Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Epic Monsters: Nyarlathotep (5E)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mike Myler" data-source="post: 7757179" data-attributes="member: 6726030"><p><span style="font-family: 'Verdana'">Sorry about the delay on responses, folks! I've got a Kickstarter launching in a couple hours and didn't get to this last night.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">The party wails on him as each turn he perma-soaks 42 hit points (which sometimes will crit into 63), whoever is wasting their turn (or sorcery points) casting <em>chill touch </em>eats one of an infinite number of <em>counterspells</em>, and as soon as one of the martials fails their save against <em>dominate monster</em> the adventurers need to split focus on an ally and Nyarlathotep. So long as nobody is frightened then it's just an extra 21 perma-soak instead of an unavoidable 28 (possible 56 with stun). This also assumes that Nyarlathotep is encountered alone, not with a bunch of cultists about ready to get involved as well (which seems like a more likely scenario), and that whoever is doing melee can fly (faster than a dragon flies, not counting the legendary move action that doesn't provoke opportunity attacks). IMHO that's way more interesting a fight than, say, the tarrasque. </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p></p><p>You have the right idea for using Nyarlathotep I think <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">As ever you are most welcome! </span></p><p><span style="font-family: 'Verdana'">1) Sure! Moved it and amended attack lines.</span></p><p><span style="font-family: 'Verdana'">2) Nyarlathotep has a higher speed than I think any creature of a CR near him, and then the legendary action (which doesn't provoke opportunity attacks) is essentially a teleport. 180 feet of mobility in a round is a *lot* and I feel comfortable with it.</span></p><p><span style="font-family: 'Verdana'">3) I was figuring it'd be easier on folks (because most innate spellcasting still requires some components) but fair enough! Changed.</span></p><p><span style="font-family: 'Verdana'">4) Endless <em>counterspells</em> and if someone in the group of 20th level adventurers wants to spend their turn/sorcery points casting <em>chill touch </em>(which can miss and does only half damage to Nyarlathotep on a hit) by all means have at it. I don't think they'll be keen to though.</span></p><p><span style="font-family: 'Verdana'">5) It's been a few weeks since I wrote this but from what I remember, he does not have a true form, he's the God of Thousand Forms. That should get recognized in the trait though so there's no longer any mention of his "true form" there, only "this form".</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p></p><p>Out of the stories I skimmed, one of his forms is destroyed by light and another dislikes it--to get a working monster statblock I decided that putting him definitively in the darkness was the way to go.</p><p></p><p></p><p></p><p>Woot! You are definitely more steeped in the mythos than I am so glad to hear it wasn't totally out of whack to do that.</p><p></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Easily done--went with "reforming". </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Yup! Fixed up the trait and attacks.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p></p><p>If for some reason the adventurers encounter him on the Salt Flats of Utah totally by himself then yeah, this might be a little boring, but even then Nyarlathotep ought to hold his own for a good while. For anyone using this guy in an actual game and not a thought experiment, cultists will be involved, it's probably taking place in a locale with more going on than wide open spaces, and Nyarlathotep's focus should be on team-disruption more than simply doling out damage. A party that is fighting only against him will do well, but if he's being used right there should be some fighting amongst themselves too.</p></blockquote><p></p>
[QUOTE="Mike Myler, post: 7757179, member: 6726030"] [FONT=Verdana]Sorry about the delay on responses, folks! I've got a Kickstarter launching in a couple hours and didn't get to this last night. [/FONT][FONT=Verdana] The party wails on him as each turn he perma-soaks 42 hit points (which sometimes will crit into 63), whoever is wasting their turn (or sorcery points) casting [I]chill touch [/I]eats one of an infinite number of [I]counterspells[/I], and as soon as one of the martials fails their save against [I]dominate monster[/I] the adventurers need to split focus on an ally and Nyarlathotep. So long as nobody is frightened then it's just an extra 21 perma-soak instead of an unavoidable 28 (possible 56 with stun). This also assumes that Nyarlathotep is encountered alone, not with a bunch of cultists about ready to get involved as well (which seems like a more likely scenario), and that whoever is doing melee can fly (faster than a dragon flies, not counting the legendary move action that doesn't provoke opportunity attacks). IMHO that's way more interesting a fight than, say, the tarrasque. [/FONT][FONT=Verdana][/FONT] You have the right idea for using Nyarlathotep I think ;) [FONT=Verdana][/FONT][FONT=Verdana] As ever you are most welcome! 1) Sure! Moved it and amended attack lines. 2) Nyarlathotep has a higher speed than I think any creature of a CR near him, and then the legendary action (which doesn't provoke opportunity attacks) is essentially a teleport. 180 feet of mobility in a round is a *lot* and I feel comfortable with it. 3) I was figuring it'd be easier on folks (because most innate spellcasting still requires some components) but fair enough! Changed. 4) Endless [I]counterspells[/I] and if someone in the group of 20th level adventurers wants to spend their turn/sorcery points casting [I]chill touch [/I](which can miss and does only half damage to Nyarlathotep on a hit) by all means have at it. I don't think they'll be keen to though. 5) It's been a few weeks since I wrote this but from what I remember, he does not have a true form, he's the God of Thousand Forms. That should get recognized in the trait though so there's no longer any mention of his "true form" there, only "this form". [/FONT][FONT=Verdana][/FONT] Out of the stories I skimmed, one of his forms is destroyed by light and another dislikes it--to get a working monster statblock I decided that putting him definitively in the darkness was the way to go. [FONT=Verdana][/FONT] Woot! You are definitely more steeped in the mythos than I am so glad to hear it wasn't totally out of whack to do that. [FONT=Verdana][/FONT][FONT=Verdana] Easily done--went with "reforming". [/FONT][FONT=Verdana][/FONT] [FONT=Verdana] Yup! Fixed up the trait and attacks. [/FONT][FONT=Verdana][/FONT] If for some reason the adventurers encounter him on the Salt Flats of Utah totally by himself then yeah, this might be a little boring, but even then Nyarlathotep ought to hold his own for a good while. For anyone using this guy in an actual game and not a thought experiment, cultists will be involved, it's probably taking place in a locale with more going on than wide open spaces, and Nyarlathotep's focus should be on team-disruption more than simply doling out damage. A party that is fighting only against him will do well, but if he's being used right there should be some fighting amongst themselves too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Epic Monsters: Nyarlathotep (5E)
Top