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<blockquote data-quote="Markn" data-source="post: 5188209" data-attributes="member: 21827"><p>Our group is about to reach 27th level.</p><p></p><p>I can tell you:</p><p></p><p> Well built PCs can be tough to challenge.</p><p> A well built group that synergizes well makes it even harder to challenge.</p><p> The DM should not go easy on the group - the players have a vast amount of abilities and can generally get around almost anything.</p><p> From what I have read in other threads, the E modules may be a little too easy on the players - basically apart from a few encounters the fights aren't all that challenging. I personally can't vouch for this as I have not played/DM'd the modules.</p><p> Use terrain to the DM's advantage - it can turn an easy fight into a difficult one.</p><p> Some PCs have at least 1 or 2 extremely high skills making it an auto success for that check in skill challenges (which is OK BTW, just be aware that exists).</p><p> In my experience, straight up melee fights are not much of a challenge for my group any more - you need to be more creative in designing encounters with enemies at various ranges and altitudes.</p><p> Expect a lot of conditions on PCs/monsters.</p><p></p><p></p><p>Having said all that, 4e high level is still the most playable and least preperation intensive of any edition as far as I am concerned so that is a big bonus.</p></blockquote><p></p>
[QUOTE="Markn, post: 5188209, member: 21827"] Our group is about to reach 27th level. I can tell you: Well built PCs can be tough to challenge. A well built group that synergizes well makes it even harder to challenge. The DM should not go easy on the group - the players have a vast amount of abilities and can generally get around almost anything. From what I have read in other threads, the E modules may be a little too easy on the players - basically apart from a few encounters the fights aren't all that challenging. I personally can't vouch for this as I have not played/DM'd the modules. Use terrain to the DM's advantage - it can turn an easy fight into a difficult one. Some PCs have at least 1 or 2 extremely high skills making it an auto success for that check in skill challenges (which is OK BTW, just be aware that exists). In my experience, straight up melee fights are not much of a challenge for my group any more - you need to be more creative in designing encounters with enemies at various ranges and altitudes. Expect a lot of conditions on PCs/monsters. Having said all that, 4e high level is still the most playable and least preperation intensive of any edition as far as I am concerned so that is a big bonus. [/QUOTE]
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