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Eschatolic Dragons: The Upper End of Ridiculous
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<blockquote data-quote="Beefermatic" data-source="post: 6935792" data-attributes="member: 6670757"><p>Hey Betrayor!</p><p></p><p>I do indeed have a rubric I use for the Eschatols. If you look in the IH Bestiary pg 62, the Dragon entry. Basically I reverse engineered the same level of progression from Neotic (epic) to Adamic to Nehaschemic Dragon, however as the Eschatols were intended to be far more powerful than a TIme Lord, I multiplied by times 4 instead of doubling. In short, this is what I created: </p><p></p><p><span style="font-size: 15px"><strong><u>Eschatolic Dragon Traits:</u></strong></span></p><p></p><p>Eschatolic Dragons gain all the traits of Neotic, Adamic, and Nehaschimic Dragons except the following:</p><p></p><p><strong>Omnific Traits:</strong> Eschatolic Dragons gain three fundamental concepts they are comprised of (Infinity, Glory, Power; Nothingness, Emptiness, Stillness; Wishes, Magic, Impossibility; etc) These work just like a divine being's Divine Bonus, and they gain this to all Checks, AC, Attack Rolls, DCs, Initiative, SR, Saving Throws and all other potential rolls. They gain a +1 bonus of each type for each HD they possess.</p><p></p><p><strong>Space-Folding (Ex):</strong> An Eschatolic Dragon is able to fold space to instantly travel to any point in the mutiverse at any time, this effectively makes the Dragon occupy all spaces for all positive benefits or effects, and not occupy any space that would be considered non beneficial. Essentially allowing the dragon to target a foe without being able to be targeted itself. </p><p></p><p><strong>Poly-Existential (Ex):</strong> An Eschatolic Dragon is a being that exists in multiple concepts and multiple timestreams all at once. It entirely controls it’s dimensions, and it’s opponent’s perceptions of it at all times, allowing it to simultaneously exist as both something micro-diminutive for purposes of detecting it and attacking it and also Xonna-Titanic for purposes of grappling, damage, etc. it is treated as having an effectively infinite size bonus in both AC, Grapple, and Attack all at the same time without penalty. Quite literally if engaging another Eschatol they will become trillions of times the size of the multiverse in an instant and continuously grow from there or shrink down to the size of a virus or smaller all at the speed of thought.</p><p></p><p><strong>Reality Rending Jaws (Ex): </strong>A bite from the Dragon sends opponents hurtling to a different existence of the Dragon’s choice or if slain their parts are cast throughout time and space to seemingly random dimensions and times. (!00% chance to eradicate a foe treating them as never existing, if this attack kills a foe it sends his atoms scattering throughout all existences at once)</p><p></p><p><strong>Fractal Wings (Ex): </strong> An Eschatol's wings split every round doubling it’s number of wing attacks per round, and it’s number of actions per round indefinitely. It starts combat with 1000 wings and double actions.</p><p></p><p><strong>Enchanted Claws (Ex):</strong> Eschatolic Dragons have unique enchantments on their claws based around the dragon's concept. (Rule of thumb I never try to make this too OP, it's easy to make these things grossly overpowered, but I try to balance them in such a way that a party of post Transmortal beings could possibly beat it in the right situations) </p><p></p><p><strong>All Ability Scores</strong> are all at 192 for a Wyrmling and gain an additional +64 for each category beyond Wyrmling</p><p></p><p><strong>HD : All Eschatology start with 1600 HD </strong>and gain +100 per Age Category (2,700 at Great Wyrm) They also gain <strong>d10,000s </strong>health and have a <strong>ten-thousandfold</strong> Hp Multiplier</p><p></p><p>They gain two distinct <strong>Breath Attacks,</strong> with these I try to think of the absolute most insane attack form I can think of regarding a particular ability out creature concept, and then try to outdo myself. A breath weapon that can breath thousands of Nehashimic Dragons into existence or a Breath Weapon that can eradicate any action and heal any course of events for example. So if I was to make a Fire Eshatol, doesn't really make sense as fire is such a basic element but bare with me, I would look into what physicists say the highest possible form of heat the most extreme, and use that as a breath weapon vice simply a really crazy beam of red lighting-death fire which is what my initial thought was, see what I mean? </p><p></p><p>They also gain a bonus <strong>Divine Ability, Epic Feat, Cosmic Ability, Transcendental Ability, and Omnific Ability</strong> for each age category they possess. these Bonus abilities are granted to them via their Draconic Heritage so all members of a particular species will have the same bonus abilities. For each 6 Omnific Powers they gain I allow them access to a 'Metempiric' Ability, incredible effects normally only accessible to the Supreme Being.</p><p></p><p>Additionally I grant them the <strong>'Spiritual Growth'</strong> rules outlined in the Ascension manual pg 17. So they gain extra Divine abilities for every 5 HD they possess and can take those as they see fit, remember that Divine abilities can be saved for Cosmic and Transcendental abilities.</p><p></p><p>There are other things I grant them, and use their Bonus abilities to give them <strong>unique abilities</strong> instead. It's a bit hodgepodge but I firmly believe that most DnD creatures are to an extent. I also move abilities around here and there. </p><p></p><p>Anyway broski I hope that gave you the answer you were looking for. I do this for most of my unique creatures really and once you get the hang of it it's not really hard, it just takes a bit of cutting corners and looking at the bigger picture. </p><p></p><p>And Yes I have the Taiji Dragon, which is... interesting, due to it's nature of utter nothingness it's been difficult to describe in character sheet format. I use it in my campaigns, it's the end of all time, a gaping maw of darkness left only after all else is gone and devours everything. But it doesn't have stats, it uses 'Nth' abilities which give it no discernible HD, Saves, space, stats, etc, it's more like a giant storm or area effect vice a creature and is used more like an insane trap, physics go backwards, things no longer make sense, the faster you run the closer you get, it steals divinity, and has something called the breath of breath where it will turn immortals or transmortals mortal again and steal their last breath, it's really a terrifying creation, but once it's done I'll put it up. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Beefermatic, post: 6935792, member: 6670757"] Hey Betrayor! I do indeed have a rubric I use for the Eschatols. If you look in the IH Bestiary pg 62, the Dragon entry. Basically I reverse engineered the same level of progression from Neotic (epic) to Adamic to Nehaschemic Dragon, however as the Eschatols were intended to be far more powerful than a TIme Lord, I multiplied by times 4 instead of doubling. In short, this is what I created: [SIZE=4][B][U]Eschatolic Dragon Traits:[/U][/B][/SIZE] Eschatolic Dragons gain all the traits of Neotic, Adamic, and Nehaschimic Dragons except the following: [B]Omnific Traits:[/B] Eschatolic Dragons gain three fundamental concepts they are comprised of (Infinity, Glory, Power; Nothingness, Emptiness, Stillness; Wishes, Magic, Impossibility; etc) These work just like a divine being's Divine Bonus, and they gain this to all Checks, AC, Attack Rolls, DCs, Initiative, SR, Saving Throws and all other potential rolls. They gain a +1 bonus of each type for each HD they possess. [B]Space-Folding (Ex):[/B] An Eschatolic Dragon is able to fold space to instantly travel to any point in the mutiverse at any time, this effectively makes the Dragon occupy all spaces for all positive benefits or effects, and not occupy any space that would be considered non beneficial. Essentially allowing the dragon to target a foe without being able to be targeted itself. [B]Poly-Existential (Ex):[/B] An Eschatolic Dragon is a being that exists in multiple concepts and multiple timestreams all at once. It entirely controls it’s dimensions, and it’s opponent’s perceptions of it at all times, allowing it to simultaneously exist as both something micro-diminutive for purposes of detecting it and attacking it and also Xonna-Titanic for purposes of grappling, damage, etc. it is treated as having an effectively infinite size bonus in both AC, Grapple, and Attack all at the same time without penalty. Quite literally if engaging another Eschatol they will become trillions of times the size of the multiverse in an instant and continuously grow from there or shrink down to the size of a virus or smaller all at the speed of thought. [B]Reality Rending Jaws (Ex): [/B]A bite from the Dragon sends opponents hurtling to a different existence of the Dragon’s choice or if slain their parts are cast throughout time and space to seemingly random dimensions and times. (!00% chance to eradicate a foe treating them as never existing, if this attack kills a foe it sends his atoms scattering throughout all existences at once) [B]Fractal Wings (Ex): [/B] An Eschatol's wings split every round doubling it’s number of wing attacks per round, and it’s number of actions per round indefinitely. It starts combat with 1000 wings and double actions. [B]Enchanted Claws (Ex):[/B] Eschatolic Dragons have unique enchantments on their claws based around the dragon's concept. (Rule of thumb I never try to make this too OP, it's easy to make these things grossly overpowered, but I try to balance them in such a way that a party of post Transmortal beings could possibly beat it in the right situations) [B]All Ability Scores[/B] are all at 192 for a Wyrmling and gain an additional +64 for each category beyond Wyrmling [B]HD : All Eschatology start with 1600 HD [/B]and gain +100 per Age Category (2,700 at Great Wyrm) They also gain [B]d10,000s [/B]health and have a [B]ten-thousandfold[/B] Hp Multiplier They gain two distinct [B]Breath Attacks,[/B] with these I try to think of the absolute most insane attack form I can think of regarding a particular ability out creature concept, and then try to outdo myself. A breath weapon that can breath thousands of Nehashimic Dragons into existence or a Breath Weapon that can eradicate any action and heal any course of events for example. So if I was to make a Fire Eshatol, doesn't really make sense as fire is such a basic element but bare with me, I would look into what physicists say the highest possible form of heat the most extreme, and use that as a breath weapon vice simply a really crazy beam of red lighting-death fire which is what my initial thought was, see what I mean? They also gain a bonus [B]Divine Ability, Epic Feat, Cosmic Ability, Transcendental Ability, and Omnific Ability[/B] for each age category they possess. these Bonus abilities are granted to them via their Draconic Heritage so all members of a particular species will have the same bonus abilities. For each 6 Omnific Powers they gain I allow them access to a 'Metempiric' Ability, incredible effects normally only accessible to the Supreme Being. Additionally I grant them the [B]'Spiritual Growth'[/B] rules outlined in the Ascension manual pg 17. So they gain extra Divine abilities for every 5 HD they possess and can take those as they see fit, remember that Divine abilities can be saved for Cosmic and Transcendental abilities. There are other things I grant them, and use their Bonus abilities to give them [B]unique abilities[/B] instead. It's a bit hodgepodge but I firmly believe that most DnD creatures are to an extent. I also move abilities around here and there. Anyway broski I hope that gave you the answer you were looking for. I do this for most of my unique creatures really and once you get the hang of it it's not really hard, it just takes a bit of cutting corners and looking at the bigger picture. And Yes I have the Taiji Dragon, which is... interesting, due to it's nature of utter nothingness it's been difficult to describe in character sheet format. I use it in my campaigns, it's the end of all time, a gaping maw of darkness left only after all else is gone and devours everything. But it doesn't have stats, it uses 'Nth' abilities which give it no discernible HD, Saves, space, stats, etc, it's more like a giant storm or area effect vice a creature and is used more like an insane trap, physics go backwards, things no longer make sense, the faster you run the closer you get, it steals divinity, and has something called the breath of breath where it will turn immortals or transmortals mortal again and steal their last breath, it's really a terrifying creation, but once it's done I'll put it up. :) [/QUOTE]
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