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<blockquote data-quote="Avalon®" data-source="post: 3282595" data-attributes="member: 48208"><p>Lord Karnak the Disciple of Blood</p><p>Human Male Warblade 11/ Swordsage 2/ Rogue 3/ Bloodclaw Master 3/ Nightsong Enforcer 1</p><p>Chaotic Neutral</p><p></p><p>Class Progression:</p><p>SW 1/ WB 4/ RG 1/ BCM 2/ SW +1/ BCM +1/ RG +1/ WB +1/ NSE 1/ RG +1/ WB +6</p><p></p><p>Str 22 -- (10 pts) 16 base +6 enhancement</p><p>Dex 30-- (10 pts) 16 base +5 level +6 enhancement +3 inherent</p><p>Con 22 -- (10 pts) 16 base +6 enhancement</p><p>Int 18 -- (4 pts) 12 base +6 enhancement</p><p>Wis 20 -- (6 pts) 14 base +6 enhancement</p><p>Cha 14 -- (0 pts) 8 base +6 enhancement</p><p></p><p>Hit Points 238 (8+6+7+6+7+3+7+6+5+6+4+6+5+3+7+6+7+6+7+6+120)</p><p>AC 40 (10 base +9 armor +10 dex +5 wis +3 natural +3 deflection), Touch 28, Flat 30</p><p>Init +15 </p><p>BAB +17, Grap +23</p><p>Speed 30 ft. (base 30 ft., load 91.1/173, light armor)</p><p>Fort +17 (11 base), Ref +24 (14 base), Will +15 (8 base +2 Iron Will)</p><p></p><p>+30 Melee, Swift Strike, 1d4+19, 19-20/x2</p><p>+30 Melee, Blood Letter, 1d4+19, 19-20/x2</p><p>+30 Ranged, Swift Strike, 1d4+9, 19-20/x2, 10'r </p><p>+30 Ranged, Blood Letter, 1d4+9, 19-20/x2, 10'r</p><p></p><p>+34 Melee, Swift Strike, 1d4+19, 19-20/x2*</p><p>+34 Melee, Blood Letter, 1d4+19, 19-20/x2*</p><p>+34 Ranged, Swift Strike, 1d4+9, 19-20/x2, 10'r *</p><p>+34 Ranged, Blood Letter, 1d4+9, 19-20/x2, 10'r*</p><p></p><p>*+4 bonus from heroic bond</p><p></p><p>Medium, 6'11" tall, 250 lbs, ?? yrs old</p><p>hazel brown hair, azure brown eyes, toned tanned skin</p><p></p><p>Speaks Common and Goblin</p><p></p><p>+26 Climb (20 acp) </p><p>+22 Concentration (16)</p><p>+18 Diplomacy (16)</p><p>+22 Hide (12 acp)</p><p>+24 Intimidate (12)</p><p>+31 Jump (23 acp)</p><p>+22 Move Silently (12 acp)</p><p>+32 Tumble (20 acp)</p><p>+5 Listen (0) </p><p>+5 Spot (0)</p><p></p><p>Feats</p><p>-Shadow Blade</p><p>-Two-Weapon Fighting</p><p>-Weapon Finesse</p><p>-White Raven Defense</p><p>-Clarion Commander</p><p>-Improved Two-Weapon Fighting</p><p>-Greater Two-Weapon Fighting</p><p>-Shape Soulmeld (Planar Ward)</p><p>-Improved Initiative (bonus)</p><p>-Iron Will (bonus)</p><p>-Cleave*</p><p>-Great Cleave*</p><p>-Improved Bull Rush*</p><p>-Improved Sunder*</p><p>-Power Attack*</p><p></p><p>*gained from glimmerskin's heroic bond</p><p></p><p>Human Traits</p><p>-Bonus feat at 1st level</p><p>-+1 Skill per level</p><p></p><p>Swordsage Abilities</p><p>-Quick to Act +1</p><p>-Discipline Focus (Shadow Hand)</p><p>-AC bonus (Wis to AC in light or no armor)</p><p></p><p>Warblade Abilities</p><p>-Battle Clarity</p><p>-Weapon Aptitude</p><p>-Uncanny Dodge</p><p>-Battle Ardor</p><p>-Improved Uncanny Dodge</p><p>-Battle Cunning</p><p>-Battle Skill</p><p>-Bonus Feats</p><p></p><p>Rogue abilities</p><p>-Sneak Attack +2d6</p><p>-Trapfinding</p><p>-Evasion</p><p>-Penetrating Strike</p><p></p><p>Bloodclaw Master abilities</p><p>-Claws of the Beast</p><p>-Superior Two-Weapon Fighting</p><p>-Tiger Claw Synergy (stance)</p><p>-Pouncing Strike</p><p>-Low-light Vision</p><p>-Shifting 2/day</p><p></p><p>Nightsong Enforcer abilities</p><p>-Sneak Attack +1d6</p><p>-Teamwork (hear/see allies)</p><p></p><p>Other abilities</p><p>-Energy Touch (Glimmerskin)</p><p>-Heroic Bond (Glimmerskin)</p><p></p><p>Swordsage Manuevers (IL 12)</p><p>Manuevers Known: Burning Blade, Clinging Shadow Strike, Charging Minotaur Strike, Mighty Throw, Distracting Ember, Wolf Fang Strike, Mind Over Body</p><p></p><p>Manuevers Readied: Charging Minotaur Strike, Burning Blade, Mighty Throw, Wolf Fang Strike</p><p></p><p>Stances Known: Island of Blades, Assassin's Stance</p><p></p><p>Warblade Manuevers (IL 17)</p><p>Manuevers Known: Moment of Perfect Mind, Swooping Dragon Strike, Girallon Windmill Flesh Rip, Action Before Thought, Battle Leader's Charge, Death From Above, Dancing Mongoose, Iron Heart Surge, Avalanche of Blades, Raging Mongoose, Time Stands Still</p><p></p><p>Manuevers Readied: Moment of Perfect Mind, Girallon Windmill Flesh Rip, Iron Heart Surge, Avalance of Blades, Raging Mongoose, Time Stands Still</p><p></p><p>Stances Known: Bolstering Voice, Hunter's Sense, Absolute Steel Stance</p><p></p><p>[sblock= Background]Karnak (obviously not his real name) was the fifth child of the man only known as The First. For reasons known only to The First himself, Karnak was abandoned in one of the deadliest planets in Eschaton, the death world Sabbat. There he grew up among ascetics that studied the Sublime Way. Alongside notable warriors such as Gorshak Iron Body, Mitu of the Hidden Palm, Thuriel of Korran and others, Karnak grew in maturity and skill in arms. In time, he even came to be accepted as one of their peers. Then, feeling that the time was right, they sent him off to gain experience in what was not taught on Sabbat.</p><p></p><p>In his time as an adventurer, Karnak travelled to many of the worlds within Eschaton. From the waterless world of Pardesh to the great seas of Caliban, from the land of perpetual darkness Nyctos to lands of blinding light in the Naranatha cluster. And on these planets he met others of special talent like Malar Darkwynd and Aureon McCormik. With these two came the beginnings of one of the most successful adventuring teams in the history of Eschaton. </p><p></p><p>All seemed well until their last mission. For some reason, the item they were sent to retrieve was just a ruse for a cunningly set trap. The next thing Karnak knew was that he was in an arena surrounded by a multitude of beings clad in armor and wielding various weapons. He was a slave.</p><p></p><p>During his time as a slave in the arena, he was forced to become a gladiator who fought others for sport. He so reviled at this uncaring outlook on the life of others that he sought to overthrow the ruler of the arena known only as The First in a rebellion along with the other slaves and gladiators. So they waited and trained for the time that they would rise up and defeat The First.</p><p></p><p>At last the day came that they slew The First but with that victory came a terrible price. With his dying breath, The First revealed to Karnak that he was his father and then uttered a foul curse upon his son but before Karnak could interfere, everything went black.</p><p></p><p>When he woke up, Karnak saw that his view of the world changed. He developed a hunger but he didn't know what it was until he was in battle again. He discovered that he craved to be the best warrior there was. So picking up the remnants of his father's business, he began to train those who joined him in rebellion and sought out other warriors of exceptional skill and talent including the warriors from Sabbat.[/sblock]</p><p></p><p>[sblock= Personality]Karnak thinks of himself as a civilized being with a sophisticated taste for the finer things in life. Though he thinks of himself as an exemplar of the sophisticate's ideal, he does have a temper that brings back the savage nature he had in his early years. [/sblock]</p><p></p><p>[sblock= Appearance]A giant of a man, Karnak towers over most men but is dwarfed by those under his command. He frequently wears luxurious silk shirts that open to his chest, sturdy and well-made pants that are designed to survive the rigors of battle and magnificent crimson cloaks that all reflect his wealth and the tenets of his station.[/sblock]</p><p></p><p>[sblock= Agenda]Karnak seeks to find and to duel with the best warriors that Eschaton has to offer. He also wishes to gather the scattered followers of The Path of Nine Swords and trains his soldiers in their use.[/sblock]</p><p></p><p>+4 Soulfire Mithral Celestial Armor (worn, 20 lbs) 81400 gp</p><p>Explorer's Outfit with a nobleman's cloak (worn, 8 lbs.) 10 gp</p><p></p><p>"Swift Strike" +2 Shadow Hand Tiger Claw Blurstrike Dagger (belt front, 1 lb.) 72302 gp</p><p>"Blood Letter" +2 Shadow Hand Tiger Claw Wounding Dagger (belt rear, 1 lb.) 72302 gp</p><p>Bag of Holding Type IV (location, 60 lbs.) 10000 gp </p><p></p><p>Crystal Mask of Dread (eyes, .5 lbs) 10000 gp</p><p>Ring of Sustenance (left 3rd finger, -wt) 2500 gp</p><p>Ring of Protection +3 (right 2nd finger, -wt) 18000 gp</p><p>Amulet of Natural Armor +3 (worn, -wt) 18000 gp</p><p>Belt of Magnificence +6 (worn, - wt) 200000 gp</p><p></p><p>Coins- 4986 gp (bag of holding, 60 lbs.)</p><p>Potion of Cure Serious Wounds x8 (pouch, .6 lbs.) 6000 gp</p><p></p><p>No Slot: Healing Blood (Fast Healing 2) 182000 gp</p><p></p><p>Used: Manual of Quickness of Action +3 82500 gp</p><p></p><p>Effect of Glimmerskin not mentioned above:</p><p>Heals 5 damage per round or gain 5 temporary hp per round.</p><p></p><p>[sblock=Special Defenses]Hit Points 238 (8+6+7+6+7+3+7+6+5+6+4+6+5+3+7+6+7+6+7+6+120)</p><p>AC 40 (10 base +9 armor +10 dex +5 wis +3 natural +3 deflection), Touch 28, Flat 30</p><p>Init +15 </p><p>BAB +17, Grap +23</p><p>Speed 30 ft. (base 30 ft., load 91.1/173, light armor)</p><p>Fort +17 (11 base +6 con), Ref +24 (14 base +10 dex), Will +15 (8 base +2 Iron Will +5 wis)</p><p></p><p>Immune to all death effects, magical death effects, energy drain, and any negative energy effects.</p><p></p><p>Fast Healing 2</p><p></p><p>Glimmerskin heals 5 hp per round or gain 5 temp hp per round.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Avalon®, post: 3282595, member: 48208"] Lord Karnak the Disciple of Blood Human Male Warblade 11/ Swordsage 2/ Rogue 3/ Bloodclaw Master 3/ Nightsong Enforcer 1 Chaotic Neutral Class Progression: SW 1/ WB 4/ RG 1/ BCM 2/ SW +1/ BCM +1/ RG +1/ WB +1/ NSE 1/ RG +1/ WB +6 Str 22 -- (10 pts) 16 base +6 enhancement Dex 30-- (10 pts) 16 base +5 level +6 enhancement +3 inherent Con 22 -- (10 pts) 16 base +6 enhancement Int 18 -- (4 pts) 12 base +6 enhancement Wis 20 -- (6 pts) 14 base +6 enhancement Cha 14 -- (0 pts) 8 base +6 enhancement Hit Points 238 (8+6+7+6+7+3+7+6+5+6+4+6+5+3+7+6+7+6+7+6+120) AC 40 (10 base +9 armor +10 dex +5 wis +3 natural +3 deflection), Touch 28, Flat 30 Init +15 BAB +17, Grap +23 Speed 30 ft. (base 30 ft., load 91.1/173, light armor) Fort +17 (11 base), Ref +24 (14 base), Will +15 (8 base +2 Iron Will) +30 Melee, Swift Strike, 1d4+19, 19-20/x2 +30 Melee, Blood Letter, 1d4+19, 19-20/x2 +30 Ranged, Swift Strike, 1d4+9, 19-20/x2, 10'r +30 Ranged, Blood Letter, 1d4+9, 19-20/x2, 10'r +34 Melee, Swift Strike, 1d4+19, 19-20/x2* +34 Melee, Blood Letter, 1d4+19, 19-20/x2* +34 Ranged, Swift Strike, 1d4+9, 19-20/x2, 10'r * +34 Ranged, Blood Letter, 1d4+9, 19-20/x2, 10'r* *+4 bonus from heroic bond Medium, 6'11" tall, 250 lbs, ?? yrs old hazel brown hair, azure brown eyes, toned tanned skin Speaks Common and Goblin +26 Climb (20 acp) +22 Concentration (16) +18 Diplomacy (16) +22 Hide (12 acp) +24 Intimidate (12) +31 Jump (23 acp) +22 Move Silently (12 acp) +32 Tumble (20 acp) +5 Listen (0) +5 Spot (0) Feats -Shadow Blade -Two-Weapon Fighting -Weapon Finesse -White Raven Defense -Clarion Commander -Improved Two-Weapon Fighting -Greater Two-Weapon Fighting -Shape Soulmeld (Planar Ward) -Improved Initiative (bonus) -Iron Will (bonus) -Cleave* -Great Cleave* -Improved Bull Rush* -Improved Sunder* -Power Attack* *gained from glimmerskin's heroic bond Human Traits -Bonus feat at 1st level -+1 Skill per level Swordsage Abilities -Quick to Act +1 -Discipline Focus (Shadow Hand) -AC bonus (Wis to AC in light or no armor) Warblade Abilities -Battle Clarity -Weapon Aptitude -Uncanny Dodge -Battle Ardor -Improved Uncanny Dodge -Battle Cunning -Battle Skill -Bonus Feats Rogue abilities -Sneak Attack +2d6 -Trapfinding -Evasion -Penetrating Strike Bloodclaw Master abilities -Claws of the Beast -Superior Two-Weapon Fighting -Tiger Claw Synergy (stance) -Pouncing Strike -Low-light Vision -Shifting 2/day Nightsong Enforcer abilities -Sneak Attack +1d6 -Teamwork (hear/see allies) Other abilities -Energy Touch (Glimmerskin) -Heroic Bond (Glimmerskin) Swordsage Manuevers (IL 12) Manuevers Known: Burning Blade, Clinging Shadow Strike, Charging Minotaur Strike, Mighty Throw, Distracting Ember, Wolf Fang Strike, Mind Over Body Manuevers Readied: Charging Minotaur Strike, Burning Blade, Mighty Throw, Wolf Fang Strike Stances Known: Island of Blades, Assassin's Stance Warblade Manuevers (IL 17) Manuevers Known: Moment of Perfect Mind, Swooping Dragon Strike, Girallon Windmill Flesh Rip, Action Before Thought, Battle Leader's Charge, Death From Above, Dancing Mongoose, Iron Heart Surge, Avalanche of Blades, Raging Mongoose, Time Stands Still Manuevers Readied: Moment of Perfect Mind, Girallon Windmill Flesh Rip, Iron Heart Surge, Avalance of Blades, Raging Mongoose, Time Stands Still Stances Known: Bolstering Voice, Hunter's Sense, Absolute Steel Stance [sblock= Background]Karnak (obviously not his real name) was the fifth child of the man only known as The First. For reasons known only to The First himself, Karnak was abandoned in one of the deadliest planets in Eschaton, the death world Sabbat. There he grew up among ascetics that studied the Sublime Way. Alongside notable warriors such as Gorshak Iron Body, Mitu of the Hidden Palm, Thuriel of Korran and others, Karnak grew in maturity and skill in arms. In time, he even came to be accepted as one of their peers. Then, feeling that the time was right, they sent him off to gain experience in what was not taught on Sabbat. In his time as an adventurer, Karnak travelled to many of the worlds within Eschaton. From the waterless world of Pardesh to the great seas of Caliban, from the land of perpetual darkness Nyctos to lands of blinding light in the Naranatha cluster. And on these planets he met others of special talent like Malar Darkwynd and Aureon McCormik. With these two came the beginnings of one of the most successful adventuring teams in the history of Eschaton. All seemed well until their last mission. For some reason, the item they were sent to retrieve was just a ruse for a cunningly set trap. The next thing Karnak knew was that he was in an arena surrounded by a multitude of beings clad in armor and wielding various weapons. He was a slave. During his time as a slave in the arena, he was forced to become a gladiator who fought others for sport. He so reviled at this uncaring outlook on the life of others that he sought to overthrow the ruler of the arena known only as The First in a rebellion along with the other slaves and gladiators. So they waited and trained for the time that they would rise up and defeat The First. At last the day came that they slew The First but with that victory came a terrible price. With his dying breath, The First revealed to Karnak that he was his father and then uttered a foul curse upon his son but before Karnak could interfere, everything went black. When he woke up, Karnak saw that his view of the world changed. He developed a hunger but he didn't know what it was until he was in battle again. He discovered that he craved to be the best warrior there was. So picking up the remnants of his father's business, he began to train those who joined him in rebellion and sought out other warriors of exceptional skill and talent including the warriors from Sabbat.[/sblock] [sblock= Personality]Karnak thinks of himself as a civilized being with a sophisticated taste for the finer things in life. Though he thinks of himself as an exemplar of the sophisticate's ideal, he does have a temper that brings back the savage nature he had in his early years. [/sblock] [sblock= Appearance]A giant of a man, Karnak towers over most men but is dwarfed by those under his command. He frequently wears luxurious silk shirts that open to his chest, sturdy and well-made pants that are designed to survive the rigors of battle and magnificent crimson cloaks that all reflect his wealth and the tenets of his station.[/sblock] [sblock= Agenda]Karnak seeks to find and to duel with the best warriors that Eschaton has to offer. He also wishes to gather the scattered followers of The Path of Nine Swords and trains his soldiers in their use.[/sblock] +4 Soulfire Mithral Celestial Armor (worn, 20 lbs) 81400 gp Explorer's Outfit with a nobleman's cloak (worn, 8 lbs.) 10 gp "Swift Strike" +2 Shadow Hand Tiger Claw Blurstrike Dagger (belt front, 1 lb.) 72302 gp "Blood Letter" +2 Shadow Hand Tiger Claw Wounding Dagger (belt rear, 1 lb.) 72302 gp Bag of Holding Type IV (location, 60 lbs.) 10000 gp Crystal Mask of Dread (eyes, .5 lbs) 10000 gp Ring of Sustenance (left 3rd finger, -wt) 2500 gp Ring of Protection +3 (right 2nd finger, -wt) 18000 gp Amulet of Natural Armor +3 (worn, -wt) 18000 gp Belt of Magnificence +6 (worn, - wt) 200000 gp Coins- 4986 gp (bag of holding, 60 lbs.) Potion of Cure Serious Wounds x8 (pouch, .6 lbs.) 6000 gp No Slot: Healing Blood (Fast Healing 2) 182000 gp Used: Manual of Quickness of Action +3 82500 gp Effect of Glimmerskin not mentioned above: Heals 5 damage per round or gain 5 temporary hp per round. [sblock=Special Defenses]Hit Points 238 (8+6+7+6+7+3+7+6+5+6+4+6+5+3+7+6+7+6+7+6+120) AC 40 (10 base +9 armor +10 dex +5 wis +3 natural +3 deflection), Touch 28, Flat 30 Init +15 BAB +17, Grap +23 Speed 30 ft. (base 30 ft., load 91.1/173, light armor) Fort +17 (11 base +6 con), Ref +24 (14 base +10 dex), Will +15 (8 base +2 Iron Will +5 wis) Immune to all death effects, magical death effects, energy drain, and any negative energy effects. Fast Healing 2 Glimmerskin heals 5 hp per round or gain 5 temp hp per round. [/sblock] [/QUOTE]
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