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<blockquote data-quote="EricNoah" data-source="post: 352662" data-attributes="member: 4"><p><strong>more e-mails</strong></p><p></p><p>----------------</p><p>from Pete:</p><p></p><p>>As starting areas and terrain go, I'd say Matt is right.</p><p>> We should start in a rural area and it should be towards </p><p>>the fringes of the civilized world. I'd envision the </p><p>>larger cities to be coastal and only a couple of them </p><p>>with the rural area inland with more rugged terrain </p><p>>beyond that. Rugged could mean mountians, huge swamps, </p><p>>jungle, a "grand canyon" of sorts, etc. Of course I </p><p>>realize that the "rural" setting is somewhat </p><p>>stereotypical, but with the new rules it's probably a </p><p>>safer plan to do something more familiar in that respect.</p><p>></p><p></p><p></p><p>Good thoughts. I like the idea of starting away from </p><p>civilization.</p><p></p><p>Ok, let's say the terrain is kind of rugged. How do </p><p>people make their living there? I would assume </p><p>agriculture and animal husbandry, plus maybe some hunting. </p><p> Mining's a possibility. </p><p></p><p>Speaking of mining, maybe we could start putting together </p><p>a "race profile" for the world. What races are present, </p><p>that sort of thing. I like the idea of keeping the PC </p><p>races human or humanish. I also like the idea of dropping </p><p>certain core races. Here's an initial list, totally </p><p>mutable...</p><p></p><p>Humans (possibly multiple varieties -- I'm thinking some </p><p>planetouched variants, we should get into how these came </p><p>to be, could be related to the whole "resurrection" issue)</p><p></p><p>Dwarves (could be modified more toward underground life, </p><p>maybe most are neutral to evil?)</p><p></p><p>Gnomes (combines the core gnome with some halfling stuff </p><p>and some elf stuff, takes the halfling's role plus twists </p><p>it toward nature, druids, fey, etc.)</p><p></p><p>Something else??</p><p></p><p>Eric</p></blockquote><p></p>
[QUOTE="EricNoah, post: 352662, member: 4"] [b]more e-mails[/b] ---------------- from Pete: >As starting areas and terrain go, I'd say Matt is right. > We should start in a rural area and it should be towards >the fringes of the civilized world. I'd envision the >larger cities to be coastal and only a couple of them >with the rural area inland with more rugged terrain >beyond that. Rugged could mean mountians, huge swamps, >jungle, a "grand canyon" of sorts, etc. Of course I >realize that the "rural" setting is somewhat >stereotypical, but with the new rules it's probably a >safer plan to do something more familiar in that respect. > Good thoughts. I like the idea of starting away from civilization. Ok, let's say the terrain is kind of rugged. How do people make their living there? I would assume agriculture and animal husbandry, plus maybe some hunting. Mining's a possibility. Speaking of mining, maybe we could start putting together a "race profile" for the world. What races are present, that sort of thing. I like the idea of keeping the PC races human or humanish. I also like the idea of dropping certain core races. Here's an initial list, totally mutable... Humans (possibly multiple varieties -- I'm thinking some planetouched variants, we should get into how these came to be, could be related to the whole "resurrection" issue) Dwarves (could be modified more toward underground life, maybe most are neutral to evil?) Gnomes (combines the core gnome with some halfling stuff and some elf stuff, takes the halfling's role plus twists it toward nature, druids, fey, etc.) Something else?? Eric [/QUOTE]
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