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Escapist article on SCAG is Brutal.
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<blockquote data-quote="gyor" data-source="post: 6751603" data-attributes="member: 6670153"><p><a href="http://www.escapistmagazine.com/articles/view/tabletop/reviews/14912-Sword-Coast-Adventurer-s-Guide-Review-First-DnD-5th-Edition-Supp" target="_blank">http://www.escapistmagazine.com/articles/view/tabletop/reviews/14912-Sword-Coast-Adventurer-s-Guide-Review-First-DnD-5th-Edition-Supp</a></p><p></p><p> As it says in the Title, the Escapist rips Sword Coast Adventurer's Guide apart.</p><p></p><p> After having read SCAG and the Escapist here is my opinion.</p><p></p><p> I'll say I agree with most of its assessment having read the whole thing now. It has some good writing, but because of page size issues and some poor choices in editing and prioritizing its falls far short of what it should have been.</p><p></p><p> This should have been two books or at least big enough to do the job, its neither. Too much gets left out, too much of what should have been in the book isn't in it. It fails as a campaign setting book for the Forgotten Realms and it fails as a player's guide to the realms type book.</p><p></p><p> I don't blame Green Ronin for this, alot of the writing is good in parts and entertaining as they had the space to make it for the most part, although there is some wtf stuff like why does it have filler content like bard instruments in a book starved for space to begin with as the escapist points out.</p><p></p><p> If this had been two books or a larger book, and some better choices for proiritizing space had been made this could have been amazing, now its going disappoint many.</p><p></p><p> If your looking for player content, don't bother they're far less then a plathora of options as the Escapist points out. </p><p></p><p> Much of the setting info is sparse, but it does have enough to intrigue. Its not that the book is bad, its a failure because its not what it should have been for the price as the Escapist points out.</p><p></p><p> And the goofy decision making of AL doesn't help, it makes the book less valueable.</p><p></p><p> You can't use Aasimar, but you can RP as any of the rare elf subraces, but use the elf races already availible which goofy.</p><p></p><p> Which mean you can play as a Sea Elf with Drow Magic, 120 feet Darkvision, Drow weapons training, no ability to swim or breath water, or Averial that can't fly, but can use a wizard cantrip. Because that makes sense, but allowing a race that already has everything you need to play it, nope.</p><p></p><p> And to top it off you can use the Elemental Evil Companion or SCAG, not both, so you can't be a Goliath Purple Dragon Knight or Undying Warlock because I guess that would be over powered ;p.</p><p></p><p> The Escapist is right this is a $20 book, but they're charging $50 in Canada +tax.</p><p></p><p> 5e is a great edition which continues to has horrible support from WotC which is still clueless as to what to do with it.</p><p></p><p> Do everyone a favour and sell D&D, including 5e and the realms to Paizo, but keep the movie rights and stuff, which is the part Hasbro actually cares about.</p></blockquote><p></p>
[QUOTE="gyor, post: 6751603, member: 6670153"] [url]http://www.escapistmagazine.com/articles/view/tabletop/reviews/14912-Sword-Coast-Adventurer-s-Guide-Review-First-DnD-5th-Edition-Supp[/url] As it says in the Title, the Escapist rips Sword Coast Adventurer's Guide apart. After having read SCAG and the Escapist here is my opinion. I'll say I agree with most of its assessment having read the whole thing now. It has some good writing, but because of page size issues and some poor choices in editing and prioritizing its falls far short of what it should have been. This should have been two books or at least big enough to do the job, its neither. Too much gets left out, too much of what should have been in the book isn't in it. It fails as a campaign setting book for the Forgotten Realms and it fails as a player's guide to the realms type book. I don't blame Green Ronin for this, alot of the writing is good in parts and entertaining as they had the space to make it for the most part, although there is some wtf stuff like why does it have filler content like bard instruments in a book starved for space to begin with as the escapist points out. If this had been two books or a larger book, and some better choices for proiritizing space had been made this could have been amazing, now its going disappoint many. If your looking for player content, don't bother they're far less then a plathora of options as the Escapist points out. Much of the setting info is sparse, but it does have enough to intrigue. Its not that the book is bad, its a failure because its not what it should have been for the price as the Escapist points out. And the goofy decision making of AL doesn't help, it makes the book less valueable. You can't use Aasimar, but you can RP as any of the rare elf subraces, but use the elf races already availible which goofy. Which mean you can play as a Sea Elf with Drow Magic, 120 feet Darkvision, Drow weapons training, no ability to swim or breath water, or Averial that can't fly, but can use a wizard cantrip. Because that makes sense, but allowing a race that already has everything you need to play it, nope. And to top it off you can use the Elemental Evil Companion or SCAG, not both, so you can't be a Goliath Purple Dragon Knight or Undying Warlock because I guess that would be over powered ;p. The Escapist is right this is a $20 book, but they're charging $50 in Canada +tax. 5e is a great edition which continues to has horrible support from WotC which is still clueless as to what to do with it. Do everyone a favour and sell D&D, including 5e and the realms to Paizo, but keep the movie rights and stuff, which is the part Hasbro actually cares about. [/QUOTE]
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