Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Escape is Futile
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IceFractal" data-source="post: 4286217" data-attributes="member: 27704"><p>I've often heard "know when to run away", as advice for the wise adventurer. But that's easier said than done. Even in 3E, many monsters tough enough to run away from were also mobile enough that you really couldn't escape. But at least against foes with roughly comparable movement (not twice as fast), you could run away quickly enough they couldn't attack you and still keep up. And at higher levels, there were options like Teleport for a hasty escape.</p><p></p><p>In 4E though, running away is a venture more likely to fail than succeed. Because of the new rules for Run and Charge, it's impossible to run away from someone with a speed even 1 point higher than you. Not just as in "they can keep up", but as in "they don't even have to stop attacking you". For example, a human has no chance to escape an elf - they'll keep getting hit every round as they run. And for escaping a big threat, better hope there's nearby cover, because the only combat-usable teleport is short range.</p><p></p><p>Doesn't it seem like this limits things somewhat? Only put the PCs against things they can defeat, or expect a TPK?</p></blockquote><p></p>
[QUOTE="IceFractal, post: 4286217, member: 27704"] I've often heard "know when to run away", as advice for the wise adventurer. But that's easier said than done. Even in 3E, many monsters tough enough to run away from were also mobile enough that you really couldn't escape. But at least against foes with roughly comparable movement (not twice as fast), you could run away quickly enough they couldn't attack you and still keep up. And at higher levels, there were options like Teleport for a hasty escape. In 4E though, running away is a venture more likely to fail than succeed. Because of the new rules for Run and Charge, it's impossible to run away from someone with a speed even 1 point higher than you. Not just as in "they can keep up", but as in "they don't even have to stop attacking you". For example, a human has no chance to escape an elf - they'll keep getting hit every round as they run. And for escaping a big threat, better hope there's nearby cover, because the only combat-usable teleport is short range. Doesn't it seem like this limits things somewhat? Only put the PCs against things they can defeat, or expect a TPK? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Escape is Futile
Top