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Epic! Yes. Fail? Maybe.
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<blockquote data-quote="Evilhalfling" data-source="post: 5522304" data-attributes="member: 16991"><p>I keep thinking that epic really needs to be simplified, </p><p>Powers should be streamlined and magnified, with each one useable several times. 4 dailies, 4 encounters and 6+ utilities, & 1-2 racial or feat powers is just a lot to monkey around, especially if each character has several interrupts and reactions. </p><p></p><p>I made an L20 party with 8 powers each for a guild-wars inspired 1 shot game. They were made as full characters, but only 8 powers were printed on the character sheets. </p><p></p><p>They mostly had 1 at-will, 3 encounters, 1-2 dailies, and 1-2 utility powers and a power granted by a magic item. By allowing the characters to take a power second time using a higher level power slot, favored powers could be reused.</p><p></p><p>The variety of options worked well for the characters, but the format made some class functions impossible (ie the warden could not defend effectively) </p><p>The repetition of a few key abilities made each character distinctive and allowed them to stick to a single theme, I may work out a similar limitation when/if my group reaches epic. </p><p></p><p>a "Do something cool, within your theme" would make a great addition to the characters. I envision it as an encounter power, which can be reused (for a different effect) if it misses. Damage could be based on a formula : averaging (8+level) +/- 25% </p><p></p><p>The combat also got a little grindy by the end, but the adventure was using MM1 monsters, so they may have been the problem.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 5522304, member: 16991"] I keep thinking that epic really needs to be simplified, Powers should be streamlined and magnified, with each one useable several times. 4 dailies, 4 encounters and 6+ utilities, & 1-2 racial or feat powers is just a lot to monkey around, especially if each character has several interrupts and reactions. I made an L20 party with 8 powers each for a guild-wars inspired 1 shot game. They were made as full characters, but only 8 powers were printed on the character sheets. They mostly had 1 at-will, 3 encounters, 1-2 dailies, and 1-2 utility powers and a power granted by a magic item. By allowing the characters to take a power second time using a higher level power slot, favored powers could be reused. The variety of options worked well for the characters, but the format made some class functions impossible (ie the warden could not defend effectively) The repetition of a few key abilities made each character distinctive and allowed them to stick to a single theme, I may work out a similar limitation when/if my group reaches epic. a "Do something cool, within your theme" would make a great addition to the characters. I envision it as an encounter power, which can be reused (for a different effect) if it misses. Damage could be based on a formula : averaging (8+level) +/- 25% The combat also got a little grindy by the end, but the adventure was using MM1 monsters, so they may have been the problem. [/QUOTE]
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