Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Epic Monsters: Odin
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8099554" data-attributes="member: 5889"><p>I love the Mimir and Judgement abilities, those are just wicked cool flavor.</p><p></p><p>So I did a quick CR check. It is exceptionally difficult when you have this many spells flying around, but I gave it a try. Here's what I have.</p><p></p><p><strong>Offensive CR</strong></p><p>So in terms of attack routine here is what I am assuming</p><p></p><p>5 spear attacks (32 x 5) + 1 quickened Meteor Swarm (140 damage) + 2 judgements (200 damage) = 500 damage. While the standard chart doesn't go that high, we can extrapolate that out to a CR 41. Attack wise, a +19 is likely a bit higher than a CR 41 but the attack numbers are not so consistent that its hard to extrapolate. We could also assume things to give advantage, or something as simple as a bless spell to give +2.5 more attack. If nothing else I certainly don't think the attack bonus is bringing us down in CR, so we will leave it at 41. Using his spell DC, extrapolating to CR 41 is a spell DC of 26....so a 27 shouldn't bump it, so we seem to be roughly in the right place.</p><p></p><p>This of course doesn't account for the possibility that Odin just plane shifts everyone into a super sphere of annihilation or something and just leaves...but again we have to assume parties actually insane to fight such creatures must be prepared for all sorts of planar shanegians and have escape cards to get out of such messes, otherwise Odin's CR is basically infinite against anything that can't plane shift at will.</p><p></p><p><strong>Defensive CR</strong></p><p>While Odin has great stats that give him solid all around saves, he also doesn't have any saves that are "amazing". That said, it could be expected that Odin would absolutely have protective spells on.... a Globe of Invulnerability of 8th should be 100% expected, and he could just throw on the 9th level version if he is expecting company (and such a spell caster should always be expecting company). Further, invulnerability could be applied against those pesky fighters.</p><p></p><p>In such a fight, dispel magic should be completely expected, which could take out the globe but it would take another hit to potentially take out spells like invulnerability. So again....very hard to assess, but lets look at some ranges.</p><p></p><p>If we assume a pants down Odin, dispel works like a charm and he is stripped of magic right off the bat. Further, the party has come fully equipped with special force weapons or energy altering effects. In other words, Odin's resistances don't apply.</p><p></p><p>In that case, he has effective hitpoints = 375 + 600 (assuming with his judgments that he is sliding all of the hitpoints off of someone else and on to himself. I am also assuming 3 rounds of combat, which seems to be the normal for 5e). So at 975 HP that is CR 33, +1 CR for his AC so CR 34.</p><p></p><p>If we assume an Odin whose resistances are really working (so we assume everything is doing half damage to him, either through his base resistances or various spell shenanigan's/invulnerabilities.... than that's 975 x 2 = 1,950. That's a CR 55, +1 for AC so CR 56.</p><p></p><p>If we wanted to get really crazy, Odin could of course just put an antimagic field on himself (aka he just wants to kick back, relax, and have some fun in melee). So now you have a party that is attacking him with probably 1 artifact (maybe 2), no spells, and maybe someone literally throwing fire sticks at the guy. So you could probably even go with the notion that he is only taking 1/4 normal damage, and get HP as high as 3,900 .... but that is assuming a much lower offense as well (or if we are going with Odin as a god that can bypass AMF...then he gets his full spellcasting while the party is blocked... good luck to them at that point).</p><p></p><p></p><p>So my napkin math shows a CR for Odin ranging from 37 on the low end to 48 on the high. If you wanted to average those its about ~CR 42. CR math tends to go out the window when your dealing with a creature with every magic spell at there command (I didn't even start on simulacrum cheese or anything like that), but considering I haven't even tried any really hokey spell synergies and I can manage a CR 37....I think CR 35 is too low for this guy.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8099554, member: 5889"] I love the Mimir and Judgement abilities, those are just wicked cool flavor. So I did a quick CR check. It is exceptionally difficult when you have this many spells flying around, but I gave it a try. Here's what I have. [B]Offensive CR[/B] So in terms of attack routine here is what I am assuming 5 spear attacks (32 x 5) + 1 quickened Meteor Swarm (140 damage) + 2 judgements (200 damage) = 500 damage. While the standard chart doesn't go that high, we can extrapolate that out to a CR 41. Attack wise, a +19 is likely a bit higher than a CR 41 but the attack numbers are not so consistent that its hard to extrapolate. We could also assume things to give advantage, or something as simple as a bless spell to give +2.5 more attack. If nothing else I certainly don't think the attack bonus is bringing us down in CR, so we will leave it at 41. Using his spell DC, extrapolating to CR 41 is a spell DC of 26....so a 27 shouldn't bump it, so we seem to be roughly in the right place. This of course doesn't account for the possibility that Odin just plane shifts everyone into a super sphere of annihilation or something and just leaves...but again we have to assume parties actually insane to fight such creatures must be prepared for all sorts of planar shanegians and have escape cards to get out of such messes, otherwise Odin's CR is basically infinite against anything that can't plane shift at will. [B]Defensive CR[/B] While Odin has great stats that give him solid all around saves, he also doesn't have any saves that are "amazing". That said, it could be expected that Odin would absolutely have protective spells on.... a Globe of Invulnerability of 8th should be 100% expected, and he could just throw on the 9th level version if he is expecting company (and such a spell caster should always be expecting company). Further, invulnerability could be applied against those pesky fighters. In such a fight, dispel magic should be completely expected, which could take out the globe but it would take another hit to potentially take out spells like invulnerability. So again....very hard to assess, but lets look at some ranges. If we assume a pants down Odin, dispel works like a charm and he is stripped of magic right off the bat. Further, the party has come fully equipped with special force weapons or energy altering effects. In other words, Odin's resistances don't apply. In that case, he has effective hitpoints = 375 + 600 (assuming with his judgments that he is sliding all of the hitpoints off of someone else and on to himself. I am also assuming 3 rounds of combat, which seems to be the normal for 5e). So at 975 HP that is CR 33, +1 CR for his AC so CR 34. If we assume an Odin whose resistances are really working (so we assume everything is doing half damage to him, either through his base resistances or various spell shenanigan's/invulnerabilities.... than that's 975 x 2 = 1,950. That's a CR 55, +1 for AC so CR 56. If we wanted to get really crazy, Odin could of course just put an antimagic field on himself (aka he just wants to kick back, relax, and have some fun in melee). So now you have a party that is attacking him with probably 1 artifact (maybe 2), no spells, and maybe someone literally throwing fire sticks at the guy. So you could probably even go with the notion that he is only taking 1/4 normal damage, and get HP as high as 3,900 .... but that is assuming a much lower offense as well (or if we are going with Odin as a god that can bypass AMF...then he gets his full spellcasting while the party is blocked... good luck to them at that point). So my napkin math shows a CR for Odin ranging from 37 on the low end to 48 on the high. If you wanted to average those its about ~CR 42. CR math tends to go out the window when your dealing with a creature with every magic spell at there command (I didn't even start on simulacrum cheese or anything like that), but considering I haven't even tried any really hokey spell synergies and I can manage a CR 37....I think CR 35 is too low for this guy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Epic Monsters: Odin
Top