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Escaping from combat, or keeping villains alive
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<blockquote data-quote="Nonlethal Force" data-source="post: 2935087" data-attributes="member: 35788"><p>I loved green slime's advice here:</p><p></p><p></p><p></p><p>If the BBEG (or a close minion that flees with him) is a caster, throw up a few "walls of ___" that appear behind the first pursuer of the party. That should delay the party a few extra rounds as they try to figure out how to get around. If they are outside, getting around should just mean running around the end. Inside ... this tactic becomes much more menacing to the party! <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>Also ... if the party is good at staying together and the enemy can place a few Symbol of ____ traps you can really have fun here. Have the BBEG retreat in a circular path to the right or left. THe party will naturally want to take a direct route of intercepting him rather than follow along the circular route. Thing is ... the BBEG knows the direct route leads them through a few Symbols of Pain ... or Insanity ... or Fear ... or ... SLEEP! By God, that's a brilliant one there. If one or two of the party doesn't make their WILL save they have to choose between pursuit and being split up or staying together.</p><p></p><p>Try something like that. Not leathal to the party, but definately makes them think twice about pursuit.</p><p></p><p>For me, that is the key about getting BBEGs away. It is not in being able to get away. Rather, it is a mind game with the players. Throw a few tricks like that at them and they begin to be cautious rather than simple saying "GET HIM/HER!" If you can win the mind game, you can get the players to do most of the work for you through doubting their choices. Once that has happened, your BBEGs will be much more powerful than they actually are. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2935087, member: 35788"] I loved green slime's advice here: If the BBEG (or a close minion that flees with him) is a caster, throw up a few "walls of ___" that appear behind the first pursuer of the party. That should delay the party a few extra rounds as they try to figure out how to get around. If they are outside, getting around should just mean running around the end. Inside ... this tactic becomes much more menacing to the party! :] Also ... if the party is good at staying together and the enemy can place a few Symbol of ____ traps you can really have fun here. Have the BBEG retreat in a circular path to the right or left. THe party will naturally want to take a direct route of intercepting him rather than follow along the circular route. Thing is ... the BBEG knows the direct route leads them through a few Symbols of Pain ... or Insanity ... or Fear ... or ... SLEEP! By God, that's a brilliant one there. If one or two of the party doesn't make their WILL save they have to choose between pursuit and being split up or staying together. Try something like that. Not leathal to the party, but definately makes them think twice about pursuit. For me, that is the key about getting BBEGs away. It is not in being able to get away. Rather, it is a mind game with the players. Throw a few tricks like that at them and they begin to be cautious rather than simple saying "GET HIM/HER!" If you can win the mind game, you can get the players to do most of the work for you through doubting their choices. Once that has happened, your BBEGs will be much more powerful than they actually are. :] [/QUOTE]
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