Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Eschaton OOC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voidrazor" data-source="post: 3273076" data-attributes="member: 41605"><p>Vertexx69 - The feats are fine, but some spells and technologies will be capable of overcoming Psychic Inquisitor. You may also consider just taking the Inquisitor (from the SRD psionic feats section) to save a feat.</p><p></p><p>[sblock][/sblock]</p><p></p><p>Shayuri - </p><p>1. Assume that your fortress can have any defenses commonly available in RL for free. So biometric locks, motion detectors etc. are included. Anything more exotic would have to be bought with starting funds.</p><p></p><p>2. You'd have to purchase a scroll and the XP cost would knock you down a level. Alternatively you could pay someone to manifest it for you for 45,710 gp (7 times the normal spell service cost because it takes a week). In either case, you'll get enough free growth time for the plane to be about a mile in diameter. To grow it to planet-sized will cost an additional 100,000 gp. To grow it to solar system-sized will cost 300k over that. Getting one's own dimension is one of the primary perks of ceding democratic control over one's planet and helping to shepard it into a core world. So work arounds are costly.</p><p></p><p>3. What I was thinking for spirit followers is that each character would get 5,000 points to spend. Each spirit would cost points equal to its CR <strong>cubed</strong>. Thus a CR 1 critter would cost 1 X 1 X 1 = 1pt. While a CR 17 critter would cost 17 X 17 X 17 = 4,913pts. I'll add an extra 1,000pts for strongly themed spirits. These are not the only inhabitants. Although Eschaton planetary populations tend to be low, ~10,000 for colonies, 100,000 for most established barbaric worlds, and up to about a million for the most populous of core worlds. Most Autarchs like to have palacial estates and have no compunction about moving away from planets where large amounts of space aren't available. </p><p></p><p>And yes, relations with the populace will be very important. Gaining influence over other Citizen's populations is one of the easiest ways to build one's power base beyond one's own planet. Autarchs have an incentive to follow the dictates of their presiding Citizen, as it brings them closer to rising in status themselves. But there are other methods of achieving social mobility, so the loyalty of beings with souls is a precious commodity. Its possible to increase one's population by somehow getting them from outside of Eschaton, but that would have to be done in game.</p><p></p><p>4. Well the standard way of gaining more resources is to start giving the populace a measure of democratic control. A common setup is to let the Autarchs vote on various matters while the Citizen is responsible for organizing the implementation of those decisions. But there are many ways to gain power. Interplanetary and interdimensional guilds are common. High status in a guild that specialized in magical or technological experimentation would provide all sorts of opportunities. Also there are syndicates of barbaric Citizens that trade in various methods of achieving internal and external power.</p><p></p><p>Most people in Eschaton consider technology to be a form of magic, rather than vice versa. The various ways of utilizing the deep structures of existance can all be broadly grouped under magic and subgrouped into thaumatugy (standard D&D arcan magic), channelling (divine magic), psionics, technology, and any number of more esoteric forms.</p></blockquote><p></p>
[QUOTE="Voidrazor, post: 3273076, member: 41605"] Vertexx69 - The feats are fine, but some spells and technologies will be capable of overcoming Psychic Inquisitor. You may also consider just taking the Inquisitor (from the SRD psionic feats section) to save a feat. [sblock][/sblock] Shayuri - 1. Assume that your fortress can have any defenses commonly available in RL for free. So biometric locks, motion detectors etc. are included. Anything more exotic would have to be bought with starting funds. 2. You'd have to purchase a scroll and the XP cost would knock you down a level. Alternatively you could pay someone to manifest it for you for 45,710 gp (7 times the normal spell service cost because it takes a week). In either case, you'll get enough free growth time for the plane to be about a mile in diameter. To grow it to planet-sized will cost an additional 100,000 gp. To grow it to solar system-sized will cost 300k over that. Getting one's own dimension is one of the primary perks of ceding democratic control over one's planet and helping to shepard it into a core world. So work arounds are costly. 3. What I was thinking for spirit followers is that each character would get 5,000 points to spend. Each spirit would cost points equal to its CR [B]cubed[/B]. Thus a CR 1 critter would cost 1 X 1 X 1 = 1pt. While a CR 17 critter would cost 17 X 17 X 17 = 4,913pts. I'll add an extra 1,000pts for strongly themed spirits. These are not the only inhabitants. Although Eschaton planetary populations tend to be low, ~10,000 for colonies, 100,000 for most established barbaric worlds, and up to about a million for the most populous of core worlds. Most Autarchs like to have palacial estates and have no compunction about moving away from planets where large amounts of space aren't available. And yes, relations with the populace will be very important. Gaining influence over other Citizen's populations is one of the easiest ways to build one's power base beyond one's own planet. Autarchs have an incentive to follow the dictates of their presiding Citizen, as it brings them closer to rising in status themselves. But there are other methods of achieving social mobility, so the loyalty of beings with souls is a precious commodity. Its possible to increase one's population by somehow getting them from outside of Eschaton, but that would have to be done in game. 4. Well the standard way of gaining more resources is to start giving the populace a measure of democratic control. A common setup is to let the Autarchs vote on various matters while the Citizen is responsible for organizing the implementation of those decisions. But there are many ways to gain power. Interplanetary and interdimensional guilds are common. High status in a guild that specialized in magical or technological experimentation would provide all sorts of opportunities. Also there are syndicates of barbaric Citizens that trade in various methods of achieving internal and external power. Most people in Eschaton consider technology to be a form of magic, rather than vice versa. The various ways of utilizing the deep structures of existance can all be broadly grouped under magic and subgrouped into thaumatugy (standard D&D arcan magic), channelling (divine magic), psionics, technology, and any number of more esoteric forms. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Eschaton OOC
Top