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Eschatolic Dragons: The Upper End of Ridiculous
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<blockquote data-quote="Beefermatic" data-source="post: 6935801" data-attributes="member: 6670757"><p>Hey Krusty,</p><p></p><p>I can see the resemblance with the Living Tribunal, interesting! </p><p></p><p>Honestly, at high levels, really we just use basically our own system, in essence your system ends up just working like an expansion on the D20/PF rules and as long as one doesn't get caught up on the details and goes on estimation and focus on the bigger picture, it's not hard. Example; A 240 HD Old One, is going to have 48 base Divine Abilities right? With equipment rules and people giving up artifacts to gain more abilities, they can gain up to 192 divine abilities and still have 1 artifact left, well that would be basically all of the divine abilities in the book, and that would be a waste as you simply wont use most of them and most wont be helpful at that level. However, they can take those abilities and transfer them to Cosmic and Transcendent abilities, 32 Cosmic Powers or 5 Transcendent abilities and 2 Cosmic Abilities, obviously this is just a mock up and they'll have plenty of divine abilities and powers they've used up until this point so many of those will be used up already but 5 Transcendent powers is certainly WAY more simple than 192 Divine Abilities or thousands of feats. </p><p></p><p>Likewise, with Ability Scores, I have people round up to multiples of 5 or 10 to make it easy for large number calculations. a few stat points at low levels make s ahuge difference but at high levels the sheer amount of damage one needs to do to effect a foe and the saves and such they need to break are so far beyond that that it becomes far more like chess than dnd in a lot of ways. It becomes a game of strategy and defense, vice whos bigger and stronger, so to speak. If someone has a 107 strength I'll usually up it to 110, or if someone has a 92 dex I'll drop it to 90, it just makes sense after a while and once they break the thousands mark, I usually just round up by 100s, not always and some people have a stick up their butt, and are <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />ing OCD about their sheets, so I just let them suffer through terrible calculations and they usually just drop off after a while, sad but true, and it's how one needs to be at these levels frankly to make the game run smoothly. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Beefermatic, post: 6935801, member: 6670757"] Hey Krusty, I can see the resemblance with the Living Tribunal, interesting! Honestly, at high levels, really we just use basically our own system, in essence your system ends up just working like an expansion on the D20/PF rules and as long as one doesn't get caught up on the details and goes on estimation and focus on the bigger picture, it's not hard. Example; A 240 HD Old One, is going to have 48 base Divine Abilities right? With equipment rules and people giving up artifacts to gain more abilities, they can gain up to 192 divine abilities and still have 1 artifact left, well that would be basically all of the divine abilities in the book, and that would be a waste as you simply wont use most of them and most wont be helpful at that level. However, they can take those abilities and transfer them to Cosmic and Transcendent abilities, 32 Cosmic Powers or 5 Transcendent abilities and 2 Cosmic Abilities, obviously this is just a mock up and they'll have plenty of divine abilities and powers they've used up until this point so many of those will be used up already but 5 Transcendent powers is certainly WAY more simple than 192 Divine Abilities or thousands of feats. Likewise, with Ability Scores, I have people round up to multiples of 5 or 10 to make it easy for large number calculations. a few stat points at low levels make s ahuge difference but at high levels the sheer amount of damage one needs to do to effect a foe and the saves and such they need to break are so far beyond that that it becomes far more like chess than dnd in a lot of ways. It becomes a game of strategy and defense, vice whos bigger and stronger, so to speak. If someone has a 107 strength I'll usually up it to 110, or if someone has a 92 dex I'll drop it to 90, it just makes sense after a while and once they break the thousands mark, I usually just round up by 100s, not always and some people have a stick up their butt, and are :):):):)ing OCD about their sheets, so I just let them suffer through terrible calculations and they usually just drop off after a while, sad but true, and it's how one needs to be at these levels frankly to make the game run smoothly. :) [/QUOTE]
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