Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Epic Spells for 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 9228399" data-attributes="member: 52734"><p>Up front, I'm not an Epic level person, so I'm not the target audience. Please take my advice with a heap of salt.</p><p></p><p>However, overall this process looks overly complex - lots of math and options that make it ripe for abuse. Personally, I would think it would be better to simplify it and treat it sort of like the Warlock's Mystic Incarnum - just covering a set of spells over 9th level. Rather than base the number of Epic spells that can be cast, limit it to 1 per long rest (or maybe, 1 per week), but have the # of seeds known either at a set rate or controlled by spellcasting modifier. Also, set the DC to 8 + PB (or x2 PB, as this would be "Expertise Casting"?) + spellcasting modifier, like other spells, rather than calculating the DC by how the spell is built. I'd strongly consider giving "Epic Spell Points" in a small number to allow for the spell seeds to be customized (maybe start at 1 and gaining 1 per level past 18th or 1/4 class level and work upwards or downwards from there?).</p><p></p><p>I'd keep the idea of seeds, but simplify them to a degree with a "at higher level"/per Epic Spell Point effective section for each. Personally, I'd have all the seeds have a base expensive material component (something like 2,000 gp x spell level or Epic Spell Point of a specific item). Move the "factors" directly to the seeds, set out under the "at higher level"/per Epic Spell Point section. Since it would be more fixed, I'd consider tweaking Casting Times, Range, Targets and Duration for each of the seeds.</p><p></p><p>It might be worth creating a master table for each of the above, with each seed having a default setting, and allow a sliding dial - tweak one component down to move another up (possibly with an additional material component cost?). Perhaps, something like this... (blue is the "default", no seed should start in the red)</p><p></p><p></p><table style='width: 100%'><tr><td><strong>Casting Time</strong></td><td></td></tr><tr><td><span style="color: rgb(184, 49, 47)">Glacial</span></td><td>7 days</td></tr><tr><td><span style="color: rgb(184, 49, 47)">Daily</span></td><td>1 day</td></tr><tr><td>Long</td><td>1 hour</td></tr><tr><td>Slow</td><td>10 minutes</td></tr><tr><td><span style="color: rgb(44, 130, 201)">Moderate</span></td><td>1 minute</td></tr><tr><td>Standard</td><td>1 action</td></tr><tr><td><span style="color: rgb(184, 49, 47)">Quick</span></td><td>1 bonus action</td></tr></table><p></p><table style='width: 100%'><tr><td><strong>Range</strong></td><td>(reversed ranges so "Self" is a regression and "Extreme" is an improvement</td></tr><tr><td>Self</td><td>Self</td></tr><tr><td><span style="color: rgb(44, 130, 201)">Touch</span></td><td>Touch</td></tr><tr><td>Radius</td><td>5 foot radius</td></tr><tr><td>Short</td><td>30 feet</td></tr><tr><td>Medium</td><td>120 feet</td></tr><tr><td><span style="color: rgb(184, 49, 47)">Long</span></td><td>360 feet</td></tr><tr><td><span style="color: rgb(184, 49, 47)">Extreme</span></td><td>1 mile</td></tr></table><p></p><table style='width: 100%'><tr><td><strong>Target</strong></td><td></td></tr><tr><td><span style="color: rgb(184, 49, 47)">All</span></td><td>All targets in range</td></tr><tr><td>All, medium burst</td><td>All targets in a 15 foot radius of the target square</td></tr><tr><td>All, small burst</td><td>All targets in a 5 foot radius of the target square</td></tr><tr><td>Three</td><td>Three targets, within 15 feet of each other</td></tr><tr><td>Two</td><td>Two targets, within 15 feet of each other</td></tr><tr><td><span style="color: rgb(44, 130, 201)">One</span></td><td>One</td></tr></table><p></p><table style='width: 100%'><tr><td><strong>Duration</strong></td><td>(for epic spells, ALWAYS requires concentration except if Instantaneous)</td></tr><tr><td><span style="color: rgb(184, 49, 47)">Permanent</span></td><td>permanent/100 years</td></tr><tr><td><span style="color: rgb(184, 49, 47)">Year</span></td><td>1 year</td></tr><tr><td><span style="color: rgb(184, 49, 47)">Extreme</span></td><td>1 day</td></tr><tr><td>Long</td><td>1 hour</td></tr><tr><td><span style="color: rgb(44, 130, 201)">Medium</span></td><td>10 minutes</td></tr><tr><td>Short</td><td>1 minute</td></tr><tr><td>Instant</td><td>Instantaneous</td></tr></table><p></p><p>Combining seeds should effectively raise the spell's level - I'd suggest +2 levels/Epic Spell Points per combined seed. When combining seeds, the most restrictive Casting Time, Range, Duration and Target should be used.</p><p></p><p>I'd conclude with a section that gives the DM control on allowing the PC to come up with ways to possibly mitigate or enhance the spells for more "epic" effects or to enable casting certain spells more reasonable. Things like questing for supernatural components or places of power to negate/reduce costs or shift Casting Time, Range and the like. Possibly allowing for special circumstances to modify seeds beyond the ranges listed in the tables. <strong><u>No formula</u></strong>, so that the DM can keep things from getting out of control and ruining the game, but still make using the ability something enjoyable for the player and the group.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9228399, member: 52734"] Up front, I'm not an Epic level person, so I'm not the target audience. Please take my advice with a heap of salt. However, overall this process looks overly complex - lots of math and options that make it ripe for abuse. Personally, I would think it would be better to simplify it and treat it sort of like the Warlock's Mystic Incarnum - just covering a set of spells over 9th level. Rather than base the number of Epic spells that can be cast, limit it to 1 per long rest (or maybe, 1 per week), but have the # of seeds known either at a set rate or controlled by spellcasting modifier. Also, set the DC to 8 + PB (or x2 PB, as this would be "Expertise Casting"?) + spellcasting modifier, like other spells, rather than calculating the DC by how the spell is built. I'd strongly consider giving "Epic Spell Points" in a small number to allow for the spell seeds to be customized (maybe start at 1 and gaining 1 per level past 18th or 1/4 class level and work upwards or downwards from there?). I'd keep the idea of seeds, but simplify them to a degree with a "at higher level"/per Epic Spell Point effective section for each. Personally, I'd have all the seeds have a base expensive material component (something like 2,000 gp x spell level or Epic Spell Point of a specific item). Move the "factors" directly to the seeds, set out under the "at higher level"/per Epic Spell Point section. Since it would be more fixed, I'd consider tweaking Casting Times, Range, Targets and Duration for each of the seeds. It might be worth creating a master table for each of the above, with each seed having a default setting, and allow a sliding dial - tweak one component down to move another up (possibly with an additional material component cost?). Perhaps, something like this... (blue is the "default", no seed should start in the red) [TABLE] [TR] [TD][B]Casting Time[/B][/TD] [TD][/TD] [/TR] [TR] [TD][COLOR=rgb(184, 49, 47)]Glacial[/COLOR][/TD] [TD]7 days[/TD] [/TR] [TR] [TD][COLOR=rgb(184, 49, 47)]Daily[/COLOR][/TD] [TD]1 day[/TD] [/TR] [TR] [TD]Long[/TD] [TD]1 hour[/TD] [/TR] [TR] [TD]Slow[/TD] [TD]10 minutes[/TD] [/TR] [TR] [TD][COLOR=rgb(44, 130, 201)]Moderate[/COLOR][/TD] [TD]1 minute[/TD] [/TR] [TR] [TD]Standard[/TD] [TD]1 action[/TD] [/TR] [TR] [TD][COLOR=rgb(184, 49, 47)]Quick[/COLOR][/TD] [TD]1 bonus action[/TD] [/TR] [/TABLE] [TABLE] [TR] [TD][B]Range[/B][/TD] [TD](reversed ranges so "Self" is a regression and "Extreme" is an improvement[/TD] [/TR] [TR] [TD]Self[/TD] [TD]Self[/TD] [/TR] [TR] [TD][COLOR=rgb(44, 130, 201)]Touch[/COLOR][/TD] [TD]Touch[/TD] [/TR] [TR] [TD]Radius[/TD] [TD]5 foot radius[/TD] [/TR] [TR] [TD]Short[/TD] [TD]30 feet[/TD] [/TR] [TR] [TD]Medium[/TD] [TD]120 feet[/TD] [/TR] [TR] [TD][COLOR=rgb(184, 49, 47)]Long[/COLOR][/TD] [TD]360 feet[/TD] [/TR] [TR] [TD][COLOR=rgb(184, 49, 47)]Extreme[/COLOR][/TD] [TD]1 mile[/TD] [/TR] [/TABLE] [TABLE] [TR] [TD][B]Target[/B][/TD] [TD][/TD] [/TR] [TR] [TD][COLOR=rgb(184, 49, 47)]All[/COLOR][/TD] [TD]All targets in range[/TD] [/TR] [TR] [TD]All, medium burst[/TD] [TD]All targets in a 15 foot radius of the target square[/TD] [/TR] [TR] [TD]All, small burst[/TD] [TD]All targets in a 5 foot radius of the target square[/TD] [/TR] [TR] [TD]Three[/TD] [TD]Three targets, within 15 feet of each other[/TD] [/TR] [TR] [TD]Two[/TD] [TD]Two targets, within 15 feet of each other[/TD] [/TR] [TR] [TD][COLOR=rgb(44, 130, 201)]One[/COLOR][/TD] [TD]One[/TD] [/TR] [/TABLE] [TABLE] [TR] [TD][B]Duration[/B][/TD] [TD](for epic spells, ALWAYS requires concentration except if Instantaneous)[/TD] [/TR] [TR] [TD][COLOR=rgb(184, 49, 47)]Permanent[/COLOR][/TD] [TD]permanent/100 years[/TD] [/TR] [TR] [TD][COLOR=rgb(184, 49, 47)]Year[/COLOR][/TD] [TD]1 year[/TD] [/TR] [TR] [TD][COLOR=rgb(184, 49, 47)]Extreme[/COLOR][/TD] [TD]1 day[/TD] [/TR] [TR] [TD]Long[/TD] [TD]1 hour[/TD] [/TR] [TR] [TD][COLOR=rgb(44, 130, 201)]Medium[/COLOR][/TD] [TD]10 minutes[/TD] [/TR] [TR] [TD]Short[/TD] [TD]1 minute[/TD] [/TR] [TR] [TD]Instant[/TD] [TD]Instantaneous[/TD] [/TR] [/TABLE] Combining seeds should effectively raise the spell's level - I'd suggest +2 levels/Epic Spell Points per combined seed. When combining seeds, the most restrictive Casting Time, Range, Duration and Target should be used. I'd conclude with a section that gives the DM control on allowing the PC to come up with ways to possibly mitigate or enhance the spells for more "epic" effects or to enable casting certain spells more reasonable. Things like questing for supernatural components or places of power to negate/reduce costs or shift Casting Time, Range and the like. Possibly allowing for special circumstances to modify seeds beyond the ranges listed in the tables. [B][U]No formula[/U][/B], so that the DM can keep things from getting out of control and ruining the game, but still make using the ability something enjoyable for the player and the group. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Epic Spells for 5e
Top