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Epic Monsters: Grendel (5E)
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<blockquote data-quote="Mike Myler" data-source="post: 7763926" data-attributes="member: 6726030"><p>Today in <em><a href="http://www.enworld.org/forum/list.php?category/56-Mythological-Figures" target="_blank">Epic Monsters</a></em> we’re visiting upon the epic of Beowulf for a giant like no other: <strong>Grendel</strong>![PRBREAK][/PRBREAK]</p><p></p><p style="text-align: center"><img src="https://lh5.googleusercontent.com/IdKlkiYFb6vg4WMKbybVhHhsGbYCNGeTONYwkNzBikW4qzc2alxtjWZm8C5KVZiFGlyERmku_fZg531PX2WGrZDoTf8vFxbzHtrIUVAwXWoFprczjx0aPHmyZGXHElLgtr1-rzyP" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p>At first glance I sort of wrote Grendel off as your average ogre or giant but he’s definitely something more. In the story he has tremendously powerful hearing and later on--a good while after he’s already dead--his blood proves corrosive enough to ruin a (maybe magical) sword. He’s definitely not a match for <a href="http://www.enworld.org/forum/content.php?5931-Mythological-Figures-Beowulf-(5E)" target="_blank">Beowulf</a> (who has appeared elsewhere in <em><a href="http://www.enworld.org/forum/list.php?category/56-Mythological-Figures" target="_blank">Mythological Figures</a></em>) but certainly no pushover. </p><p> </p><p><em><strong>Design Notes: </strong></em>Grendel has incredible hearing and I figured that’s worth blindsight (and vulnerability to thunder). Aside from the Toxic Blood trait the rest of this statblock is fairly standard--he’s very strong, can jump around well, and has a variety of (similar) natural weapons. Toxic Blood and Big-Handed Grappling should give adventurers pause and make for a fun fight, and remember that he can always flee to fight again later, maybe back at home. Grendel’s mother plays an important role in the story too and might get a statblock later (not sure yet as she’s written about very nebulously) but until then I’d recommend using a <a href="https://www.dndbeyond.com/monsters/marilith" target="_blank">marilith</a>.</p><p></p><p>[HR][/HR]<strong><span style="font-size: 18px">Grendel</span></strong><em></em></p><p><em>Large giant, chaotic evil</em></p><p><strong></strong></p><p><strong>Armor Class</strong> 15 (natural armor) </p><p><strong>Hit Points</strong> 114 (12d10+48) </p><p><strong>Speed </strong>45 ft.</p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>STR</strong></p> </td><td><p style="text-align: center"><strong>DEX</strong></p> </td><td><p style="text-align: center"><strong>CON</strong></p> </td><td><p style="text-align: center"><strong>INT</strong></p> </td><td><p style="text-align: center"><strong>WIS</strong></p> </td><td><p style="text-align: center"><strong>CHA</strong></p> </td></tr><tr><td><p style="text-align: center">22 (+6)</p> </td><td><p style="text-align: center">15 (+2)</p> </td><td><p style="text-align: center">18 (+4)</p> </td><td><p style="text-align: center">11 (+0)</p> </td><td><p style="text-align: center">14 (+2)</p> </td><td><p style="text-align: center">7 (-2)</p> </td></tr></table><p></p><p><strong>Saving Throws</strong> Cha +1</p><p><strong>Skills </strong>Athletics +9, Perception +8, Survival +5</p><p><strong>Damage Vulnerabilities</strong> thunder</p><p><strong>Damage Resistances</strong> bludgeoning, piercing, slashing from nonmagical weapons</p><p><strong>Damage Immunities</strong> acid</p><p><strong>Senses </strong>blindsight 60 ft., darkvision 120 ft., passive Perception 18</p><p><strong>Languages </strong>Giant, Olde English</p><p><strong>Challenge </strong>9 (5,000 XP)</p><p></p><p><em><strong>Big-Handed Grappling.</strong></em> Grendel has advantage on attack rolls against a creature he is grappling and he can use an action to try to pin a creature he’s grappled. To do so, Grendel makes another grapple check. If he succeeds, the creature is restrained until the grapple ends. Grendel only needs one hand to grapple a creature of Medium size or smaller.</p><p></p><p><strong><em>Leap.</em></strong> Grendel increases the distances of his horizontal jumps by 20 feet and his vertical jumps by 10 feet.</p><p></p><p><strong><em>Superior Hearing.</em></strong> Grendel has advantage on sound-based Wisdom (Perception) checks.</p><p></p><p><em><strong>Toxic Blood.</strong></em> When a creature within 5 feet of Grendel hits him with a melee attack that deals piercing or slashing damage, that creature takes 7 (2d6) acid damage.</p><p></p><p></p><p></p><p><u><strong><span style="font-size: 15px">ACTIONS</span></strong></u></p><p><u><strong><span style="font-size: 15px"></span></strong></u></p><p><em><strong>Multiattack. </strong></em>Grendel attacks three times.</p><p></p><p><em><strong>Bite.</strong></em> <em>Melee Weapon Attack:</em> +9 to hit, reach 5 ft., one target. <em>Hit:</em> 15 (2d8+6) piercing damage.</p><p></p><p><em><strong>Claw.</strong></em> <em>Melee Weapon Attack:</em> +9 to hit, reach 5 ft., one target.<em> Hit:</em> 13 (2d6+6) slashing damage.</p><p></p><p><em><strong>Slam.</strong></em> <em>Melee Weapon Attack:</em> +9 to hit, reach 5 ft., one target. <em>Hit:</em> 15 (2d8+6) bludgeoning damage.</p><p></p><p><em><strong>Rock.</strong></em> <em>Ranged Weapon Attack:</em> +9 to hit, range 250/500 ft., one target. <em>Hit: </em>13 (2d6+6) bludgeoning damage.</p><p></p><p><em><strong>Thrown Object.</strong></em> Ranged Weapon Attack: +9 to hit, range 250/500 ft., multiple targets (determined by object size; make one attack roll per target). <em>Hit:</em> 13 (1d8+9) damage. The damage type depends on the object (bludgeoning, piercing, or slashing) and at 100 pounds and every 100 pounds thereafter, the damage increases by 1d8 (up to a maximum of 10d8 at 1,000 pounds). A creature thrown at an object bigger than it takes regular damage, but only takes half damage when thrown at another creature.</p></blockquote><p></p>
[QUOTE="Mike Myler, post: 7763926, member: 6726030"] Today in [I][URL="http://www.enworld.org/forum/list.php?category/56-Mythological-Figures"]Epic Monsters[/URL][/I] we’re visiting upon the epic of Beowulf for a giant like no other: [B]Grendel[/B]![PRBREAK][/PRBREAK] [CENTER][IMG]https://lh5.googleusercontent.com/IdKlkiYFb6vg4WMKbybVhHhsGbYCNGeTONYwkNzBikW4qzc2alxtjWZm8C5KVZiFGlyERmku_fZg531PX2WGrZDoTf8vFxbzHtrIUVAwXWoFprczjx0aPHmyZGXHElLgtr1-rzyP[/IMG][/CENTER] At first glance I sort of wrote Grendel off as your average ogre or giant but he’s definitely something more. In the story he has tremendously powerful hearing and later on--a good while after he’s already dead--his blood proves corrosive enough to ruin a (maybe magical) sword. He’s definitely not a match for [URL="http://www.enworld.org/forum/content.php?5931-Mythological-Figures-Beowulf-(5E)"]Beowulf[/URL] (who has appeared elsewhere in [I][URL="http://www.enworld.org/forum/list.php?category/56-Mythological-Figures"]Mythological Figures[/URL][/I]) but certainly no pushover. [I][B]Design Notes: [/B][/I]Grendel has incredible hearing and I figured that’s worth blindsight (and vulnerability to thunder). Aside from the Toxic Blood trait the rest of this statblock is fairly standard--he’s very strong, can jump around well, and has a variety of (similar) natural weapons. Toxic Blood and Big-Handed Grappling should give adventurers pause and make for a fun fight, and remember that he can always flee to fight again later, maybe back at home. Grendel’s mother plays an important role in the story too and might get a statblock later (not sure yet as she’s written about very nebulously) but until then I’d recommend using a [URL="https://www.dndbeyond.com/monsters/marilith"]marilith[/URL]. [HR][/HR][B][SIZE=5]Grendel[/SIZE][/B][I] Large giant, chaotic evil[/I] [B] Armor Class[/B] 15 (natural armor) [B]Hit Points[/B] 114 (12d10+48) [B]Speed [/B]45 ft. [TABLE="class: grid, width: 475"] [TR] [TD][CENTER][B]STR[/B][/CENTER] [/TD] [TD][CENTER][B]DEX[/B][/CENTER] [/TD] [TD][CENTER][B]CON[/B][/CENTER] [/TD] [TD][CENTER][B]INT[/B][/CENTER] [/TD] [TD][CENTER][B]WIS[/B][/CENTER] [/TD] [TD][CENTER][B]CHA[/B][/CENTER] [/TD] [/TR] [TR] [TD][CENTER]22 (+6)[/CENTER] [/TD] [TD][CENTER]15 (+2)[/CENTER] [/TD] [TD][CENTER]18 (+4)[/CENTER] [/TD] [TD][CENTER]11 (+0)[/CENTER] [/TD] [TD][CENTER]14 (+2)[/CENTER] [/TD] [TD][CENTER]7 (-2)[/CENTER] [/TD] [/TR] [/TABLE] [B]Saving Throws[/B] Cha +1 [B]Skills [/B]Athletics +9, Perception +8, Survival +5 [B]Damage Vulnerabilities[/B] thunder [B]Damage Resistances[/B] bludgeoning, piercing, slashing from nonmagical weapons [B]Damage Immunities[/B] acid [B]Senses [/B]blindsight 60 ft., darkvision 120 ft., passive Perception 18 [B]Languages [/B]Giant, Olde English [B]Challenge [/B]9 (5,000 XP) [I][B]Big-Handed Grappling.[/B][/I] Grendel has advantage on attack rolls against a creature he is grappling and he can use an action to try to pin a creature he’s grappled. To do so, Grendel makes another grapple check. If he succeeds, the creature is restrained until the grapple ends. Grendel only needs one hand to grapple a creature of Medium size or smaller. [B][I]Leap.[/I][/B] Grendel increases the distances of his horizontal jumps by 20 feet and his vertical jumps by 10 feet. [B][I]Superior Hearing.[/I][/B] Grendel has advantage on sound-based Wisdom (Perception) checks. [I][B]Toxic Blood.[/B][/I] When a creature within 5 feet of Grendel hits him with a melee attack that deals piercing or slashing damage, that creature takes 7 (2d6) acid damage. [U][B][SIZE=4]ACTIONS [/SIZE][/B][/U] [I][B]Multiattack. [/B][/I]Grendel attacks three times. [I][B]Bite.[/B][/I] [I]Melee Weapon Attack:[/I] +9 to hit, reach 5 ft., one target. [I]Hit:[/I] 15 (2d8+6) piercing damage. [I][B]Claw.[/B][/I] [I]Melee Weapon Attack:[/I] +9 to hit, reach 5 ft., one target.[I] Hit:[/I] 13 (2d6+6) slashing damage. [I][B]Slam.[/B][/I] [I]Melee Weapon Attack:[/I] +9 to hit, reach 5 ft., one target. [I]Hit:[/I] 15 (2d8+6) bludgeoning damage. [I][B]Rock.[/B][/I] [I]Ranged Weapon Attack:[/I] +9 to hit, range 250/500 ft., one target. [I]Hit: [/I]13 (2d6+6) bludgeoning damage. [I][B]Thrown Object.[/B][/I] Ranged Weapon Attack: +9 to hit, range 250/500 ft., multiple targets (determined by object size; make one attack roll per target). [I]Hit:[/I] 13 (1d8+9) damage. The damage type depends on the object (bludgeoning, piercing, or slashing) and at 100 pounds and every 100 pounds thereafter, the damage increases by 1d8 (up to a maximum of 10d8 at 1,000 pounds). A creature thrown at an object bigger than it takes regular damage, but only takes half damage when thrown at another creature. [/QUOTE]
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