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[Epic] Scions of the Endless Falls Rogues' Gallery
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<blockquote data-quote="TheOneAboveAll" data-source="post: 1845177" data-attributes="member: 17039"><p><strong>Solarion</strong></p><p></p><p>[SBlock]Name:Solarion Scion of the Phoenix "Dread of the unholy"</p><p>Race: Trumpet Archon (Outsider, Lawful, Good)</p><p>Class: ECL 8/Outsider 12/Cleric 6/Hierophant 3/Contemplative 1</p><p>Alignment: Lawful Good</p><p>Height:6' 4"</p><p>Weight:275</p><p>Eyes: the color of the perfect sunrise</p><p>Hair: none</p><p>Complexion: Golden hued and perfect. Has a tattoo of the phoenix ascendant on his right arm[moving tattoo from BoEM 3]</p><p>Tattoo of a sunrise on the base of his skull and one of a phoenix imposed over a sun placed over his heart.</p><p></p><p>Strength 34 (+12) (13, +10 Race, +5 Inherent, +6 Enhancement)</p><p>Dexterity 26 (+8) (10, +6 Race, +4 Inherent, +6 Enhancement)</p><p>Constitution 34 (+12) (12, +12 Race, +4 Inherent, +6 Enhancement)</p><p>Intelligence 20 (+5) (10, +6 Race, +4 Inherent)</p><p>Wisdom 44 (+17) (16, +6 Race, +5 Level, +5 Inherent, +12 Enhancement)</p><p>Charisma 28 (+9) (12, +6 Race, +4 Inherent, +6 Enhancement)</p><p></p><p>Hit Points: 540 (8d8 + 12d8+7d8+1d6+2d8+360)</p><p></p><p>AC 68 (10, +8 Armor, +19 Natural, +5 Deflection, +17 Wisdom, +8 Dexterity, +1 Unamed)</p><p></p><p>Attack: 51/51/46/41/36 (20 BAB, +12 Strength, +5 Weapon, +5 Epic, +1 Competence, +4 Morale, +1 Haste, +3 Luck)</p><p></p><p>Damage: 1d6 Fire + 1d6 Cold + 1d6 Acid + 1d6 Sonic + 1d6 Electrical + 2d6 + 26 (+18 Strength + 3 Luck + 5 Enhancement) +1 Con damage +2d6 versus Evil</p><p></p><p>Saves:</p><p></p><p>Fort +49 (16 Base +12 Con, +5 Resistance, +9 Cha, +1 Epic, +1 Luck, +1 Competence, +4 Morale)</p><p>Reflex +40 (10 Base, +8 Dex, +5 Resistance, +9 Cha, +1 Epic, +1 Luck, +1 Competence, +4 Morale, +1 Haste)</p><p>Will +54 (16 Base, +17 Wis, +5 Resistance, +9 Cha, +1 Epic, +1 Luck, +1 Competence, +4 Morale)</p><p></p><p></p><p>Racial Abilities</p><p></p><p>—Darkvision out to 60 feet and low-light vision.</p><p>—Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save DC 28. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.</p><p>—Immunity to electricity and petrification.</p><p>— +4 racial bonus on saves against poison.</p><p>—Magic Circle against Evil (Su): A magic circle against evil effect always surrounds an archon (caster level 22).</p><p>—Teleport (Su): Archons can use greater teleport at will, as the spell (caster level 14th), except that the creature can transport only itself and up to 50 pounds of objects.</p><p>—Tongues (Su): All archons can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.</p><p>—Spell-Like Abilities: At will—detect evil, continual flame, message. Caster level 12th.</p><p>—Trumpet (Su): An archon’s trumpet produces music of utter clarity, piercing beauty, and, if the trumpet archon wills it, paralyzing awe. All creatures except archons within 100 feet of the blast must succeed on a DC 26 Fortitude save or be paralyzed for 1d4 rounds. The archon can also command its trumpet to become a +4 greatsword as a free action.</p><p>—Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish)</p><p>—A trumpet archon’s natural weapons, as well as any weapons it wields, are treated as good-aligned and lawful-aligned for the purpose of overcoming damage reduction.</p><p>—Spell Resistance: 39</p><p>—30ft Ground movement</p><p>—90ft Flight (good)</p><p>—+10 Str, +6 Dex, +12 Con, +6 Int, +6 Wis, +6 Cha</p><p>—+14 Natural Armor</p><p>—Damage Reduction 10/evil</p><p></p><p>Class Abilities:</p><p></p><p>Prestige Domain: Access to the Mysticism domain</p><p>Divine Health: Immune to all disease magical and otherwise</p><p>Divine Reach 2: A hierophant with this ability can use touch spells on targets up to 30 feet away. If the spell requires a melee touch attack, the hierophant must make a ranged touch attack instead. Divine reach can be selected a second time as a special ability, in which case the range increases to 60 feet.</p><p>Bonus Metamagic Feat: Quicken Spell</p><p>Domain Powers:</p><p>Good: Cast Good spells at +1 Caster Level</p><p>Mysticism: Charisma Bonus to saves</p><p></p><p>Feats:</p><p></p><p>Extend Spell (1st),</p><p>Persistent Spell (3rd),</p><p>Spell Penetration (6th),</p><p>Greater Spell Penetration (9th),</p><p>Purify spell BoED(12th),</p><p>Improved Spell Capacity (15th),</p><p>Improved Spell Capacity (18th),</p><p>Improved Spell Capacity (21st)</p><p>Quicken Spell (Hierophant Bonus spell)</p><p></p><p>Skills:</p><p></p><p></p><p>Concentration 43 (25 Ranks, +12 Con, +1 Luck, +1 Competence, +4 Morale)</p><p>Diplomacy 41 (24 Ranks, +9 Cha, +2 Synergy, +1 Luck, +1 Competence, +4 Morale)</p><p>Handle Animals 38 (15 Ranks, +17 Wisdom, +1 Luck, +1 Competence, +4 Morale)</p><p>Heal 27 (4 Ranks, +17 Wis, +1 Luck, +1 Competence, +4 Morale)</p><p>Hide 29 (15 Ranks, +8 Dex, +1 Luck, +4 Morale)</p><p>Knowledge (Religion) 35 (24 Ranks, +5 Int, +1 Luck, +1 Competence, +4 Morale)</p><p>Listen 40 (17 Ranks +17 Wis +1 Luck, +1 Competence, +4 Morale)</p><p>Move Silently 29 (15 Ranks +8 Dex, +1 Luck, +4 Morale)</p><p>Perform (wind inst.) 30 (15 Ranks +9 Cha +1 Luck, +1 Competence, +4 Morale)</p><p>Sense Motive 44 (21 Ranks +17 Wis, +1 Luck, +1 Competence, +4 Morale)</p><p>Spellcraft 35 (24 Ranks +5 Int, +1 Luck, +1 Competence, +4 Morale)</p><p>Spot 40 (17 Ranks, +17 Wis, +1 Luck, +1 Competence, +4 Morale)</p><p>Use Rope 29 (15 Ranks, +8 Dex, +1 Luck, +1 Competence, +4 Morale)</p><p></p><p></p><p>Spells:</p><p></p><p>Base DC: 27 Caster Level: 27 Domains: Sun, Good, Mysticism</p><p>6/10+1/9+1/9+1/9+1/9+1/7+1/7+1/7+1/7+1/3+1/3+1/3+1</p><p></p><p>0. Detect Magic, Create Water, Mending, Guidance, Purify Food and Drink, Read Magic</p><p></p><p>1. Bless, Santuary, Divine Favor, Doom, Command (x2), Eyes of the Avoral (BoED99), Ray of Hope (BoED105), Vision of Heaven (BoED111), Open, +Protection from Evil</p><p></p><p>2. Calm Emotion, Lesser Restoration (x2), Silence, Augury, Elation (x2) (BoED98), Hold Person, Remove Paralysis, +Spiritual Weapon</p><p></p><p>3.Daylight, Searing Light, Dispel Magic, Invisibility Purge, Speak with Dead. Remove Disease, Remove Curse, Open, Open, +Magic Circle against Evil</p><p></p><p>4. Recitation (x2)(DotF), Sending, Greater Magic Weapon, Neutralize Poison, Sword of Conscience (BoED109), Blood of the Martyr (BoED92), Open, Open +Holy Smite</p><p></p><p>5. Extended Greater Status (BoED100), Flame Strike, Slay Living, Greater Command, Righteous Might, Dispel Evil, Plane Shift, Open, Open, +Open</p><p></p><p>6. Heal (x5), Banishment, Greater Dispel Magic, +Heroes Feast</p><p></p><p>7. Persistent Divine Favor, Righteous Wrath of the Faithful (DotF), Holy Word, Repulsion, Destruction, Righteous Smite (BoE106)(x2), +Open</p><p></p><p>8. Discern Location, Antimagic Field, Fire Storm, Spread Contentment (BoED107),Open, Open, Open, +Open</p><p></p><p>9. Miracle, Extended Holy Aura, Mass Heal, True Resurrection, Gate, Open, Open, +Open</p><p></p><p>10. Persistent Freedom of Movement, Persistent Divine Power, Quickened Heal, +Extended Greater Aspect of Deity</p><p></p><p>11. Quickened Shield of the Archons (BoED107), Quickened Righteous Smite, Persistent Righteous Might, +Open</p><p></p><p>12. Quickened Firestorm, Persistent Quickshift (BoED), Open, +Open</p><p></p><p>Possessions:</p><p></p><p>137,500 +5 Book of Strength</p><p>110,000 +4 Book of Dexterity</p><p>110,000 +4 Book of Constitution</p><p>110,000 +4 Book of Intelligence</p><p>137,500 +5 Book of Wisdom</p><p>110,000 +4 Book of Charisma</p><p></p><p>36,000 Gauntlets of Dexterity (+6 Enhancement to Dex)</p><p></p><p>55,500 Belt of Health (+6 Enhancement Bonus to Constitution, Monk’s Belt)</p><p></p><p>1,497,700 Circlet of Epic Wisdom, Charisma and Disguise: (+6 Enhancement Bonus to Charisma, Disguise Self at will)</p><p></p><p>162,500 Cloak (+5 Deflection, +5 Resistance bonus to Saves, and +5 Natural Armor)</p><p></p><p>332,000 Amulet: As Bracers of Armor +1 of Heavy Fortification and Soul Fire (BoED), Greater Acid and Cold Resistance)</p><p></p><p>203,000 Adamantine Holy, Screaming, Shocking, Frost, Flaming, Corrosive Great Sword +1 of Wounding (1d6 Fire, Acid, Cold, Sonic, and Electrical damage, +2d6 Holy Damage, +1 Con Damage)</p><p></p><p>0 Trumpet: This six foot long silvery trumpet allows the use of the Trumpet ability of the Trumpet Archon, but in someone else’s hands it is a useless lump of metal. As a free action a trumpet archon can change it into a +4 Great Sword.</p><p></p><p>180,000 Glasses of True Sight: These normal looking glasses let any who wear them see the world as it truly is. (Continuous effect: Psionic True sight)</p><p></p><p>100,100 Bow of Solars</p><p> Arrows:</p><p>Efficient Quiver 2,000</p><p>30,000 Figure of Perfection: This 2inch tall figure appears as a more perfect version of the owner granting greater competence in most endeavors: +1 Competence Bonus to attack rolls, skills, saves and ability checks</p><p></p><p>260,000 Shirt: (Continuous effect: Greater Heroism) +4 Morale Bonus to Hit, Skills, and saves, Immune to Fear, + 13 HP</p><p></p><p>135,000 Vest of Greater Magic: (+3 Caster Levels)</p><p></p><p>64,000 Bracers of Armor +8</p><p></p><p>240,000 Ring of Fire Immunity</p><p>240,000 Ring of Sonic Immunity</p><p>20,000 Luckstone</p><p>2,000 Handy Haversack</p><p></p><p>7,300 unspent.</p><p></p><p>Spell cast Daily : Greater Magic Weapon on Great sword, Persistent Divine Power, Persistent Divine Favor, Persistent Freedom of Movement, Persistent Quickshift, Persistent Spell Immunity (Unholy Word, Word of Chaos, …), Persistent Shield of the Archons.</p><p></p><p>Not all the spells are chosen.[/SBlock]</p></blockquote><p></p>
[QUOTE="TheOneAboveAll, post: 1845177, member: 17039"] [b]Solarion[/b] [SBlock]Name:Solarion Scion of the Phoenix "Dread of the unholy" Race: Trumpet Archon (Outsider, Lawful, Good) Class: ECL 8/Outsider 12/Cleric 6/Hierophant 3/Contemplative 1 Alignment: Lawful Good Height:6' 4" Weight:275 Eyes: the color of the perfect sunrise Hair: none Complexion: Golden hued and perfect. Has a tattoo of the phoenix ascendant on his right arm[moving tattoo from BoEM 3] Tattoo of a sunrise on the base of his skull and one of a phoenix imposed over a sun placed over his heart. Strength 34 (+12) (13, +10 Race, +5 Inherent, +6 Enhancement) Dexterity 26 (+8) (10, +6 Race, +4 Inherent, +6 Enhancement) Constitution 34 (+12) (12, +12 Race, +4 Inherent, +6 Enhancement) Intelligence 20 (+5) (10, +6 Race, +4 Inherent) Wisdom 44 (+17) (16, +6 Race, +5 Level, +5 Inherent, +12 Enhancement) Charisma 28 (+9) (12, +6 Race, +4 Inherent, +6 Enhancement) Hit Points: 540 (8d8 + 12d8+7d8+1d6+2d8+360) AC 68 (10, +8 Armor, +19 Natural, +5 Deflection, +17 Wisdom, +8 Dexterity, +1 Unamed) Attack: 51/51/46/41/36 (20 BAB, +12 Strength, +5 Weapon, +5 Epic, +1 Competence, +4 Morale, +1 Haste, +3 Luck) Damage: 1d6 Fire + 1d6 Cold + 1d6 Acid + 1d6 Sonic + 1d6 Electrical + 2d6 + 26 (+18 Strength + 3 Luck + 5 Enhancement) +1 Con damage +2d6 versus Evil Saves: Fort +49 (16 Base +12 Con, +5 Resistance, +9 Cha, +1 Epic, +1 Luck, +1 Competence, +4 Morale) Reflex +40 (10 Base, +8 Dex, +5 Resistance, +9 Cha, +1 Epic, +1 Luck, +1 Competence, +4 Morale, +1 Haste) Will +54 (16 Base, +17 Wis, +5 Resistance, +9 Cha, +1 Epic, +1 Luck, +1 Competence, +4 Morale) Racial Abilities —Darkvision out to 60 feet and low-light vision. —Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save DC 28. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours. —Immunity to electricity and petrification. — +4 racial bonus on saves against poison. —Magic Circle against Evil (Su): A magic circle against evil effect always surrounds an archon (caster level 22). —Teleport (Su): Archons can use greater teleport at will, as the spell (caster level 14th), except that the creature can transport only itself and up to 50 pounds of objects. —Tongues (Su): All archons can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active. —Spell-Like Abilities: At will—detect evil, continual flame, message. Caster level 12th. —Trumpet (Su): An archon’s trumpet produces music of utter clarity, piercing beauty, and, if the trumpet archon wills it, paralyzing awe. All creatures except archons within 100 feet of the blast must succeed on a DC 26 Fortitude save or be paralyzed for 1d4 rounds. The archon can also command its trumpet to become a +4 greatsword as a free action. —Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish) —A trumpet archon’s natural weapons, as well as any weapons it wields, are treated as good-aligned and lawful-aligned for the purpose of overcoming damage reduction. —Spell Resistance: 39 —30ft Ground movement —90ft Flight (good) —+10 Str, +6 Dex, +12 Con, +6 Int, +6 Wis, +6 Cha —+14 Natural Armor —Damage Reduction 10/evil Class Abilities: Prestige Domain: Access to the Mysticism domain Divine Health: Immune to all disease magical and otherwise Divine Reach 2: A hierophant with this ability can use touch spells on targets up to 30 feet away. If the spell requires a melee touch attack, the hierophant must make a ranged touch attack instead. Divine reach can be selected a second time as a special ability, in which case the range increases to 60 feet. Bonus Metamagic Feat: Quicken Spell Domain Powers: Good: Cast Good spells at +1 Caster Level Mysticism: Charisma Bonus to saves Feats: Extend Spell (1st), Persistent Spell (3rd), Spell Penetration (6th), Greater Spell Penetration (9th), Purify spell BoED(12th), Improved Spell Capacity (15th), Improved Spell Capacity (18th), Improved Spell Capacity (21st) Quicken Spell (Hierophant Bonus spell) Skills: Concentration 43 (25 Ranks, +12 Con, +1 Luck, +1 Competence, +4 Morale) Diplomacy 41 (24 Ranks, +9 Cha, +2 Synergy, +1 Luck, +1 Competence, +4 Morale) Handle Animals 38 (15 Ranks, +17 Wisdom, +1 Luck, +1 Competence, +4 Morale) Heal 27 (4 Ranks, +17 Wis, +1 Luck, +1 Competence, +4 Morale) Hide 29 (15 Ranks, +8 Dex, +1 Luck, +4 Morale) Knowledge (Religion) 35 (24 Ranks, +5 Int, +1 Luck, +1 Competence, +4 Morale) Listen 40 (17 Ranks +17 Wis +1 Luck, +1 Competence, +4 Morale) Move Silently 29 (15 Ranks +8 Dex, +1 Luck, +4 Morale) Perform (wind inst.) 30 (15 Ranks +9 Cha +1 Luck, +1 Competence, +4 Morale) Sense Motive 44 (21 Ranks +17 Wis, +1 Luck, +1 Competence, +4 Morale) Spellcraft 35 (24 Ranks +5 Int, +1 Luck, +1 Competence, +4 Morale) Spot 40 (17 Ranks, +17 Wis, +1 Luck, +1 Competence, +4 Morale) Use Rope 29 (15 Ranks, +8 Dex, +1 Luck, +1 Competence, +4 Morale) Spells: Base DC: 27 Caster Level: 27 Domains: Sun, Good, Mysticism 6/10+1/9+1/9+1/9+1/9+1/7+1/7+1/7+1/7+1/3+1/3+1/3+1 0. Detect Magic, Create Water, Mending, Guidance, Purify Food and Drink, Read Magic 1. Bless, Santuary, Divine Favor, Doom, Command (x2), Eyes of the Avoral (BoED99), Ray of Hope (BoED105), Vision of Heaven (BoED111), Open, +Protection from Evil 2. Calm Emotion, Lesser Restoration (x2), Silence, Augury, Elation (x2) (BoED98), Hold Person, Remove Paralysis, +Spiritual Weapon 3.Daylight, Searing Light, Dispel Magic, Invisibility Purge, Speak with Dead. Remove Disease, Remove Curse, Open, Open, +Magic Circle against Evil 4. Recitation (x2)(DotF), Sending, Greater Magic Weapon, Neutralize Poison, Sword of Conscience (BoED109), Blood of the Martyr (BoED92), Open, Open +Holy Smite 5. Extended Greater Status (BoED100), Flame Strike, Slay Living, Greater Command, Righteous Might, Dispel Evil, Plane Shift, Open, Open, +Open 6. Heal (x5), Banishment, Greater Dispel Magic, +Heroes Feast 7. Persistent Divine Favor, Righteous Wrath of the Faithful (DotF), Holy Word, Repulsion, Destruction, Righteous Smite (BoE106)(x2), +Open 8. Discern Location, Antimagic Field, Fire Storm, Spread Contentment (BoED107),Open, Open, Open, +Open 9. Miracle, Extended Holy Aura, Mass Heal, True Resurrection, Gate, Open, Open, +Open 10. Persistent Freedom of Movement, Persistent Divine Power, Quickened Heal, +Extended Greater Aspect of Deity 11. Quickened Shield of the Archons (BoED107), Quickened Righteous Smite, Persistent Righteous Might, +Open 12. Quickened Firestorm, Persistent Quickshift (BoED), Open, +Open Possessions: 137,500 +5 Book of Strength 110,000 +4 Book of Dexterity 110,000 +4 Book of Constitution 110,000 +4 Book of Intelligence 137,500 +5 Book of Wisdom 110,000 +4 Book of Charisma 36,000 Gauntlets of Dexterity (+6 Enhancement to Dex) 55,500 Belt of Health (+6 Enhancement Bonus to Constitution, Monk’s Belt) 1,497,700 Circlet of Epic Wisdom, Charisma and Disguise: (+6 Enhancement Bonus to Charisma, Disguise Self at will) 162,500 Cloak (+5 Deflection, +5 Resistance bonus to Saves, and +5 Natural Armor) 332,000 Amulet: As Bracers of Armor +1 of Heavy Fortification and Soul Fire (BoED), Greater Acid and Cold Resistance) 203,000 Adamantine Holy, Screaming, Shocking, Frost, Flaming, Corrosive Great Sword +1 of Wounding (1d6 Fire, Acid, Cold, Sonic, and Electrical damage, +2d6 Holy Damage, +1 Con Damage) 0 Trumpet: This six foot long silvery trumpet allows the use of the Trumpet ability of the Trumpet Archon, but in someone else’s hands it is a useless lump of metal. As a free action a trumpet archon can change it into a +4 Great Sword. 180,000 Glasses of True Sight: These normal looking glasses let any who wear them see the world as it truly is. (Continuous effect: Psionic True sight) 100,100 Bow of Solars Arrows: Efficient Quiver 2,000 30,000 Figure of Perfection: This 2inch tall figure appears as a more perfect version of the owner granting greater competence in most endeavors: +1 Competence Bonus to attack rolls, skills, saves and ability checks 260,000 Shirt: (Continuous effect: Greater Heroism) +4 Morale Bonus to Hit, Skills, and saves, Immune to Fear, + 13 HP 135,000 Vest of Greater Magic: (+3 Caster Levels) 64,000 Bracers of Armor +8 240,000 Ring of Fire Immunity 240,000 Ring of Sonic Immunity 20,000 Luckstone 2,000 Handy Haversack 7,300 unspent. Spell cast Daily : Greater Magic Weapon on Great sword, Persistent Divine Power, Persistent Divine Favor, Persistent Freedom of Movement, Persistent Quickshift, Persistent Spell Immunity (Unholy Word, Word of Chaos, …), Persistent Shield of the Archons. Not all the spells are chosen.[/SBlock] [/QUOTE]
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