend (Ex):[/B] If the anaxim hits with both spinning blades, it slices particularly well. This attack automatically deals an additional 4d6+18 points of damage. [/SIZE] [SIZE=2][B]Spell-Like Abilities:[/B] At will—[I]greater dispel magic, displacement[/I] (DC 18)[I], greater invisibility[/I] (DC 19)[I], ethereal jaunt. [/I]Caster level 22nd. The save DCs are Charisma-based.[/SIZE] [SIZE=2][I][B]Summon Iron Golem [/B][/I][B](Sp):[/B] An anaxim can summon an iron golem up to four times per day. [/SIZE] [SIZE=2][B]Abomination Traits:[/B] Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft. [/SIZE] [SIZE=2][B]Construct Traits:[/B] Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and to poison, [I]sleep, [/I]paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. Cannot heal damage (though regeneration and fast healing still apply, if present). Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. Not at risk of death from massive damage, but destroyed when reduced to 0 hit points or less; cannot be raised or resurrected. Darkvision 60 ft. [/SIZE] [SIZE=5]ATROPAL [/SIZE] [TABLE="width: 686"] [TR] [TD="width: 134"] [/TD] [TD="width: 524"] [SIZE=2]Large Undead (Evil, Extraplanar, Lawful) [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Hit Dice:[/B] [/SIZE] [/TD] [TD="width: 524"] [SIZE=2]66d12 (792 hp) [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Initiative:[/B] [/SIZE] [/TD] [TD="width: 524"] [SIZE=2]+6 (+2 Dex, +4 Improved Initiative) [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Speed:[/B] [/SIZE] [/TD] [TD="width: 524"] [SIZE=2]5 ft., fly 240 ft. (perfect) [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]AC:[/B] [/SIZE] [/TD] [TD="width: 524"] [SIZE=2]51 (–1 size, +2 Dex, +40 natural) [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Base Attack /Grapple:[/B][/SIZE] [/TD] [TD="width: 524"] [SIZE=2]+33/+53[/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Attack:[/B] [/SIZE] [/TD] [TD="width: 524"] [SIZE=2]Touch +49 (2d6 Con drain/19-20) melee touch[/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Full Attack:[/B] [/SIZE] [/TD] [TD="width: 524"] [SIZE=2]2 touches +49 (2d6 Con drain/19-20) melee touch, eye ray +30 (negative level damage/19-20) ranged touch [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Space/Reach:[/B] [/SIZE] [/TD] [TD="width: 524"] [SIZE=2]10 ft/10 ft. [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Special Attacks:[/B] [/SIZE] [/TD] [TD="width: 524"] [SIZE=2]Constitution drain, energy drain (2d4 negative levels, Fort DC 59), spell-like abilities, [I]summon nightcrawler [/I][/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Special Qualities:[/B] [/SIZE] [/TD] [TD="width: 524"] [SIZE=2]Abomination traits, undead traits, rebuke/command undead, regeneration 20, SR 42, DR 15/good and epic and silver, negative energy aura [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Saves:[/B] [/SIZE] [/TD] [TD="width: 524"] [SIZE=2]Fort +22, Ref +26, Will +43 [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Abilities:[/B] [/SIZE] [/TD] [TD="width: 524"] [SIZE=2]Str 43, Dex 15, Con –, Int 28, Wis 22, Cha 42 [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Skills:[/B] [/SIZE] [/TD] [TD="width: 524"] [SIZE=2]Bluff +85, Concentration +85, Diplomacy +97, Hide -2, Jump +1, Intimidate +91, Knowledge (arcana, history, religion, the planes) +78, Listen +77, Search +78, Sense Motive +75, Spellcraft +84, Spot +77[/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Feats:[/B] [/SIZE] [/TD] [TD="width: 524"] [SIZE=2]Alertness, Cleave, Dodge, Expertise, Great Cleave, Improved Bull Rush, Improved Critical (touch), Improved Critical (eye ray), Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Power Attack, Quicken Spell-Like Ability, Run, Spring Attack, Weapon Focus (touch), Weapon Focus (eye ray), Whirlwind Attack [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Epic Feats:[/B] [/SIZE] [/TD] [TD="width: 524"] [SIZE=2]Devastating Critical (touch), Overwhelming Critical (touch), Undead Mastery, Zone of Animation [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Climate/Terrain:[/B] [/SIZE] [/TD] [TD="width: 524"] [SIZE=2]Any [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Organization:[/B] [/SIZE] [/TD] [TD="width: 524"] [SIZE=2]Solitary [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Challenge Rating:[/B] [/SIZE] [/TD] [TD="width: 524"] [SIZE=2]30 [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Treasure:[/B] [/SIZE] [/TD] [TD="width: 524"] [SIZE=2]Standard [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Alignment:[/B] [/SIZE] [/TD] [TD="width: 524"] [SIZE=2]Always lawful evil [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Advancement:[/B] [/SIZE] [/TD] [TD="width: 524"] [SIZE=2]67–80 HD (Large); 81–100 HD (Huge) [/SIZE] [/TD] [/TR] [/TABLE] [SIZE=2]An atropal’s natural weapons are treated as epic, evil, and lawful-aligned for the purpose of overcoming damage reduction.[/SIZE] [SIZE=3]Combat[B][SIZE=2] [/SIZE][/B][/SIZE] [SIZE=2][B]Spell-Like Abilities:[/B] At will—[I]animate dead, blasphemy, create greater undead, create undead, cone of cold, desecrate, greater dispelling, finger of death, improved invisibility, plane shift, slay living, speak with dead, spectral hand, teleport with-out error, unholy aur[/I]a; 5/day—[I]haste, project image, weird. [/I]Caster level 30th; save DC 26 + spell level.[/SIZE] [SIZE=2]The save DCs are Charisma-based[/SIZE] [SIZE=2][B]Rebuke/Command Undead (Su):[/B] Atropals can rebuke or command undead as a cleric with a level equal to the atropal’s HD + 6.[/SIZE] [SIZE=2][B]Negative Energy Aura (Su):[/B] A 30-foot-radius spread negative energy aura spreads from each atropal. All undead in the field (including the atropal) are treated as if having turn resistance +20 and a negative energy version of fast healing 20. Living creatures in the aura are treated as having ten negative levels unless they have some sort of negative energy protection or protection from evil. Creatures with 10 or fewer HD or levels perish (and, at the atropal’s option, rise as spectres under the atropal’s command 1 minute later). [/SIZE] [SIZE=2][B]Constitution Drain (Su):[/B] When the atropal hits a living opponent with a touch attack, the opponent takes 5 points of permanent Constitution drain, or 10 points on a critical hit. The atropal heals 20 points of damage, or 40 points on a critical hit, whenever it drains Constitution, gaining any excess as temporary hit points. These temporary hit points last a maximum of 1 hour. The attack allows a Fortitude save (DC 59). The DC is Charisma-based.[/SIZE] [SIZE=2][B]Energy Drain (Su): [/B]When the atropal hits with a ranged touch attack (a ray of darkness that it shoots from one eye to a range of 400 feet), the resultant energy drain bestows four negative levels, or eight negative levels on a critical hit. For each negative level bestowed on an opponent, the atropal heals 10 points of damage, or 20 on a critical hit, gaining any excess as temporary hit points. These temporary hit points last a maximum of 1 hour. After 24 hours have passed, the afflicted opponent must attempt a Fortitude save (DC 59) for each negative level. If successful, the negative level goes away with no harm to the creature; otherwise, the creature’s level decreases by one. The DC is Charisma-based.[/SIZE] [SIZE=2][B]Regeneration (Ex):[/B] Atropals take normal damage from good weapons or sentient weapons (or otherwise living weapons). [/SIZE] [SIZE=2][I][B]Summon Nightcrawler [/B][/I][B](Sp): [/B]Five times per day an atropal can summon a nightcrawler. [/SIZE] [SIZE=2][B]Abomination Traits:[/B] Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft. [/SIZE] [SIZE=2][B]Undead Traits:[/B] Immune to poison, [I]sleep, [/I]paralysis, stunning, disease, death, effects, necromantic effects, mind-affecting effects, and any effect requiring a Fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. Negative energy heals. Not at risk of death from massive damage, but destroyed at 0 hit points or less. Darkvision 60 ft. Cannot be raised; resurrection works only if creature is willing. [/SIZE] [SIZE=5]CHICHIMEC[/SIZE] [TABLE="width: 679"] [TR] [TD="width: 126"] [/TD] [TD="width: 525"] [SIZE=2]Medium-Size Outsider (Air, Evil, Extraplanar) [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Hit Dice:[/B] [/SIZE] [/TD] [TD="width: 525"] [SIZE=2]27d8+189 (425 hp) [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Initiative:[/B] [/SIZE] [/TD] [TD="width: 525"] [SIZE=2]+7 [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Speed:[/B] [/SIZE] [/TD] [TD="width: 525"] [SIZE=2]5 ft., fly 200 ft. (perfect) [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]AC:[/B] [/SIZE] [/TD] [TD="width: 525"] [SIZE=2]39 (+7 Dex, +22 natural) [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Base Attack /Grapple:[/B] [/SIZE] [/TD] [TD="width: 525"] [SIZE=2]+27/+39[/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Attack:[/B][/SIZE] [/TD] [TD="width: 525"] [SIZE=2]Primary wing buffet +39 (2d6+12) melee[/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Full Attack:[/B][/SIZE] [/TD] [TD="width: 525"] [SIZE=2]2 primary wing buffets +39 (2d6+12) melee, 6 secondary wing buffets +37 (1d6+6) melee, tail slam +37 (1d6+6 plus Cha drain) melee[/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Space/Reach:[/B][/SIZE] [/TD] [TD="width: 525"] [SIZE=2]5 ft./5 ft. [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Special Attacks:[/B][/SIZE] [/TD] [TD="width: 525"] [SIZE=2]Spell-like abilities, summon air elemental, Charisma drain [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Special Qualities:[/B][/SIZE] [/TD] [TD="width: 525"] [SIZE=2]Abomination traits, fast healing 10, SR 33, DR 10/ good and epic, electricity immunity [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Saves:[/B][/SIZE] [/TD] [TD="width: 525"] [SIZE=2]Fort +22, Ref +22, Will +17 [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Abilities:[/B][/SIZE] [/TD] [TD="width: 525"] [SIZE=2]Str 34, Dex 25, Con 24, Int 12, Wis 14, Cha 30 [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Skills:[/B][/SIZE] [/TD] [TD="width: 525"] [SIZE=2]Diplomacy +14, Hide +37, Intimidate +40, Jump -3, Knowledge (religion) +31, Knowledge (the planes) +31, Listen +34, Move Silently +37, Search +31, Sense Motive +32, Spot +34[/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Feats:[/B][/SIZE] [/TD] [TD="width: 525"] [SIZE=2]Alertness, Dodge, Flyby Attack, Improved Bull Rush, Mobility, Multiattack, Power Attack [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Epic Feats:[/B][/SIZE] [/TD] [TD="width: 525"] [SIZE=2]Blinding Speed (x 2), Epic Toughness[/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Climate/Terrain:[/B][/SIZE] [/TD] [TD="width: 525"] [SIZE=2]Any [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Organization:[/B][/SIZE] [/TD] [TD="width: 525"] [SIZE=2]Solitary, pair, or flock (6–9) [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Challenge Rating:[/B][/SIZE] [/TD] [TD="width: 525"] [SIZE=2]21 [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Treasure:[/B][/SIZE] [/TD] [TD="width: 525"] [SIZE=2]None [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Alignment:[/B][/SIZE] [/TD] [TD="width: 525"] [SIZE=2]Always neutral evil [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Advancement:[/B][/SIZE] [/TD] [TD="width: 525"] [SIZE=2]28–38 HD (Medium-size); 39–50 HD (Large) [/SIZE] [/TD] [/TR] [/TABLE] [SIZE=2]An chichimec’s natural weapons are treated as epic and evil-aligned for the purpose of overcoming damage reduction.[/SIZE] [SIZE=3]Combat[B][SIZE=2] [/SIZE][/B][/SIZE] [SIZE=2][B]Spell-Like Abilities:[/B] At will—[I]darkness, telekinesis; [/I]3/da[I]y—improved invisibility, control weather, call lightning, lightning bolt, chain lightning, wail of the banshe[/I]e. Caster level 20th; save DC 20 + spell level. The DC is Charisma-based.[/SIZE] [SIZE=2][I][B]Summon Air Elemental [/B][/I][B](Sp):[/B] Three times per day a chichimec can summon an elder air elemental. [/SIZE] [SIZE=2][B]Charisma Drain (Su):[/B] This effect permanently reduces a living opponent’s Charisma score by 2 points when the chichimec hits with a tail slam, or 4 points on a critical hit. The chichimec heals 10 points of damage, or 20 on a critical hit, whenever it drains Charisma, gaining any excess as temporary hit points. These temporary hit points last a maximum of 1 hour. The attack allows a Fortitude save (DC 33)—on a successful save, only 1 point of Charisma is drained and the chichimec heals 5 points of damage. The DC is Charisma-based.[/SIZE] [SIZE=2][B]Abomination Traits:[/B] Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft. [/SIZE] [SIZE=5]DREAM LARVA [/SIZE] [TABLE="width: 679"] [TR] [TD="width: 126"] [/TD] [TD="width: 526"] [SIZE=2]Large Outsider (Chaotic, Evil, Extraplanar) [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Hit Dice:[/B][/SIZE] [/TD] [TD="width: 526"] [SIZE=2]40d8+360 (700 hp) [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Initiative:[/B][/SIZE] [/TD] [TD="width: 526"] [SIZE=2]+3 (Dex) [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Speed:[/B][/SIZE] [/TD] [TD="width: 526"] [SIZE=2]80 ft.; fly 240 ft. (perfect) [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]AC:[/B][/SIZE] [/TD] [TD="width: 526"] [SIZE=2]52 (–1 size, +3 Dex, +40 natural) [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Base Attack/Grapple:[/B][/SIZE] [/TD] [TD="width: 526"] [SIZE=2]+40/+60[/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Attack:[/B][/SIZE] [/TD] [TD="width: 526"] [SIZE=2]Bite +56 (4d8+16)melee[/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Full Attack:[/B][/SIZE] [/TD] [TD="width: 526"] [SIZE=2]Bite +56 (4d8+16) melee, 1 gore +51 (4d6+8) melee, 4 pincers +53 (4d6+8) melee, 4 claws +53 (4d6+8) melee[/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Space/Reach:[/B][/SIZE] [/TD] [TD="width: 526"] [SIZE=2]10 ft./10 ft. [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Special Attacks:[/B][/SIZE] [/TD] [TD="width: 526"] [SIZE=2]Worst nightmare, improved grab, sending, spell-like abilities, summon nightwalker[/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Special Qualities:[/B][/SIZE] [/TD] [TD="width: 526"] [SIZE=2]Abomination traits, sonic immunity, regeneration 15, fast healing 15, SR 44, DR 15/ Good and Epic or Lawful and Epic [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Saves:[/B][/SIZE] [/TD] [TD="width: 526"] [SIZE=2]Fort +31, Ref +25, Will +29 [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Abilities:[/B][/SIZE] [/TD] [TD="width: 526"] [SIZE=2]Str 42, Dex 17, Con 29, Int 16, Wis 24, Cha 36 [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Skills:[/B][/SIZE] [/TD] [TD="width: 526"] [SIZE=2]Concentration +52, Craft (dreamweaving) +46, Diplomacy +60, Escape Artist +46, Hide +46, Jump +36, Knowledge (arcana) +46, Listen +50, Move Silently +46, Search +46, Sense Motive +50, Spot +50[/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Feats:[/B][/SIZE] [/TD] [TD="width: 526"] [SIZE=2]Cleave, Combat Reflexes, Flyby Attack, Great Cleave, Improved Sunder, Power Attack, Quicken Spell-Like Ability, Weapon Focus (pincers), Weapon Focus (gore), Weapon Focus (bite), Weapon Focus (claw) [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Epic Feats:[/B][/SIZE] [/TD] [TD="width: 526"] [SIZE=2]Epic Toughness, Epic Weapon Focus (pincers), Epic Weapon Focus (claw)[/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Climate/Terrain:[/B][/SIZE] [/TD] [TD="width: 526"] [SIZE=2]Any [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Organization:[/B][/SIZE] [/TD] [TD="width: 526"] [SIZE=2]Solitary, pair, or solitary plus 1–4 nightwalkers [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Challenge Rating:[/B][/SIZE] [/TD] [TD="width: 526"] [SIZE=2]31 [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Treasure:[/B][/SIZE] [/TD] [TD="width: 526"] [SIZE=2]Standard [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Alignment:[/B][/SIZE] [/TD] [TD="width: 526"] [SIZE=2]Always chaotic evil [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Advancement:[/B][/SIZE] [/TD] [TD="width: 526"] [SIZE=2]41–65 HD (Large); 66–84 HD (Huge); 85–110 HD (Gargantuan) [/SIZE] [/TD] [/TR] [/TABLE] [SIZE=2]A dream larvas’s natural weapons are treated as epic, evil, and chaotic-aligned for the purpose of overcoming damage reduction.[/SIZE] [SIZE=3]Combat[SIZE=2][/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Worst Nightmare (Su):[/B][/SIZE][SIZE=2] Each time a living creature first views a specific dream larva from a distance of 30 feet or less (or from a scrying effect), the subject sees the image of the most fearsome creature imaginable. This is not an illusion or phantasm; the dream larva truly becomes, for just that instant, the subject’s worst nightmare. Even if simultaneously viewed by dozens of different creatures, the dream larva appears differently to each one of them. Creatures immune to fear or mind-affecting effects (or warded by [/SIZE][SIZE=2][I]protection from evil [/I][/SIZE][SIZE=2]or [/SIZE][SIZE=2][I]death ward [/I][/SIZE][SIZE=2]spells) are immune to worst nightmare; all others must make a Will save (DC 43) or die from the supernatural horror revealed. Survivors (and those resurrected) are immune to the effect from that individual dream larva in the future. The DC is Charisma-based.[/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] At will—[/SIZE][SIZE=2][I]fly, haste, nightmare, prismatic spray; [/I][/SIZE][SIZE=2]2/day—[/SIZE][SIZE=2][I]dreamscape[/I][/SIZE][SIZE=2](epic spell)[/SIZE][SIZE=2][I]. [/I][/SIZE][SIZE=2]Caster level 31st; save DC 23 + spell level. The DC is Charisma-based.[/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Improved Grab (Ex): [/B][/SIZE][SIZE=2]If the dream larva hits with a claw or pincer, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Dream larvae can use improved grab on a creature of any size. The dream larva has the option to conduct the grapple normally, simply use the claw or pincer to hold the opponent, or use sending (see below) on the opponent. Each successful grapple check it makes during successive rounds automatically deals the damage listed for the attack that established the hold, unless it used sending on the victim.[/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Sending (Su):[/B][/SIZE][SIZE=2] Grappled victims may be physically sent into a nightmare, at the dream larva’s option, on the dream larva’s next action after establishing the grapple. Victims must make a Will save (DC 43) or be apparently swarmed by thousands of worms making up the dream larva’s body. The victim is actually cast into a shrieking maelstrom of dream where it can take no actions but observe. The victim physically returns 2d4 rounds later, apparently ejected from the dream larva’s body (but appearing even if if the dream larva has left or is otherwise absent). The victim of the nightmare has taken 4d6 points of temporary Wisdom damage, but is otherwise free to act on the round it returns. If the victim takes more Wisdom damage than it has points of Wisdom, the extra points are instead treated as temporary Constitution damage. The DC is Charisma-based.[/SIZE][/SIZE] [SIZE=3][SIZE=2][I][B]Summon Nightwalker [/B][/I][/SIZE][SIZE=2][B](Sp): [/B][/SIZE][SIZE=2]Five times per day, a dream larva can summon a nightwalker. [/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Abomination Traits:[/B][/SIZE][SIZE=2] Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft. [/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Regeneration (Ex): [/B][/SIZE][SIZE=2]Dream larvae take normal damage from good or lawful weapons or weapons forged by a sleepwalking weaponsmith. [/SIZE][/SIZE] [SIZE=5]HECATONCHEIRES[/SIZE] [TABLE="width: 667"] [TR] [TD="width: 131"] [/TD] [TD="width: 508"] [SIZE=2]Huge Outsider (Chaotic, Evil, Extraplanar) [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Hit Dice:[/B][/SIZE] [/TD] [TD="width: 508"] [SIZE=2]52d8+572 (1028 hp) [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Initiative:[/B][/SIZE] [/TD] [TD="width: 508"] [SIZE=2]+10 (+2 Dex, +8 Superior Initiative) [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Speed:[/B][/SIZE] [/TD] [TD="width: 508"] [SIZE=2]100 ft. [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]AC:[/B][/SIZE] [/TD] [TD="width: 508"] [SIZE=3][SIZE=2]70 (–2 size, +30 natural, +20 insight, +12 armor [[/SIZE][SIZE=2][I]+5 half plat[/I][/SIZE][SIZE=2]e]) [/SIZE][/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Base Attack/Grapple:[/B][/SIZE] [/TD] [TD="width: 508"] [SIZE=2][B]+[/B]52/+80[/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Attack:[/B][/SIZE] [/TD] [TD="width: 508"] [SIZE=2]Greatsword +73 (2d6+20/17-20) melee; or boulder +55 (2d8+20/19-20) ranged[/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Full Attack:[/B][/SIZE] [/TD] [TD="width: 508"] [SIZE=2]100 greatswords +73 (2d6+20/17-20) melee; or 100 boulders +55 (2d8+20/19-20) ranged[/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Space/Reach:[/B][/SIZE] [/TD] [TD="width: 508"] [SIZE=2]15 ft./15 ft. [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Special Attacks:[/B][/SIZE] [/TD] [TD="width: 508"] [SIZE=2]Superior multiweapon fighting, spell-like abilities, summon hecatoncheires [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Special Qualities:[/B][/SIZE] [/TD] [TD="width: 508"] [SIZE=2]Abomination traits, electricity immunity, regeneration 40, fast healing 50, SR 70, DR 20/Good and Epic and Cold Iron [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Saves:[/B][/SIZE] [/TD] [TD="width: 508"] [SIZE=2]Fort +39, Ref +30, Will +27 [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Abilities:[/B][/SIZE] [/TD] [TD="width: 508"] [SIZE=2]Str 50, Dex 15, Con 32, Int 10, Wis 8, Cha 24 [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Skills:[/B][/SIZE] [/TD] [TD="width: 508"] [SIZE=2]Climb +75, Diplomacy +13, Hide -12, Intimidate +40, Jump +89, Knowledge (history) +33, Listen +104, Search +105, Sense Motive +49, Spot +104, Survival +54[/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Feats:[/B][/SIZE] [/TD] [TD="width: 508"] [SIZE=2]Cleave, Combat Reflexes, Great Cleave, Improved Critical (greatsword), Improved Critical (boulder), Improved Initiative, Multidexterity, Multiweapon Fighting, Power Attack, Sunder, Weapon Focus (greatsword), Weapon Focus (boulder) [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Epic Feats:[/B][/SIZE] [/TD] [TD="width: 508"] [SIZE=2]Epic Toughness (x2), Epic Weapon Focus (greatsword), Epic Weapon Focus (boulder), Multiweapon Rend [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Climate/Terrain:[/B][/SIZE] [/TD] [TD="width: 508"] [SIZE=2]Any [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Organization:[/B][/SIZE] [/TD] [TD="width: 508"] [SIZE=2]Solitary or pair [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Challenge Rating:[/B][/SIZE] [/TD] [TD="width: 508"] [SIZE=2]57 [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Treasure:[/B][/SIZE] [/TD] [TD="width: 508"] [SIZE=2]Standard [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Alignment:[/B][/SIZE] [/TD] [TD="width: 508"] [SIZE=2]Always chaotic evil [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Advancement:[/B][/SIZE] [/TD] [TD="width: 508"] [SIZE=2]53–58 HD (Huge); 59–70 HD (Gargantuan); 71–140 HD (Colossal) [/SIZE] [/TD] [/TR] [/TABLE] [SIZE=2]A hecatoncheires’ natural weapons are treated as epic, evil, and chaotic-aligned for the purpose of overcoming damage reduction.[/SIZE] [SIZE=3]Combat[SIZE=2][/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Superior Multiweapon Fighting (Ex):[/B][/SIZE][SIZE=2] A hecatoncheires fights with a greatsword or a boulder in each hand. The hecatoncheires does not suffer an attack or damage penalty for attacking with one hundred weapons. However, the press of limbs prevents the creature from making iterative attacks with any of its arms, nor can it make more than ten attacks against a Small or smaller creature, fifteen attacks against a Medium-size creature, or twenty attacks against a Large creature in the same action (it can make all its attacks against a Huge or larger creature in one action). [/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Skills:[/B][/SIZE][SIZE=2] A hecatoncheires’ fifty heads give it a +50 racial bonus on Listen, Spot, and Search checks. [/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] At will— [/SIZE][SIZE=2][I]greater magic weapon, fly, shield. [/I][/SIZE][SIZE=2]Caster level 50th; save DC 17 + spell level. The DC is Charisma-based.[/SIZE][/SIZE] [SIZE=3][SIZE=2][I][B]Summon Hecatoncheires [/B][/I][/SIZE][SIZE=2][B](Sp):[/B][/SIZE][SIZE=2] A hecatoncheires can summon one other hecatoncheires once per day, though is loath to do so because then it will be similarly obligated to answer its sibling’s summoning. A summoned hecatoncheires cannot use its summoning power while “summoned.” [/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Abomination Traits: [/B][/SIZE][SIZE=2]Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft. [/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Regeneration (Ex):[/B][/SIZE][SIZE=2] Hecatoncheires take normal damage from good weapons or weapons tempered with the blood of a deity. [/SIZE][/SIZE] [SIZE=5]INFERNAL [/SIZE] [TABLE="width: 691"] [TR] [TD="width: 131"] [/TD] [TD="width: 532"] [SIZE=2]Large Outsider (Evil) (Chaotic or Lawful) [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Hit Dice:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]40d8+360 (680 hp) [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Initiative:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]+11 (+7 Dex, +4 Improved Initiative) [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Speed:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]80 ft., fly 240 ft. (perfect) [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]AC:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]50 (+7 Dex, –1 size, +34 natural) [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Base Attack/Grapple:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]+40/+60[/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Attack:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]+58 claw (4d6+16) melee[/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Full Attack:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]2 claws +58 (4d6+16) melee, 1 bite +52 (4d8+8 +spell suck) melee, 2 wings +50 (2d6+8) melee, 1 tail slam +50 (4d8+8) melee[/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Space/Reach:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]10ft./10 ft. [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Special Attacks:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]Improved grab, spell suck, learned spell immunity, spell-like abilities, summon fiend [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Special Qualities:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]Abomination traits, fast healing 15, regeneration 15, SR 38, DR 35/+7 [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Skills:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]Balance +50, Concentration +52, Diplomacy +52, Escape Artist +50, Hide +50, Jump +36, Knowledge (arcana) +49, Knowledge (the planes) +49, Listen +53, Move Silently +50, Search +49, Sense Motive +51, Spellcraft +49, Spot +53, Tumble +50[/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Feats:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]Alertness, Cleave, Great Cleave, Improved Initiative, Power Attack, Sunder, Weapon Focus (claw) [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Epic Feats:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=3][SIZE=2]Blinding Speed (x2), Epic Toughness, Epic Weapon Focus (bite), Epic Weapon Focus (claw), Tenacious Magic [/SIZE][SIZE=2][I](greater invisibilit[/I][/SIZE][SIZE=2]y), Tenacious Magic [/SIZE][SIZE=2][I](blur[/I][/SIZE][SIZE=2]) [/SIZE][/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Saves:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]Fort +31, Ref +29, Will +30 [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Abilities:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]Str 43, Dex 25, Con 28, Int 22, Wis 26, Cha 29 [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Climate/Terrain:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]Any [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Organization:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]Solitary or hell brigade (1 infernal and 1d4 balors, or 1 infernal and 1d4 pit fiends) [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Challenge Rating:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]26 [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Treasure:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]Standard [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Alignment:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]Lawful evil or chaotic evil [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Advancement:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]41–50 HD (Large); 51–56 HD (Huge); 57–72 HD (Gargantuan) [/SIZE] [/TD] [/TR] [/TABLE] [SIZE=2]An infernal’s natural weapons are treated as epic, evil, and chaotic-aligned or lawful-aligned for the purpose of overcoming damage reduction.[/SIZE] [SIZE=3]Combat[SIZE=2][/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Improved Grab (Ex):[/B][/SIZE][SIZE=2] If an infernal hits with a claw, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Infernals can use this ability on Large and smaller creatures. The infernal has the option to conduct the grapple normally, or simply use its claw to hold the opponent. Each successful grapple check it makes during successive rounds automatically deals standard claw damage, in addition to automatic spell suck damage. [/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Spell Suck (Su):[/B][/SIZE][SIZE=2] If an infernal bites a foe, the foe loses one of its highest-level prepared spells or one of the spell slots for this day that it has not used. The victim chooses the prepared spell to lose. If the victim has no prepared spells or unused spell slots (either because it has exhausted its spellcasting for the day or because the victim is not a spellcaster), the bite instead deals 2 points of temporary Intelligence damage. [/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Learned Spell Immunity (Su):[/B][/SIZE][SIZE=2] If an infernal is affected by a spell cast by a particular spellcaster, the infernal thereafter becomes immune to that spell when cast by that spellcaster. [/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] At will—[/SIZE][SIZE=2][I]animate dead, blasphemy, blur, charm person, create undead, darkness, deeper darkness, desecrate, detect chaos, detect good, detect law, detect magic, fear, fireball, greater dispel magic, hold person, greater invisibility, magic circle against good, major image, produce flame, polymorph, pyrotechnics, read magic, scrying, suggestion, symbol of death, telekinesis, greater teleport [/I][/SIZE][SIZE=2](self plus 1,000 pounds), [/SIZE][SIZE=2][I]unholy aura, unholy blight, unhallow, wall of fire; [/I][/SIZE][SIZE=2]1/da[/SIZE][SIZE=2][I]y—fire storm, hellball [/I][/SIZE][SIZE=2](epic spell), [/SIZE][SIZE=2][I]implosion, meteor swar[/I][/SIZE][SIZE=2]m. Caster level 26th; save DC 19 + spell level. The DCs are Charisma-based.[/SIZE][/SIZE] [SIZE=3][SIZE=2][I][B]Summon Fiend [/B][/I][/SIZE][SIZE=2][B](Sp):[/B][/SIZE][SIZE=2] An infernal can summon four balors or four pit fiends per day (lawful infernals summon pit fiends, and chaotic infernals summon balors). [/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Abomination Traits:[/B][/SIZE][SIZE=2] Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection ; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft. [/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Regeneration (Ex):[/B][/SIZE][SIZE=2] Infernals take normal damage from good weapons. Lawful infernals also take normal damage from chaotic weapons, and vice versa. [/SIZE][/SIZE] [SIZE=5]PHAETHON [/SIZE] [TABLE="width: 679"] [TR] [TD="width: 130"] [/TD] [TD="width: 522"] [SIZE=2]Gargantuan Outsider (Evil, Extraplanar, Fire)[/SIZE] [/TD] [/TR] [TR] [TD="width: 130"] [SIZE=2][B]Hit Dice:[/B][/SIZE] [/TD] [TD="width: 522"] [SIZE=2]62d8+806 (1,362 hp) [/SIZE] [/TD] [/TR] [TR] [TD="width: 130"] [SIZE=2][B]Initiative:[/B][/SIZE] [/TD] [TD="width: 522"] [SIZE=2]+15 (+7 Dex, +8 Superior Initiative) [/SIZE] [/TD] [/TR] [TR] [TD="width: 130"] [SIZE=2][B]Speed:[/B][/SIZE] [/TD] [TD="width: 522"] [SIZE=2]120 ft., burrow 120 ft. [/SIZE] [/TD] [/TR] [TR] [TD="width: 130"] [SIZE=2][B]AC:[/B][/SIZE] [/TD] [TD="width: 522"] [SIZE=2]47 (–4 size, +7 Dex, +34 natural) [/SIZE] [/TD] [/TR] [TR] [TD="width: 130"] [SIZE=2][B]Base Attack/Grapple:[/B][/SIZE] [/TD] [TD="width: 522"] [SIZE=2]+62/+98[/SIZE] [/TD] [/TR] [TR] [TD="width: 130"] [SIZE=2][B]Attack:[/B][/SIZE] [/TD] [TD="width: 522"] [SIZE=2]pseudopod slam +85 (4d8+24 plus fire damage) melee[/SIZE] [/TD] [/TR] [TR] [TD="width: 130"] [SIZE=2][B]Full Attack:[/B][/SIZE] [/TD] [TD="width: 522"] [SIZE=2]8 pseudopod slams +85 (4d8+24 plus fire damage) melee [/SIZE] [/TD] [/TR] [TR] [TD="width: 130"] [SIZE=2][B]Space/Reach:[/B][/SIZE] [/TD] [TD="width: 522"] [SIZE=2]20 ft./10 ft. [/SIZE] [/TD] [/TR] [TR] [TD="width: 130"] [SIZE=2][B]Special Attacks:[/B][/SIZE] [/TD] [TD="width: 522"] [SIZE=3][SIZE=2]Fiery touch, fiery overrun, spell-like abilities, improved grab, swallow whole, [/SIZE][SIZE=2][I]summon elder fire elemental [/I][/SIZE][/SIZE] [/TD] [/TR] [TR] [TD="width: 130"] [SIZE=2][B]Special Qualities:[/B][/SIZE] [/TD] [TD="width: 522"] [SIZE=2]Abomination traits, immunity to fire, vulnerability to cold, oozelike immunities, regeneration 25, fast healing 25, SR 46, DR 15/epic lawful and epic [/SIZE] [/TD] [/TR] [TR] [TD="width: 130"] [SIZE=2][B]Saves:[/B][/SIZE] [/TD] [TD="width: 522"] [SIZE=2]Fort +48, Ref +42, Will +43 [/SIZE] [/TD] [/TR] [TR] [TD="width: 130"] [SIZE=2][B]Abilities:[/B][/SIZE] [/TD] [TD="width: 522"] [SIZE=2]Str 58, Dex 25, Con 36, Int 8, Wis 18, Cha 39 [/SIZE] [/TD] [/TR] [TR] [TD="width: 130"] [SIZE=2][B]Skills:[/B][/SIZE] [/TD] [TD="width: 522"] [SIZE=2]Climb +89, Craft (metalworking, stoneworking) +29, Hide +12, Jump +69, Knowledge (geography) +64, Listen +71, Move Silently +72, Search +64, Spot +71[/SIZE] [/TD] [/TR] [TR] [TD="width: 130"] [SIZE=2][B]Feats:[/B][/SIZE] [/TD] [TD="width: 522"] [SIZE=2]Alertness, Cleave, Great Cleave, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Sunder, Weapon Focus (slam) [/SIZE] [/TD] [/TR] [TR] [TD="width: 130"] [SIZE=2][B]Epic Feats:[/B][/SIZE] [/TD] [TD="width: 522"] [SIZE=2]Blinding Speed (x5), Epic Toughness (x3), Epic Weapon Focus (slam), Epic Will, Superior Initiative [/SIZE] [/TD] [/TR] [TR] [TD="width: 130"] [SIZE=2][B]Climate/Terrain:[/B][/SIZE] [/TD] [TD="width: 522"] [SIZE=2]Any [/SIZE] [/TD] [/TR] [TR] [TD="width: 130"] [SIZE=2][B]Organization:[/B][/SIZE] [/TD] [TD="width: 522"] [SIZE=2]Solitary, or in company of 1–10 elder fire elementals [/SIZE] [/TD] [/TR] [TR] [TD="width: 130"] [SIZE=2][B]Challenge Rating:[/B][/SIZE] [/TD] [TD="width: 522"] [SIZE=2]34 [/SIZE] [/TD] [/TR] [TR] [TD="width: 130"] [SIZE=2][B]Treasure:[/B][/SIZE] [/TD] [TD="width: 522"] [SIZE=2]Standard [/SIZE] [/TD] [/TR] [TR] [TD="width: 130"] [SIZE=2][B]Alignment:[/B][/SIZE] [/TD] [TD="width: 522"] [SIZE=2]Always chaotic evil [/SIZE] [/TD] [/TR] [TR] [TD="width: 130"] [SIZE=2][B]Advancement:[/B][/SIZE] [/TD] [TD="width: 522"] [SIZE=2]63–80 HD (Gargantuan); 81–186 HD (Colossal) [/SIZE] [/TD] [/TR] [/TABLE] [SIZE=2]A phaethon’s natural weapons are treated as epic and evil for the purpose of overcoming damage reduction.[/SIZE] [SIZE=3]Combat[SIZE=2][/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Fiery Touch (Ex):[/B][/SIZE][SIZE=2] Touching or being touched by a phaethon deals 2d6 points of fire damage. [/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Fiery Overrun (Ex):[/B][/SIZE][SIZE=2] A foe who is successfully overrun by a phaethon is treated as if swallowed whole. [/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Improved Grab (Ex):[/B][/SIZE][SIZE=2] If the phaethon hits with a pseudopod, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Phaethons can use improved grab on a Huge or smaller creature. The phaethon has the option to conduct the grapple normally, simply maintaining a pseudopod hold, or attempting to absorb the opponent by swallowing the foe whole. Each successful grapple check it makes during successive rounds automatically deals the damage listed for the pseudopod. [/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Swallow Whole (Ex):[/B][/SIZE][SIZE=2] The phaethon can absorb opponents it holds with a second successful grapple check after a grab. The opponent must be Huge or smaller. Absorbed creatures take 20d6 points of fire damage and 10d6 points of bludgeoning damage each round they remain inside a phaethon. Victims must make a successful grapple check to “swim” free of the living magma of the phaethon. [/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] At will—[/SIZE][SIZE=2][I]fireball, fire storm, delayed blast fireball, flame strike, wall of fire; [/I][/SIZE][SIZE=2]1/day—[/SIZE][SIZE=2][I]scrying. [/I][/SIZE][SIZE=2]Caster level 34th; save DC 24 + spell level. [/SIZE][/SIZE] [SIZE=3][SIZE=2][I][B]Summon Elder Fire Elemental [/B][/I][/SIZE][SIZE=2][B](Sp):[/B][/SIZE][SIZE=2] Phaethons can summon up to ten elder fire elementals per day. [/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Abomination Traits:[/B][/SIZE][SIZE=2] Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft. [/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Oozelike Immunities (Ex):[/B][/SIZE][SIZE=2] Immune to poison, [/SIZE][SIZE=2][I]sleep, [/I][/SIZE][SIZE=2]paralysis, stunning, polymorphing, and mind-influencing effects; not subject to critical hits or flanking; blind. [/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Regeneration (Ex):[/B][/SIZE][SIZE=2] Phaethons take normal damage from lawful weapons and cold-forged weapons, and double damage from cold or ice weapons. [/SIZE][/SIZE] [SIZE=5]PHANE [/SIZE] [TABLE="width: 679"] [TR] [TD="width: 131"] [/TD] [TD="width: 520"] [SIZE=2]Large Outsider (Chaotic, Evil, Extraplanar, Incorporeal) [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Hit Dice:[/B][/SIZE] [/TD] [TD="width: 520"] [SIZE=2]36d8+324 (612 hp) [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Initiative:[/B][/SIZE] [/TD] [TD="width: 520"] [SIZE=2]+11 (+7 Dex, +4 Improved Initiative) [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Speed:[/B][/SIZE] [/TD] [TD="width: 520"] [SIZE=2]80 ft., fly 120 ft. (perfect) [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]AC:[/B][/SIZE] [/TD] [TD="width: 520"] [SIZE=2]50 (–1 size, +7 Dex, +11 deflection, +23 insight) [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Base Attack/Grapple:[/B][/SIZE] [/TD] [TD="width: 520"] [SIZE=2]+36/—[/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Attack:[/B][/SIZE] [/TD] [TD="width: 520"] [SIZE=2]Incorporeal touch +43 (1d6 plus stasis touch) melee[/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Full Attack:[/B][/SIZE] [/TD] [TD="width: 520"] [SIZE=2]Incorporeal touch +43 (1d6 plus stasis touch) melee[/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Space/Reach:[/B][/SIZE] [/TD] [TD="width: 520"] [SIZE=2]10 ft./10 ft. [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Special Attacks:[/B][/SIZE] [/TD] [TD="width: 520"] [SIZE=3][SIZE=2]Spell-like abilities, stasis touch, chronal blast, time leach, [/SIZE][SIZE=2][I]summon past time duplicate [/I][/SIZE][/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Special Qualities:[/B][/SIZE] [/TD] [TD="width: 520"] [SIZE=2]Abomination traits, null time field, time regression, fast healing 15, regeneration 15, SR 37, DR 15/epic, sonic immunity [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Saves:[/B][/SIZE] [/TD] [TD="width: 520"] [SIZE=2]Fort +31, Ref +29, Will +29 [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Abilities:[/B][/SIZE] [/TD] [TD="width: 520"] [SIZE=2]Str —, Dex 25, Con 28, Int 24, Wis 16, Cha 33 [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Skills:[/B][/SIZE] [/TD] [TD="width: 520"] [SIZE=2]Balance +46, Concentration +48, Diplomacy +50, Hide +42, Jump +20, Knowledge (arcana, religion, the planes) +46, Listen +44, Move Silently +46, Search +46, Sense Motive +42, Spellcraft +46, Spot +44, Swim +39, Tumble +46[/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Feats:[/B][/SIZE] [/TD] [TD="width: 520"] [SIZE=2]Alertness, Combat Reflexes, Dodge, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Weapon Focus (incorporeal touch) [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Epic Feats:[/B][/SIZE] [/TD] [TD="width: 520"] [SIZE=3][SIZE=2]Blinding Speed, Epic Toughness (x2), Epic Will, Spell Stowaway [/SIZE][SIZE=2][I](time sto[/I][/SIZE][SIZE=2]p)[/SIZE][/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Climate/Terrain:[/B][/SIZE] [/TD] [TD="width: 520"] [SIZE=2]Any land and underground [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Organization:[/B][/SIZE] [/TD] [TD="width: 520"] [SIZE=2]Solitary or pair [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Challenge Rating:[/B][/SIZE] [/TD] [TD="width: 520"] [SIZE=2]25 [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Treasure:[/B][/SIZE] [/TD] [TD="width: 520"] [SIZE=2]None [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Alignment:[/B][/SIZE] [/TD] [TD="width: 520"] [SIZE=2]Always chaotic evil [/SIZE] [/TD] [/TR] [TR] [TD="width: 131"] [SIZE=2][B]Advancement:[/B][/SIZE] [/TD] [TD="width: 520"] [SIZE=2]37–50 HD (Large); 51–65 HD (Huge) [/SIZE] [/TD] [/TR] [/TABLE] [SIZE=2]A phanes’ natural weapons are treated as epic, evil, and chaotic-aligned for the purpose of overcoming damage reduction.[/SIZE] [SIZE=3]Combat[/SIZE] [SIZE=2][B]Spell-Like Abilities:[/B] At will—[I]detect good, detect magic, improved invisibility [/I](self only); 5/da[I]y—haste, slow, greater teleport, tongues, trap the soul, true strike, unholy aura; 2/day—safe time, time duplicate [/I](epic spell); [I]1/day—time stop. [/I]Caster level 21st; save DC 21 + spell level. The DC is Charisma-based.[/SIZE] [SIZE=2][B]Stasis Touch (Su): [/B]As [I]temporal stasis, [/I]except as an at-will supernatural ability. Caster level 25th; save DC 21 + spell level. The DC is Charisma-based.[/SIZE] [SIZE=2][B]Chronal Blast (Su): [/B]As a standard action, the phane can make a ranged touch attack against any creature within 100 feet. If it succeeds, the subject is targeted by a spasm of space-time flux, dealing 15d6 points of damage. [/SIZE] [SIZE=2][B]Time Leach (Su):[/B] For every round of apparent time experienced by the phane, it automatically absorbs the “future” from any creature it has successfully encapsulated in static time via its stasis touch (not its null time field), no matter the distance separating victim and phane, and no matter the number of victims. Of course, to the victim no time passes at all, but each apparent round experienced by the phane ages the victim 1d4 years, at the same time healing the phane of 20 hit points of damage. A victim who is not somehow released from static time by a friend who can cast [I]dispel magic, greater dispel magic, [/I]or some other likely spell, eventually ages to death. Victims killed in this manner automatically fall out of static time as desiccated husks that disintegrate to a fine dust with even the lightest touch. Victims who are released prior to death immediately apply the physical effects of aging, but not the mental effects. [/SIZE] [SIZE=2][I][B]Summon Past Time Duplicate [/B][/I][B](Sp):[/B] Once per day, a phane can summon a duplicate of one its foes stolen from a parallel alternate past. The stolen [I]time duplicate [/I]has the same stats and possessions as the original, but is treated as if having two negative levels (which simulates a less experienced version of the original). The phane can never summon a past [I]time duplicate [/I]of a creature with more than 25 HD (add sufficient negative levels to compensate for high foe HD, if necessary). The past [I]time duplicat[/I]e, despite having most of the knowledge of the original, serves the phane loyally like any summoned creature. If the past [I]time duplicate [/I]is slain, the original is not harmed because the duplicate was pulled from a parallel past. However, the original does not necessarily realize this, and must make a Will save (DC 30) or be shaken for 1d4 rounds after witnessing the death of a duplicate for the first time. [/SIZE] [SIZE=2][B]Abomination Traits:[/B] Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft. [/SIZE] [SIZE=2][B]Null Time Field (Ex):[/B] Phanes continually generate a 30-foot-radius spread null time field. All creatures and objects in the field, except the phane, must make a Will saving throw (DC 30) each round to take any actions. On a failed save, subjects are stuck in a static time stream until their next round of actions, at which time they must make another saving throw. While a subject is stuck in a static time stream induced by a null time field, the phane can use its static touch on the subject, though in all other ways, the subject is invulnerable to attacks and damage as if in temporal stasis. [/SIZE] [SIZE=2][B]Time Regression (Su):[/B] If the phane spends an action per round for four rounds, at the end of the 4th round the phane regresses back in time 4 rounds, to the very 1st round it originally began concentrating on time regression. On its second pass through the time stream, it can take completely different actions, based on its knowledge of the future (though if it takes different actions from its first pass through the time stream, the events of the original time stream are also changed). [/SIZE] [SIZE=2][B]Regeneration (Ex):[/B] Phanes take normal damage from holy and good weapons, and from weapons forged in the future or an alternate reality’s time stream (if any). [/SIZE] [SIZE=5]XIXECAL [/SIZE] [TABLE="width: 679"] [TR] [TD="width: 134"] [/TD] [TD="width: 517"] [SIZE=2]Colossal Outsider (Chaotic, Cold, Evil, Extraplanar) [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Hit Dice:[/B][/SIZE] [/TD] [TD="width: 517"] [SIZE=2]72d8+1,080 (1,676 hp) [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Initiative:[/B][/SIZE] [/TD] [TD="width: 517"] [SIZE=2]+11 (+7 Dex. +4 Improved Initiative) [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Speed:[/B][/SIZE] [/TD] [TD="width: 517"] [SIZE=2]140 ft. [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]AC:[/B][/SIZE] [/TD] [TD="width: 517"] [SIZE=2]58 (–8 size, +1 Dex, +55 natural) [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Base Attack/Grapple:[/B][/SIZE] [/TD] [TD="width: 517"] [SIZE=2]+72/+116[/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Attack:[/B][/SIZE] [/TD] [TD="width: 517"] [SIZE=2]Claw +95 (2d8+28/19-20) melee[/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Full Attack:[/B][/SIZE] [/TD] [TD="width: 517"] [SIZE=2]2 claws +95 (2d8+28/19–20) melee, bite +89 (4d6+14) melee, stamp +89 (4d6+14) melee [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Space/Reach:[/B][/SIZE] [/TD] [TD="width: 517"] [SIZE=2]50 ft./50 ft. [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Special Attacks:[/B][/SIZE] [/TD] [TD="width: 517"] [SIZE=3][SIZE=2]Rend 4d8+42, cold, spell-like abilities, breath weapon, [/SIZE][SIZE=2][I]summon white dragon, [/I][/SIZE][SIZE=2]Constitution drain [/SIZE][/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Special Qualities:[/B][/SIZE] [/TD] [TD="width: 517"] [SIZE=2]Abomination traits, cold immunity, fire vulnerability, dire winter, fast healing 30, regeneration 30, SR 48, DR 20/good and epic and adamantine [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Saves:[/B][/SIZE] [/TD] [TD="width: 517"] [SIZE=2]Fort +55, Ref +47, Will +39 [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Abilities:[/B][/SIZE] [/TD] [TD="width: 517"] [SIZE=2]Str 66, Dex 13, Con 40, Int 12, Wis 8, Cha 34 [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Skills:[/B][/SIZE] [/TD] [TD="width: 517"] [SIZE=2]Climb +103, Concentration +90, Hide -9, Jump +28, Knowledge (arcana, religion, the planes) +76, Listen +70, Search +76, Spellcraft +76, Spot +76[/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Feats:[/B][/SIZE] [/TD] [TD="width: 517"] [SIZE=2]Alertness, Cleave, Dodge, Great Cleave, Great Fortitude, Improved Critical (claw), Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (stomp)[/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Epic Feats:[/B][/SIZE] [/TD] [TD="width: 517"] [SIZE=3][SIZE=2]Blinding Speed (x4), Devastating Critical (claw), Epic Toughness, Epic Weapon Focus (bite), Epic Weapon Focus (claw), Epic Weapon Focus (stomp), Overwhelming Critical (claw), Spell Stowaway [/SIZE][SIZE=2][I](greater invisibilit[/I][/SIZE][SIZE=2]y) [/SIZE][/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Climate/Terrain:[/B][/SIZE] [/TD] [TD="width: 517"] [SIZE=2]Any [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Organization:[/B][/SIZE] [/TD] [TD="width: 517"] [SIZE=2]Solitary or in the company of 1d4+1 old white dragons [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Challenge Rating:[/B][/SIZE] [/TD] [TD="width: 517"] [SIZE=2]36 [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Treasure:[/B][/SIZE] [/TD] [TD="width: 517"] [SIZE=2]Standard [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Alignment:[/B][/SIZE] [/TD] [TD="width: 517"] [SIZE=2]Always chaotic evil [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Advancement:[/B][/SIZE] [/TD] [TD="width: 517"] [SIZE=2]73–150 HD (Colossal) [/SIZE] [/TD] [/TR] [/TABLE] [SIZE=2]A xixecal’s natural weapons are treated as epic, evil, and chaotic-aligned for the purpose of overcoming damage reduction.[/SIZE] [SIZE=3]Combat[SIZE=2][/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Rend (Ex):[/B][/SIZE][SIZE=2] If the xixecal hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 4d8+42 points of damage. [/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Cold (Su):[/B][/SIZE][SIZE=2] A hit from a xixecal’s melee attack induces numbing cold. The opponent must succeed at a Fortitude save (DC 58) or be affected as though by a [/SIZE][SIZE=2][I]slow [/I][/SIZE][SIZE=2]spell for 10 rounds. The DC is Charisma-based.[/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] At will—[/SIZE][SIZE=2][I]blasphemy, cone of cold, desecrate, greater dispel magic, dominate monster, hold person, greater invisibility, unholy aura, wall of ic[/I][/SIZE][SIZE=2]e; 5/day—[/SIZE][SIZE=2][I]haste, meteor swarm. [/I][/SIZE][SIZE=2]Caster level 36th; save DC 22 + spell level. The DC is Charisma-based.[/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Breath Weapon (Su):[/B][/SIZE][SIZE=2] Cone of cold, 300 feet, 3/day, damage 12d6, Fort half DC 61. The DC is Constitution-based.[/SIZE][/SIZE] [SIZE=3][SIZE=2][I][B]Summon White Dragon [/B][/I][/SIZE][SIZE=2][B](Sp):[/B][/SIZE][SIZE=2] Five times per day a xixecal can summon an old white dragon. [/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Constitution Drain (Su):[/B][/SIZE][SIZE=2] This effect permanently reduces a living opponent’s Constitution score by 4 when the creature hits with a slam, bite, or rend, or twice that amount on a rend or critical hit. The creature heals 20 points of damage (or 40 on a rend or critical hit) whenever it drains Constitution, gaining any excess as temporary hit points. These temporary hit points last a maximum of 1 hour. The attack allows a Fortitude save (DC 58). The DC is Charisma-based.[/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Abomination Traits:[/B][/SIZE][SIZE=2] Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft.[/SIZE][/SIZE] [SIZE=2]The standard fire resistance 20 most abominations have is not shared by xixecales[/SIZE] [SIZE=3][SIZE=2][B]Dire Winter (Su):[/B][/SIZE][SIZE=2] A xixecal always stands at the center of a permanent [/SIZE][SIZE=2][I]dire winter[/I][/SIZE][SIZE=2] (epic spell)[/SIZE][SIZE=2][/SIZE][SIZE=2]spell effect. If dispelled, the effect returns 1 minute later— the only way to permanently remove the effect is to slay the xixecal that generates it. [/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Regeneration(Ex):[/B][/SIZE][SIZE=2] Xixecals take normal damage from Lawful weapons, and double damage from burning or fiery weapons. [/SIZE][/SIZE] [SIZE=5]BEHEMOTH [/SIZE] [TABLE="width: 686"] [TR] [TD="width: 134"] [/TD] [TD="width: 255"] [SIZE=2][B]Behemoth Eagle [/B][/SIZE] [/TD] [TD="width: 255"] [SIZE=2][B]Behemoth Gorilla [/B][/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [/TD] [TD="width: 255"] [SIZE=2]Colossal Outsider (Extraplanar) [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]Huge Outsider (Extraplanar)[/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Hit Dice:[/B] [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]21d8+126 (220 hp) [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]21d8+252 (366 hp) [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Initiative:[/B] [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]+20 (+12 Dex, +8 Superior Initiative) [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]+12 (+8 Dex, +4 Improved Initiative) [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Speed:[/B] [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]20 ft., fly 160 ft. (poor) [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]60 ft., climb 30 ft. [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]AC:[/B] [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]24 (+12 Dex, –8 size, +10 natural) [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]38 (+8 Dex, –2 size, +22 natural) [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Base Attack/Grapple:[/B] [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]+21/+44[/SIZE] [/TD] [TD="width: 255"] [SIZE=2]+21/+39[/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Attack:[/B][/SIZE] [/TD] [TD="width: 255"] [SIZE=2]Claw +25 (5d10+7) melee[/SIZE] [/TD] [TD="width: 255"] [SIZE=2]Claw +29 (4d8+10) melee[/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Full Attack:[/B][/SIZE] [/TD] [TD="width: 255"] [SIZE=2]2 claws +25 (5d10+7) melee, bite +20 (4d12+3) melee[/SIZE] [/TD] [TD="width: 255"] [SIZE=2]2 claws +29 (4d8+10) melee, bite +24 (3d10+5) melee[/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Space/Reach:[/B] [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]30ft./20 ft. [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]20 ft./20 ft. [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Special Attacks:[/B] [/SIZE] [/TD] [TD="width: 255"] — [/TD] [TD="width: 255"] [SIZE=2]Rend 8d8+20 [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Special Qualities:[/B] [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]Evasion, SR 30 [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]Scent, SR 30 [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Saves:[/B] [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]Fort +18, Ref +24, Will +16 [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]Fort +24, Ref +20, Will +16 [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Abilities:[/B] [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]Str 25, Dex 34, Con 23 Int 17, Wis 19, Cha 16 [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]Str 31, Dex 26, Con 35 Int 6, Wis 15, Cha 12 [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Skills:[/B][/SIZE] [/TD] [TD="width: 255"] [SIZE=2]Diplomacy +27, Jump +3, Knowledge (geography, history, nature, religion, the planes) +27, Listen +30, Search +27, Sense Motive +28, Spot +41, Survival +28[/SIZE] [/TD] [TD="width: 255"] [SIZE=2]Balance +32, Climb +42, Intimidate +25, Jump +34, Move Silently +32, Spot +26[/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Feats:[/B] [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]Alertness, Endurance, Flyby Attack, Improved Initiative, Iron Will, Skill Focus (spot), Weapon Finesse[/SIZE] [/TD] [TD="width: 255"] [SIZE=2]Dodge, Endurance, Improved Initiative, Iron Will, Mobility, Power Attack, Spring Attack[/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Epic Feats:[/B] [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]Superior Initiative [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]Epic Toughness[/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Climate/Terrain:[/B] [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]Any forest, hill, mountains, and plains [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]Warm forest and warm mountains[/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Organization:[/B] [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]Solitary or pair [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]Solitary or company (5–8) [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Challenge Rating:[/B] [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]18 [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]19 [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Treasure:[/B] [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]None [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]None [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Alignment:[/B] [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]Always neutral [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]Always neutral [/SIZE] [/TD] [/TR] [TR] [TD="width: 134"] [SIZE=2][B]Advancement:[/B] [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]21–42 HD (Colossal) [/SIZE] [/TD] [TD="width: 255"] [SIZE=2]22–42 HD (Huge) [/SIZE] [/TD] [/TR] [/TABLE] [SIZE=3]BEHEMOTH EAGLE [/SIZE] [SIZE=2][B]Skills:[/B] *A behemoth eagle receives a +8 racial bonus on Spot checks. [/SIZE] [SIZE=2][B]Carrying Capacity:[/B] A light load for a behemoth eagle is up to 2,400 pounds; a medium load, 2,401–4,800 pounds; and a heavy load, 4,801–7,200 pounds. [/SIZE] [SIZE=3]BEHEMOTH GORILLA [/SIZE] [SIZE=3]Combat[B][SIZE=2] [/SIZE][/B][/SIZE] [SIZE=2][B]Rend (Ex):[/B] A behemoth gorilla that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This automatically deals an additional 8d8+20 points of damage. [/SIZE] [SIZE=5]BRACHYURUS [/SIZE] [TABLE="width: 686"] [TR] [TD="width: 126"] [/TD] [TD="width: 532"] [SIZE=2]Large Magical Beast [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Hit Dice:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]38d10+684 (893 hp) [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Initiative:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]+18 (+14 Dex, +4 Improved Initiative) [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Speed:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]80 ft. [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]AC:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]40 (+14 Dex, –1 size, +17 natural) [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Base Attack/Grapple:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]+38/+52[/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Attack:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]Claw +48 (2d6+10/19-20) melee[/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Full Attack:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]2 claws +48 (2d6+10/19-20) melee, 1 bite +46 (3d6+5/19–20) melee[/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Space/Reach:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]10 ft./5 ft. [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Special Attacks:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]Frightful howl, savage 15d6+25 [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Special Qualities:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]Blindsight 240 ft., DR 10/epic, dark-vision 60 ft., fast healing 10, lowlight vision, SR 32, scent, acid, cold, electricity, fire, and sonic resistance 20 [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Saves:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]Fort +41, Ref +35, Will +25 [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Abilities:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]Str 30, Dex 38, Con 47, Int 18, Wis 32, Cha 19 [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Skills:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]Hide +55, Jump +51, Listen +54, Move Silently +55, Spot +54, Survival +52[/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Feats:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]Alertness, Great Fortitude, Improved Bull Rush, Improved Critical (claw), Improved Critical (bite), Improved Initiative, Improved Trip, Iron Will, Multiattack, Weapon Focus (claw), Weapon Focus (bite) [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Epic Feats:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]Blinding Speed (x2) [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Climate/Terrain:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]Any [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Organization:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]Solitary, pair, or pack (5–10). [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Challenge Rating:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]23 [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Treasure:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]Standard [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Alignment:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]Usually lawful neutral [/SIZE] [/TD] [/TR] [TR] [TD="width: 126"] [SIZE=2][B]Advancement:[/B][/SIZE] [/TD] [TD="width: 532"] [SIZE=2]39–48 HD (Large); 49–58 HD (Huge); 59–66 HD (Gargantuan); 67–135 HD (Colossal) [/SIZE] [/TD] [/TR] [/TABLE] [SIZE=3]COMBAT[SIZE=2][/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Frightful Howl (Su):[/B][/SIZE][SIZE=2] As a standard action, a brachyurus can emit a howl in a 60-foot-radius spread that affects opponents with fewer Hit Dice or levels than the brachyurus has. The affected creature must make a successful Will save (DC 33) or become shaken. Success indicates that the target is immune to that brachyurus’s frightful howl for one day. The DC is Charisma-based.[/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Savage (Ex):[/B][/SIZE][SIZE=2] If a brachyurus successfully trips an opponent, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 15d6+25 points of damage. If an opponent goes prone for any reason in an area a brachyurus threatens, the brachyurus can also savage the victim as a free action (treat as the brachyurus’s attack of opportunity for the round), even though it had nothing to do with tripping the foe. [/SIZE][/SIZE] [SIZE=5]COLOSSUS [/SIZE] [SIZE=2][B]Construct Traits:[/B] Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and to poison, [I]sleep, [/I]paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. Cannot heal damage (though regeneration and fast healing still apply, if present). Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. Not at risk of death from massive damage, but destroyed when reduced to 0 hit points or less; cannot be raised or resurrected. Darkvision 60 ft. [/SIZE] [SIZE=2][B]Magic Immunity (Ex):[/B] A colossus completely resists most magical and supernatural effects, except where otherwise noted below. [/SIZE] [SIZE=2][B]Antimagic Field (Ex):[/B] A colossus constantly generates an antimagic field in a 100-foot-radius. The field is an invisible barrier that is impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines, except for the colossus’s own supernatural abilities. This effect is otherwise as an [I]antimagic [/I]field cast by a 25th-level caster. [/SIZE] [SIZE=2]A colossus’s natural weapons are treated as epic for the purpose of overcoming damage reduction.[/SIZE] [SIZE=3]Construction [/SIZE] [SIZE=2]The construction cost given for each colossus takes into account the physical body and all the materials and spell components that are consumed or become a permanent part of it. Except for the much tougher requirements, constructing a colossus is not unlike constructing a golem. [/SIZE] [TABLE="width: 596"] [TR] [TD="width: 124"] [/TD] [TD="width: 139"] [SIZE=2][B]Stone Colossus [/B][/SIZE] [/TD] [TD="width: 139"] [SIZE=2][B]Flesh Colossus [/B][/SIZE] [/TD] [TD="width: 139"] [SIZE=2][B]Iron Colossus [/B][/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [/TD] [TD="width: 139"] [SIZE=2]Colossal Construct [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Colossal Construct [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Colossal Construct [/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [SIZE=2][B]Hit Dice:[/B] [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]64d10 (432 hp) [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]100d10 (630 hp) or as controlling spirit[/SIZE] [/TD] [TD="width: 139"] [SIZE=2]96d10 (603 hp) [/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [SIZE=2][B]Initiative:[/B] [/SIZE] [/TD] [TD="width: 139"] –[SIZE=2]3 (Dex) [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]+2 (–2 Dex, +4 Improved [/SIZE] [/TD] [TD="width: 139"] –[SIZE=2]2 (Dex) Initiative) [/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [SIZE=2][B]Speed:[/B] [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]40 ft. (can’t run) [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]40 ft. (can’t run) [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]50 ft. (can’t run) [/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [SIZE=2][B]AC:[/B] [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]44 (–8 size, –3 Dex, +45 natural)[/SIZE] [/TD] [TD="width: 139"] [SIZE=2]45 (–8 size, –2 Dex, +25 natural, +20 profane) [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]60 (–8 size, –2 Dex, +60 natural) [/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [SIZE=2][B]Base Attack/Grapple:[/B][/SIZE] [/TD] [TD="width: 139"] [SIZE=2]+48/+94[/SIZE] [/TD] [TD="width: 139"] [SIZE=2]+75/+103[/SIZE] [/TD] [TD="width: 139"] [SIZE=2]+72/+123[/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [SIZE=2][B]Attack:[/B][/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Slam +70 (8d6+30) melee[/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Colossal club +79 (6d6+18) melee or slam +79 (4d6+12) melee or thrown object (weighing 10 tons or less) +65 (4d6+12) ranged[/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Slam +99 (12d6+35) melee[/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [SIZE=2][B]Full Attack:[/B][/SIZE] [/TD] [TD="width: 139"] [SIZE=2]2 slams +70 (8d6+30) melee[/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Colossal club +79 (6d6+18) melee or 2 slams +79 (4d6+12) melee or thrown object (weighing 10 tons or less) +65 (4d6+12) ranged[/SIZE] [/TD] [TD="width: 139"] [SIZE=2]2 slams +99 (12d6+35) melee[/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [SIZE=2][B]Space/Reach:[/B] [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]30 ft./30 ft. [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]30 ft./30 ft. [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]30 ft./30 ft. [/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [SIZE=2][B]Special Attacks:[/B] [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Shatter [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Frightful presence, horrific appearance, stomp, stench[/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Breath weapon [/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [SIZE=2][B]Special Qualities:[/B] [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Construct traits, magic immunity, antimagic field, DR 10/Epic and adamantine[/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Construct traits, magic immunity, DR 15/Epic and adamantine, negative energy affinity[/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Construct traits, magic immunity, antimagic field, rustproof, DR 20/Epic and adamantine [/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [SIZE=2][B]Saves:[/B] [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Fort +21, Ref +18, Will +21 [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Fort +33, Ref +31, Will +33 [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Fort +32, Ref +30, Will +33 [/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [SIZE=2][B]Abilities:[/B] [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Str 70, Dex 5, Con –, Int 7, Wis 10, Cha 1[/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Str 35, Dex 6, Con –, Int 1 or as controlling spirit, Wis 11 or as controlling spirit, Cha 1 or as controlling spirit[/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Str 80, Dex 7, Con —,Int 9, Wis 12, Cha 1 [/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [SIZE=2][B]Skills:[/B] [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Jump +34[/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Jump +16 or as controlling spirit [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Jump +43[/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [SIZE=2][B]Climate/Terrain:[/B] [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Any [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Any [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Any [/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [SIZE=2][B]Organization:[/B] [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Solitary [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Solitary [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Solitary [/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [SIZE=2][B]Challenge Rating:[/B] [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]24 [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]27 [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]33 [/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [SIZE=2][B]Treasure:[/B] [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]None [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]None [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]None[/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [SIZE=2][B]Alignment:[/B] [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Usually neutral [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Neutral evil or neutral [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]Usually neutral [/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [SIZE=2][B]Advancement:[/B] [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]65–192 HD (Colossal) [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]None (abilities may vary by level of possessing spirit) [/SIZE] [/TD] [TD="width: 139"] [SIZE=2]97–288 HD (Colossal)[/SIZE] [/TD] [/TR] [/TABLE] [SIZE=3]STONE COLOSSUS [/SIZE] [SIZE=2]A stone colossus cannot speak or make any vocal noise. [/SIZE] [SIZE=3]Combat[B][SIZE=2] [/SIZE][/B][/SIZE] [SIZE=2][B]Shatter (Su):[/B] A stone colossus can use [I]shatter[/I](DC 7)as a free action once every 2 rounds against an opponent’s weapon or other item as a 24th-level caster. The DC is Charisma-based.[/SIZE] [SIZE=2][B]Magic Immunity (Ex):[/B] A stone colossus is immune to all spells, spell-like abilities, and supernatural effects, except as follows. A [I]transmute rock to mud [/I]spell slows it (as the [I]slow [/I]spell) for 1 round, with no saving throw, while [I]transmute mud to rock [/I]heals all its lost hit points. A [I]stone to flesh [/I]spell has no effect on a stone colossus. [/SIZE] [SIZE=2][B]Construction [/B][/SIZE] [SIZE=2]A stone colossus’s body is chiseled from a single block of hard stone, such as granite, weighing at least 375,000 pounds. The colossus costs 760,000 gp to create, which includes 100,000 gp for the body. Assembling the body requires a successful Craft (sculpting) or Craft (masonry) check (DC 37). The creator must be 25th level and able to cast epic spells. Completing the ritual drains 30,600 XP from the creator and requires [I]geas/quest, limited wish, polymorph any object, [/I]and [I]shatte[/I]r. [/SIZE] [SIZE=3]FLESH COLOSSUS [/SIZE] [SIZE=2]A flesh colossus knows all languages spoken in life by the ghost who acts as its control-ling spirit. When the controlling spirit is suppressed, it mutters in all the tongues spoken by its component corpses. [/SIZE] [SIZE=3]Combat[B][SIZE=2] [/SIZE][/B][/SIZE] [SIZE=2][B]Frightful Presence (Ex):[/B] All who come within a mile of the flesh colossus must make Will saves (DC 55). Those who make their saves are shaken. Those who fail by 20 points or less are frightened. Those who fail by 21 to 40 points are panicked. Those who fail by 41 points or more are cowering. The DC is Charisma-based.[/SIZE] [SIZE=2][B]Horrific Appearance (Su):[/B] Once per day, the controlling spirit within a flesh colossus may draw upon the negative energy latent in the construct to transform its countenance into a horrible leering visage: All within 300 feet who see this must make a Fortitude save (DC 55) or take 2d4 points of temporary Strength, Dexterity, and Constitution damage. The DC is Charisma-based.[/SIZE] [SIZE=2][B]Stomp (Ex): [/B]As a full-round action, a flesh colossus may stomp upon any adjacent foe (that is, any within the area it threatens). Its attack roll modifier for this special attack is +65 (+75 base, –2 Dex, –8 size). If successful, the stomp deals double damage (8d6 +24) and pins the victim until the colossus chooses to release him or her. [/SIZE] [SIZE=2][B]Stench (Ex):[/B] All creatures with a sense of smell who come within 300 feet of the construct must make a Fortitude save (DC 60) or be nauseated (unable to attack, cast spells, concentrate on spells, or do anything else requiring attention, except for a single move or move-equivalent action per round). Those who succeed on their saves take a –4 circumstance penalty on all attack rolls, saving throws, and skill checks for the next 2d6+4 minutes. The DC is Constitution-based.[/SIZE] [SIZE=2][B]Magic Immunity (Ex):[/B] A flesh colossus is immune to all magical and supernatural effects except those that use negative energy (see below). [/SIZE] [SIZE=2][B]Negative Energy Affinity (Su): [/B]Any negative energy spell targeted at the colossus repairs damage taken by the colossus at the rate of 1d10 hit points per level of the spell. [/SIZE] [SIZE=2][B]Construction [/B][/SIZE] [SIZE=3][SIZE=2]Only a master necromancer of surpassing power can create a flesh colossus. The bodies of not less than three hundred previously animated Medium-size humanoid creatures must be stripped of their flesh and the bones, which are then rendered in two great vats. The resulting semiliquid bone-paste is then cast into a new articulated skeleton of great size, to which the rendered flesh is applied like wet clay to shape the figure. Finally, the necromancer must bind a ghost of at least 10 HD (the more powerful the better) into the colossus to act as its controlling spirit. Without the controlling spirit, the colossus is just an oversized zombie; with it, it functions as a golem of great size and repugnant appearance. If no ghost is available, the necromancer may occupy the colossus himself by casting [/SIZE][SIZE=2][I]magic jar[/I][/SIZE][SIZE=2]. The colossus costs 760,000 gp to create, which includes 100,000 gp for the body. Assembling the body takes no great skill, and many flesh colossi reveal that fact in their uncouth forms. The creator must be 29th level and able to cast epic spells. Completing the ritual drains 30,600 XP from the creator and requires [/SIZE][SIZE=2][I]magic jar, limited wish, polymorph any object, [/I][/SIZE][SIZE=2]and [/SIZE][SIZE=2][I]finger of death[/I][/SIZE][SIZE=2]. [/SIZE][/SIZE] [SIZE=3]IRON COLOSSUS [/SIZE] [SIZE=3][SIZE=2][B]Breath Weapon (Su):[/B][/SIZE][SIZE=2] Cone of poisonous gas, 80 feet, as a free action every 1d4 rounds, initial damage 3d6 temporary Con, secondary damage 2d6 temporary Con, Fort half (DC 58). The DC is Constitution-based.[/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Magic Immunity (Ex):[/B][/SIZE][SIZE=2] An iron colossus is immune to all magical and supernatural effects, except as follows. An electricity effect restores 1 hit point to the iron colossus for each 3 points of damage it would otherwise deal. [/SIZE][/SIZE] [SIZE=3][SIZE=2][B]Rustproof (Ex):[/B][/SIZE][SIZE=2] An iron colossus is not affected by rust attacks, unlike smaller iron golems. [/SIZE][/SIZE] [SIZE=2][B]Construction [/B][/SIZE] [SIZE=2]An iron colossus’s body is sculpted from 150,000 pounds of pure iron. The colossus costs 1,000,000 gp to create, which includes 100,500 gp for the body. Assembling the body requires a successful Craft (armorsmithing) or Craft (weaponsmithing) check (DC 42). The creator must be 35th level and able to cast epic spells. Completing the ritual drains 50,000 XP from the creator and requires [I]cloudkill, geas/quest, limited wish, [/I]and [I]polymorph any object. [/I][/SIZE] [/QUOTE]
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