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Epic Monsters: Yog-Sothoth (5E)
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<blockquote data-quote="Mike Myler" data-source="post: 7757807" data-attributes="member: 6726030"><p>I'm afraid that level of nuance isn't in my wheelhouse for Lovecraft although there are folks in the crowd that could *definitely* crush some more general writeups like that!</p><p></p><p>A new spell list (or some alternates) isn't a bad idea and I'll think on that, but <em>contact other plane</em> is much more powerful than Know the Unknown (which I modeled on <em>legend lore</em>) because this class feature gives cryptic information, not one word answers, and it might not even be of any real use to the warlock. It also fits in the mold started with Cerebral Omniscience--very limited early access to a divination spell ahead of caster level. THAT SAID I *do* like <em>contact other plane</em>'s potential insanity bit and that fits in perfectly here so I'm adding it (or rather something like it) in!</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Dave's Yog-Sothoth is located here --> <a href="http://www.enworld.org/forum/attachment.php?attachmentid=100217&d=1533835452" target="_blank">http://www.enworld.org/forum/attachment.php?attachmentid=100217&d=1533835452</a></p><p></p><p>I don't take shirking my task lightly and really got the impression that Yog-Sothoth is metaphysically *not* an entity like the others. It's everything and yet not-everything all the time forever right? There's a point where you have to sit down and say, "hey--even if PCs interact with this thing, they could never actually interact with it directly they'll always have to go through some abstraction or avatar or etc.". With Coyote it was more of a canon issue (the stories about him are so diverse and varied that trying to pin down specifics enough for a reliably demonstrative build is a fool's errand), but here I felt (and still feel, although note that I am not a master of Lovecraft-fu) that the nature of Yog-Sothoth just makes a monster build a counter-intuitive pursuit. </p><p>I should say that I think my task is <em>twofold</em> and that I failed at one side of it (statistics for the thing) but that for the other half (making something useful for players or GMs) I at least hit the target board.</p><p></p><p>Also I'd be way out of my element converting a 1E statblock up to 5th! I had <em>one</em> game of 2E when I was far too young to play and so even with those I'm at a bit of a loss--I am glad [MENTION=83242]dave2008[/MENTION] is on top of it though and has something for people that clicked onward prepared for a monster build. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Mike Myler, post: 7757807, member: 6726030"] I'm afraid that level of nuance isn't in my wheelhouse for Lovecraft although there are folks in the crowd that could *definitely* crush some more general writeups like that! A new spell list (or some alternates) isn't a bad idea and I'll think on that, but [I]contact other plane[/I] is much more powerful than Know the Unknown (which I modeled on [I]legend lore[/I]) because this class feature gives cryptic information, not one word answers, and it might not even be of any real use to the warlock. It also fits in the mold started with Cerebral Omniscience--very limited early access to a divination spell ahead of caster level. THAT SAID I *do* like [I]contact other plane[/I]'s potential insanity bit and that fits in perfectly here so I'm adding it (or rather something like it) in! Dave's Yog-Sothoth is located here --> [url]http://www.enworld.org/forum/attachment.php?attachmentid=100217&d=1533835452[/url] I don't take shirking my task lightly and really got the impression that Yog-Sothoth is metaphysically *not* an entity like the others. It's everything and yet not-everything all the time forever right? There's a point where you have to sit down and say, "hey--even if PCs interact with this thing, they could never actually interact with it directly they'll always have to go through some abstraction or avatar or etc.". With Coyote it was more of a canon issue (the stories about him are so diverse and varied that trying to pin down specifics enough for a reliably demonstrative build is a fool's errand), but here I felt (and still feel, although note that I am not a master of Lovecraft-fu) that the nature of Yog-Sothoth just makes a monster build a counter-intuitive pursuit. I should say that I think my task is [I]twofold[/I] and that I failed at one side of it (statistics for the thing) but that for the other half (making something useful for players or GMs) I at least hit the target board. Also I'd be way out of my element converting a 1E statblock up to 5th! I had [I]one[/I] game of 2E when I was far too young to play and so even with those I'm at a bit of a loss--I am glad [MENTION=83242]dave2008[/MENTION] is on top of it though and has something for people that clicked onward prepared for a monster build. :D [/QUOTE]
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