Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Epic Spellcasting Variant [PLAYTESTING]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="andargor" data-source="post: 1841133" data-attributes="member: 7231"><p>I've been thoroughly dissatisfied with the Epic Spellcasting rules, so I decided to try my hand at some variant rules.</p><p></p><p>I've read the Immortals Handbook thread, and that inspired me to devise something balanced for our campaign. Not to criticize the yet unpublished work of the esteemed UK (keep up the good work <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ), our group is currently wading into Epic territory, and we need something better than the SRD/ELH, and before 2005.</p><p></p><p>The approach I used include:</p><ul> <li data-xf-list-type="ul"> A more linear progression from non-epic levels</li> <li data-xf-list-type="ul"> A "more uses, less über" progression</li> <li data-xf-list-type="ul"> Less discrepancy in the power levels of the resulting Epic spells (even things out)</li> <li data-xf-list-type="ul"> A few perks that go with Epic, understanding that (for us), Epic does not mean Divine.</li> </ul><p></p><p>I would appreciate any constructive comments on how this approach is balanced (or utterly broken <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ).</p><p></p><p><strong>Edit: <a href="http://www.enworld.org/showthread.php?t=123679" target="_blank">Call for Epic Playtesters!</a></strong></p><p></p><p><strong>Edit: Revamped version 1.5</strong></p><p></p><p>After some playtesting, some more radical changes were made to simplify the system. Most notably:</p><p></p><ul> <li data-xf-list-type="ul"> The requirements for the Epic Spellcasting feat, Spellcraft ranks and/or Knowledge (arcana or religion) ranks have been dropped in order to streamline the epic spell system with the non epic spell system. ECL 21 is however still required.</li> <li data-xf-list-type="ul"> The conversion process from non epic spells to epic spells has been changed so that spell levels are standardized regardless of the characters abilities (skill ranks, Improved Metamagic, etc.). So a 10th level spell is a 10th level spell for everyone.</li> <li data-xf-list-type="ul"> The creation of epic spells from non-epic spells is still based on stacking metamagic feats and modifications, but there are no limits to how many can be added up to the final epic spell level and a spellcaster need not possess the specific metamagic feats used for the creation process. They are simply used to reflect the cost of improvements. Metamagic feat level increases, however, incur a 25% premium to reflect the fact that the spell DC is based on the final epic spell level. E.g. Intensify Spell at +7 level increase is the equivalent of 2 x Empower Spell and 1 x Maximize Spell, so Intensify Spell becomes less attractive for an epic spellcaster since the save DC remains at the non-epic level. Hence the premium.</li> </ul><p></p><p><strong>Edit: Previous comments from 1.3 (still applicable)</strong></p><p></p><p>Giving some more thought, and with some discussions within our group, I revamped to system to accomplish the following goals:</p><p></p><ul> <li data-xf-list-type="ul"> Streamline epic spell slot progression with the existing system.</li> <li data-xf-list-type="ul"> Minimize as much as possible epic spell creation effort, while at the same time offering flexibility for new spells and reusability of existing published material.</li> <li data-xf-list-type="ul"> Keep it simple during gameplay.</li> </ul><p></p><p>I have therefore decoupled the actual use of spell slots above 9th level, which are basically normal additional spells per day gained with spellcaster levels, from the creation process. The creation process is flexible enough so that it can use published epic spells as well as existing non epic spells modified so that they become epic spells. This is to minimize player and DM effort to create new epic spells.</p><p></p><p>I have attempted to balance spell power with the flexibility for different effects. The "modification" aspect for the conversion of non epic spells into epic spells has been toned down somewhat to not overshadow metamagic feats, but provide effects that are not normally granted by those feats.</p><p></p><p>Andargor</p></blockquote><p></p>
[QUOTE="andargor, post: 1841133, member: 7231"] I've been thoroughly dissatisfied with the Epic Spellcasting rules, so I decided to try my hand at some variant rules. I've read the Immortals Handbook thread, and that inspired me to devise something balanced for our campaign. Not to criticize the yet unpublished work of the esteemed UK (keep up the good work :) ), our group is currently wading into Epic territory, and we need something better than the SRD/ELH, and before 2005. The approach I used include: [list] [*] A more linear progression from non-epic levels [*] A "more uses, less über" progression [*] Less discrepancy in the power levels of the resulting Epic spells (even things out) [*] A few perks that go with Epic, understanding that (for us), Epic does not mean Divine. [/list] I would appreciate any constructive comments on how this approach is balanced (or utterly broken ;) ). [b]Edit: [URL=http://www.enworld.org/showthread.php?t=123679]Call for Epic Playtesters![/url][/b] [b]Edit: Revamped version 1.5[/b] After some playtesting, some more radical changes were made to simplify the system. Most notably: [list] [*] The requirements for the Epic Spellcasting feat, Spellcraft ranks and/or Knowledge (arcana or religion) ranks have been dropped in order to streamline the epic spell system with the non epic spell system. ECL 21 is however still required. [*] The conversion process from non epic spells to epic spells has been changed so that spell levels are standardized regardless of the characters abilities (skill ranks, Improved Metamagic, etc.). So a 10th level spell is a 10th level spell for everyone. [*] The creation of epic spells from non-epic spells is still based on stacking metamagic feats and modifications, but there are no limits to how many can be added up to the final epic spell level and a spellcaster need not possess the specific metamagic feats used for the creation process. They are simply used to reflect the cost of improvements. Metamagic feat level increases, however, incur a 25% premium to reflect the fact that the spell DC is based on the final epic spell level. E.g. Intensify Spell at +7 level increase is the equivalent of 2 x Empower Spell and 1 x Maximize Spell, so Intensify Spell becomes less attractive for an epic spellcaster since the save DC remains at the non-epic level. Hence the premium. [/list] [b]Edit: Previous comments from 1.3 (still applicable)[/b] Giving some more thought, and with some discussions within our group, I revamped to system to accomplish the following goals: [list] [*] Streamline epic spell slot progression with the existing system. [*] Minimize as much as possible epic spell creation effort, while at the same time offering flexibility for new spells and reusability of existing published material. [*] Keep it simple during gameplay. [/list] I have therefore decoupled the actual use of spell slots above 9th level, which are basically normal additional spells per day gained with spellcaster levels, from the creation process. The creation process is flexible enough so that it can use published epic spells as well as existing non epic spells modified so that they become epic spells. This is to minimize player and DM effort to create new epic spells. I have attempted to balance spell power with the flexibility for different effects. The "modification" aspect for the conversion of non epic spells into epic spells has been toned down somewhat to not overshadow metamagic feats, but provide effects that are not normally granted by those feats. Andargor [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Epic Spellcasting Variant [PLAYTESTING]
Top