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Epic-Tier, or High-Level Gaming and You
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<blockquote data-quote="Markn" data-source="post: 5191686" data-attributes="member: 21827"><p>I suspect they have delayed DMG3 simply so they can gather more data on Epic Tier play. It's just speculation of course, but Epic Tier needs a bit more work and exposes more flaws/concerns with 4e design than the earlier tiers.</p><p></p><p>I really think the stories behind E1-3 are fantastic. Some of the encounters are great too. Keep in mind that, as others have mentioned, the sheer increase in options increases the overall power of characters as better synergies are found. These modules were made long before a vast majority of these options were better. Plus WotC modules tend to cater to more newbie groups than experience group - but that doesn't mean they shouldn't be used. I suspect if you ran them they would work just fine until your group got their synergies all worked out. It would take several levels of power replacements and tactics to reach their peak. During that time the module should be a challenge - and if not, a few extra minions here and there would help. By then, you as the DM should feel comfortable to edit the adventure to suit your style.</p><p></p><p>I do agree, however, that it is a shame that the epic adventures are just reskinned dungeon crawls - but to do more locations requires more fluff and I suspect that why WotC modules avoid this.</p></blockquote><p></p>
[QUOTE="Markn, post: 5191686, member: 21827"] I suspect they have delayed DMG3 simply so they can gather more data on Epic Tier play. It's just speculation of course, but Epic Tier needs a bit more work and exposes more flaws/concerns with 4e design than the earlier tiers. I really think the stories behind E1-3 are fantastic. Some of the encounters are great too. Keep in mind that, as others have mentioned, the sheer increase in options increases the overall power of characters as better synergies are found. These modules were made long before a vast majority of these options were better. Plus WotC modules tend to cater to more newbie groups than experience group - but that doesn't mean they shouldn't be used. I suspect if you ran them they would work just fine until your group got their synergies all worked out. It would take several levels of power replacements and tactics to reach their peak. During that time the module should be a challenge - and if not, a few extra minions here and there would help. By then, you as the DM should feel comfortable to edit the adventure to suit your style. I do agree, however, that it is a shame that the epic adventures are just reskinned dungeon crawls - but to do more locations requires more fluff and I suspect that why WotC modules avoid this. [/QUOTE]
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