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"Epic" progression after 6th level
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<blockquote data-quote="Ry" data-source="post: 3607271" data-attributes="member: 8314"><p>Hmm. Give me a few to think about these.</p><p></p><p>My initial reaction is not to touch things on the level of detail as the Trap Sense +2. While I agree it's a weak level 6 ability, we have to weigh customization against familiarity. When someone sits down to play who has played a D&D game before, and they brought their well-loved 3.5 PHB, I'd rather be able to just tell them the 1 page worth of house rules and say "Welcome to the game, roll up a character!" Poring the rules (say, so you can spot the difference between the Ry20 Rogue and the PHB rogue) is something I'd rather avoid for Ry20.</p><p></p><p>That said, if you want to get down to that level of detail, I'd say go for it, but make it into an optional rule / appendix ("Alternate Class Features"?)</p><p></p><p>Looks like I will soon have a regular weekly Ry20 game with a rotating player base, so luckily enough, I'll be able to do lots of playtesting. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ry, post: 3607271, member: 8314"] Hmm. Give me a few to think about these. My initial reaction is not to touch things on the level of detail as the Trap Sense +2. While I agree it's a weak level 6 ability, we have to weigh customization against familiarity. When someone sits down to play who has played a D&D game before, and they brought their well-loved 3.5 PHB, I'd rather be able to just tell them the 1 page worth of house rules and say "Welcome to the game, roll up a character!" Poring the rules (say, so you can spot the difference between the Ry20 Rogue and the PHB rogue) is something I'd rather avoid for Ry20. That said, if you want to get down to that level of detail, I'd say go for it, but make it into an optional rule / appendix ("Alternate Class Features"?) Looks like I will soon have a regular weekly Ry20 game with a rotating player base, so luckily enough, I'll be able to do lots of playtesting. :) [/QUOTE]
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