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Epic Monsters: Black Shuck (5E)
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<blockquote data-quote="Mike Myler" data-source="post: 7777570" data-attributes="member: 6726030"><p>This entry in <em><a href="http://www.enworld.org/forum/list.php?category/56-Mythological-Figures" target="_blank">Epic Monsters</a></em> is one I am definitely fond of—a big black dog hailing from the easternmost bit of England, the one and only (or many, as you like) <strong>Black Shuck</strong><span style="font-family: 'Tahoma'">!</span></p><p>[PRBREAK][/PRBREAK] </p><p><img src="https://lh6.googleusercontent.com/2GKtsl0NaF45Bc1QCai7_wUl1Ouz1WE_S6rfl8ItU8CvDa79gTnRqKy8vLuCX6vvztxc_SCzd_OFVLT0BUJsGyrP5U4N67Qj_urQbblz1N52eQgl677gCCJKY7LXoDotXnDjWn6r" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p><a href="https://en.wikipedia.org/wiki/Black_Shuck" target="_blank">Black Shuck</a> is an interesting dog if nothing else. Legends about this canine go back to 1127 and range from it being Satan to a poor fellow’s lonely companion haunting the spot of his death to a terrifying monster that liked to bust into churches to wreck havoc. One thing is for certain: Black Shuck is a great example of localized folklore really taking root. Like the Jersey Devil but much, much older, and also like the Jersey Devil it’s still being spotted here and there. </p><p> </p><p><strong><em>Design Notes: </em></strong>Like any proper myth many different stories are attributed to or similar to Black Shuck’s and pinning down a definitive one is tricky so I tried to do a catch-all here. I think altogether it’s pretty solid and should make for an interesting encounter or two—toss in a few dire wolves as a screen and let the party spot the cyclops out of the pack, rewarding the first adventurer to do so with a spooky omen about how they might soon perish (utilizing Black Shuck to dole out some plot seeds).</p><p> </p><p>[HR][/HR]<strong><span style="font-size: 18px">Black Shuck</span></strong><em></em></p><p><em>Large fey, chaotic neutral</em></p><p><strong>Armor Class</strong> 16 (natural armor)</p><p><strong>Hit Points</strong> 76 (8d10+32)</p><p><strong>Speed </strong>55 ft.</p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>STR</strong></p> </td><td><p style="text-align: center"><strong>DEX</strong></p> </td><td><p style="text-align: center"><strong>CON</strong></p> </td><td><p style="text-align: center"><strong>INT</strong></p> </td><td><p style="text-align: center"><strong>WIS</strong></p> </td><td><p style="text-align: center"><strong>CHA</strong></p> </td></tr><tr><td><p style="text-align: center">18 (+4)</p> </td><td><p style="text-align: center">17 (+3)</p> </td><td><p style="text-align: center">19 (+4)</p> </td><td><p style="text-align: center">6 (-2)</p> </td><td><p style="text-align: center">18 (+4)</p> </td><td><p style="text-align: center">14 (+2)</p> </td></tr></table><p></p><p><strong>Skills </strong>Athletics +7, Insight +7, Perception +7, Stealth +16</p><p><strong>Damage Resistances</strong> cold</p><p><strong>Condition Immunities</strong> frightened</p><p><strong>Senses </strong>darkvision 90 ft., passive Perception 17</p><p><strong>Languages </strong>Common; telepathy 100 ft. (images of death omens only)</p><p><strong>Challenge </strong>5 (1,800 XP)</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> Black Shuck's innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:<p style="margin-left: 20px">Constant: <em>pass without trace</em></p> <p style="margin-left: 20px">At will: <em>divination </em>(indefinite timespan; death omens only)</p> <p style="margin-left: 20px">3/day: <em>fog cloud, </em><em>hellish rebuke, hunter’s mark</em></p><p></p><p><em><strong>Keen Hearing and Smell.</strong></em> Black Shuck has advantage on Wisdom (Perception) checks that rely on hearing or smell.</p><p></p><p><em><strong>Magic Resistance.</strong></em> Black Shuck has advantage on saving throws against spells and other magical effects.</p><p></p><p><em><strong>Terrifying Howl.</strong></em> Black Shuck can use a bonus action to unleash a terrifying howl. Each creature of its choice within 120 feet of Black Shuck that is able to both see and hear it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Black Shuck’s Frightful Howl for the next 24 hours. <span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p></p><p><span style="font-size: 15px">ACTIONS</span></p><p><em><strong>Multiattack.</strong></em> Black Shuck attacks twice.</p><p></p><p><em><strong>Bite. </strong>Melee Weapon Attack: </em>+7 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (2d8+4) magical piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.</p></blockquote><p></p>
[QUOTE="Mike Myler, post: 7777570, member: 6726030"] This entry in [I][URL="http://www.enworld.org/forum/list.php?category/56-Mythological-Figures"]Epic Monsters[/URL][/I] is one I am definitely fond of—a big black dog hailing from the easternmost bit of England, the one and only (or many, as you like) [B]Black Shuck[/B][FONT=Tahoma]![/FONT] [PRBREAK][/PRBREAK] [IMG]https://lh6.googleusercontent.com/2GKtsl0NaF45Bc1QCai7_wUl1Ouz1WE_S6rfl8ItU8CvDa79gTnRqKy8vLuCX6vvztxc_SCzd_OFVLT0BUJsGyrP5U4N67Qj_urQbblz1N52eQgl677gCCJKY7LXoDotXnDjWn6r[/IMG] [URL="https://en.wikipedia.org/wiki/Black_Shuck"]Black Shuck[/URL] is an interesting dog if nothing else. Legends about this canine go back to 1127 and range from it being Satan to a poor fellow’s lonely companion haunting the spot of his death to a terrifying monster that liked to bust into churches to wreck havoc. One thing is for certain: Black Shuck is a great example of localized folklore really taking root. Like the Jersey Devil but much, much older, and also like the Jersey Devil it’s still being spotted here and there. [B][I]Design Notes: [/I][/B]Like any proper myth many different stories are attributed to or similar to Black Shuck’s and pinning down a definitive one is tricky so I tried to do a catch-all here. I think altogether it’s pretty solid and should make for an interesting encounter or two—toss in a few dire wolves as a screen and let the party spot the cyclops out of the pack, rewarding the first adventurer to do so with a spooky omen about how they might soon perish (utilizing Black Shuck to dole out some plot seeds). [HR][/HR][B][SIZE=5]Black Shuck[/SIZE][/B][I] Large fey, chaotic neutral[/I] [B]Armor Class[/B] 16 (natural armor) [B]Hit Points[/B] 76 (8d10+32) [B]Speed [/B]55 ft. [TABLE="class: grid, width: 475"] [TR] [TD][CENTER][B]STR[/B][/CENTER] [/TD] [TD][CENTER][B]DEX[/B][/CENTER] [/TD] [TD][CENTER][B]CON[/B][/CENTER] [/TD] [TD][CENTER][B]INT[/B][/CENTER] [/TD] [TD][CENTER][B]WIS[/B][/CENTER] [/TD] [TD][CENTER][B]CHA[/B][/CENTER] [/TD] [/TR] [TR] [TD][CENTER]18 (+4)[/CENTER] [/TD] [TD][CENTER]17 (+3)[/CENTER] [/TD] [TD][CENTER]19 (+4)[/CENTER] [/TD] [TD][CENTER]6 (-2)[/CENTER] [/TD] [TD][CENTER]18 (+4)[/CENTER] [/TD] [TD][CENTER]14 (+2)[/CENTER] [/TD] [/TR] [/TABLE] [B]Skills [/B]Athletics +7, Insight +7, Perception +7, Stealth +16 [B]Damage Resistances[/B] cold [B]Condition Immunities[/B] frightened [B]Senses [/B]darkvision 90 ft., passive Perception 17 [B]Languages [/B]Common; telepathy 100 ft. (images of death omens only) [B]Challenge [/B]5 (1,800 XP) [I][B]Innate Spellcasting.[/B][/I] Black Shuck's innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:[INDENT]Constant: [I]pass without trace[/I] At will: [I]divination [/I](indefinite timespan; death omens only) 3/day: [I]fog cloud, [/I][I]hellish rebuke, hunter’s mark[/I][/INDENT] [I][B]Keen Hearing and Smell.[/B][/I] Black Shuck has advantage on Wisdom (Perception) checks that rely on hearing or smell. [I][B]Magic Resistance.[/B][/I] Black Shuck has advantage on saving throws against spells and other magical effects. [I][B]Terrifying Howl.[/B][/I] Black Shuck can use a bonus action to unleash a terrifying howl. Each creature of its choice within 120 feet of Black Shuck that is able to both see and hear it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Black Shuck’s Frightful Howl for the next 24 hours. [COLOR=#000000][FONT=Arial] [/FONT][/COLOR] [SIZE=4]ACTIONS[/SIZE] [I][B]Multiattack.[/B][/I] Black Shuck attacks twice. [I][B]Bite. [/B]Melee Weapon Attack: [/I]+7 to hit, reach 5 ft., one target. [I]Hit:[/I] 13 (2d8+4) magical piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. [/QUOTE]
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