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<blockquote data-quote="Nephtys" data-source="post: 3280067" data-attributes="member: 31780"><p>Sounds great. If I wasn't already using the Succubus Marshal concept in another prospective game I would probably go with that to get an obscene charisma and diplomacy check, but that fades in sheer coolness compared to your monstrous merchant atmosheric fish race <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>DM only:</p><p><span style="color: Black">[sblock]</span></p><p><span style="color: Black">About trade, I have some ideas on how to build an interplanar/interplanetary trading network disgustingly inexpensively, but I need to know how such commerse is already handled in the setting. How common are permanent magical gates? Is most trade in physical commodities handled by large expensive spacecraft? And are there significant differences in price for goods between different locations? I'm thinking both of bulk goods and luxuries as well as illegal goods.</span></p><p><span style="color: Black">[\sblock]</span></p><p></p><p></p><p></p><p>Thanks.</p><p></p><p></p><p></p><p>How do they work? Do they require the character to specialise in business to the detriment of his combat abilities or does he just have to sacrifice some skillpoints and feats (but retain his ability to toss around meteor swarms or make 4 attacks a round)?</p></blockquote><p></p>
[QUOTE="Nephtys, post: 3280067, member: 31780"] Sounds great. If I wasn't already using the Succubus Marshal concept in another prospective game I would probably go with that to get an obscene charisma and diplomacy check, but that fades in sheer coolness compared to your monstrous merchant atmosheric fish race :). DM only: [COLOR=Black][sblock] About trade, I have some ideas on how to build an interplanar/interplanetary trading network disgustingly inexpensively, but I need to know how such commerse is already handled in the setting. How common are permanent magical gates? Is most trade in physical commodities handled by large expensive spacecraft? And are there significant differences in price for goods between different locations? I'm thinking both of bulk goods and luxuries as well as illegal goods. [\sblock][/COLOR] Thanks. How do they work? Do they require the character to specialise in business to the detriment of his combat abilities or does he just have to sacrifice some skillpoints and feats (but retain his ability to toss around meteor swarms or make 4 attacks a round)? [/QUOTE]
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