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Epic Monsters: Dracula (5E)
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<blockquote data-quote="Blue" data-source="post: 7762578" data-attributes="member: 20564"><p>I like this a lot viewing it as a pop culture amalgam. With suitibly terror-inducing points like Overshadow the Sun if the party knows who they are tangling with. And there are points of mechanical brilliance - for example the regional effect of wounds festering turning the top result into a 1 I like because those with larger HD are less likely to be affected. About the only thing missing is his ability to charm with a gaze.</p><p></p><p>I'm not sure he plays as intended - his summons are of negligible CR for a party dealing with him directly as a CR 23. His own damage output is not that high - I don't know that he'll inspire enough terror in high level PCs. His damage per hit and regen are only 2-3 times that of the CR 5 vampire spawn. On the other hand, being unable to heal bite damage via magic puts a cap on a battle, with him regenerating and them not - if a battle goes on that long.</p><p></p><p>Since HPs don't matter until you are out of them, I'd love if there was some other mechanism that would immediately depower PCs fighting them so they'd feel the crunch - and the terror - and know if they aren't prepared to deal with him now they need to disengage quickly.</p><p></p><p>Side note, Vampire Spawn bites can't be healed until a long rest, his on a short - was there a reason for that?</p></blockquote><p></p>
[QUOTE="Blue, post: 7762578, member: 20564"] I like this a lot viewing it as a pop culture amalgam. With suitibly terror-inducing points like Overshadow the Sun if the party knows who they are tangling with. And there are points of mechanical brilliance - for example the regional effect of wounds festering turning the top result into a 1 I like because those with larger HD are less likely to be affected. About the only thing missing is his ability to charm with a gaze. I'm not sure he plays as intended - his summons are of negligible CR for a party dealing with him directly as a CR 23. His own damage output is not that high - I don't know that he'll inspire enough terror in high level PCs. His damage per hit and regen are only 2-3 times that of the CR 5 vampire spawn. On the other hand, being unable to heal bite damage via magic puts a cap on a battle, with him regenerating and them not - if a battle goes on that long. Since HPs don't matter until you are out of them, I'd love if there was some other mechanism that would immediately depower PCs fighting them so they'd feel the crunch - and the terror - and know if they aren't prepared to deal with him now they need to disengage quickly. Side note, Vampire Spawn bites can't be healed until a long rest, his on a short - was there a reason for that? [/QUOTE]
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