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E's 5E Tomb of Annihilation (ooc)
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<blockquote data-quote="jmucchiello" data-source="post: 7309291" data-attributes="member: 813"><p>Basically done</p><p></p><table style='width: 100%'><tr><td><strong>Name:</strong> Oskeld Frostforge<br /> <strong>Race:</strong> Male Hill Dwarf<br /> <strong>Background:</strong> Hermit<br /> <strong>Class:</strong> Cleric 1 of Life<br /> <strong>Alignment:</strong> Neutral Good<br /> <strong>Proficiency Bonus:</strong> +2<br /> <strong>Inspiration:</strong> No<br /> <strong>Spent HD:</strong> none<br /> <br /> <strong>Strength:</strong> 14 (+2)<br /> <p style="margin-left: 20px">Athlethics: +2</p> <br /> <strong>Dexterity:</strong> 10 (+0)<br /> <p style="margin-left: 20px">Acrobatics: +0<br /> Sleight of Hand: +0<br /> Stealth: +0 disadvantage</p> <br /> <strong>Constitution:</strong> 15 (+2)<br /> <br /> <strong>Charisma:</strong> 8 (-1)<br /> <p style="margin-left: 20px">Deception: -1<br /> Intimidation: -1<br /> Performance: -1<br /> Persuasion: -1</p> </td><td><strong>Passive Perception:</strong> 13<br /> <strong>Passive Investigation:</strong> 11<br /> <strong>Initiative:</strong> +0<br /> <strong>AC:</strong> 18 (16 w/o shield)<br /> <strong>Speed:</strong> 30 ft <br /> <strong>Hit Dice:</strong> 1d8<br /> <strong>HP:</strong> 10/10<br /> <br /> <br /> <strong>Intelligence:</strong> 12 (+1)<br /> <p style="margin-left: 20px">Arcana: +1<br /> +History: +3, +5 about stonework<br /> Investigation: +1<br /> Nature: +1<br /> +Religion: +3</p> <br /> <strong>Wisdom:</strong> 16 (+3)<br /> <p style="margin-left: 20px">Animal Handling: +3<br /> +Insight: +5<br /> +Medicine: +5<br /> Perception: +3<br /> Survival: +3</p> <br /> +Proficient<br /> </td><td><br /> <br /> </td></tr></table><p>[sblock="COMBAT"]<strong>OFFENSE</strong> Initiative: +0 <table style='width: 100%'><tr><td><strong>Weapon</strong><br /> Battleaxe<br /> Warhammer<br /> SPELL</td><td><strong>Range</strong><br /> <br /> <br /> varies</td><td><strong>To Hit</strong><br /> +4<br /> +4<br /> +5</td><td><strong>Damage</strong><br /> 1d8+2 (s)<br /> 1d8+2 (b)<br /> varies</td><td><strong>Notes</strong><br /> versatile (1d10)<br /> versatile (1d10)<br /> varies, DC 13</td></tr></table><p><strong>DEFENSE</strong> <strong>AC:</strong> 18, 16 w/o shield</p><table style='width: 100%'><tr><td><strong>Strength:</strong> +2<br /> <strong>Intelligence:</strong> +0</td><td><strong>Dexterity:</strong> +0<br /> +<strong>Wisdom:</strong> +5</td><td><strong>Constitution:</strong> +2<br /> +<strong>Charisma:</strong> +1</td></tr></table><p><strong>EXPENDABLES</strong></p><p>[-] 2nd level<strong>Channel Divinity:</strong> 1 (short/long)[/-]</p><table style='width: 100%'><tr><td><br /> <br /> <strong>Spells Per Long Rest</strong><br /> <strong>Spells Cast</strong></td><td>1st<br /> 2<br /> 0</td><td>2nd<br /> -</td><td>3rd<br /> -</td><td>4th<br /> -</td><td>5th<br /> -</td><td>6th<br /> -</td><td>7th<br /> -</td><td>8th<br /> -</td><td>9th<br /> -</td></tr></table><p><strong>Cantrips:</strong> Light, Spare the Dying, Toll of the Dead</p><p><strong>1st level:</strong> Bless+*!, Cure Wounds+!, Guiding Bolt+, Protection From Evil and Good#*, Sanctuary#, Shield of Faith#*</p><p>! domain spell, + Spell benefits from higher casting level. * Spell requires concentration</p><p># Requires a spell focus or cheap material component. $ Requires a material component that costs money[/sblock][sblock="FEATURES AND TRAITS"]<strong>Proficiencies and Languages</strong><p style="margin-left: 20px"><strong>Languages:</strong> Common, Dwarf +1</p> <p style="margin-left: 20px"><strong>Armor:</strong> Light, Medium, and Heavy Armor, Shields</p> <p style="margin-left: 20px"><strong>Weapons:</strong> All Simple weapons, plus battleaxe, handaxe, light hammer, and warhammer</p> <p style="margin-left: 20px"><strong>Tools:</strong> Smith's Tools, Herbalism Kit</p><p><strong>Race:</strong> Hill Dwarf <p style="margin-left: 20px">+2 Con, +1 Wis; <strong>Speed:</strong> 25 feet; <strong>Size:</strong> Medium; <strong>Livespan:</strong> 350 years</p> <p style="margin-left: 20px"><strong>Darkvision:</strong> 60 feet</p> <p style="margin-left: 20px"><strong>Dwarven Resilience:</strong> Advantage on poison saving throws. Resistance to poison damage</p> <p style="margin-left: 20px"><strong>Dwarven Combat Training:</strong> proficient in battleaxe, handaxe, light hammer, and warhammer</p> <p style="margin-left: 20px"><strong>Tool Proficiency:</strong> Proficient in artisan's tools, one of smith's tools, brewer's tools, or mason's tools</p> <p style="margin-left: 20px"><strong>Stonecunning:</strong> Double proficient in Int (History) skill checks only related to the origin of stonework</p> <p style="margin-left: 20px"><strong>Dwarven Toughness:</strong> +1 hp/level</p><p><strong>Background:</strong> Hermit<p style="margin-left: 20px"><strong>Skills:</strong> Medicine, Religion; <strong>Tools:</strong> herbalism kit; <strong>Language:</strong> 1</p> <p style="margin-left: 20px"><strong>Life of Seclusion:</strong> I wanted to know if the forge is a true metaphor for life</p> <p style="margin-left: 20px"><strong>Feature: Discovery:</strong> Something I thought about was profound</p><p><strong>Feats:</strong> None</p><p><strong>Class:</strong> Cleric, Life Domain<p style="margin-left: 20px"><strong>Spellcasting:</strong></p> <p style="margin-left: 20px"><strong>Domain:</strong> Life</p><p style="margin-left: 20px"><strong>Domain Spells:</strong> bless, cure wounds</p> <p style="margin-left: 20px"><strong>Disciple of Life:</strong> Non-cantrip healing spells heal an additional 2+spell level hp of damage.</p> <p style="margin-left: 20px"><strong>Bonus Proficiencies:</strong> You are proficient in heavy armor</p> <p style="margin-left: 20px"></p> </p><p>[/sblock][sblock="EQUIPMENT"]Chain Mail(AC 16, 55#)</p><p>Battleaxe (4#)</p><p>Warhammer (2#)</p><p>shield (6#)</p><p>Holy Symbol, amulet (1#), on neck</p><p>waterskin</p><p>backpack<p style="margin-left: 20px">common clothes (3#)</p> <p style="margin-left: 20px">a blanket</p> <p style="margin-left: 20px">10 candles</p> <p style="margin-left: 20px">a tinderbox</p> <p style="margin-left: 20px">an alms box</p> <p style="margin-left: 20px">bedroll (7#)</p> <p style="margin-left: 20px">papers of my revelations</p> <p style="margin-left: 20px">prayer book (5#)</p> <p style="margin-left: 20px">2 blocks of incense</p> <p style="margin-left: 20px">censer</p> <p style="margin-left: 20px">vestiments</p> <p style="margin-left: 20px">2 days of rations</p> <p style="margin-left: 20px">mess kit (1#)</p> <p style="margin-left: 20px">sewing kit (1#)</p><p>belt pouch (14 gp, 0 sp, )</p><p></p><p>Equipment Weight: 75#</p><p>[sblock="Carrying Capacity"] <table style='width: 100%'><tr><td>Encumbered<br /> 80</td><td>Heavily Encumbered<br /> 160</td><td>Carrying Capacity<br /> 240</td><td>Push, Drag, Lift<br /> 480</td></tr></table><p>[/sblock][/sblock][sblock="DESCRIPTION and HISTORY"]<strong>HISTORY:</strong> Oskeld was always a curious dwarf, always asking how come? or why? and not taking because as the reason. When he was old enough, he went off on his own into unexplored caves to find new things. He even explored the surface's forests for new things. He did not think life was only about the forge and the clan. Recently, he was told of a trip to Chult. A new place to explore and discover new things. Maybe there are answers there.</p><table style='width: 100%'><tr><td><strong>Race:</strong> Hill Dwarf<br /> <strong>Gender:</strong> Male<br /> <strong>Age:</strong> 87<br /> <strong>Relationship:</strong> None</td><td><strong>Height:</strong> 4' 8"<br /> <strong>Weight:</strong> 145#<br /> <strong>Complexion:</strong> wrinkled<br /> <strong>Skin:</strong> ruddy</td><td><strong>Hair:</strong> black/brown<br /> <strong>Eyes:</strong> blue/black<br /> <strong>Face Structure:</strong> round, long beard<br /> </td></tr></table><p><strong>APPEARANCE:</strong> Oskeld looks more like an armored warrior than a priest. He braided beard tells of his exploits on the field of honor. His hair is ill-kept and his pants are always dirty because he sat down without worrying about what he was sitting on/in.</p><p></p><p><strong>PERSONALITY:</strong> Oskeld is gruff like all dwarves. But his issue is that most people don't examine the world, they take life for granted.</p><p></p><p><em>Traits:</em> I do not fear death; sometimes I fear living.</p><p><em>Traits:</em> I believe truth lies in the pebbles, not the stones.</p><p><em>Ideal:</em> Turn over every stone until you know everything</p><p><em>Bond:</em> I must continue my quest to discover the truth</p><p><em>Flaw:</em> Curiosity will kill me.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7309291, member: 813"] Basically done [TABLE="width: 100%, align: left"] [TR] [TD="width: 33%"][B]Name:[/B] Oskeld Frostforge [B]Race:[/B] Male Hill Dwarf [B]Background:[/B] Hermit [B]Class:[/B] Cleric 1 of Life [B]Alignment:[/B] Neutral Good [B]Proficiency Bonus:[/B] +2 [B]Inspiration:[/B] No [b]Spent HD:[/b] none [b]Strength:[/b] 14 (+2) [indent]Athlethics: +2[/indent] [b]Dexterity:[/b] 10 (+0) [indent]Acrobatics: +0 Sleight of Hand: +0 Stealth: +0 disadvantage[/indent] [b]Constitution:[/b] 15 (+2) [b]Charisma:[/b] 8 (-1) [indent]Deception: -1 Intimidation: -1 Performance: -1 Persuasion: -1[/indent][/TD] [TD="width: 33%"][B]Passive Perception:[/B] 13 [B]Passive Investigation:[/B] 11 [B]Initiative:[/B] +0 [B]AC:[/B] 18 (16 w/o shield) [B]Speed:[/B] 30 ft [B]Hit Dice:[/B] 1d8 [B]HP:[/B] 10/10 [b]Intelligence:[/b] 12 (+1) [indent]Arcana: +1 +History: +3, +5 about stonework Investigation: +1 Nature: +1 +Religion: +3[/indent] [b]Wisdom:[/b] 16 (+3) [indent]Animal Handling: +3 +Insight: +5 +Medicine: +5 Perception: +3 Survival: +3[/indent] +Proficient [/td][td="width: 33%"] [/td] [/tr][/table] [sblock="COMBAT"][B]OFFENSE[/B] Initiative: +0[table="align: left"] [tr][td][b]Weapon[/b] Battleaxe Warhammer SPELL[/td][td="align: center"][b]Range[/b] varies[/td][td="align: center"][b]To Hit[/b] +4 +4 +5[/td][td][b]Damage[/b] 1d8+2 (s) 1d8+2 (b) varies[/td][td][b]Notes[/b] versatile (1d10) versatile (1d10) varies, DC 13[/td] [/tr] [/table] [B]DEFENSE[/B] [B]AC:[/B] 18, 16 w/o shield [table="align: left"][tr][td][B]Strength:[/B] +2 [B]Intelligence:[/B] +0[/td][td][B]Dexterity:[/B] +0 +[B]Wisdom:[/B] +5[/td][td][B]Constitution:[/B] +2 +[B]Charisma:[/B] +1[/td][/tr] [/table] [B]EXPENDABLES[/B] [-] 2nd level[b]Channel Divinity:[/b] 1 (short/long)[/-] [table="align: left"] [tr][td] [b]Spells Per Long Rest[/b] [b]Spells Cast[/b][/td][td="align: center"]1st 2 0[/td][td="align: center"]2nd -[/td][td="align: center"]3rd -[/td][td="align: center"]4th -[/td][td="align: center"]5th -[/td][td="align: center"]6th -[/td][td="align: center"]7th -[/td][td="align: center"]8th -[/td][td="align: center"]9th -[/td][/tr][/table][b]Cantrips:[/b] Light, Spare the Dying, Toll of the Dead [b]1st level:[/b] Bless+*!, Cure Wounds+!, Guiding Bolt+, Protection From Evil and Good#*, Sanctuary#, Shield of Faith#* ! domain spell, + Spell benefits from higher casting level. * Spell requires concentration # Requires a spell focus or cheap material component. $ Requires a material component that costs money[/sblock][sblock="FEATURES AND TRAITS"][B]Proficiencies and Languages[/B][INDENT][B]Languages:[/B] Common, Dwarf +1 [B]Armor:[/B] Light, Medium, and Heavy Armor, Shields [B]Weapons:[/B] All Simple weapons, plus battleaxe, handaxe, light hammer, and warhammer [B]Tools:[/B] Smith's Tools, Herbalism Kit[/INDENT] [B]Race:[/B] Hill Dwarf [INDENT]+2 Con, +1 Wis; [b]Speed:[/b] 25 feet; [b]Size:[/b] Medium; [b]Livespan:[/b] 350 years [b]Darkvision:[/b] 60 feet [b]Dwarven Resilience:[/b] Advantage on poison saving throws. Resistance to poison damage [b]Dwarven Combat Training:[/b] proficient in battleaxe, handaxe, light hammer, and warhammer [b]Tool Proficiency:[/b] Proficient in artisan's tools, one of smith's tools, brewer's tools, or mason's tools [b]Stonecunning:[/b] Double proficient in Int (History) skill checks only related to the origin of stonework [b]Dwarven Toughness:[/b] +1 hp/level[/INDENT] [B]Background:[/B] Hermit[INDENT][B]Skills:[/B] Medicine, Religion; [b]Tools:[/b] herbalism kit; [b]Language:[/b] 1 [B]Life of Seclusion:[/B] I wanted to know if the forge is a true metaphor for life [b]Feature: Discovery:[/b] Something I thought about was profound[/INDENT] [B]Feats:[/B] None [B]Class:[/B] Cleric, Life Domain[INDENT][b]Spellcasting:[/b] [b]Domain:[/b] Life [indent][b]Domain Spells:[/b] bless, cure wounds [b]Disciple of Life:[/b] Non-cantrip healing spells heal an additional 2+spell level hp of damage. [b]Bonus Proficiencies:[/b] You are proficient in heavy armor [/indent] [/indent][/sblock][sblock="EQUIPMENT"]Chain Mail(AC 16, 55#) Battleaxe (4#) Warhammer (2#) shield (6#) Holy Symbol, amulet (1#), on neck waterskin backpack[indent]common clothes (3#) a blanket 10 candles a tinderbox an alms box bedroll (7#) papers of my revelations prayer book (5#) 2 blocks of incense censer vestiments 2 days of rations mess kit (1#) sewing kit (1#)[/indent]belt pouch (14 gp, 0 sp, ) Equipment Weight: 75# [sblock="Carrying Capacity"][table="align: left"][tr][td="align: center"]Encumbered 80[/td][td="align: center"]Heavily Encumbered 160[/td][td="align: center"]Carrying Capacity 240[/td][td="align: center"]Push, Drag, Lift 480[/td][/tr][/table][/sblock][/sblock][sblock="DESCRIPTION and HISTORY"][b]HISTORY:[/b] Oskeld was always a curious dwarf, always asking how come? or why? and not taking because as the reason. When he was old enough, he went off on his own into unexplored caves to find new things. He even explored the surface's forests for new things. He did not think life was only about the forge and the clan. Recently, he was told of a trip to Chult. A new place to explore and discover new things. Maybe there are answers there. [table="width: 100%, align: left"][tr][td="width: 33%"][b]Race:[/b] Hill Dwarf [b]Gender:[/b] Male [b]Age:[/b] 87 [b]Relationship:[/b] None[/td] [td="width: 33%"][b]Height:[/b] 4' 8" [b]Weight:[/b] 145# [b]Complexion:[/b] wrinkled [b]Skin:[/b] ruddy[/td] [td="width: 33%"][b]Hair:[/b] black/brown [b]Eyes:[/b] blue/black [b]Face Structure:[/b] round, long beard [/td][/tr][/table] [B]APPEARANCE:[/B] Oskeld looks more like an armored warrior than a priest. He braided beard tells of his exploits on the field of honor. His hair is ill-kept and his pants are always dirty because he sat down without worrying about what he was sitting on/in. [B]PERSONALITY:[/B] Oskeld is gruff like all dwarves. But his issue is that most people don't examine the world, they take life for granted. [i]Traits:[/i] I do not fear death; sometimes I fear living. [i]Traits:[/i] I believe truth lies in the pebbles, not the stones. [i]Ideal:[/i] Turn over every stone until you know everything [i]Bond:[/i] I must continue my quest to discover the truth [i]Flaw:[/i] Curiosity will kill me. [/sblock] [/QUOTE]
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