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Story Hour
Erkonin (Campaign #2) [Session 45: Rajalmin's Agent]
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<blockquote data-quote="prabe" data-source="post: 8076220" data-attributes="member: 7016699"><p><span style="font-size: 15px"> Session 7: Into The Creepy Place</span></p><p></p><p>Dramatis Personae:</p><p></p><p>Aldalómiel - Wood Elf Ranger (Hunter Conclave)</p><p>Elama “Lamie” Galanodel- Wood Elf Cleric (Tempest)</p><p>Vinya Anar - Wood Elf Monk (Way of the Sun Soul)</p><p>Elderon - High Elf Wizard (Loremaster)</p><p>Marxine Deepfoot - Dwarf Fighter (Champion)</p><p>Mia - Firbolg Druid (Circle of the Land (Forest)</p><p></p><p>GM - Everyone Else</p><p></p><p></p><p>15 Marroin 749 (Campaign day 16) (immediately after)</p><p></p><p>We ended last time at the top of the amphitheater, scaled for giants, looking down into the bowl of the theater at the stage, where a square (or polygonal/angular structure) sat. It was an 11-ringed gimballed circle, like a huge version of the cultists’ holy symbol. Inside the innermost circle was a desiccated corpse, with its eyes open staring at us. The sound of crazed laughter echoed through the amphitheater, but didn’t appear to be coming from the corpse.</p><p></p><p>Before we went into the passage that had opened behind the stage of the ampitheater, Elama cast Aid on Aldalomiel, Marxine and Mia.</p><p></p><p>The amphitheater (and the stairs down toward the stage) were scaled for giants, but someone had made a ramp that filled in the giant steps. The gouge marks we’d been following marred the surface of the ramp.</p><p></p><p>As we descended the ramp, the gimballed contraption turned to keep the open eyes of the desiccated corpse facing us at all times. It appeared to be a young giant -- ogre-sized but clearly a child. Once we got to the stage, Elama cast sacred flame on the corpse. The corpse was destroyed but the laughing continued.</p><p></p><p>The drag-mark trail came out of the cliff opening and went up the ramp. There were some smears of blood in the drag marks, but not enough to suggest that they were dragging a corpse. More a suggestion that one or more of the people doing the dragging had been injured.</p><p></p><p>It appeared to Aldalomiel that from the tracks there might have been several trips with heavy things.</p><p></p><p>The steps (converted to a ramp) continued descending into the cliff, so we just kept going down into the darkness (that, thanks to Mia’s night-vision goggles, we could all see in). When we passed through the opening into the cliff face, the shrieking laughter stopped. After a bit the ramp flattened out into a large (45’ square room with doors on each of the other three rooms. Everything in the room was both giant-scale, and broken. There was a litter of broken chairs and tables and other furniture. Marxine couldn’t get a sense of what kind of giant this might have been. The art on the doors, however, looked almost fey, but at giant scale. Vinya looked for writing or pictographs and saw none.</p><p></p><p>We listened at the doors and didn’t hear anything. The door on the far wall clearly was where the drag-mark trail went. The other two doors appeared to have been opened. Elderron checked the drag-mark door for traps and found that there was some sort of counterweight mechanism -- he didn’t see any indication that it would deal damage (no stones dropping or anything) but opening the door would make <em>something</em> happen. Perhaps an alarm.</p><p></p><p>He didn’t see any traps at the other two doors, so we decided to explore those first. Elderron used his mage hand to open one. There were four humanoid skeletons in there -- completely aware of our presence and ready to attack the moment the door opened.</p><p></p><p>They hit most of the party while we were still standing there gaping, giving Elama a chance to use her retaliatory lightning bolt retribution. Mia cast Faerie FIre, hoping to give us advantage on attacking them, but most of them dodged the sparkling effect. Aldalomiel’s swords hit, but with less effect than usual.</p><p></p><p>Vinya managed to shatter one with her quarterstaff then punched the one on Elama, dropping it as well. Marxine, seeing how effective the bludgeoning blows were compared to Aldalomiel’s swords, punched hers to death as well.</p><p></p><p>The last skeleton managed to get a good critical hit in on Elama before it was smashed by Mia’s shillelagh.</p><p></p><p>We searched the room we found the skeletons in and there was nothing in it but broken, giant-sized furniture.</p><p></p><p>The room on the other side (without drag-marks) had nothing but four piles of rotting meat -- apparently the flesh that was once on the skeletons. It was pretty gross so we closed the door and decided to save that room for more in-depth searching if we wound out with no other direction to explore.</p><p></p><p>Elderron used his mage hand again to open the third door, with the drag-marks through it. It opened onto a small corridor. As the door opened, the stairs behind us (i.e. the only known exit) rose up into the ceiling, so that there was nothing but blank wall.</p><p></p><p>Elama closed the door again, but the stairs didn’t come back.</p><p></p><p>Well, naughty word.</p><p></p><p>Elderron didn’t see any traps in the hall, so we proceeded that way. The walls of the corridor were decorated with frescoes depicting giants in the halls of Fey Nobles. Elderron has heard of there once having been giants that were native to the Feywild. They did something and were exiled from the Feywild. This could be where they lived in their exile.</p><p></p><p>On examination, Elderron found that the door at the far end of the corridor also had some sort of counterweight. We had some vague hope that it would open the stairs back up so Elderron used his mage hand to open the door. We heard some thumps behind us (in the direction of the entrance room) and got our hopes all up, but when we checked, the stairs were still gone.</p><p></p><p>Dammit.</p><p></p><p>Looking through the new door, we found a very large room with 40+ foot high ceilings -- the room itself disappeared into darkness, even for everyone in the party with dark vision. We could see six broken statues lining the walls near the entrance. Elama lit up her sword, for comfort as much as anything else, and Elderron had Oda fly into the room 60’ ahead of us to see what he could see.</p><p></p><p>About 120’ ahead of us, the ceiling of the chamber was collapsed and the back corner of the room was in rubble. The rubble filled up the room all the way to the ceiling -- there was no way to climb over the rubble to get beyond it, but there appeared to be a gap on one side. There were also two doors -- one on each side wall.</p><p></p><p>Marxine and Vinya wedged torches into the statue-rubble, lighting up the end of the room. The ceiling showed more frescoes -- beautiful giants doing wonderful things.</p><p></p><p>Mia turned into a panther and she, along with Vinya and Aldalomiel (Team Sneak), went to explore the rubble and to see what that passage looked like. There appeared to be a way to get around the rubble on the left side of the room, a narrow passage between the rubble and the wall of the room.</p><p></p><p>The rest of the party (Elderron, Marxine, and Elama -- Team Not-Sneak Plus Wizard) moved a bit closer to our end of the room so there wasn’t so much space between the two groups.</p><p></p><p>While Team Sneak looked around and Team Not-Sneak waited for their return, Elama in the back was attacked by two flying, flappy winged things made of stone. Gargoyles. </p><p></p><p>She did her lightning retribution on the one that hit her then screamed to get everyone’s attention.</p><p></p><p>Mia-panther ran back to the rest of the party and pounced on one, attacking with a claw. Vinya shot a bolt of light like sunlight from her hand, summoning her ki to shoot two more times when the first one hit. Aldalomiel’s swords sort of skittered over the stone, but didn’t really do much damage. Elderron cast magic missile, but with radiant darts (rather than force darts), having seen the damage that Vinya’s sun-bolts had done.</p><p></p><p>The gargoyles both attacked Aldalomiel with claws and bites, hitting her many times. Mia turned back into her normal form and cast a Moonbeam spell over both of them. Aldalomiel got a more solid hit with her sword just before Elama cured her wounds up.</p><p></p><p>Marxine hit the one that we’d done more damage to with her axe, then it turned to her and savaged her with a critical hit from its claws. Mia hit that one with her shillelagh and knocked its head right off of its shoulders. Then she moved around to try to set up flanking for Elama, or at least get close to it on the other one. Vinya fired off another sun-bolt from her hand, which missed, then she went up and just punched it.</p><p></p><p>Elama took a few steps around the gargoyle to get into a position to flank it with Mia then attacked with her magical sword, which took a big chunk out of the gargoyle. Marxine took a swing at it with her axe but missed, then it turned and attacked her. Fortunately she’d gotten a second wind and was able to withstand the blows. After a couple more hits, Aldalomiel hit it with both of her swords and was able to drop it.</p><p></p><p>Vinya went and poked the other broken statues to see if any gargoyles were going to come out of them, but they seemed to be okay.</p><p></p><p>We wanted to take a short rest there before proceeding, but didn’t want to be attacked by anything coming from the side rooms, so we used pitons to spike the doors closed. Mia also propped up Marxine’s shovel on one and put her pot in front of the other -- so we’d have an audible alarm if the doors were opened.</p><p></p><p>After our rest, Team Sneak tried again to see what was going on around the rubble and especially what appeared to be a gap around the rubble on the left side of the room. Vinya and Mia both tripped over some of the rubble, so Team Sneak wasn’t very sneaky this time. They could hear some voices gibbering from inside the rubble then some grues (beachballs) came out through gaps in the rubble. Six of them.</p><p></p><p>Vinya hit one of them with her quarterstaff (a rarity) then punched it, dropping it, then she moved to keep Elama from getting two of them on her. She wound out with two herself, who got flanking against her, but mostly missed. And Elama still had two, one of which missed so badly we weren’t actually sure who it was swinging at.</p><p></p><p>Marxine moved to attack the one threatening Elderron and utterly destroyed it with her axe.</p><p></p><p>While we were fighting them, a gibbering mouther appeared at the end of the rubble corridor and began moving in our direction.</p><p></p><p>We dropped the remaining grues as quickly as possible so that we were ready to focus on the gibbering mouther. Vinya shot three sun-bolts at the mouther, hitting it twice, then it spit out a blinding flash in her direction but she covered her eyes. Elderron cast magic missile on it, hitting it well. Mia stayed back and shot with her crossbow, staying out of the difficult terrain around the mouther.</p><p></p><p>Aldalomiel moved right up to it and attacked with her swords. Vinya shot another sun-bolt at it. Once again it spit out a blinding flash, but both of them had their eyes closed and were not blinded. The mouther then attacked Aldalomiel, but the bite wasn’t nearly as bad as it could have been.</p><p></p><p>Marxine took it out with a thrown axe.</p><p></p><p>We proceeded around the “corridor” around the rubble to a cleared space with a hole in the floor. There were drag-marks around the hole in the floor. Vinya and Marxine looked down the hole and saw a pile of rubble -- it could be clambered up and down, but didn’t make a ramp all the way to the edge of the hole. There were four humanoid corpses on the pile, two of which had a bunch of eruptions -- like multiple grues had burst out of them. There were also what appeared to be two humanoid skins, wet and red inside, like the insides of a person had come out of the skin.</p><p></p><p>Marxine: We haven’t seen this before.</p><p></p><p>The remains appeared to be quite fresh.</p><p></p><p>Elama cast sacred flame on the skins.</p><p></p><p>We put a piton in the floor and tied a rope to it, preparing a way down. Vinya stuck her head down the hole and saw an otherwise empty room about 25’ by 40’ with openings -- hallways or excavated passages -- out of it.</p><p></p><p>We decided to go back to the two doors out of the room with the rubble and see what was through those side doors before going down a rope into the unknown darkness. Elderron used his mage hand to the first one and there was a lot of rubble beyond. There was a narrow space around the rubble and it appeared as though people had been excavating the room. Marxine peeked around the corner and saw a passage through the rubble that lead to some giant-sized stairs that went down into the darkness. The rest of us joined her. Elderron and Elama heard claws skittering on the stone at the bottom of the stairs.</p><p></p><p>We backed out of the room and closed the doors, securing them with pitons and using Mia’s pot as an alarm again.</p><p></p><p>The other door just had rubble on the other side, filling the room to the ceiling (or at least above the door) without any sign that anyone had dug in there at all.</p><p></p><p>We went back to the hole and listened carefully for that scratching, skittering sound and heard nothing.</p><p></p><p>So we climbed down the hole.</p><p></p><p>There were two openings out of the room, both of which had some of the drag-marks through them. The openings went into symmetrical rooms. The stone looks like it has been worked, but these rooms are not scaled to giants -- the ceilings aren’t high enough.</p><p></p><p>Following the left-most path of scrapes in the floor we found our way through a number of rooms laid out so that we were weaving through them in a series of what felt like U-turns, ignoring a few openings/doorways until we found a very large room, though still not giving a sense of being giant-scale (as far as the ceiling height, door height, that sort of thing), with a door at the far end.</p><p></p><p>The scrapes on the floor didn’t go in that direction, so we continued to follow them into a long narrow room which ultimately opened up into a great big room with a fair amount of metal scrap piled up around on the floor. Marxine and Vinya saw a pattern in the ceiling that indicated that the bright metal bands that had been in the Epiphany Machine (and disappeared from it when it collapsed) could once have been attached to the ceiling of this room.</p><p></p><p>The walls were worked stone, unpainted and undecorated.</p><p></p><p>We checked the scrap metal on the floor for any sign of unnatural rusting and found none. On the other hand, the ceiling was extremely weathered or churfed up looking. Unnaturally aged.</p><p></p><p>We started to hear the sound of skittering, as though lots of things with claws were skittering around.</p><p></p><p>We turned around to find something skittering up behind us -- it looked like something was erupting from a humanoid body and bringing the body along with it.</p><p></p><p>We ended with that appearing from one of the unexplored passages we’d ignored in our focus on following the drag-marks.</p></blockquote><p></p>
[QUOTE="prabe, post: 8076220, member: 7016699"] [SIZE=4] Session 7: Into The Creepy Place[/SIZE] Dramatis Personae: Aldalómiel - Wood Elf Ranger (Hunter Conclave) Elama “Lamie” Galanodel- Wood Elf Cleric (Tempest) Vinya Anar - Wood Elf Monk (Way of the Sun Soul) Elderon - High Elf Wizard (Loremaster) Marxine Deepfoot - Dwarf Fighter (Champion) Mia - Firbolg Druid (Circle of the Land (Forest) GM - Everyone Else 15 Marroin 749 (Campaign day 16) (immediately after) We ended last time at the top of the amphitheater, scaled for giants, looking down into the bowl of the theater at the stage, where a square (or polygonal/angular structure) sat. It was an 11-ringed gimballed circle, like a huge version of the cultists’ holy symbol. Inside the innermost circle was a desiccated corpse, with its eyes open staring at us. The sound of crazed laughter echoed through the amphitheater, but didn’t appear to be coming from the corpse. Before we went into the passage that had opened behind the stage of the ampitheater, Elama cast Aid on Aldalomiel, Marxine and Mia. The amphitheater (and the stairs down toward the stage) were scaled for giants, but someone had made a ramp that filled in the giant steps. The gouge marks we’d been following marred the surface of the ramp. As we descended the ramp, the gimballed contraption turned to keep the open eyes of the desiccated corpse facing us at all times. It appeared to be a young giant -- ogre-sized but clearly a child. Once we got to the stage, Elama cast sacred flame on the corpse. The corpse was destroyed but the laughing continued. The drag-mark trail came out of the cliff opening and went up the ramp. There were some smears of blood in the drag marks, but not enough to suggest that they were dragging a corpse. More a suggestion that one or more of the people doing the dragging had been injured. It appeared to Aldalomiel that from the tracks there might have been several trips with heavy things. The steps (converted to a ramp) continued descending into the cliff, so we just kept going down into the darkness (that, thanks to Mia’s night-vision goggles, we could all see in). When we passed through the opening into the cliff face, the shrieking laughter stopped. After a bit the ramp flattened out into a large (45’ square room with doors on each of the other three rooms. Everything in the room was both giant-scale, and broken. There was a litter of broken chairs and tables and other furniture. Marxine couldn’t get a sense of what kind of giant this might have been. The art on the doors, however, looked almost fey, but at giant scale. Vinya looked for writing or pictographs and saw none. We listened at the doors and didn’t hear anything. The door on the far wall clearly was where the drag-mark trail went. The other two doors appeared to have been opened. Elderron checked the drag-mark door for traps and found that there was some sort of counterweight mechanism -- he didn’t see any indication that it would deal damage (no stones dropping or anything) but opening the door would make [I]something[/I] happen. Perhaps an alarm. He didn’t see any traps at the other two doors, so we decided to explore those first. Elderron used his mage hand to open one. There were four humanoid skeletons in there -- completely aware of our presence and ready to attack the moment the door opened. They hit most of the party while we were still standing there gaping, giving Elama a chance to use her retaliatory lightning bolt retribution. Mia cast Faerie FIre, hoping to give us advantage on attacking them, but most of them dodged the sparkling effect. Aldalomiel’s swords hit, but with less effect than usual. Vinya managed to shatter one with her quarterstaff then punched the one on Elama, dropping it as well. Marxine, seeing how effective the bludgeoning blows were compared to Aldalomiel’s swords, punched hers to death as well. The last skeleton managed to get a good critical hit in on Elama before it was smashed by Mia’s shillelagh. We searched the room we found the skeletons in and there was nothing in it but broken, giant-sized furniture. The room on the other side (without drag-marks) had nothing but four piles of rotting meat -- apparently the flesh that was once on the skeletons. It was pretty gross so we closed the door and decided to save that room for more in-depth searching if we wound out with no other direction to explore. Elderron used his mage hand again to open the third door, with the drag-marks through it. It opened onto a small corridor. As the door opened, the stairs behind us (i.e. the only known exit) rose up into the ceiling, so that there was nothing but blank wall. Elama closed the door again, but the stairs didn’t come back. Well, naughty word. Elderron didn’t see any traps in the hall, so we proceeded that way. The walls of the corridor were decorated with frescoes depicting giants in the halls of Fey Nobles. Elderron has heard of there once having been giants that were native to the Feywild. They did something and were exiled from the Feywild. This could be where they lived in their exile. On examination, Elderron found that the door at the far end of the corridor also had some sort of counterweight. We had some vague hope that it would open the stairs back up so Elderron used his mage hand to open the door. We heard some thumps behind us (in the direction of the entrance room) and got our hopes all up, but when we checked, the stairs were still gone. Dammit. Looking through the new door, we found a very large room with 40+ foot high ceilings -- the room itself disappeared into darkness, even for everyone in the party with dark vision. We could see six broken statues lining the walls near the entrance. Elama lit up her sword, for comfort as much as anything else, and Elderron had Oda fly into the room 60’ ahead of us to see what he could see. About 120’ ahead of us, the ceiling of the chamber was collapsed and the back corner of the room was in rubble. The rubble filled up the room all the way to the ceiling -- there was no way to climb over the rubble to get beyond it, but there appeared to be a gap on one side. There were also two doors -- one on each side wall. Marxine and Vinya wedged torches into the statue-rubble, lighting up the end of the room. The ceiling showed more frescoes -- beautiful giants doing wonderful things. Mia turned into a panther and she, along with Vinya and Aldalomiel (Team Sneak), went to explore the rubble and to see what that passage looked like. There appeared to be a way to get around the rubble on the left side of the room, a narrow passage between the rubble and the wall of the room. The rest of the party (Elderron, Marxine, and Elama -- Team Not-Sneak Plus Wizard) moved a bit closer to our end of the room so there wasn’t so much space between the two groups. While Team Sneak looked around and Team Not-Sneak waited for their return, Elama in the back was attacked by two flying, flappy winged things made of stone. Gargoyles. She did her lightning retribution on the one that hit her then screamed to get everyone’s attention. Mia-panther ran back to the rest of the party and pounced on one, attacking with a claw. Vinya shot a bolt of light like sunlight from her hand, summoning her ki to shoot two more times when the first one hit. Aldalomiel’s swords sort of skittered over the stone, but didn’t really do much damage. Elderron cast magic missile, but with radiant darts (rather than force darts), having seen the damage that Vinya’s sun-bolts had done. The gargoyles both attacked Aldalomiel with claws and bites, hitting her many times. Mia turned back into her normal form and cast a Moonbeam spell over both of them. Aldalomiel got a more solid hit with her sword just before Elama cured her wounds up. Marxine hit the one that we’d done more damage to with her axe, then it turned to her and savaged her with a critical hit from its claws. Mia hit that one with her shillelagh and knocked its head right off of its shoulders. Then she moved around to try to set up flanking for Elama, or at least get close to it on the other one. Vinya fired off another sun-bolt from her hand, which missed, then she went up and just punched it. Elama took a few steps around the gargoyle to get into a position to flank it with Mia then attacked with her magical sword, which took a big chunk out of the gargoyle. Marxine took a swing at it with her axe but missed, then it turned and attacked her. Fortunately she’d gotten a second wind and was able to withstand the blows. After a couple more hits, Aldalomiel hit it with both of her swords and was able to drop it. Vinya went and poked the other broken statues to see if any gargoyles were going to come out of them, but they seemed to be okay. We wanted to take a short rest there before proceeding, but didn’t want to be attacked by anything coming from the side rooms, so we used pitons to spike the doors closed. Mia also propped up Marxine’s shovel on one and put her pot in front of the other -- so we’d have an audible alarm if the doors were opened. After our rest, Team Sneak tried again to see what was going on around the rubble and especially what appeared to be a gap around the rubble on the left side of the room. Vinya and Mia both tripped over some of the rubble, so Team Sneak wasn’t very sneaky this time. They could hear some voices gibbering from inside the rubble then some grues (beachballs) came out through gaps in the rubble. Six of them. Vinya hit one of them with her quarterstaff (a rarity) then punched it, dropping it, then she moved to keep Elama from getting two of them on her. She wound out with two herself, who got flanking against her, but mostly missed. And Elama still had two, one of which missed so badly we weren’t actually sure who it was swinging at. Marxine moved to attack the one threatening Elderron and utterly destroyed it with her axe. While we were fighting them, a gibbering mouther appeared at the end of the rubble corridor and began moving in our direction. We dropped the remaining grues as quickly as possible so that we were ready to focus on the gibbering mouther. Vinya shot three sun-bolts at the mouther, hitting it twice, then it spit out a blinding flash in her direction but she covered her eyes. Elderron cast magic missile on it, hitting it well. Mia stayed back and shot with her crossbow, staying out of the difficult terrain around the mouther. Aldalomiel moved right up to it and attacked with her swords. Vinya shot another sun-bolt at it. Once again it spit out a blinding flash, but both of them had their eyes closed and were not blinded. The mouther then attacked Aldalomiel, but the bite wasn’t nearly as bad as it could have been. Marxine took it out with a thrown axe. We proceeded around the “corridor” around the rubble to a cleared space with a hole in the floor. There were drag-marks around the hole in the floor. Vinya and Marxine looked down the hole and saw a pile of rubble -- it could be clambered up and down, but didn’t make a ramp all the way to the edge of the hole. There were four humanoid corpses on the pile, two of which had a bunch of eruptions -- like multiple grues had burst out of them. There were also what appeared to be two humanoid skins, wet and red inside, like the insides of a person had come out of the skin. Marxine: We haven’t seen this before. The remains appeared to be quite fresh. Elama cast sacred flame on the skins. We put a piton in the floor and tied a rope to it, preparing a way down. Vinya stuck her head down the hole and saw an otherwise empty room about 25’ by 40’ with openings -- hallways or excavated passages -- out of it. We decided to go back to the two doors out of the room with the rubble and see what was through those side doors before going down a rope into the unknown darkness. Elderron used his mage hand to the first one and there was a lot of rubble beyond. There was a narrow space around the rubble and it appeared as though people had been excavating the room. Marxine peeked around the corner and saw a passage through the rubble that lead to some giant-sized stairs that went down into the darkness. The rest of us joined her. Elderron and Elama heard claws skittering on the stone at the bottom of the stairs. We backed out of the room and closed the doors, securing them with pitons and using Mia’s pot as an alarm again. The other door just had rubble on the other side, filling the room to the ceiling (or at least above the door) without any sign that anyone had dug in there at all. We went back to the hole and listened carefully for that scratching, skittering sound and heard nothing. So we climbed down the hole. There were two openings out of the room, both of which had some of the drag-marks through them. The openings went into symmetrical rooms. The stone looks like it has been worked, but these rooms are not scaled to giants -- the ceilings aren’t high enough. Following the left-most path of scrapes in the floor we found our way through a number of rooms laid out so that we were weaving through them in a series of what felt like U-turns, ignoring a few openings/doorways until we found a very large room, though still not giving a sense of being giant-scale (as far as the ceiling height, door height, that sort of thing), with a door at the far end. The scrapes on the floor didn’t go in that direction, so we continued to follow them into a long narrow room which ultimately opened up into a great big room with a fair amount of metal scrap piled up around on the floor. Marxine and Vinya saw a pattern in the ceiling that indicated that the bright metal bands that had been in the Epiphany Machine (and disappeared from it when it collapsed) could once have been attached to the ceiling of this room. The walls were worked stone, unpainted and undecorated. We checked the scrap metal on the floor for any sign of unnatural rusting and found none. On the other hand, the ceiling was extremely weathered or churfed up looking. Unnaturally aged. We started to hear the sound of skittering, as though lots of things with claws were skittering around. We turned around to find something skittering up behind us -- it looked like something was erupting from a humanoid body and bringing the body along with it. We ended with that appearing from one of the unexplored passages we’d ignored in our focus on following the drag-marks. [/QUOTE]
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Erkonin (Campaign #2) [Session 45: Rajalmin's Agent]
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