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[Epic] Scions of the Endless Falls Rogues' Gallery
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1824383" data-attributes="member: 4441"><p><strong>Fairweather</strong></p><p><strong>Female Human Druid 25</strong></p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Patron Deity:</strong> </p><p><strong>Region:</strong> </p><p><strong>Height:</strong> 5' 5''</p><p><strong>Weight:</strong> 142lbs</p><p><strong>Hair:</strong> Sandy Brown</p><p><strong>Eyes:</strong> Dark Green</p><p><strong>Age:</strong> 47</p><p></p><p><strong>Str:</strong> 10 (+0) [2 points] </p><p><strong>Dex:</strong> 10 (+0) [2 points]</p><p><strong>Con:</strong> 11 (+0) [3 point] </p><p><strong>Int:</strong> 15 (+2) [6 points, +1 age] </p><p><strong>Wis:</strong> 35 (+12) [13 points, +6 levels, +6 periapt, +5 tome, +1 age] </p><p><strong>Cha:</strong> 20 (+5) [6 points, +5 tome, +1 age] </p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>No favored class, additional feat at 1st level, 4 skill points at 1st level and +1 skill point per level thereafter. Nature Sense, Wild Empathy (+30), Animal Companion, Woodland Stride, Trackless Step, Resist Nature’s Lure, Wild Shape 6/day (Tiny, Small, Medium, Large, Huge, plant), Elemental Wild Shape 3/day (Small, Medium, Large, Huge), Timeless Body, Venom Immunity, A Thousand Faces</p><p></p><p><strong>Hit Dice:</strong> 25d8 </p><p><strong>HP:</strong> 104</p><p><strong>AC:</strong> 20 (+0 Dex, +6 armor, +5 deflection [from ring])</p><p><strong>Init:</strong> +0 (+0 Dex)</p><p><strong>Speed:</strong> 30ft </p><p></p><p><strong>Saves:</strong></p><p>Fortitude +19 [+14 base, +0 Con, +5 from cloak]</p><p>Reflex +13 [+8 base, +0 Dex, +5 from cloak]</p><p>Will +31 [+14 base, +12 Wis, +5 from cloak]</p><p></p><p><strong>BAB:</strong> +18/+13/+8</p><p><strong>Melee Atk:</strong> +23/+18/+13 (1d6+5+1d6 [all subdual]/19-20/x2/B, Oakhammer) </p><p><strong>Ranged Atk:</strong> +23/+18/+13 (1d4+5/x2/100 ft./B, Nevermiss)</p><p></p><p><strong>Skills:</strong></p><p>Concentration +28 [28 ranks, +0 Con]</p><p>Diplomacy +33 [28 ranks, +5 Cha]</p><p>Handle Animal +35 [28 ranks, +5 Cha, +2 Animal Affinity]</p><p>Knowledge (nature) +34 [28 ranks, +2 Int, +2 Nature Sense, +2 synergy]</p><p>Listen +22 [10 ranks, +12 Wis]</p><p>Ride +34 [28 ranks, +0 Dex, +2 military saddle, +2 synergy, +2 Animal Affinity]</p><p>Spot +23 [11 ranks, +12 Wis]</p><p>Survival +42 [28 ranks, +12 Wis, +2 Nature Sense, (additional +2 synergy in aboveground natural environments)]</p><p></p><p><strong>Feats:</strong></p><p>Animal Affinity (human bonus)</p><p>Combat Casting (1st level)</p><p>Create Infusion (MotW) (3rd level)</p><p>Natural Spell (6th level)</p><p>Fast Wild Shape (MotW) (9th level)</p><p>Blindsight (MotW) (12th level)</p><p>Scent (MotW) (15th level)</p><p>Eschew Material Components (18th level)</p><p>Gargantuan Wild Shape (21st level)</p><p>Diminuative Wild Shape (24th level)</p><p>Magical Beast Wild Shape (24th epic druid bonus)</p><p></p><p><strong>Languages:</strong> Common, Druidic, Sylvan, Elven</p><p></p><p><strong>Spells Prepared</strong></p><p>Save DC +12</p><p>0th - <em>dawn (MotW), fire eyes (MotW), detect magic, detect poison, create water, know direction.</em></p><p>1st - <em>wood wose (MotW), sand blast (MotW), longstrider, pass without trace, goodberry, speed swim (MaoF), faerie fire, shillelagh.</em></p><p>2nd - <em>lesser restoration, warp wood, adrenaline surge (MotW), briar web (MotW), body of the sun (MotW), blood frenzy (MaoF), heat metal, animal messenger.</em></p><p>3rd - <em>greater magic fang x4, tortise shell (MaoF), nature’s favor (MotW), false bravado (MotW), call lightning.</em></p><p>4th - <em>cure serious wounds x3, waterball (MotW), forestfold (MotW), feathers (MotW), land womb (MaoF), wind at back (MaoF).</em></p><p>5th - <em>baleful polymorph, vine mine (MaoF), big sky (MotW), cloak of the sea (MotW), death ward, monstrous regeneration (MaoF), wall of thorns.</em></p><p>6th - <em>spellstaff, stonehold (MaoF), regenerate circle (MotW), find the path, stone tell, transport via plants.</em></p><p>7th – <em>master earth (MaoF), storm tower (MaoF), greater creeping cold (MotW), heal, changestaff, wind walk.</em></p><p>8th – <em>bombardment (MaoF), speak with anything (MotW), earthquake, whirlwind, mass cure serious wounds, repel metal or stone.</em></p><p>9th – <em>cast in stone (MaoF), thunderswarm (MotW), nature’s avatar (MotW), shapechange, regenerate.</em></p><p></p><p>Fairweather casts <em>greater magic fang</em> on Kessian’s teeth and both claws each morning, and on her own teeth in the morning as well. If possible, she will also put a <em>shapechange</em> in her quarterstaff via <em>spellstaff</em> every day (if she has used it the previous day). Also, she casts <em>wood wose</em> every morning.</p><p></p><p>In addition, Fairweather has created a bogun she calls Mossflower.</p><p></p><p><strong>Mossflower</strong></p><p><strong>Tiny Construct</strong></p><p><strong>Hit Dice:</strong> 2d10 (11 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 20 ft., fly 50 ft. (good)</p><p><strong>AC:</strong> 15 (+3 Dex, +2 size)</p><p><strong>Attacks:</strong> Nettles +1 melee</p><p><strong>Damage:</strong> Nettles 1d4-2 and poison (Fort DC 11, 1d6 Dex/ 1d6 Dex)</p><p><strong>Face/Reach:</strong> 2 ½ ft./ 0ft.</p><p><strong>Special Attacks:</strong> Poison</p><p><strong>Special Qualities:</strong> Construct traits</p><p><strong>Saves:</strong> Fort +0, Ref +3, Wil +1</p><p><strong>Abilities:</strong> Str 7, Dex 16, Con -, Int 8, Wis 13, Cha 10</p><p></p><p><strong>Equipment:</strong></p><p><strong>Wildhide (as <em>+3 wild, aquatic [water-breathing], death ward (MaoF) leather armor of ease (MotW)</em>)</strong> – 125,360gp</p><p><strong>Oakhammer (as <em>+5 impact, merciful (MaoF), dispelling (MaoF), ghost touch club</em>)</strong> – 200,300gp</p><p><strong>Nevermiss (as <em>+5 distance, seeking (MaoF) sling</em>)</strong> – 98,300gp</p><p><strong>20 silver sling bullets</strong> – 4gp</p><p><strong>20 cold iron sling bullets</strong> – 2gp</p><p><strong>20 adamantine bullets</strong> – 6,001gp</p><p><strong>20 mithril bullets</strong> – 5,001gp</p><p><strong>Eye of Winking (MaoF)</strong> – 120,000gp</p><p><strong>9 Pearls of Power, one for each level of spell</strong> – 285,000gp</p><p><strong>Gauntlet of Rust</strong> – 11,500gp</p><p><strong>Infusions</strong> – <em>barkskin</em>, 12th level (600gp), 2 <em>call lightning</em>, 10th level (1,500gp), 2 <em>call lightning storm</em>, 15th level (3,750gp), <em>tree shape</em>, 10th level (500gp), <em>shapechange</em> (3,825gp).</p><p><strong>Safety (as <em>ring of rapid healing, featherfalling</em>, and <em>protection +5</em>)</strong> – 378,000gp</p><p><strong>Protection (as <em>ring of major universal elemental resistance</em> and <em>evasion</em>)</strong> – 253,500gp</p><p><strong>Belt of the Sages (as <em>periapt of wisdom +6</em>)</strong> – 36,000gp</p><p><strong>Tome of Understanding +5</strong> – 137,000gp (used)</p><p><strong>Tome of Leadership and Influence +5</strong> – 137,000gp (used)</p><p><strong>Bag of holding, type III</strong> – 7,400gp</p><p><strong>Torc of animal speech</strong> – 12,000gp (MotW)</p><p><strong>Cloak of resistance +5</strong> – 25,000gp</p><p><strong>7 Wilding Clasps</strong> – 28,000gp (MotW). They are on both rings, the <em>eye of winking</em>, the cloak, the torc, the belt, and the gauntlet.</p><p></p><p><strong>Money</strong></p><p>7,461gp</p><p></p><p><strong>Kessian</strong></p><p>Dire Tiger</p><p>Large Animal</p><p><strong>Hit Dice:</strong> 22d8+86 (189 hp)</p><p><strong>Initiative:</strong> +5</p><p><strong>Speed:</strong> 40 ft. (8 squares)</p><p><strong>AC:</strong> 25 (–1 size, +5 Dex, +13 natural, +1 insight, +4 armor), touch 11, flat-footed 15</p><p><strong>Base Attack/Grapple:</strong> +16/+33</p><p><strong>Attack:</strong> Claw +29 melee (2d4+11)</p><p><strong>Full Attack:</strong> 2 claws +29 melee (2d4+11) and bite +27 melee (2d6+5)</p><p><strong>Space/Reach:</strong> 10 ft./5 ft.</p><p><strong>Special Attacks:</strong> Improved grab, pounce, rake 2d4+5</p><p><strong>Special Qualities:</strong> Low-light vision, scent</p><p><strong>Saves:</strong> Fort +25, Ref +26, Will +20</p><p><strong>Abilities:</strong> Str 32, Dex 20, Con 19, Int 2, Wis 14, Cha 10</p><p><strong>Skills:</strong> Hide +10*, Jump +17, Listen +12, Move Silently +14, Spot +12, Swim +13</p><p><strong>Feats:</strong> Alertness, Improved Natural Attack (claw), Improved Natural Attack (bite), Run, Stealthy, Weapon Focus (claw), Weapon Focus (bite), Improved Natural Armor</p><p><strong>Environment:</strong> Warm forests</p><p><strong>Organization:</strong> Solitary </p><p><strong>Challenge Rating:</strong> 8</p><p><strong>Carrying Capacity:</strong> Light load – 2,400lbs. or less, Medium load – 2,401- 4,800lbs., Heavy load – 4,801 – 7,200lbs., Kessian can drag 36,000lbs. </p><p></p><p>Kessian is an enormous tiger with subtle markings in burnt orange and sable. Bony spikes surround his eyes and run down his shoulders and spine. Oftentimes he wears leather armor, carefully cut and stiched to mimic his own coloration. An elaborate saddle, cut to be comfortable to him, often perches on his back, and a sturdy collar of iron-studded leather encircles his neck. Seven <em>ioun stones</em> of various colors circle his head constantly; Kessian sometimes catches them to amuse himself. He is utterly ferocious with nearly everyone except Fairweather and her chosen companions. With Faithweather he is little more than a big housecat that adores having his belly and ears scratched.</p><p></p><p><strong>Tricks Known:</strong> Armor, Attack, Down, Heel, Come, Defend, Hold, Subdue, Stalk, Assist Attack.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a dire tiger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.</p><p></p><p><strong>Pounce (Ex):</strong> If a dire tiger charges, it can make a full attack, including two rake attacks.</p><p></p><p><strong>Rake (Ex):</strong> Attack bonus +18 melee, damage 2d4+4.</p><p></p><p><strong>Skills:</strong> Dire tigers have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. </p><p></p><p><strong>Gear:</strong> +2 exotic leather barding (4,190gp), <em>collar of resistance +5</em> (MotW, 12,250gp), <em>clear spindle ioun stone</em> (sustains without food or water, 4,000gp), <em>dusty rose prism ioun stone</em> (+1 insight bonus to AC, 5,000gp), <em>deep red sphere ioun stone</em> (+2 enhancement bonus to Dex, 8,000gp), <em>pale blue rhomboid ioun stone</em> (+2 enhancement bonus to Strength, 8,000gp), <em>pink rhomboid ioun stone</em> (8,000gp), <em>iridescent spindle ioun stone</em> (sustains without air, 18,000gp), <em>pearly white spindle ioun stone</em> (regenerates 1 point of damage per hour, 20,000gp), <em>ring of minor universal elemental resistance</em> (144,000gp).</p><p></p><p><strong>Animal Companion abilities:</strong> Link, share spells, evasion, devotion, multiattack.</p><p></p><p><strong>Appearance:</strong> Fairweather is a sturdy-looking woman with an ageless quality about her. Her skin is weathered from a lifetime outdoors, and her hair is a simple, sandy brown. Her eyes seem like the deep green of the innermost sanctum of the forest. She wears leather armor neatly pieced together from over a dozen different animal hides, and walks the land with a staff in her hand a a club at her side.</p><p></p><p><strong>Personality:</strong> Fairweather is above all, a realist. She has lived in both the most wild of wilderness and the most bustling of cities, and can find the power of nature in both places. She is calm and in control during most times, and it takes a great deal to ruffle her feathers. When pushed to battle, she can be as fierce as any storm, but she does not hold a grudge. She holds a great love for Kessian, the little bits of nature she finds in the most unlikely of places, and the simple pleasures of a summer shower.</p><p></p><p><strong>Background:</strong> Fairweather was born a hunter’s daughter on the forest’s edge, the only daughter and child of Renweth Deepstrider, as his wife, Jaleen, died in childbirth. Her first days of life were rather precarious, and her father once swore to her that she only survived because of a miracle from the heavens. She learned to hunt and to respect her prey, as her father did, how to search in the woods for the foods she needed. However, it was in one of her wanderings that she was confronted by a large dire mountain tiger mother with a pair of cubs. She was certain she would die, but to her surprise, the mother tiger rubbed up against her and treated her like her own. </p><p></p><p>Astounded, she didn’t even hear her father come up behind her. When she heard his gasp, she whirled around. Her father was dead white, and she asked him, fearfully, what was going on. In a moment, Fairweather’s life was turned upside down. Her father told her that in his sorrow over his wife’s death, and the thought of his own inability to raise a babe, he took the infant Fairweather deep into the forest and left her there in a small cave. He returned a year later, out of remorse, and found his infant daughter being suckled by a dire mountain tiger. He waited until the tiger left, and then stole his daughter back, sure that her survival was a sign from the gods.</p><p></p><p>At hearing this, Fairweather was troubled, and told her father she needed to find her own path. And with that, she left with the mountain tiger. For the next several years, she lived in the woods, learning the ways of the wild from the perspective of the beasts. With the mother tiger, she raised one of the little cubs as her own, and called her new friend Kessian.</p><p></p><p>It was almost ten years befor the young druid emerged out of the woods again. She found herself drawn to the cities that her father had always disparaged, determined to find out about them. She felt that she had mastered much of the wilderness and wanted to see if she could master such an alien environment.</p><p></p><p>It took her twice as long to master the nature of the cities as it did the nature of the wild, and she lived much of that time as a dog, cat, or rat. But it was here where she learned of the life of adventuring, and power of magic, and the strength of diversity. In the city was where she learned to interact with different people, even those that found her native home as strange as she did the city.</p><p></p><p>After leaving her extended stay in the city, she spent the next several years adventuring and traveling all around the country. She taught other budding young druids the secrets of woods, but she never took an apprentice, finding little amusement in traveling with those much younger and less experienced than her. She far prefers to travel with peers, those that she will not have to protect.</p><p></p><p>Twelve years ago, when she was near her native home, she met a ranger who called himself Eedrick. He was a far-ranging man who had had nearly as much experience in the ways of the world as she. And like her, he knew the pain of losing a parent, as both of his had been killed in a senseless border war. Though she initially traveled with him for a time simply to hear his stories, she grew to like the man. He was very competent, strong, and had a deep love of the wilderness. In addition, Kessian liked him a great deal, which sealed it.</p><p></p><p>The two have been married for over a decade and have three children, a pair of ten year-old twin sons, Rik and Gannon, and an eight year-old daughter, Irene.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1824383, member: 4441"] [b]Fairweather Female Human Druid 25[/b] [b]Alignment:[/b] Neutral Good [b]Patron Deity:[/b] [b]Region:[/b] [b]Height:[/b] 5' 5'' [b]Weight:[/b] 142lbs [b]Hair:[/b] Sandy Brown [b]Eyes:[/b] Dark Green [b]Age:[/b] 47 [b]Str:[/b] 10 (+0) [2 points] [b]Dex:[/b] 10 (+0) [2 points] [b]Con:[/b] 11 (+0) [3 point] [b]Int:[/b] 15 (+2) [6 points, +1 age] [b]Wis:[/b] 35 (+12) [13 points, +6 levels, +6 periapt, +5 tome, +1 age] [b]Cha:[/b] 20 (+5) [6 points, +5 tome, +1 age] [b]Class and Racial Abilities:[/b] No favored class, additional feat at 1st level, 4 skill points at 1st level and +1 skill point per level thereafter. Nature Sense, Wild Empathy (+30), Animal Companion, Woodland Stride, Trackless Step, Resist Nature’s Lure, Wild Shape 6/day (Tiny, Small, Medium, Large, Huge, plant), Elemental Wild Shape 3/day (Small, Medium, Large, Huge), Timeless Body, Venom Immunity, A Thousand Faces [b]Hit Dice:[/b] 25d8 [b]HP:[/b] 104 [b]AC:[/b] 20 (+0 Dex, +6 armor, +5 deflection [from ring]) [b]Init:[/b] +0 (+0 Dex) [b]Speed:[/b] 30ft [b]Saves:[/b] Fortitude +19 [+14 base, +0 Con, +5 from cloak] Reflex +13 [+8 base, +0 Dex, +5 from cloak] Will +31 [+14 base, +12 Wis, +5 from cloak] [b]BAB:[/b] +18/+13/+8 [b]Melee Atk:[/b] +23/+18/+13 (1d6+5+1d6 [all subdual]/19-20/x2/B, Oakhammer) [b]Ranged Atk:[/b] +23/+18/+13 (1d4+5/x2/100 ft./B, Nevermiss) [b]Skills:[/b] Concentration +28 [28 ranks, +0 Con] Diplomacy +33 [28 ranks, +5 Cha] Handle Animal +35 [28 ranks, +5 Cha, +2 Animal Affinity] Knowledge (nature) +34 [28 ranks, +2 Int, +2 Nature Sense, +2 synergy] Listen +22 [10 ranks, +12 Wis] Ride +34 [28 ranks, +0 Dex, +2 military saddle, +2 synergy, +2 Animal Affinity] Spot +23 [11 ranks, +12 Wis] Survival +42 [28 ranks, +12 Wis, +2 Nature Sense, (additional +2 synergy in aboveground natural environments)] [b]Feats:[/b] Animal Affinity (human bonus) Combat Casting (1st level) Create Infusion (MotW) (3rd level) Natural Spell (6th level) Fast Wild Shape (MotW) (9th level) Blindsight (MotW) (12th level) Scent (MotW) (15th level) Eschew Material Components (18th level) Gargantuan Wild Shape (21st level) Diminuative Wild Shape (24th level) Magical Beast Wild Shape (24th epic druid bonus) [b]Languages:[/b] Common, Druidic, Sylvan, Elven [b]Spells Prepared[/b] Save DC +12 0th - [i]dawn (MotW), fire eyes (MotW), detect magic, detect poison, create water, know direction.[/i] 1st - [I]wood wose (MotW), sand blast (MotW), longstrider, pass without trace, goodberry, speed swim (MaoF), faerie fire, shillelagh.[/I] 2nd - [I]lesser restoration, warp wood, adrenaline surge (MotW), briar web (MotW), body of the sun (MotW), blood frenzy (MaoF), heat metal, animal messenger.[/I] 3rd - [I]greater magic fang x4, tortise shell (MaoF), nature’s favor (MotW), false bravado (MotW), call lightning.[/I] 4th - [I]cure serious wounds x3, waterball (MotW), forestfold (MotW), feathers (MotW), land womb (MaoF), wind at back (MaoF).[/I] 5th - [I]baleful polymorph, vine mine (MaoF), big sky (MotW), cloak of the sea (MotW), death ward, monstrous regeneration (MaoF), wall of thorns.[/I] 6th - [I]spellstaff, stonehold (MaoF), regenerate circle (MotW), find the path, stone tell, transport via plants.[/I] 7th – [i]master earth (MaoF), storm tower (MaoF), greater creeping cold (MotW), heal, changestaff, wind walk.[/i] 8th – [i]bombardment (MaoF), speak with anything (MotW), earthquake, whirlwind, mass cure serious wounds, repel metal or stone.[/i] 9th – [i]cast in stone (MaoF), thunderswarm (MotW), nature’s avatar (MotW), shapechange, regenerate.[/i] Fairweather casts [i]greater magic fang[/i] on Kessian’s teeth and both claws each morning, and on her own teeth in the morning as well. If possible, she will also put a [i]shapechange[/i] in her quarterstaff via [i]spellstaff[/i] every day (if she has used it the previous day). Also, she casts [i]wood wose[/i] every morning. In addition, Fairweather has created a bogun she calls Mossflower. [b]Mossflower Tiny Construct[/b] [b]Hit Dice:[/b] 2d10 (11 hp) [b]Initiative:[/b] +3 [b]Speed:[/b] 20 ft., fly 50 ft. (good) [b]AC:[/b] 15 (+3 Dex, +2 size) [b]Attacks:[/b] Nettles +1 melee [b]Damage:[/b] Nettles 1d4-2 and poison (Fort DC 11, 1d6 Dex/ 1d6 Dex) [b]Face/Reach:[/b] 2 ½ ft./ 0ft. [b]Special Attacks:[/b] Poison [b]Special Qualities:[/b] Construct traits [b]Saves:[/b] Fort +0, Ref +3, Wil +1 [b]Abilities:[/b] Str 7, Dex 16, Con -, Int 8, Wis 13, Cha 10 [b]Equipment:[/b] [b]Wildhide (as [i]+3 wild, aquatic [water-breathing], death ward (MaoF) leather armor of ease (MotW)[/i])[/b] – 125,360gp [b]Oakhammer (as [i]+5 impact, merciful (MaoF), dispelling (MaoF), ghost touch club[/i])[/b] – 200,300gp [b]Nevermiss (as [i]+5 distance, seeking (MaoF) sling[/i])[/b] – 98,300gp [b]20 silver sling bullets[/b] – 4gp [b]20 cold iron sling bullets[/b] – 2gp [b]20 adamantine bullets[/b] – 6,001gp [b]20 mithril bullets[/b] – 5,001gp [b]Eye of Winking (MaoF)[/b] – 120,000gp [b]9 Pearls of Power, one for each level of spell[/b] – 285,000gp [b]Gauntlet of Rust[/b] – 11,500gp [b]Infusions[/b] – [i]barkskin[/i], 12th level (600gp), 2 [i]call lightning[/i], 10th level (1,500gp), 2 [i]call lightning storm[/i], 15th level (3,750gp), [i]tree shape[/i], 10th level (500gp), [i]shapechange[/i] (3,825gp). [b]Safety (as [i]ring of rapid healing, featherfalling[/i], and [i]protection +5[/i])[/b] – 378,000gp [b]Protection (as [i]ring of major universal elemental resistance[/i] and [i]evasion[/i])[/b] – 253,500gp [b]Belt of the Sages (as [i]periapt of wisdom +6[/i])[/b] – 36,000gp [b]Tome of Understanding +5[/b] – 137,000gp (used) [b]Tome of Leadership and Influence +5[/b] – 137,000gp (used) [b]Bag of holding, type III[/b] – 7,400gp [b]Torc of animal speech[/b] – 12,000gp (MotW) [b]Cloak of resistance +5[/b] – 25,000gp [b]7 Wilding Clasps[/b] – 28,000gp (MotW). They are on both rings, the [i]eye of winking[/i], the cloak, the torc, the belt, and the gauntlet. [b]Money[/b] 7,461gp [b]Kessian[/b] Dire Tiger Large Animal [b]Hit Dice:[/b] 22d8+86 (189 hp) [b]Initiative:[/b] +5 [b]Speed:[/b] 40 ft. (8 squares) [b]AC:[/b] 25 (–1 size, +5 Dex, +13 natural, +1 insight, +4 armor), touch 11, flat-footed 15 [b]Base Attack/Grapple:[/b] +16/+33 [b]Attack:[/b] Claw +29 melee (2d4+11) [b]Full Attack:[/b] 2 claws +29 melee (2d4+11) and bite +27 melee (2d6+5) [b]Space/Reach:[/b] 10 ft./5 ft. [b]Special Attacks:[/b] Improved grab, pounce, rake 2d4+5 [b]Special Qualities:[/b] Low-light vision, scent [b]Saves:[/b] Fort +25, Ref +26, Will +20 [b]Abilities:[/b] Str 32, Dex 20, Con 19, Int 2, Wis 14, Cha 10 [b]Skills:[/b] Hide +10*, Jump +17, Listen +12, Move Silently +14, Spot +12, Swim +13 [b]Feats:[/b] Alertness, Improved Natural Attack (claw), Improved Natural Attack (bite), Run, Stealthy, Weapon Focus (claw), Weapon Focus (bite), Improved Natural Armor [b]Environment:[/b] Warm forests [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 8 [b]Carrying Capacity:[/b] Light load – 2,400lbs. or less, Medium load – 2,401- 4,800lbs., Heavy load – 4,801 – 7,200lbs., Kessian can drag 36,000lbs. Kessian is an enormous tiger with subtle markings in burnt orange and sable. Bony spikes surround his eyes and run down his shoulders and spine. Oftentimes he wears leather armor, carefully cut and stiched to mimic his own coloration. An elaborate saddle, cut to be comfortable to him, often perches on his back, and a sturdy collar of iron-studded leather encircles his neck. Seven [i]ioun stones[/i] of various colors circle his head constantly; Kessian sometimes catches them to amuse himself. He is utterly ferocious with nearly everyone except Fairweather and her chosen companions. With Faithweather he is little more than a big housecat that adores having his belly and ears scratched. [b]Tricks Known:[/b] Armor, Attack, Down, Heel, Come, Defend, Hold, Subdue, Stalk, Assist Attack. [b]Improved Grab (Ex):[/b] To use this ability, a dire tiger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. [b]Pounce (Ex):[/b] If a dire tiger charges, it can make a full attack, including two rake attacks. [b]Rake (Ex):[/b] Attack bonus +18 melee, damage 2d4+4. [b]Skills:[/b] Dire tigers have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. [b]Gear:[/b] +2 exotic leather barding (4,190gp), [i]collar of resistance +5[/i] (MotW, 12,250gp), [i]clear spindle ioun stone[/i] (sustains without food or water, 4,000gp), [i]dusty rose prism ioun stone[/i] (+1 insight bonus to AC, 5,000gp), [i]deep red sphere ioun stone[/i] (+2 enhancement bonus to Dex, 8,000gp), [i]pale blue rhomboid ioun stone[/i] (+2 enhancement bonus to Strength, 8,000gp), [i]pink rhomboid ioun stone[/i] (8,000gp), [i]iridescent spindle ioun stone[/i] (sustains without air, 18,000gp), [i]pearly white spindle ioun stone[/i] (regenerates 1 point of damage per hour, 20,000gp), [i]ring of minor universal elemental resistance[/i] (144,000gp). [b]Animal Companion abilities:[/b] Link, share spells, evasion, devotion, multiattack. [b]Appearance:[/b] Fairweather is a sturdy-looking woman with an ageless quality about her. Her skin is weathered from a lifetime outdoors, and her hair is a simple, sandy brown. Her eyes seem like the deep green of the innermost sanctum of the forest. She wears leather armor neatly pieced together from over a dozen different animal hides, and walks the land with a staff in her hand a a club at her side. [b]Personality:[/b] Fairweather is above all, a realist. She has lived in both the most wild of wilderness and the most bustling of cities, and can find the power of nature in both places. She is calm and in control during most times, and it takes a great deal to ruffle her feathers. When pushed to battle, she can be as fierce as any storm, but she does not hold a grudge. She holds a great love for Kessian, the little bits of nature she finds in the most unlikely of places, and the simple pleasures of a summer shower. [b]Background:[/b] Fairweather was born a hunter’s daughter on the forest’s edge, the only daughter and child of Renweth Deepstrider, as his wife, Jaleen, died in childbirth. Her first days of life were rather precarious, and her father once swore to her that she only survived because of a miracle from the heavens. She learned to hunt and to respect her prey, as her father did, how to search in the woods for the foods she needed. However, it was in one of her wanderings that she was confronted by a large dire mountain tiger mother with a pair of cubs. She was certain she would die, but to her surprise, the mother tiger rubbed up against her and treated her like her own. Astounded, she didn’t even hear her father come up behind her. When she heard his gasp, she whirled around. Her father was dead white, and she asked him, fearfully, what was going on. In a moment, Fairweather’s life was turned upside down. Her father told her that in his sorrow over his wife’s death, and the thought of his own inability to raise a babe, he took the infant Fairweather deep into the forest and left her there in a small cave. He returned a year later, out of remorse, and found his infant daughter being suckled by a dire mountain tiger. He waited until the tiger left, and then stole his daughter back, sure that her survival was a sign from the gods. At hearing this, Fairweather was troubled, and told her father she needed to find her own path. And with that, she left with the mountain tiger. For the next several years, she lived in the woods, learning the ways of the wild from the perspective of the beasts. With the mother tiger, she raised one of the little cubs as her own, and called her new friend Kessian. It was almost ten years befor the young druid emerged out of the woods again. She found herself drawn to the cities that her father had always disparaged, determined to find out about them. She felt that she had mastered much of the wilderness and wanted to see if she could master such an alien environment. It took her twice as long to master the nature of the cities as it did the nature of the wild, and she lived much of that time as a dog, cat, or rat. But it was here where she learned of the life of adventuring, and power of magic, and the strength of diversity. In the city was where she learned to interact with different people, even those that found her native home as strange as she did the city. After leaving her extended stay in the city, she spent the next several years adventuring and traveling all around the country. She taught other budding young druids the secrets of woods, but she never took an apprentice, finding little amusement in traveling with those much younger and less experienced than her. She far prefers to travel with peers, those that she will not have to protect. Twelve years ago, when she was near her native home, she met a ranger who called himself Eedrick. He was a far-ranging man who had had nearly as much experience in the ways of the world as she. And like her, he knew the pain of losing a parent, as both of his had been killed in a senseless border war. Though she initially traveled with him for a time simply to hear his stories, she grew to like the man. He was very competent, strong, and had a deep love of the wilderness. In addition, Kessian liked him a great deal, which sealed it. The two have been married for over a decade and have three children, a pair of ten year-old twin sons, Rik and Gannon, and an eight year-old daughter, Irene. [/QUOTE]
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