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<blockquote data-quote="Shayuri" data-source="post: 3274034" data-attributes="member: 4936"><p>Updated sheet, also in RG. Comments are welcome at this point! Note that I'm intentionally making the character lean a bit more towards administration/ruling/etc as far as items go. The mirror, for example, I had replaced at one point with a very powerful protective magic ring. Then I decided that she didn't really engage in single combat with equal foes all that often...and that the mirror would b e MUCH more useful to a planetary overlord than a defensive ring. So...boom. Result - she's not exactly optimized to be a combat monster...but I think she can hold her own in most f ights. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Almost done...comments welcome!</p><p></p><p>[sblock]Name: "Sigil"</p><p>Race: Human (fey)</p><p>Class/Level: Warlock 20</p><p>Exp: </p><p></p><p>Desc: The woman who now calls herself Sigil is as apt as not to cloak herself in various illusionary guises, finding the exercise of creativity and imagination somewhat invigorating. Her natural form is beautiful, if showing some signs of her alien heritage. She is tall and slim, with an ageless face and skin that is tinted greenish blue. She tends to wear relatively simple, but elegant garb...silk gowns and dresses, sometimes leaning towards more gossamer materials; typically in shades of green, violet and blue. At one hip she carries a long, slender wand of spiraling, tapering crystal. At the other is a broad-bladded fencing dagger that she wields in her left hand. Around her shoulders is an aquamarine shawl that loops around her arms, and a hooded cloak the color thick grey smoke that hangs unnaturally still, even in wind. Sigil also has a habit of drifting at least a few inches off the ground, unless sitting or lying on something. It is rare in the extreme for her to actually walk.</p><p></p><p>Strength (STR) 8 -1</p><p>Dexterity (DEX) 20 +5</p><p>Constitution (CON) 20 +5 </p><p>Intelligence (INT) 14 +2</p><p>Wisdom (WIS) 14 +2</p><p>Charisma (CHA) 30 +10</p><p></p><p>Alignment: Chaotic Neutral</p><p>AC: 29 (10 +5 dex +9 armor +3 deflection, +2 insight), Flatfoot 29, Touch 20</p><p>Hit Points: 174/174</p><p>Movement: 30' (30' flight, Good)</p><p></p><p>Init: +5</p><p>Base Attack Bonus: +15/+10/+5</p><p>Melee Attack: +14/+9/+4</p><p>Ranged Attack: +20/+15/+10</p><p>Fort: +16 (+6 base +5 resist +5 Con)</p><p>Reflex: +18 (+6 base +5 resist +5 dex +2 insight)</p><p>Will: +19 (+12 base +5 resist, +2 wis)</p><p></p><p>Race Abilities</p><p>Bonus Feat</p><p>Bonus Skills</p><p></p><p>Class Abilities:</p><p>Eldritch Blast 11d6</p><p>Detect Magic at will</p><p>DR 9/cold iron</p><p>Deceieve Item (take 10 on UMD checks, even under stress)</p><p>Fiendish Resiliance 5</p><p>Energy Resistance 10: Fire and Cold</p><p>Imbue Item</p><p></p><p>Skills: 20+95</p><p>Bluff +40 (19 ranks + 10 Cha + 6 Invocation, +5 item)</p><p>Concentration +25 (20 ranks +5 Con)</p><p>Diplomacy +16 (+10 Cha + 6 Invocation)</p><p>Disguise +15 (5 ranks +10 Cha) (+2 when acting, +10 with Disguise Self)</p><p>Intimidate +26 (10 ranks + 10 Cha + 6 invocation)</p><p>Knowledge (Arcana) +12 (10 ranks + 2 Int)</p><p>Knowledge (The Planes) +12 (10 ranks + 2 Int)</p><p>Sense Motive +22 (20 ranks +2 Wis)</p><p>Spellcraft +14 (10 ranks + 2 Int + 2 Synergy)</p><p>Use Magic Device +21 (11 ranks + 10 Cha)</p><p></p><p>Feats</p><p>1 Fey Heritage (+3 to save vs Enchantment)</p><p>1 Fey Power (+1 DC and +1 CL with Invocations)</p><p>3 Fey Skin (+4 DR/cold iron)</p><p>6 Spell Penetration</p><p>9 Fey Legacy (Confusion, Dimension Door, Summon Monster V, 1/day each)</p><p>12 Craft Contingent Spell</p><p>15 Empower Spell Like Ability: Eldritch Blast</p><p>18 Quicken Spell Like Ability: Flee the Scene</p><p></p><p>Languages - Common, Sylvan, Draconic</p><p></p><p>Invocations</p><p>Least</p><p>- Beguiling Presence (+6 to Bluff, Diplomacy, and Intimidate)</p><p>- Dark One's Luck (+10 luck bonus to any one save)</p><p>- See the Unseen (See Invis + Darkvision 60')</p><p></p><p>Lesser</p><p>- Charm (Charm Monster, Will DC 25, only 1 victim at a time)</p><p>- Fell Flight (fly speed = ground speed)</p><p>- Flee the Scene (75' dim door, leaves Major Image of caster)</p><p></p><p>Greater</p><p>- Devour Magic (+14 melee touch, +20 caster level)</p><p>- Repelling Blast (Ref save DC 27)</p><p>- Painful Slumber of the Ages (Will Save DC 27)</p><p></p><p>Dark</p><p>- Retributive Invisibility</p><p>- Word of Changing (Fort Save DC 26)</p><p>- Dark Foresight</p><p></p><p>Money - 1899</p><p></p><p>Weapons - </p><p>Defending Dagger +4, 58301</p><p>Rod of Magical Precision, 12000</p><p></p><p>Armour -</p><p>Death Warded Mithril Chain Shirt +5, Glamered, 37800</p><p></p><p>Gear -</p><p>- In Survival Pouch</p><p></p><p>- On person</p><p>2 scroll cases, 2gp, 1lb</p><p>2 belt pouches, 2gp, 1lb</p><p> </p><p>- In Pouches</p><p>Small steel mirror, 10gp, .5lb</p><p>Money</p><p></p><p>Magic -</p><p>Jahara's Exquisite Looking Glass - A full length mirror in a frame of gold and platinum formed into bas relief of strange creatures, both fair and foul, twining and curling and merging into one another. The mirror's surface is not glass, nor metal, nor any substance easily identified. The reflections it casts are flawless, as are the images that can be called into it by one who commands the mirror. The owner can instruct the mirror to display any location on any plane, as if there was a Clairvoyance spell in effect to that locale. Spells and effects that prevent scrying work normally against the mirror. Any living creature appearing in the mirror can be the subject of a Detect Thoughts effect. The owner can ask the mirror a short question regarding a creature currently being shown in the device, it answers as per Legend Lore, once per week. When the mirror has a distant location showing in it, its surface becomes permeable...anyone present can step through it to arrive at the shown location. An invisible portal exists at that location for up to 24 hours, during which time anyone who knows that it's there can move through it to the mirror's location. Mirror of Mental Prowess, 175000</p><p></p><p>Annulus Kinesos - A plain gold band that gives its wearer the ability to project and control an invisible, yet quasi-physical force. This functions as a Telekinesis spell, cast at 9th level. Ring of Telekinesis, 75000</p><p></p><p>Mask of Lies - An elegant masquerade mask that fits over the upper nose, eyes and forehead. Black, with swirls of white that seem to writhe and twist slowly. It can cast Disguise Self continuously, blocks any detection of alignment, and the subtle hypnotic effect of the white lines gives the wearer +5 circumstance bonus to Bluff checks. Mask of Lies, 17000</p><p></p><p>Shroud of Niktus - A flat charcoal grey cloak that seems to reflect no light, nor flutter in any wind. Anyone within the shroud will utterly fail to register on any divination or detection spell...even scrying will overlook the presence of the shrouded. In addition, the wearer's mind is cloaked; it cannot be read or affected by any outside force. Purchased as Third Eye of Concealment, using cloak slot as "protection." 120000</p><p></p><p>Greater Chauseble of Fell Power, 18000 - A long, shawl-like garment of light blue and silver hue, the Chauseable is worn across her shoulders, and twines loosely around her arms. When she casts elfbolts (eldritch blasts), crackles of energy discharge down its length.</p><p></p><p>Vest of Resistance +5, 25000 - A short, brief garment of gold-trimmed royal blue silk, embroidered with protective runes and symbols.</p><p></p><p>Boots of Teleportation, 49000 - Take the form of sandals that have thongs twining around the wearer's legs up to mid-shins, greek style.</p><p></p><p>Ring of Protection +3, 18000</p><p></p><p>Handy Haversack, 2000</p><p>Survival Pouch, 5000</p><p></p><p>Tome of Leadership +1, 27500</p><p>Belt of Health +6, 36000</p><p>Tiara of Charisma +6, 36000</p><p>Gloves of Dexterity +6, 36000</p><p></p><p>Wand of Shield, 750</p><p>Staff of Healing, 27750</p><p></p><p>Background: Pending</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3274034, member: 4936"] Updated sheet, also in RG. Comments are welcome at this point! Note that I'm intentionally making the character lean a bit more towards administration/ruling/etc as far as items go. The mirror, for example, I had replaced at one point with a very powerful protective magic ring. Then I decided that she didn't really engage in single combat with equal foes all that often...and that the mirror would b e MUCH more useful to a planetary overlord than a defensive ring. So...boom. Result - she's not exactly optimized to be a combat monster...but I think she can hold her own in most f ights. :) Almost done...comments welcome! [sblock]Name: "Sigil" Race: Human (fey) Class/Level: Warlock 20 Exp: Desc: The woman who now calls herself Sigil is as apt as not to cloak herself in various illusionary guises, finding the exercise of creativity and imagination somewhat invigorating. Her natural form is beautiful, if showing some signs of her alien heritage. She is tall and slim, with an ageless face and skin that is tinted greenish blue. She tends to wear relatively simple, but elegant garb...silk gowns and dresses, sometimes leaning towards more gossamer materials; typically in shades of green, violet and blue. At one hip she carries a long, slender wand of spiraling, tapering crystal. At the other is a broad-bladded fencing dagger that she wields in her left hand. Around her shoulders is an aquamarine shawl that loops around her arms, and a hooded cloak the color thick grey smoke that hangs unnaturally still, even in wind. Sigil also has a habit of drifting at least a few inches off the ground, unless sitting or lying on something. It is rare in the extreme for her to actually walk. Strength (STR) 8 -1 Dexterity (DEX) 20 +5 Constitution (CON) 20 +5 Intelligence (INT) 14 +2 Wisdom (WIS) 14 +2 Charisma (CHA) 30 +10 Alignment: Chaotic Neutral AC: 29 (10 +5 dex +9 armor +3 deflection, +2 insight), Flatfoot 29, Touch 20 Hit Points: 174/174 Movement: 30' (30' flight, Good) Init: +5 Base Attack Bonus: +15/+10/+5 Melee Attack: +14/+9/+4 Ranged Attack: +20/+15/+10 Fort: +16 (+6 base +5 resist +5 Con) Reflex: +18 (+6 base +5 resist +5 dex +2 insight) Will: +19 (+12 base +5 resist, +2 wis) Race Abilities Bonus Feat Bonus Skills Class Abilities: Eldritch Blast 11d6 Detect Magic at will DR 9/cold iron Deceieve Item (take 10 on UMD checks, even under stress) Fiendish Resiliance 5 Energy Resistance 10: Fire and Cold Imbue Item Skills: 20+95 Bluff +40 (19 ranks + 10 Cha + 6 Invocation, +5 item) Concentration +25 (20 ranks +5 Con) Diplomacy +16 (+10 Cha + 6 Invocation) Disguise +15 (5 ranks +10 Cha) (+2 when acting, +10 with Disguise Self) Intimidate +26 (10 ranks + 10 Cha + 6 invocation) Knowledge (Arcana) +12 (10 ranks + 2 Int) Knowledge (The Planes) +12 (10 ranks + 2 Int) Sense Motive +22 (20 ranks +2 Wis) Spellcraft +14 (10 ranks + 2 Int + 2 Synergy) Use Magic Device +21 (11 ranks + 10 Cha) Feats 1 Fey Heritage (+3 to save vs Enchantment) 1 Fey Power (+1 DC and +1 CL with Invocations) 3 Fey Skin (+4 DR/cold iron) 6 Spell Penetration 9 Fey Legacy (Confusion, Dimension Door, Summon Monster V, 1/day each) 12 Craft Contingent Spell 15 Empower Spell Like Ability: Eldritch Blast 18 Quicken Spell Like Ability: Flee the Scene Languages - Common, Sylvan, Draconic Invocations Least - Beguiling Presence (+6 to Bluff, Diplomacy, and Intimidate) - Dark One's Luck (+10 luck bonus to any one save) - See the Unseen (See Invis + Darkvision 60') Lesser - Charm (Charm Monster, Will DC 25, only 1 victim at a time) - Fell Flight (fly speed = ground speed) - Flee the Scene (75' dim door, leaves Major Image of caster) Greater - Devour Magic (+14 melee touch, +20 caster level) - Repelling Blast (Ref save DC 27) - Painful Slumber of the Ages (Will Save DC 27) Dark - Retributive Invisibility - Word of Changing (Fort Save DC 26) - Dark Foresight Money - 1899 Weapons - Defending Dagger +4, 58301 Rod of Magical Precision, 12000 Armour - Death Warded Mithril Chain Shirt +5, Glamered, 37800 Gear - - In Survival Pouch - On person 2 scroll cases, 2gp, 1lb 2 belt pouches, 2gp, 1lb - In Pouches Small steel mirror, 10gp, .5lb Money Magic - Jahara's Exquisite Looking Glass - A full length mirror in a frame of gold and platinum formed into bas relief of strange creatures, both fair and foul, twining and curling and merging into one another. The mirror's surface is not glass, nor metal, nor any substance easily identified. The reflections it casts are flawless, as are the images that can be called into it by one who commands the mirror. The owner can instruct the mirror to display any location on any plane, as if there was a Clairvoyance spell in effect to that locale. Spells and effects that prevent scrying work normally against the mirror. Any living creature appearing in the mirror can be the subject of a Detect Thoughts effect. The owner can ask the mirror a short question regarding a creature currently being shown in the device, it answers as per Legend Lore, once per week. When the mirror has a distant location showing in it, its surface becomes permeable...anyone present can step through it to arrive at the shown location. An invisible portal exists at that location for up to 24 hours, during which time anyone who knows that it's there can move through it to the mirror's location. Mirror of Mental Prowess, 175000 Annulus Kinesos - A plain gold band that gives its wearer the ability to project and control an invisible, yet quasi-physical force. This functions as a Telekinesis spell, cast at 9th level. Ring of Telekinesis, 75000 Mask of Lies - An elegant masquerade mask that fits over the upper nose, eyes and forehead. Black, with swirls of white that seem to writhe and twist slowly. It can cast Disguise Self continuously, blocks any detection of alignment, and the subtle hypnotic effect of the white lines gives the wearer +5 circumstance bonus to Bluff checks. Mask of Lies, 17000 Shroud of Niktus - A flat charcoal grey cloak that seems to reflect no light, nor flutter in any wind. Anyone within the shroud will utterly fail to register on any divination or detection spell...even scrying will overlook the presence of the shrouded. In addition, the wearer's mind is cloaked; it cannot be read or affected by any outside force. Purchased as Third Eye of Concealment, using cloak slot as "protection." 120000 Greater Chauseble of Fell Power, 18000 - A long, shawl-like garment of light blue and silver hue, the Chauseable is worn across her shoulders, and twines loosely around her arms. When she casts elfbolts (eldritch blasts), crackles of energy discharge down its length. Vest of Resistance +5, 25000 - A short, brief garment of gold-trimmed royal blue silk, embroidered with protective runes and symbols. Boots of Teleportation, 49000 - Take the form of sandals that have thongs twining around the wearer's legs up to mid-shins, greek style. Ring of Protection +3, 18000 Handy Haversack, 2000 Survival Pouch, 5000 Tome of Leadership +1, 27500 Belt of Health +6, 36000 Tiara of Charisma +6, 36000 Gloves of Dexterity +6, 36000 Wand of Shield, 750 Staff of Healing, 27750 Background: Pending [/sblock] [/QUOTE]
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