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<blockquote data-quote="Voidrazor" data-source="post: 3266113" data-attributes="member: 41605"><p><strong>Intro fluff and world notes</strong></p><p></p><p><em>Dizorxthon had lost patience with reliving the same battles on various planes. It had been an obsession lasting three and a half subjective centuries. Since the conquest of M'zzlorca Prime, a campaign in which Dizorxthon had lost its first life, it had devoted every moment to re-fighting a war that could not be won. </em></p><p><em></em></p><p><em>Upon reincarnation, it had found others of races previously unknown to him who chafed under the bridle of the meta-civilization known as Eschaton. As a reborn autarch Dizorxthon fought on a sub-1% likelihood "past" dimension as part of a coalition of independent races resisting interstellar dominion. And even in that improbable scenario, it and those with whom it fought alongside were slaughtered. Again and again. Yet, even after that hell, it found rulership even more bitter.</em></p><p><em></em></p><p><em>Where others might have taken solace in Citizenship and mastery of their own world, Dizorxthon could only agonize that in founding a new colony within Eschaton it aided those who had brought low its people. At first there had been some hope that old wounds might be healed in founding a paradise of sorts for its own kind. But if there was one thing it shared with the general populace of Eschaton, it was a distaste for tyranny. Dizorxthon was eager to share the powers of government equally among all M'zzlorcani. Those born after the conquest of their old world soon came to outnumber those who remembered. And so it came to pass that other races were allowed to settle and share fully in the bounty of the new world. In a matter of a few decades, the character of the planet had changed utterly, absorbed into the star-spanning multidimensional culture of Eschaton. </em></p><p><em></em></p><p><em>Yet, in this vile turn of events, a new opportunity arose. As founder of an arising Governed world, Dizorxthon was granted a new vista, its own pocket dimension. Here it could re-create its home in exact detail, or indulge in variations large or small. In earnest the war was fought again countless times. And despite all that Dizorxthon had learned of all things martial, despite stacking the deck favorably in various subtle ways, always the same results occurred in the end, as they had in the original catastrophic conflict.</em></p><p><em></em></p><p><em>Its obsession of centuries tasting of ashes, Dizorxthon ventured upon the higher planes in search of some other way to prevail. Beyond paths of shining iridium and cold fire, passing enchanting deadly perfumes and living thoughts, it reached Atziluth Nexus. In a grove of trees singing sweet praises, attended by lovely, androgynous devas, whose feet did not harm the flowers they trod, reclined the Knower of All Paths. If Dizorxthon had been human, the figure before it might have had the head of an elephant and danced with grace among his attendants. But Ganesh, here, appeared somewhat similar to Dizorxthon's own form. Like its own, his "torso" was a translucent hypercube but skewed forward as a rhomboid. Symmetrical branch-like limbs also extended from the acute angles. But unlike Dizorxthon, there was an impossible complexity to the pattern of the god's limbs. Moreover, they shifted subtly in a hypnotic fashion.</em></p><p><em></em></p><p><em>"It is a sad day when stubbornness becomes hubris. Yet fecund with possibility when the latter finally gives way to reason."</em></p><p><em></em></p><p><em>Dizorxthon bristled at the god's remark, despite its friendly, elegant tone. "But is there yet hope?"</em></p><p><em></em></p><p><em>"Hope? It is the simplest of matters to rejoin your kin at a point previous to and never leading to Eschaton contact. But you will not choose that path."</em></p><p><em></em></p><p><em>"No, better enforced subjugation than subtle surrender."</em></p><p><em></em></p><p><em>"And better to look forward than back in any case" replied the deity.</em></p><p><em></em></p><p><em>"We can still win back independence?"</em></p><p><em></em></p><p><em>Ganesh's forelimbs twitched in the equivalent of something between mild annoyance and a shrug. "In meaningless pockets only. But those who brought about the fall, and in countless timelines continue in the conquest of many worlds beside your own can be dealt a measure of comeuppance."</em></p><p><em></em></p><p><em>"How can this be achieved?"</em></p><p><em></em></p><p><em>The tips of the god's forelimbs spread in a smile, "Listen with care scion of M'zzlorca ..."</em></p><p></p><p>Here are some notes on Eschaton society to mull over while coming up with character concepts.</p><p>-Far-future where magic (esp. harnessing of spirits) is dominant over traditional technologies in human space. Nanotech and many forms of advanced physics are also relatively common, but human space is nearly as dependant on spirits as current society is upon oil.</p><p></p><p>-While humanity makes up only a fraction of society (Several thousand races), they are much of the impetus towards expansion.</p><p></p><p>-The civilization is spread over some 3 trillion worlds and continues to spread rapidly. Such is the rate that every resident can be given titular control of an entire planet after 100 years.</p><p>The core or ‘Governed’ worlds have a highly democratic policy-making apparatus and are obligated to maintain numerous rights and a millionaire-esqe standard of living. While many other worlds strive for these standards, the only requirement, demanded of even the most barbaric, is that any sentient that dies is allowed to transmigrate to any other world that will accept them.</p><p></p><p>-The bureaucracy of Governed worlds and Eschaton central government is made up of numerous committees and subcommittees. Most of these groups frame ballot questions upon which the larger population votes. Others investigate or perform advisory functions</p><p>Although there are many exceptions, Eschaton society has three castes: Spirits, Autarchs, and Citizens. </p><p></p><p>-The Spirit caste is composed of sentient but soulless beings. In addition to traditional spirits such as elementals angels and demons, many AI’s and fabricated life forms fall under this category. While many such entities are vastly smarter than the average human, all their actions are ultimately predictable as none can act against their nature. As the lowest caste, Spirits receive few if any social benefits and are often pressed into long contracts of indentured servitude.</p><p></p><p>-Autarchs (literally self-rulers) for the middle rung of Eschaton society. Most Autarchs have a substantial estate, a bevy of spirit servants, physical immortality, and communal access to world-spanning telepathic net and instantaneous Gateway system. It is this class that administers the government of core worlds and spearheads the growth of the most successful colonies. Those who are judged by their piers to have provided “a century of meritorious service” graduate to the Citizen caste.</p><p></p><p>-When raised, Citizens are provided with an entire planet, a small army of Spirits, and control of a Gateway system. But many Citizens find such colonies to be a gift built on quicksand. Any planet capable of supporting life eventually develops a somewhat godlike world-spirit. While rarely openly hostile, these entities can cause a lot of trouble if crossed. Also, mainstream Eschaton society is not well known for loyalty. Autarchs who agree to help found colonies generally do so to promote their own agenda. Many Citizens content themselves with population solely of Spirits. But such civilizations lack a certain spark and tend to be ignored by greater society. Other world-rulers abduct or recruit free-willed beings from other dimensions. While mass-abduction is considered completely barbaric by polite society, tyrannical Citizens are allowed to do so and even use mass-mind control. </p><p></p><p>-A multitude of quasi-legal star-faring civil organizations work to curb the more barbaric Citizen practices. Judicial Committees tend not to interfere with such disputes so long as such groups remain subtle and Citizens contain their actions to their own domains.</p></blockquote><p></p>
[QUOTE="Voidrazor, post: 3266113, member: 41605"] [b]Intro fluff and world notes[/b] [I]Dizorxthon had lost patience with reliving the same battles on various planes. It had been an obsession lasting three and a half subjective centuries. Since the conquest of M'zzlorca Prime, a campaign in which Dizorxthon had lost its first life, it had devoted every moment to re-fighting a war that could not be won. Upon reincarnation, it had found others of races previously unknown to him who chafed under the bridle of the meta-civilization known as Eschaton. As a reborn autarch Dizorxthon fought on a sub-1% likelihood "past" dimension as part of a coalition of independent races resisting interstellar dominion. And even in that improbable scenario, it and those with whom it fought alongside were slaughtered. Again and again. Yet, even after that hell, it found rulership even more bitter. Where others might have taken solace in Citizenship and mastery of their own world, Dizorxthon could only agonize that in founding a new colony within Eschaton it aided those who had brought low its people. At first there had been some hope that old wounds might be healed in founding a paradise of sorts for its own kind. But if there was one thing it shared with the general populace of Eschaton, it was a distaste for tyranny. Dizorxthon was eager to share the powers of government equally among all M'zzlorcani. Those born after the conquest of their old world soon came to outnumber those who remembered. And so it came to pass that other races were allowed to settle and share fully in the bounty of the new world. In a matter of a few decades, the character of the planet had changed utterly, absorbed into the star-spanning multidimensional culture of Eschaton. Yet, in this vile turn of events, a new opportunity arose. As founder of an arising Governed world, Dizorxthon was granted a new vista, its own pocket dimension. Here it could re-create its home in exact detail, or indulge in variations large or small. In earnest the war was fought again countless times. And despite all that Dizorxthon had learned of all things martial, despite stacking the deck favorably in various subtle ways, always the same results occurred in the end, as they had in the original catastrophic conflict. Its obsession of centuries tasting of ashes, Dizorxthon ventured upon the higher planes in search of some other way to prevail. Beyond paths of shining iridium and cold fire, passing enchanting deadly perfumes and living thoughts, it reached Atziluth Nexus. In a grove of trees singing sweet praises, attended by lovely, androgynous devas, whose feet did not harm the flowers they trod, reclined the Knower of All Paths. If Dizorxthon had been human, the figure before it might have had the head of an elephant and danced with grace among his attendants. But Ganesh, here, appeared somewhat similar to Dizorxthon's own form. Like its own, his "torso" was a translucent hypercube but skewed forward as a rhomboid. Symmetrical branch-like limbs also extended from the acute angles. But unlike Dizorxthon, there was an impossible complexity to the pattern of the god's limbs. Moreover, they shifted subtly in a hypnotic fashion. "It is a sad day when stubbornness becomes hubris. Yet fecund with possibility when the latter finally gives way to reason." Dizorxthon bristled at the god's remark, despite its friendly, elegant tone. "But is there yet hope?" "Hope? It is the simplest of matters to rejoin your kin at a point previous to and never leading to Eschaton contact. But you will not choose that path." "No, better enforced subjugation than subtle surrender." "And better to look forward than back in any case" replied the deity. "We can still win back independence?" Ganesh's forelimbs twitched in the equivalent of something between mild annoyance and a shrug. "In meaningless pockets only. But those who brought about the fall, and in countless timelines continue in the conquest of many worlds beside your own can be dealt a measure of comeuppance." "How can this be achieved?" The tips of the god's forelimbs spread in a smile, "Listen with care scion of M'zzlorca ..."[/I] Here are some notes on Eschaton society to mull over while coming up with character concepts. -Far-future where magic (esp. harnessing of spirits) is dominant over traditional technologies in human space. Nanotech and many forms of advanced physics are also relatively common, but human space is nearly as dependant on spirits as current society is upon oil. -While humanity makes up only a fraction of society (Several thousand races), they are much of the impetus towards expansion. -The civilization is spread over some 3 trillion worlds and continues to spread rapidly. Such is the rate that every resident can be given titular control of an entire planet after 100 years. The core or ‘Governed’ worlds have a highly democratic policy-making apparatus and are obligated to maintain numerous rights and a millionaire-esqe standard of living. While many other worlds strive for these standards, the only requirement, demanded of even the most barbaric, is that any sentient that dies is allowed to transmigrate to any other world that will accept them. -The bureaucracy of Governed worlds and Eschaton central government is made up of numerous committees and subcommittees. Most of these groups frame ballot questions upon which the larger population votes. Others investigate or perform advisory functions Although there are many exceptions, Eschaton society has three castes: Spirits, Autarchs, and Citizens. -The Spirit caste is composed of sentient but soulless beings. In addition to traditional spirits such as elementals angels and demons, many AI’s and fabricated life forms fall under this category. While many such entities are vastly smarter than the average human, all their actions are ultimately predictable as none can act against their nature. As the lowest caste, Spirits receive few if any social benefits and are often pressed into long contracts of indentured servitude. -Autarchs (literally self-rulers) for the middle rung of Eschaton society. Most Autarchs have a substantial estate, a bevy of spirit servants, physical immortality, and communal access to world-spanning telepathic net and instantaneous Gateway system. It is this class that administers the government of core worlds and spearheads the growth of the most successful colonies. Those who are judged by their piers to have provided “a century of meritorious service” graduate to the Citizen caste. -When raised, Citizens are provided with an entire planet, a small army of Spirits, and control of a Gateway system. But many Citizens find such colonies to be a gift built on quicksand. Any planet capable of supporting life eventually develops a somewhat godlike world-spirit. While rarely openly hostile, these entities can cause a lot of trouble if crossed. Also, mainstream Eschaton society is not well known for loyalty. Autarchs who agree to help found colonies generally do so to promote their own agenda. Many Citizens content themselves with population solely of Spirits. But such civilizations lack a certain spark and tend to be ignored by greater society. Other world-rulers abduct or recruit free-willed beings from other dimensions. While mass-abduction is considered completely barbaric by polite society, tyrannical Citizens are allowed to do so and even use mass-mind control. -A multitude of quasi-legal star-faring civil organizations work to curb the more barbaric Citizen practices. Judicial Committees tend not to interfere with such disputes so long as such groups remain subtle and Citizens contain their actions to their own domains. [/QUOTE]
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